The Uberbar
One panel of what a hunter glances at, beside the injury doll: the day’s numbers on the right, the bars under them. Add it as any widget, from Layout → Add a widget, under Character.
The labels beside the doll:
| Label | What it says |
|---|---|
| Today | Experience gained since midnight, Eastern |
| AVG/Hr | Experience an hour, over today’s pulses |
| Pulse | What the last pulse brought |
| Room | The room’s number |
| Silver | Today’s silver, in less out, as the ledger has it |
| Bounty | Today’s bounty points |
| Favor | The Voln favor, when you have any |
Under the labels, still beside the doll, the four vitals, each saying its numbers alone. The favor sits under the doll. Across the whole panel below, the bars, each with the words the Lich uberbar gave it:
| Bar | What it says |
|---|---|
| Ascension | 12,345 until next ATP [ 17 ] |
| Next level | Level: 100 (40%) 12345 TNL |
| Mind | clear as a bell (988/1405), the field experience when chosen |
| Stance | defensive |
| Encumbrance | the game’s word |
| Resources | 0/50,000 and 200,000/200,000, side by side |
| Shadow essence | Essence 3/5, off until you turn it on |
| Capped | 12.34 % Capped, once experience has told the total |
Every row is a switch on the widget’s own page, so the panel shows what you want and no more. Under the switches, a colour a bar: each bar is filled in the theme’s colour until you pick one there, the four vitals each their own, and an emptied colour is the theme’s again. The day’s numbers come from the ledger, read every ten seconds off the window’s thread; the rest is the game’s, live. The doll wears the picture of your first Injuries widget, when you have one.
The panel follows uberbar_eo’s layout, so a Lich window can go. What it does not have: the script’s debug lines, and its loud experience report.