Targets
Every hostile creature in the room, with its status, in one list you can click to target — instead of re-reading the room description while something is hitting you.
What it’s for
Mid-fight the room description is the worst place to find a target. It scrolled away three messages ago, it lists things you can’t meaningfully hit next to the thing still swinging at you, and it buries “stunned” inside a sentence.
The targets window is the short version: hostile creatures only, one per line, each with its
active statuses as short tags like [stu,prn]. Click one and you target it. Boss-tier and
challenging creatures come in their own colors, so the dangerous one in a pile of six is
obvious before you swing.
Set it up
- Click Windows in the top toolbar, expand Entities, and tick Targets. Use the row’s
zone control to place it — the Right Bar keeps it beside the text without covering
it. (Typed equivalent:
.addwindow targets targets 92 3 28 12.) - Right-click the window for its two per-window options: Show filtered appendage count and Status position.
→ Expected result: a list of the room’s hostile creatures. Clicking a name sends
target #<id> and that row turns green with a > in front of it.
Common setups
A narrow combat strip beside the text
Add the window, send it to the Right Bar, and drag it down to about twelve rows. Right-click ▸ Status position ▸ Before the name, so every row starts with its tags and the status column lines up down the left edge.
You’ll see: [stu] a mud hog stacked over [stu,prn] a mud hog, scannable in one glance
without reading the names.
Colors that pick the dangerous one out of a crowd
Right-click ▸ Global target settings… to jump to Settings ▸ Targets. Set Boss Color
to something loud (#ff5555 ships as the default) and Challenging Color to a warmer
#ffaa55. Save.
You’ll see: in a room of six creatures, the two the game flagged as boss-tier render red and the challenging one amber, while ordinary creatures stay in your normal text color.
Proof the filter is working
Right-click a targets window and tick Show filtered appendage count. Fight a sorcerer, or anything else that summons grasping limbs from the ground.
You’ll see: Appendages: 3 centered on the bottom border while the list itself stays clean
— three unkillable limbs hidden, and you can tell they were hidden rather than missed.
Tips & gotchas
⚠️ A creature is only listed once the game has sent a
<crtrStatus>snapshot marking it hostile. Until that arrives its hostility is unknown, and unknown creatures are excluded on purpose. A brand-new arrival can take a beat to appear, and a shopkeeper standing next to you never will. An empty list in a room full of prose is usually this, not a broken window.
⚠️ The targets click sends
targetin the GUI and TUI, but opens the verb menu on the phone. Same list, two different results from the same gesture.
⚠️ The TUI puts a live count in the title (
Targets [03]); the GUI does not. The GUI window keeps whatever title you gave it.
Grasping appendages are filtered, and kraken tentacles are not. Spells like a sorcerer’s Grasp of the Dead (709) summon limbs that erupt from the ground and attack you. They’re targetable but can’t be damaged, so listing them is pure clutter — arms, claws, limbs, pincers, tentacles, and palpi are dropped from the list. The four kraken tentacle variants (amaranthine, ghostly, grizzled, ancient) are real creatures you can kill, so they stay. Nothing you configure changes that pair of rules.
The appendage count is a count of hostile appendages. A limb that never got a hostile snapshot isn’t counted, so the footer can read lower than the number actually flailing at you.
Dead creatures leave the list entirely. There is no dimmed corpse row here — that’s the Players window’s behavior. A creature that dies stops being listed.
A status without an abbreviation falls back to its first three characters. stunned is
mapped to stu out of the box; an unmapped awake renders [awa]. Statuses of three
characters or fewer pass through whole. Add your own pairs in Settings ▸ Targets ▸ Status
abbreviations.
Several statuses show at once only when the game sends the structured feed. [stu,prn]
comes from <crtrStatus>. When the client is falling back to reading the room text, one status
is the most it can know.
truncation_mode = "noun" is not an always-on shortener. It swaps the full name for the
bare noun only when a creature has a status and the name plus its tags would overflow the
window. Widen the window and full names come back.
Global settings are global. Settings ▸ Targets changes colors, truncation, excluded nouns, and abbreviations for every targets window and the players window too. Only the two options in the right-click menu are per-window.
See also
- Players — who else is here, and the
[ded]styling for corpses - Items — the non-creature half of the same room feed
- Room Window — the prose these lists are extracted from
- Hotbars — buttons that light up on creature and vitals conditions
- Build a hunting layout — placing targets in a combat screen
Config reference (TOML)
Per-window (layout.toml)
widget_type = "targets".
| Field | Type | Default | What it does |
|---|---|---|---|
entity_id | string | "targetcount" | Entity feed id for the window |
show_body_part_count | bool | false | Draw Appendages: N on the bottom border. GUI label Show filtered appendage count; TUI label Show Appendages |
status_position | string | (unset) | "start" or "end"; overrides the global setting for this window only. Unset = follow the global |
Global (config.toml, [target_list]) — edited in Settings ▸ Targets
| Field | Type | Default | What it does |
|---|---|---|---|
status_position | string | "end" | "start" or "end" — which side of the name the tags sit on |
truncation_mode | string | "noun" | "full" or "noun". "noun" falls back to the bare noun only when a status is present and the line would overflow |
excluded_nouns | list | ["arm", "coal"] | Nouns never treated as targets (case-insensitive) |
boss_color | string | "#ff5555" | Boss-tier creatures (AscensionBoss or MiniBoss) |
challenging_color | string | "#ffaa55" | Creatures the game flags “challenging” |
dead_color | string | "#888888" | Dead players in the players window — see Players |
[target_list.status_abbrev] maps a full status name to a short tag. Twelve pairs ship by
default; unmapped statuses fall back to their first three characters.
[[windows]]
name = "targets"
widget_type = "targets"
title = "Targets"
row = 3
col = 92
rows = 12
cols = 28
show_border = true
show_body_part_count = true
status_position = "start"
[target_list]
status_position = "end"
truncation_mode = "noun"
excluded_nouns = ["arm", "coal"]
boss_color = "#ff5555"
challenging_color = "#ffaa55"
dead_color = "#888888"
[target_list.status_abbrev]
stunned = "stu"
frozen = "frz"
dead = "ded"
prone = "prn"