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The Uberbar

One panel of what a hunter glances at, beside the injury doll: the day’s numbers on the right, the bars under them. Add it as any widget, from Layout → Add a widget, under Character.

The labels beside the doll:

LabelWhat it says
TodayExperience gained since midnight, Eastern
AVG/HrExperience an hour, over today’s pulses
PulseWhat the last pulse brought
RoomThe room’s number
SilverToday’s silver, in less out, as the ledger has it
BountyToday’s bounty points
FavorThe Voln favor, when you have any

Under the labels, still beside the doll, the four vitals, each saying its numbers alone. The favor sits under the doll. Across the whole panel below, the bars, each with the words the Lich uberbar gave it:

BarWhat it says
Ascension12,345 until next ATP [ 17 ]
Next levelLevel: 100 (40%) 12345 TNL
Mindclear as a bell (988/1405), the field experience when chosen
Stancedefensive
Encumbrancethe game’s word
Resources0/50,000 and 200,000/200,000, side by side
Shadow essenceEssence 3/5, off until you turn it on
Capped12.34 % Capped, once experience has told the total

Every row is a switch on the widget’s own page, so the panel shows what you want and no more. Under the switches, a colour a bar: each bar is filled in the theme’s colour until you pick one there, the four vitals each their own, and an emptied colour is the theme’s again. The day’s numbers come from the ledger, read every ten seconds off the window’s thread; the rest is the game’s, live. The doll wears the picture of your first Injuries widget, when you have one.

The panel follows uberbar_eo’s layout, so a Lich window can go. What it does not have: the script’s debug lines, and its loud experience report.