Typed casting
With a character’s caster on, a spell number typed is a cast. 901 sends
incant 901; 901 kobold prepares 901 and casts it at the kobold; zap kobold does the same when zap is an alias of 901. The caster is off
until you turn it on, with .ec on.
901 incant 901
901 kobold prepare 901, then cast kobold
901 second kobold 3 prepare 901, then cast second kobold 3
zap kobold the same, with zap an alias of 901
A target is found as the game finds it: kobold the last that fits,
second kobold or other kobold the second, two words the first then
anything then the second (great kobold). A count after the target is
sent on.
What it checks first
In order; a refusal is said in the story and nothing is sent:
- The spell is known. Refused only when the game’s own list of your spells says it is not; a society power is not on that list and is never refused here.
- Conserve, when on: mana enough for every cast asked for (Mana Leech, 516, needs only one), and an attack spell’s target a live one in the room.
- Safety, when on: an attack spell only with a live target in the room.
A live target is one the game lists here and not dead, leaving out an
animated one (but for animated slush) and a creature’s limb (but for a
kraken’s named tentacle). An attack spell is any whose roles include
attack, attack/area and attack/utility as well.
How it is cast
- The verb: the spell’s own, or its alias’s, else
cast. With the channel option on, a spell that can be channeled is channeled. - The stance: the spell’s own, or its alias’s; else offensive for an aimed spell while the stance option is on, back to guarded after; else none.
- Hide: with the option on, a spell on the hide list is followed by
hide.
| Target | Verb | Sent |
|---|---|---|
| none | cast | incant N [count] |
| none | another | incant N <verb> [count] |
| one | cast | prepare N, then cast <target> [count] |
| one | another | target <target>, then incant N <verb> [count] |
A spell that is never incanted (410) is prepared and cast instead. A society power sends the line the game knows it by, its target after.
The caster waits where the game says to: a ...wait is waited out and the
cast sent again, and the cast roundtime is watched before the stance comes
back.
The commands
| Line | What it does |
|---|---|
.ec on, .ec off, .ec status | Whether typed spells are cast at all. |
.ec alias 901 zap | zap casts 901. .ec alias clear zap forgets it. |
.ec verb 901 channel | Always cast 901 that way: cast, channel, evoke, or clear. An alias may have a verb of its own, which wins over its spell’s. |
.ec stance 901 offensive | Cast 901 from that stance, back to guarded after; clear to stop. |
.ec hide 901 | On the hide list, or off it again. |
.ec set channel on | The options: channel, conserve, safety, stance, hide. |
.ec help | What there is, and the settings as they are. |
.ecaster is the same command. Everything is kept in the character’s
settings file, read again whenever it changes.