Module: Lich::Common::GUI::YamlState
- Defined in:
- documented/common/gui/yaml_state.rb
Overview
Provides methods for managing YAML state files for Lich. This module includes functionality for loading, saving, and migrating entries in YAML format.
Class Method Summary collapse
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.add_favorite(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Adds a character to the favorites list in the YAML data.
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.change_encryption_mode(data_dir, new_mode, new_master_password = nil) ⇒ Boolean
Changes the encryption mode for the YAML data and updates the master password if necessary.
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.convert_legacy_to_yaml_format(entry_data, validation_test = nil) ⇒ Hash
Converts legacy entry data to the YAML format.
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.convert_yaml_to_legacy_format(yaml_data) ⇒ Array
Converts YAML data to the legacy format for entries.
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.decrypt_password(encrypted_password, mode:, account_name: nil, master_password: nil) ⇒ String
Decrypts the given encrypted password using the specified mode and optional parameters.
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.decrypt_password_with_recovery(encrypted_password, mode:, account_name: nil, master_password: nil, validation_test: nil) ⇒ String
Attempts to decrypt the given encrypted password, with recovery options for missing master password.
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.encrypt_all_passwords(yaml_data, mode, master_password: nil) ⇒ Hash
Encrypts all passwords in the provided YAML data according to the specified mode.
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.encrypt_password(password, mode:, account_name: nil, master_password: nil) ⇒ String
Encrypts the given password using the specified mode and optional parameters.
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.ensure_master_password_exists ⇒ Hash?
Ensures that a master password exists, prompting the user to create one if necessary.
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.find_character(yaml_data, username, char_name, game_code, frontend = nil) ⇒ Hash?
Finds a character in the YAML data based on the provided criteria.
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.find_entry_in_legacy_format(entry_data, username, char_name, game_code, frontend = nil) ⇒ Hash?
Finds an entry in the legacy format based on the provided criteria.
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.generate_yaml_content(yaml_data) ⇒ String
Generates the YAML content from the provided data, including headers.
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.get_existing_master_password_for_migration ⇒ Hash?
Retrieves the existing master password for migration purposes, creating a validation test.
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.get_favorites(data_dir) ⇒ Array
Retrieves a list of favorite characters from the YAML data.
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.get_next_favorite_order(yaml_data) ⇒ Integer
Retrieves the next available favorite order number based on existing favorites.
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.is_favorite?(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Checks if a character is marked as a favorite in the YAML data.
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.load_saved_entries(data_dir, autosort_state) ⇒ Array
Loads saved entries from a YAML file, falling back to legacy format if necessary.
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.migrate_from_legacy(data_dir, encryption_mode: :plaintext) ⇒ Boolean
Migrates entries from the legacy DAT format to the YAML format.
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.migrate_to_encryption_format(yaml_data) ⇒ Hash
Migrates the provided YAML data to include encryption format fields.
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.migrate_to_favorites_format(yaml_data) ⇒ Hash
Migrates the provided YAML data to include favorite fields.
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.normalize_account_name(name) ⇒ String
Normalizes the account name by stripping whitespace and converting to uppercase.
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.normalize_character_name(name) ⇒ String
Normalizes the character name by stripping whitespace and capitalizing.
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.prepare_yaml_for_serialization(yaml_data) ⇒ Hash
Prepares YAML data for serialization, ensuring proper formatting and structure.
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.remove_favorite(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Removes a character from the favorites list in the YAML data.
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.reorder_all_favorites(yaml_data) ⇒ Object
Reorders all favorite characters in the YAML data based on their current order.
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.reorder_favorites(data_dir, ordered_favorites) ⇒ Boolean
Reorders the favorites list in the YAML data based on the provided order.
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.restore_backup_and_return_false(backup_file, yaml_file) ⇒ Boolean
Restores the backup file if it exists and returns false.
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.save_entries(data_dir, entry_data) ⇒ Boolean
Saves the provided entry data to a YAML file, preserving validation tests if they exist.
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.sort_entries_with_favorites(entries, autosort_state) ⇒ Array
Sorts entries with favorites prioritized based on the autosort state.
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.write_yaml_file(yaml_file, yaml_data) ⇒ Object
Writes the provided YAML data to a file with secure permissions.
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.yaml_file_path(data_dir) ⇒ String
Returns the path to the YAML file in the specified data directory.
Class Method Details
.add_favorite(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Adds a character to the favorites list in the YAML data.
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# File 'documented/common/gui/yaml_state.rb', line 469 def self.add_favorite(data_dir, username, char_name, game_code, frontend = nil) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) yaml_data = migrate_to_favorites_format(yaml_data) # Find the character with frontend precision character = find_character(yaml_data, username, char_name, game_code, frontend) return false unless character # Don't add if already a favorite return true if character['is_favorite'] # Mark as favorite and assign order character['is_favorite'] = true character['favorite_order'] = get_next_favorite_order(yaml_data) character['favorite_added'] = Time.now.to_s # Save updated data directly without conversion round-trip # This preserves the original YAML structure and account ordering content = generate_yaml_content(yaml_data) result = Utilities.safe_file_operation(yaml_file, :write, content) result ? true : false rescue StandardError => e Lich.log "error: Error adding favorite: #{e.}" false end end |
.change_encryption_mode(data_dir, new_mode, new_master_password = nil) ⇒ Boolean
Changes the encryption mode for the YAML data and updates the master password if necessary.
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# File 'documented/common/gui/yaml_state.rb', line 319 def self.change_encryption_mode(data_dir, new_mode, new_master_password = nil) yaml_file = yaml_file_path(data_dir) # Load YAML begin yaml_data = YAML.load_file(yaml_file) rescue StandardError => e Lich.log "error: Failed to load YAML for encryption mode change: #{e.}" return false end current_mode = yaml_data['encryption_mode']&.to_sym || :plaintext # If already in target mode, return success if current_mode == new_mode Lich.log "info: Already in #{new_mode} encryption mode" return true end # Determine old_master_password old_master_password = nil if current_mode == :enhanced # Auto-retrieve from keychain when leaving Enhanced old_master_password = MasterPasswordManager.retrieve_master_password if old_master_password.nil? Lich.log "error: Master password not found in keychain for encryption mode change" return false end end # Validate new_master_password if entering Enhanced mode if new_mode == :enhanced && new_master_password.nil? Lich.log "error: New master password required for Enhanced mode encryption" return false end # Create backup backup_file = "#{yaml_file}.bak" begin FileUtils.cp(yaml_file, backup_file) Lich.log "info: Backup created for encryption mode change: #{backup_file}" rescue StandardError => e Lich.log "error: Failed to create backup: #{e.}" return false end begin # Re-encrypt all accounts accounts = yaml_data['accounts'] || {} accounts.each do |account_name, account_data| # Decrypt with current mode plaintext = decrypt_password( account_data['password'], mode: current_mode, account_name: account_name, master_password: old_master_password ) if plaintext.nil? Lich.log "error: Failed to decrypt password for #{account_name}" return restore_backup_and_return_false(backup_file, yaml_file) end # Encrypt with new mode encrypted = encrypt_password( plaintext, mode: new_mode, account_name: account_name, master_password: new_master_password ) if encrypted.nil? Lich.log "error: Failed to encrypt password for #{account_name}" return restore_backup_and_return_false(backup_file, yaml_file) end account_data['password'] = encrypted end # Update encryption_mode yaml_data['encryption_mode'] = new_mode.to_s # Handle Enhanced mode metadata if new_mode == :enhanced # Create validation test validation_test = MasterPasswordManager.create_validation_test(new_master_password) yaml_data['master_password_validation_test'] = validation_test # Store in keychain unless MasterPasswordManager.store_master_password(new_master_password) Lich.log "error: Failed to store master password in keychain" return restore_backup_and_return_false(backup_file, yaml_file) end elsif current_mode == :enhanced # Remove validation test and keychain when leaving Enhanced yaml_data.delete('master_password_validation_test') MasterPasswordManager.delete_master_password end # Save YAML with headers write_yaml_file(yaml_file, yaml_data) # Clean up backup on success FileUtils.rm(backup_file) if File.exist?(backup_file) Lich.log "info: Encryption mode changed successfully: #{current_mode} → #{new_mode}" true rescue StandardError => e Lich.log "error: Encryption mode change failed: #{e.class}: #{e.}" restore_backup_and_return_false(backup_file, yaml_file) end end |
.convert_legacy_to_yaml_format(entry_data, validation_test = nil) ⇒ Hash
Converts legacy entry data to the YAML format.
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# File 'documented/common/gui/yaml_state.rb', line 705 def self.convert_legacy_to_yaml_format(entry_data, validation_test = nil) yaml_data = { 'accounts' => {} } # Preserve encryption_mode if present in entries encryption_mode = entry_data.first&.[](:encryption_mode) || :plaintext yaml_data['encryption_mode'] = encryption_mode.to_s # Preserve master_password_validation_test if provided yaml_data['master_password_validation_test'] = validation_test entry_data.each do |entry| # Normalize account name to UPCASE for consistent storage normalized_username = normalize_account_name(entry[:user_id]) # Initialize account if not exists, with password at account level yaml_data['accounts'][normalized_username] ||= { 'password' => entry[:password], 'characters' => [] } character_data = { 'char_name' => normalize_character_name(entry[:char_name]), 'game_code' => entry[:game_code], 'game_name' => entry[:game_name], 'frontend' => entry[:frontend], 'custom_launch' => entry[:custom_launch], 'custom_launch_dir' => entry[:custom_launch_dir], 'is_favorite' => entry[:is_favorite] || false } # Add favorite metadata if character is a favorite if entry[:is_favorite] character_data['favorite_order'] = entry[:favorite_order] character_data['favorite_added'] = entry[:favorite_added] || Time.now.to_s end # Check for duplicate character using precision matching (account/character/game_code/frontend) existing_character = yaml_data['accounts'][normalized_username]['characters'].find do |char| char['char_name'] == character_data['char_name'] && char['game_code'] == character_data['game_code'] && char['frontend'] == character_data['frontend'] end # Only add if no exact match exists unless existing_character yaml_data['accounts'][normalized_username]['characters'] << character_data end end yaml_data end |
.convert_yaml_to_legacy_format(yaml_data) ⇒ Array
Converts YAML data to the legacy format for entries.
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# File 'documented/common/gui/yaml_state.rb', line 657 def self.convert_yaml_to_legacy_format(yaml_data) entries = [] return entries unless yaml_data['accounts'] encryption_mode = (yaml_data['encryption_mode'] || 'plaintext').to_sym yaml_data['accounts'].each do |username, account_data| next unless account_data['characters'] # Decrypt password if needed (with recovery for missing master password) password = if encryption_mode == :plaintext account_data['password'] else decrypt_password_with_recovery( account_data['password'], mode: encryption_mode, account_name: username, validation_test: yaml_data['master_password_validation_test'] ) end account_data['characters'].each do |character| entry = { user_id: username, # Already normalized to UPCASE in YAML password: password, # Decrypted password char_name: character['char_name'], # Already normalized to Title case in YAML game_code: character['game_code'], game_name: character['game_name'], frontend: character['frontend'], custom_launch: character['custom_launch'], custom_launch_dir: character['custom_launch_dir'], is_favorite: character['is_favorite'] || false, favorite_order: character['favorite_order'], encryption_mode: encryption_mode } entries << entry end end entries end |
.decrypt_password(encrypted_password, mode:, account_name: nil, master_password: nil) ⇒ String
Decrypts the given encrypted password using the specified mode and optional parameters.
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# File 'documented/common/gui/yaml_state.rb', line 217 def self.decrypt_password(encrypted_password, mode:, account_name: nil, master_password: nil) return encrypted_password if mode == :plaintext || mode.to_sym == :plaintext # For enhanced mode: auto-retrieve from Keychain if not provided if mode.to_sym == :enhanced && master_password.nil? master_password = MasterPasswordManager.retrieve_master_password raise StandardError, "Master password not found in Keychain - cannot decrypt" if master_password.nil? end PasswordCipher.decrypt(encrypted_password, mode: mode.to_sym, account_name: account_name, master_password: master_password) rescue StandardError => e Lich.log "error: decrypt_password failed - #{e.class}: #{e.}" raise end |
.decrypt_password_with_recovery(encrypted_password, mode:, account_name: nil, master_password: nil, validation_test: nil) ⇒ String
Attempts to decrypt the given encrypted password, with recovery options for missing master password.
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# File 'documented/common/gui/yaml_state.rb', line 242 def self.decrypt_password_with_recovery(encrypted_password, mode:, account_name: nil, master_password: nil, validation_test: nil) # Try normal decryption first return decrypt_password(encrypted_password, mode: mode, account_name: account_name, master_password: master_password) rescue StandardError => e # Only attempt recovery for enhanced mode with missing master password if mode.to_sym == :enhanced && e..include?("Master password not found") && validation_test && !validation_test.empty? Lich.log "info: Master password missing from Keychain, attempting recovery via user prompt" # Show appropriate dialog based on context - use data access for conversion, recovery for actual recovery recovery_result = MasterPasswordPromptUI.show_password_for_data_access(validation_test) if recovery_result.nil? || recovery_result[:password].nil? Lich.log "info: User cancelled master password recovery" Gtk.main_quit return nil end recovered_password = recovery_result[:password] continue_session = recovery_result[:continue_session] # Password was validated by the UI layer, proceed with recovery Lich.log "info: Master password recovered and validated, storing to Keychain" # Save recovered password to Keychain for future use unless MasterPasswordManager.store_master_password(recovered_password) Lich.log "warning: Failed to store recovered master password to Keychain" # Continue anyway - decryption will still work with in-memory password end # Handle session continuation decision if !continue_session Lich.log "info: User chose to close application after password recovery" # Exit the application gracefully Gtk.main_quit end # Retry decryption with recovered password return decrypt_password(encrypted_password, mode: mode, account_name: account_name, master_password: recovered_password) else # Re-raise if not recoverable raise end end |
.encrypt_all_passwords(yaml_data, mode, master_password: nil) ⇒ Hash
Encrypts all passwords in the provided YAML data according to the specified mode.
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# File 'documented/common/gui/yaml_state.rb', line 293 def self.encrypt_all_passwords(yaml_data, mode, master_password: nil) return yaml_data if mode == :plaintext yaml_data['accounts'].each do |account_name, account_data| next unless account_data['password'] # Encrypt password based on mode account_data['password'] = encrypt_password( account_data['password'], mode: mode, account_name: account_name, master_password: master_password ) end yaml_data end |
.encrypt_password(password, mode:, account_name: nil, master_password: nil) ⇒ String
Encrypts the given password using the specified mode and optional parameters.
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# File 'documented/common/gui/yaml_state.rb', line 199 def self.encrypt_password(password, mode:, account_name: nil, master_password: nil) return password if mode == :plaintext || mode.to_sym == :plaintext PasswordCipher.encrypt(password, mode: mode.to_sym, account_name: account_name, master_password: master_password) rescue StandardError => e Lich.log "error: encrypt_password failed - #{e.class}: #{e.}" raise end |
.ensure_master_password_exists ⇒ Hash?
Ensures that a master password exists, prompting the user to create one if necessary.
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# File 'documented/common/gui/yaml_state.rb', line 970 def self.ensure_master_password_exists # Check if master password already in Keychain existing = MasterPasswordManager.retrieve_master_password return existing if !existing.nil? && !existing.empty? # Show UI prompt to CREATE master password master_password = MasterPasswordPrompt.show_create_master_password_dialog if master_password.nil? Lich.log "info: User declined to create master password" return nil end # Create validation test (expensive 100k iterations, one-time) validation_test = MasterPasswordManager.create_validation_test(master_password) if validation_test.nil? Lich.log "error: Failed to create validation test" return nil end # Store in Keychain stored = MasterPasswordManager.store_master_password(master_password) unless stored Lich.log "error: Failed to store master password in Keychain" return nil end Lich.log "info: Master password created and stored in Keychain" # Return both password and validation test for YAML storage { password: master_password, validation_test: validation_test } end |
.find_character(yaml_data, username, char_name, game_code, frontend = nil) ⇒ Hash?
Finds a character in the YAML data based on the provided criteria.
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# File 'documented/common/gui/yaml_state.rb', line 808 def self.find_character(yaml_data, username, char_name, game_code, frontend = nil) return nil unless yaml_data['accounts'] && yaml_data['accounts'][username] account_data = yaml_data['accounts'][username] return nil unless account_data['characters'] # If frontend is specified, find exact match first if frontend exact_match = account_data['characters'].find do |character| character['char_name'] == char_name && character['game_code'] == game_code && character['frontend'] == frontend end return exact_match if exact_match end # Fallback to basic matching only if no exact match found and frontend is nil if frontend.nil? account_data['characters'].find do |character| character['char_name'] == char_name && character['game_code'] == game_code end else # If frontend was specified but no exact match found, return nil nil end end |
.find_entry_in_legacy_format(entry_data, username, char_name, game_code, frontend = nil) ⇒ Hash?
Finds an entry in the legacy format based on the provided criteria.
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# File 'documented/common/gui/yaml_state.rb', line 860 def self.find_entry_in_legacy_format(entry_data, username, char_name, game_code, frontend = nil) entry_data.find do |entry| # Match on username first next unless entry[:user_id] == username # Apply same matching logic as find_character matches_basic = entry[:char_name] == char_name && entry[:game_code] == game_code if frontend.nil? # Backward compatibility: if no frontend specified, match any frontend matches_basic else # Frontend precision: must match exact frontend matches_basic && entry[:frontend] == frontend end end end |
.generate_yaml_content(yaml_data) ⇒ String
Generates the YAML content from the provided data, including headers.
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# File 'documented/common/gui/yaml_state.rb', line 945 def self.generate_yaml_content(yaml_data) # Prepare YAML with password preservation (clones to avoid mutation) prepared_yaml = prepare_yaml_for_serialization(yaml_data) content = "# Lich 5 Login Entries - YAML Format\n" \ + "# Generated: #{Time.now}\n" \ + YAML.dump(prepared_yaml, permitted_classes: [Symbol]) return content end |
.get_existing_master_password_for_migration ⇒ Hash?
Retrieves the existing master password for migration purposes, creating a validation test.
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# File 'documented/common/gui/yaml_state.rb', line 1006 def self.get_existing_master_password_for_migration # Retrieve existing master password from keychain existing_password = MasterPasswordManager.retrieve_master_password if existing_password.nil? || existing_password.empty? Lich.log "info: No existing master password found in keychain - user should create one" return nil end Lich.log "info: Found existing master password in keychain - creating validation test for migration" # Create a NEW validation test with the existing password # This is needed because we don't have the old validation test in YAML yet validation_test = MasterPasswordManager.create_validation_test(existing_password) if validation_test.nil? Lich.log "error: Failed to create validation test for existing master password" return nil end Lich.log "info: Validation test created for existing master password" { password: existing_password, validation_test: validation_test } end |
.get_favorites(data_dir) ⇒ Array
Retrieves a list of favorite characters from the YAML data.
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# File 'documented/common/gui/yaml_state.rb', line 577 def self.get_favorites(data_dir) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) return [] unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) yaml_data = migrate_to_favorites_format(yaml_data) favorites = [] yaml_data['accounts'].each do |username, account_data| next unless account_data['characters'] account_data['characters'].each do |character| if character['is_favorite'] favorites << { user_id: username, char_name: character['char_name'], game_code: character['game_code'], game_name: character['game_name'], frontend: character['frontend'], favorite_order: character['favorite_order'] || 999, favorite_added: character['favorite_added'] } end end end # Sort by favorite order favorites.sort_by { |fav| fav[:favorite_order] } rescue StandardError => e Lich.log "error: Error getting favorites: #{e.}" [] end end |
.get_next_favorite_order(yaml_data) ⇒ Integer
Retrieves the next available favorite order number based on existing favorites.
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# File 'documented/common/gui/yaml_state.rb', line 837 def self.get_next_favorite_order(yaml_data) max_order = 0 yaml_data['accounts'].each do |_username, account_data| next unless account_data['characters'] account_data['characters'].each do |character| if character['is_favorite'] && character['favorite_order'] max_order = [max_order, character['favorite_order']].max end end end max_order + 1 end |
.is_favorite?(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Checks if a character is marked as a favorite in the YAML data.
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# File 'documented/common/gui/yaml_state.rb', line 555 def self.is_favorite?(data_dir, username, char_name, game_code, frontend = nil) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) yaml_data = migrate_to_favorites_format(yaml_data) character = find_character(yaml_data, username, char_name, game_code, frontend) character && character['is_favorite'] == true rescue StandardError => e Lich.log "error: Error checking favorite status: #{e.}" false end end |
.load_saved_entries(data_dir, autosort_state) ⇒ Array
Loads saved entries from a YAML file, falling back to legacy format if necessary.
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# File 'documented/common/gui/yaml_state.rb', line 31 def self.load_saved_entries(data_dir, autosort_state) # Guard against nil data_dir return [] if data_dir.nil? yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) dat_file = File.join(data_dir, "entry.dat") if File.exist?(yaml_file) # Load from YAML format begin yaml_data = YAML.load_file(yaml_file) # Migrate data structure if needed to support favorites and encryption yaml_data = migrate_to_favorites_format(yaml_data) yaml_data = migrate_to_encryption_format(yaml_data) entries = convert_yaml_to_legacy_format(yaml_data) # Apply sorting with favorites priority if enabled sort_entries_with_favorites(entries, autosort_state) entries rescue StandardError => e Lich.log "error: Error loading YAML entry file: #{e.}" [] end elsif File.exist?(dat_file) # Fall back to legacy format if YAML doesn't exist Lich.log "info: YAML entry file not found, falling back to legacy format" State.load_saved_entries(data_dir, autosort_state) else # No entry file exists [] end end |
.migrate_from_legacy(data_dir, encryption_mode: :plaintext) ⇒ Boolean
Migrates entries from the legacy DAT format to the YAML format.
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# File 'documented/common/gui/yaml_state.rb', line 114 def self.migrate_from_legacy(data_dir, encryption_mode: :plaintext) dat_file = File.join(data_dir, "entry.dat") yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Skip if YAML file already exists or DAT file doesn't exist return false unless File.exist?(dat_file) return false if File.exist?(yaml_file) # ==================================================================== # Handle master_password mode - check for existing or create new # ==================================================================== master_password = nil validation_test = nil if encryption_mode == :enhanced # First check if master password already exists in keychain result = get_existing_master_password_for_migration # If no existing password, prompt user to create one if result.nil? result = ensure_master_password_exists end if result.nil? Lich.log "error: Master password not available for migration" return false end # Handle both new (Hash) and existing (String) password returns if result.is_a?(Hash) master_password = result[:password] validation_test = result[:validation_test] else master_password = result end end # Load legacy data legacy_entries = State.load_saved_entries(data_dir, false) # Add encryption_mode to entries legacy_entries.each do |entry| entry[:encryption_mode] = encryption_mode end # Encrypt passwords if not plaintext mode if encryption_mode != :plaintext legacy_entries.each do |entry| entry[:password] = encrypt_password( entry[:password], mode: encryption_mode, account_name: entry[:user_id], master_password: master_password # NEW: Pass master password ) end end # Use save_entries to maintain test compatibility save_entries(data_dir, legacy_entries) # Save validation test to YAML if it was created if validation_test && encryption_mode == :enhanced yaml_file = yaml_file_path(data_dir) if File.exist?(yaml_file) yaml_data = YAML.load_file(yaml_file) yaml_data['master_password_validation_test'] = validation_test write_yaml_file(yaml_file, yaml_data) end end # Log conversion summary account_names = legacy_entries.map { |entry| entry[:user_id] }.uniq.sort.join(', ') Lich.log "info: Migration complete - Encryption mode: #{encryption_mode.upcase}, Converted accounts: #{account_names}" true end |
.migrate_to_encryption_format(yaml_data) ⇒ Hash
Migrates the provided YAML data to include encryption format fields.
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# File 'documented/common/gui/yaml_state.rb', line 448 def self.migrate_to_encryption_format(yaml_data) return yaml_data unless yaml_data.is_a?(Hash) # Add encryption_mode if not present (defaults to plaintext for backward compatibility) yaml_data['encryption_mode'] ||= 'plaintext' # Add validation test field if master_password mode (for Phase 2) yaml_data['master_password_validation_test'] ||= nil yaml_data end |
.migrate_to_favorites_format(yaml_data) ⇒ Hash
Migrates the provided YAML data to include favorite fields.
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# File 'documented/common/gui/yaml_state.rb', line 785 def self.migrate_to_favorites_format(yaml_data) return yaml_data unless yaml_data.is_a?(Hash) && yaml_data['accounts'] yaml_data['accounts'].each do |_username, account_data| next unless account_data['characters'].is_a?(Array) account_data['characters'].each do |character| # Add favorites fields if not present character['is_favorite'] ||= false # Don't add favorite_order or favorite_added unless character is actually a favorite end end yaml_data end |
.normalize_account_name(name) ⇒ String
Normalizes the account name by stripping whitespace and converting to uppercase.
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# File 'documented/common/gui/yaml_state.rb', line 929 def self.normalize_account_name(name) return '' if name.nil? name.to_s.strip.upcase end |
.normalize_character_name(name) ⇒ String
Normalizes the character name by stripping whitespace and capitalizing.
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# File 'documented/common/gui/yaml_state.rb', line 937 def self.normalize_character_name(name) return '' if name.nil? name.to_s.strip.capitalize end |
.prepare_yaml_for_serialization(yaml_data) ⇒ Hash
Prepares YAML data for serialization, ensuring proper formatting and structure.
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# File 'documented/common/gui/yaml_state.rb', line 904 def self.prepare_yaml_for_serialization(yaml_data) # Clone to avoid mutating caller's object prepared_data = Marshal.load(Marshal.dump(yaml_data)) # Ensure top-level fields are explicitly present (defensive programming) prepared_data['encryption_mode'] ||= 'plaintext' prepared_data['master_password_validation_test'] ||= nil # Preserve encrypted passwords by ensuring they are serialized as quoted strings # This prevents YAML from using multiline formatting (|, >) which breaks Base64 decoding if prepared_data['accounts'] prepared_data['accounts'].each do |_username, account_data| if account_data.is_a?(Hash) && account_data['password'] # Force password to be treated as a plain scalar string account_data['password'] = account_data['password'].to_s end end end prepared_data end |
.remove_favorite(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Removes a character from the favorites list in the YAML data.
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# File 'documented/common/gui/yaml_state.rb', line 511 def self.remove_favorite(data_dir, username, char_name, game_code, frontend = nil) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) yaml_data = migrate_to_favorites_format(yaml_data) # Find the character with frontend precision character = find_character(yaml_data, username, char_name, game_code, frontend) return false unless character # Don't remove if not a favorite return true unless character['is_favorite'] # Remove favorite status character['is_favorite'] = false character.delete('favorite_order') character.delete('favorite_added') # Reorder remaining favorites reorder_all_favorites(yaml_data) # Save updated data content = generate_yaml_content(yaml_data) result = Utilities.safe_file_operation(yaml_file, :write, content) result ? true : false rescue StandardError => e Lich.log "error: Error removing favorite: #{e.}" false end end |
.reorder_all_favorites(yaml_data) ⇒ Object
Reorders all favorite characters in the YAML data based on their current order.
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# File 'documented/common/gui/yaml_state.rb', line 880 def self.reorder_all_favorites(yaml_data) # Collect all favorites all_favorites = [] yaml_data['accounts'].each do |_username, account_data| next unless account_data['characters'] account_data['characters'].each do |character| if character['is_favorite'] all_favorites << character end end end # Sort by current order and reassign consecutive numbers all_favorites.sort_by! { |char| char['favorite_order'] || 999 } all_favorites.each_with_index do |character, index| character['favorite_order'] = index + 1 end end |
.reorder_favorites(data_dir, ordered_favorites) ⇒ Boolean
Reorders the favorites list in the YAML data based on the provided order.
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# File 'documented/common/gui/yaml_state.rb', line 620 def self.reorder_favorites(data_dir, ordered_favorites) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) yaml_data = migrate_to_favorites_format(yaml_data) # Update favorite order for each character in the provided order ordered_favorites.each_with_index do |favorite_info, index| character = find_character( yaml_data, favorite_info[:username] || favorite_info['username'], favorite_info[:char_name] || favorite_info['char_name'], favorite_info[:game_code] || favorite_info['game_code'], favorite_info[:frontend] || favorite_info['frontend'] ) if character && character['is_favorite'] character['favorite_order'] = index + 1 end end # Save updated data content = generate_yaml_content(yaml_data) result = Utilities.safe_file_operation(yaml_file, :write, content) result ? true : false rescue StandardError => e Lich.log "error: Error reordering favorites: #{e.}" false end end |
.restore_backup_and_return_false(backup_file, yaml_file) ⇒ Boolean
Restores the backup file if it exists and returns false.
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# File 'documented/common/gui/yaml_state.rb', line 436 def self.restore_backup_and_return_false(backup_file, yaml_file) if File.exist?(backup_file) FileUtils.cp(backup_file, yaml_file) FileUtils.rm(backup_file) Lich.log "info: Backup restored after encryption mode change failure" end false end |
.save_entries(data_dir, entry_data) ⇒ Boolean
Saves the provided entry data to a YAML file, preserving validation tests if they exist.
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# File 'documented/common/gui/yaml_state.rb', line 74 def self.save_entries(data_dir, entry_data) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Preserve validation test from existing YAML if it exists original_validation_test = nil if File.exist?(yaml_file) begin original_data = YAML.load_file(yaml_file) original_validation_test = original_data['master_password_validation_test'] if original_data.is_a?(Hash) rescue StandardError => e Lich.log "warning: Could not load existing YAML to preserve validation test: #{e.}" end end # Convert legacy format to YAML structure, passing validation test to preserve it yaml_data = convert_legacy_to_yaml_format(entry_data, original_validation_test) # Create backup of existing file if it exists if File.exist?(yaml_file) backup_file = "#{yaml_file}.bak" FileUtils.cp(yaml_file, backup_file) end # Write YAML data to file with secure permissions begin write_yaml_file(yaml_file, yaml_data) true rescue StandardError => e Lich.log "error: Error saving YAML entry file: #{e.}" false end end |
.sort_entries_with_favorites(entries, autosort_state) ⇒ Array
Sorts entries with favorites prioritized based on the autosort state.
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# File 'documented/common/gui/yaml_state.rb', line 761 def self.sort_entries_with_favorites(entries, autosort_state) # If autosort is disabled, preserve original order without any reordering return entries unless autosort_state # Autosort enabled: apply favorites-first sorting # Separate favorites and non-favorites favorites = entries.select { |entry| entry[:is_favorite] } non_favorites = entries.reject { |entry| entry[:is_favorite] } # Sort favorites by favorite_order favorites.sort_by! { |entry| entry[:favorite_order] || 999 } # Sort non-favorites by account name (upcase), game name, and character name sorted_non_favorites = non_favorites.sort do |a, b| [a[:user_id].upcase, a[:game_name], a[:char_name]] <=> [b[:user_id].upcase, b[:game_name], b[:char_name]] end # Return favorites first, then non-favorites favorites + sorted_non_favorites end |
.write_yaml_file(yaml_file, yaml_data) ⇒ Object
Writes the provided YAML data to a file with secure permissions.
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# File 'documented/common/gui/yaml_state.rb', line 958 def self.write_yaml_file(yaml_file, yaml_data) prepared_yaml = prepare_yaml_for_serialization(yaml_data) File.open(yaml_file, 'w', 0o600) do |file| file.puts "# Lich 5 Login Entries - YAML Format" file.puts "# Generated: #{Time.now}" file.write(YAML.dump(prepared_yaml, permitted_classes: [Symbol])) end end |
.yaml_file_path(data_dir) ⇒ String
Returns the path to the YAML file in the specified data directory.
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# File 'documented/common/gui/yaml_state.rb', line 20 def self.yaml_file_path(data_dir) File.join(data_dir, "entry.yaml") end |