Module: Lich::Common::SessionLifecycle
- Defined in:
- documented/common/session_lifecycle.rb
Constant Summary collapse
- REGISTRATION_DELAY_SECONDS =
5
Class Method Summary collapse
-
.attempt_register(session_name:, role:, frontend:, started_epoch:, started_iso:, registration_delay:) ⇒ Boolean
Attempts to register the session with the given parameters.
-
.game_context_ready? ⇒ Boolean
Checks if the game context is ready for registration.
-
.resolve_frontend ⇒ String?
Resolves the frontend context for the session.
-
.resolve_game_code ⇒ String?
Resolves the game code from the XML data.
-
.resolve_role(argv:, detachable_client_port:) ⇒ String
Determines the role of the session based on command line arguments.
-
.resolve_session_name(argv:, account_character: nil) ⇒ String
Resolves the session name based on command line arguments or defaults.
-
.start(session_name:, role:, heartbeat_interval: SessionsSettings::HEARTBEAT_INTERVAL_SECONDS, registration_delay: REGISTRATION_DELAY_SECONDS) ⇒ Boolean
Starts the session lifecycle with the given parameters.
-
.stop ⇒ Boolean
Stops the session lifecycle, unregistering the session.
Class Method Details
.attempt_register(session_name:, role:, frontend:, started_epoch:, started_iso:, registration_delay:) ⇒ Boolean
Attempts to register the session with the given parameters.
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# File 'documented/common/session_lifecycle.rb', line 210 def self.attempt_register(session_name:, role:, frontend:, started_epoch:, started_iso:, registration_delay:) begin game_code = resolve_game_code return false if game_code.nil? Lich.log( "info: SessionLifecycle deferred register attempt " \ "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \ "attempt_epoch=#{Time.now.to_i}" ) if Lich.respond_to?(:log) SessionsSettings.register_session( pid: Process.pid, session_name: session_name, role: role, state: 'running', frontend: frontend, game_code: game_code ) Lich.log( "info: SessionLifecycle deferred register success " \ "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \ "success_epoch=#{Time.now.to_i}" ) if Lich.respond_to?(:log) true rescue StandardError => e Lich.log( "warning: SessionLifecycle deferred register failed: #{e.class}: #{e.} " \ "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \ "started_epoch=#{started_epoch} started_iso=#{started_iso} delay=#{registration_delay}s" ) if Lich.respond_to?(:log) false end end |
.game_context_ready? ⇒ Boolean
Checks if the game context is ready for registration.
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# File 'documented/common/session_lifecycle.rb', line 197 def self.game_context_ready? !resolve_game_code.nil? end |
.resolve_frontend ⇒ String?
Resolves the frontend context for the session.
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# File 'documented/common/session_lifecycle.rb', line 179 def self.resolve_frontend return $frontend if defined?($frontend) && !$frontend.nil? && !$frontend.to_s.empty? nil end |
.resolve_game_code ⇒ String?
Resolves the game code from the XML data.
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# File 'documented/common/session_lifecycle.rb', line 188 def self.resolve_game_code return XMLData.game if defined?(XMLData) && XMLData.respond_to?(:game) && !XMLData.game.to_s.empty? nil end |
.resolve_role(argv:, detachable_client_port:) ⇒ String
Determines the role of the session based on command line arguments.
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# File 'documented/common/session_lifecycle.rb', line 40 def self.resolve_role(argv:, detachable_client_port:) return 'detachable' unless detachable_client_port.nil? return 'headless' if argv.include?('--without-frontend') 'session' end |
.resolve_session_name(argv:, account_character: nil) ⇒ String
Resolves the session name based on command line arguments or defaults.
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# File 'documented/common/session_lifecycle.rb', line 23 def self.resolve_session_name(argv:, account_character: nil) if (login_idx = argv.index('--login')) && argv[login_idx + 1] argv[login_idx + 1].capitalize elsif account_character && !account_character.to_s.empty? account_character elsif defined?(XMLData) && XMLData.respond_to?(:name) && !XMLData.name.to_s.empty? XMLData.name else "pid-#{Process.pid}" end end |
.start(session_name:, role:, heartbeat_interval: SessionsSettings::HEARTBEAT_INTERVAL_SECONDS, registration_delay: REGISTRATION_DELAY_SECONDS) ⇒ Boolean
Starts the session lifecycle with the given parameters.
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# File 'documented/common/session_lifecycle.rb', line 54 def self.start(session_name:, role:, heartbeat_interval: SessionsSettings::HEARTBEAT_INTERVAL_SECONDS, registration_delay: REGISTRATION_DELAY_SECONDS) return false unless SessionsSettings.enabled? @mutex.synchronize do return false if @started frontend = resolve_frontend started_epoch = Time.now.to_i started_iso = Time.at(started_epoch).utc.iso8601 scheduled_register_epoch = started_epoch + registration_delay.to_i scheduled_register_iso = Time.at(scheduled_register_epoch).utc.iso8601 registration_complete = false begin @running = true @started = true Lich.log( "info: SessionLifecycle start scheduled " \ "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \ "started_epoch=#{started_epoch} started_iso=#{started_iso} " \ "register_at_epoch=#{scheduled_register_epoch} register_at_iso=#{scheduled_register_iso} " \ "heartbeat_interval=#{heartbeat_interval}s" ) if Lich.respond_to?(:log) @heartbeat_thread = Thread.new do sleep registration_delay Thread.exit unless @running if game_context_ready? registration_complete = attempt_register( session_name: session_name, role: role, frontend: frontend, started_epoch: started_epoch, started_iso: started_iso, registration_delay: registration_delay ) else Lich.log( "info: SessionLifecycle deferred register postponed " \ "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \ "reason=xmldata_game_unavailable attempt_epoch=#{Time.now.to_i}" ) if Lich.respond_to?(:log) end loop do sleep heartbeat_interval break unless @running game_code = resolve_game_code if !registration_complete && !game_code.nil? registration_complete = attempt_register( session_name: session_name, role: role, frontend: frontend, started_epoch: started_epoch, started_iso: started_iso, registration_delay: registration_delay ) end Lich.log( "debug: SessionLifecycle heartbeat tick " \ "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \ "tick_epoch=#{Time.now.to_i}" ) if Lich.respond_to?(:log) SessionsSettings.heartbeat( pid: Process.pid, state: 'running', session_name: session_name, role: role, frontend: frontend, game_code: game_code ) end rescue StandardError => e Lich.log("warning: SessionLifecycle heartbeat failed: #{e.class}: #{e.}") if Lich.respond_to?(:log) end rescue StandardError @running = false @started = false @heartbeat_thread = nil raise end end true rescue StandardError => e Lich.log("warning: SessionLifecycle start failed: #{e.class}: #{e.}") if Lich.respond_to?(:log) false end |
.stop ⇒ Boolean
Stops the session lifecycle, unregistering the session.
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# File 'documented/common/session_lifecycle.rb', line 148 def self.stop return false unless SessionsSettings.enabled? heartbeat_thread = nil @mutex.synchronize do return false unless @started @running = false heartbeat_thread = @heartbeat_thread @heartbeat_thread = nil end # Cooperative shutdown first: allow the heartbeat loop to observe # @running=false and exit naturally before using hard-kill fallback. heartbeat_thread&.join(0.5) heartbeat_thread&.kill if heartbeat_thread&.alive? @mutex.synchronize do @heartbeat_thread = nil SessionsSettings.unregister_session(pid: Process.pid) @started = false end true rescue StandardError => e Lich.log("warning: SessionLifecycle stop failed: #{e.class}: #{e.}") if Lich.respond_to?(:log) false end |