Class: Lich::Common::Spell
- Inherits:
-
Object
- Object
- Lich::Common::Spell
- Defined in:
- documented/common/spell.rb
Overview
Manages spell data and behavior in the Lich system. This class handles loading, casting, and tracking spells.
Constant Summary collapse
- @@load_mutex =
Mutex.new
- @@after_stance =
nil- @@prepare_regex =
Regexp.union( /^You already have a spell readied! You must RELEASE it if you wish to prepare another!$/, /^Your spell(?:song)? is ready\./, /^You can't think clearly enough to prepare a spell!$/, /^You are concentrating too intently .*?to prepare a spell\.$/, /^You are too injured to make that dextrous of a movement/, /^The searing pain in your throat makes that impossible/, /^But you don't have any mana!\.$/, /^You can't make that dextrous of a move!$/, /^As you begin to prepare the spell the wind blows small objects at you thwarting your attempt\.$/, /^You do not know that spell!$/, /^All you manage to do is cough up some blood\.$/, /^The incantations of countless spells swirl through your mind as a golden light flashes before your eyes\./ )
- @@results_regex =
Regexp.union( /^(?:Cast|Sing) Roundtime [0-9]+ Seconds?\.$/, /^Cast at what\?$/, /^But you don't have any mana!$/, /^You don't have a spell prepared!$/, /keeps? the spell from working\./, /^Be at peace my child, there is no need for spells of war in here\.$/, /Spells of War cannot be cast/, /^As you focus on your magic, your vision swims with a swirling haze of crimson\.$/, /^Your magic fizzles ineffectually\.$/, /^All you manage to do is cough up some blood\.$/, /^And give yourself away! Never!$/, /^You are unable to do that right now\.$/, /^You feel a sudden rush of power as you absorb [0-9]+ mana!$/, /^You are unable to drain it!$/, /leaving you casting at nothing but thin air!$/, /^You don't seem to be able to move to do that\.$/, /^Provoking a GameMaster is not such a good idea\.$/, /^You can't think clearly enough to prepare a spell!$/, /^You do not currently have a target\.$/, /The incantations of countless spells swirl through your mind as a golden light flashes before your eyes\./, /You can only evoke certain spells\./, /You can only channel certain spells for extra power\./, /That is not something you can prepare\./, /^\[Spell preparation time: \d seconds?\]$/, /^You are too injured to make that dextrous of a movement/, /^You can't make that dextrous of a move!$/ )
Instance Attribute Summary collapse
-
#active ⇒ Object
Returns the value of attribute active.
-
#availability ⇒ Object
readonly
Returns the value of attribute availability.
-
#cast_proc ⇒ Object
readonly
Returns the value of attribute cast_proc.
-
#channel ⇒ Object
Returns the value of attribute channel.
-
#circle ⇒ Object
readonly
Returns the value of attribute circle.
-
#msgdn ⇒ Object
readonly
Returns the value of attribute msgdn.
-
#msgup ⇒ Object
readonly
Returns the value of attribute msgup.
-
#name ⇒ Object
readonly
Returns the value of attribute name.
-
#no_incant ⇒ Object
readonly
Returns the value of attribute no_incant.
-
#num ⇒ Object
readonly
Returns the value of attribute num.
-
#persist_on_death ⇒ Object
readonly
Returns the value of attribute persist_on_death.
-
#real_time ⇒ Object
readonly
Returns the value of attribute real_time.
-
#stance ⇒ Object
Returns the value of attribute stance.
-
#timestamp ⇒ Object
readonly
Returns the value of attribute timestamp.
-
#type ⇒ Object
readonly
Returns the value of attribute type.
Class Method Summary collapse
-
.[](val) ⇒ Spell?
Retrieves a spell by its number or name.
-
.active ⇒ Array<Spell>
Returns a list of currently active spells.
-
.active?(val) ⇒ Boolean
Checks if a specific spell is currently active.
-
.after_stance ⇒ String
Retrieves the current after stance setting.
-
.after_stance=(val) ⇒ Object
Sets the stance to be applied after casting a spell.
-
.dnmsgs ⇒ Array<String>
Retrieves all ‘down’ messages for spells.
-
.list ⇒ Array<Spell>
Returns the list of all loaded spells.
-
.load(filename = nil) ⇒ Boolean
Loads spell data from an XML file.
-
.lock_cast ⇒ Object
Locks the casting process to prevent concurrent casts.
-
.unlock_cast ⇒ Object
Unlocks the casting process, allowing other scripts to cast.
-
.upmsgs ⇒ Array<String>
Retrieves all ‘up’ messages for spells.
Instance Method Summary collapse
-
#_bonus ⇒ Hash
Retrieves the bonus attributes of the spell.
-
#_cost ⇒ Hash
Retrieves the cost attributes of the spell.
-
#active? ⇒ Boolean
Checks if the spell is currently active.
-
#affordable?(options = {}) ⇒ Boolean
Checks if the spell can be cast based on resource costs.
-
#available?(options = {}) ⇒ Boolean
Checks if the spell is available for casting.
-
#boltAS ⇒ String
Retrieves the bolt attack strength of the spell.
-
#boltDS ⇒ String
Retrieves the bolt defense strength of the spell.
-
#cast(target = nil, results_of_interest = nil, arg_options = nil, force_stance: nil) ⇒ String?
Casts the spell on a target with optional parameters.
-
#castProc ⇒ String
Retrieves the cast procedure of the spell.
-
#circle_name ⇒ String
Retrieves the name of the spell’s circle.
-
#circlename ⇒ String
Retrieves the name of the spell’s circle.
-
#clear_on_death ⇒ Boolean
Checks if the spell should be cleared upon death.
-
#command ⇒ nil
Retrieves the command associated with the spell.
-
#cost ⇒ String
Retrieves the mana cost of the spell.
-
#duration ⇒ String
for backwards compatiblity Retrieves the duration of the spell.
-
#elementalCS ⇒ String
Retrieves the elemental critical strength of the spell.
-
#elementalTD ⇒ String
Retrieves the elemental total damage of the spell.
-
#force_cast(target = nil, arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the casting of the spell, ignoring certain checks.
-
#force_channel(target = nil, arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the channeling of the spell, ignoring certain checks.
-
#force_evoke(target = nil, arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the evocation of the spell, ignoring certain checks.
-
#force_incant(arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the incantation of the spell, ignoring certain checks.
-
#incant=(val) ⇒ Object
Sets whether the spell requires an incantation.
-
#incant? ⇒ Boolean
Checks if the spell requires an incantation.
-
#initialize(xml_spell) ⇒ Spell
constructor
Initializes a new Spell instance from XML data.
-
#known? ⇒ Boolean
Checks if the spell is known by the caster.
-
#manaCost ⇒ String
Retrieves the mana cost of the spell.
-
#max_duration(options = {}) ⇒ Float
Retrieves the maximum duration of the spell.
-
#mentalCS ⇒ String
Retrieves the mental critical strength of the spell.
-
#mentalTD ⇒ String
Retrieves the mental total damage of the spell.
-
#method_missing(*args) ⇒ Object
Handles missing methods for dynamic bonus and cost retrieval.
-
#minsleft ⇒ Float
Retrieves the remaining time in minutes.
-
#multicastable?(options = {}) ⇒ Boolean
Checks if the spell can be multicast.
-
#physicalAS ⇒ String
Retrieves the physical attack strength of the spell.
-
#physicalDS ⇒ String
Retrieves the physical defense strength of the spell.
-
#putdown ⇒ Object
Deactivates the spell and resets its duration.
-
#putup(options = {}) ⇒ Object
Activates the spell and sets its duration.
-
#refreshable?(options = {}) ⇒ Boolean
Checks if the spell can be refreshed.
-
#remaining ⇒ String
Retrieves the remaining time formatted as a time string.
-
#secsleft ⇒ Float
Retrieves the remaining time in seconds.
-
#selfonly ⇒ Boolean
Checks if the spell is self-only.
-
#sorcererCS ⇒ String
Retrieves the sorcerer critical strength of the spell.
-
#sorcererTD ⇒ String
Retrieves the sorcerer total damage of the spell.
-
#spiritCost ⇒ String
Retrieves the spirit cost of the spell.
-
#spiritCS ⇒ String
Retrieves the spirit critical strength of the spell.
-
#spiritTD ⇒ String
Retrieves the spirit total damage of the spell.
-
#stackable?(options = {}) ⇒ Boolean
Checks if the spell can be stacked.
-
#stacks ⇒ Boolean
Checks if the spell is stackable.
-
#staminaCost ⇒ String
Retrieves the stamina cost of the spell.
-
#time_per(options = {}) ⇒ Float
Calculates the time required for a spell based on the provided formula.
-
#time_per_formula(options = {}) ⇒ String
Calculates the time required for a spell based on various factors.
-
#timeleft ⇒ Float
Retrieves the remaining time for the spell.
-
#timeleft=(val) ⇒ Object
Sets the remaining time for the spell.
-
#to_s ⇒ String
Returns the name of the spell as a string.
Constructor Details
#initialize(xml_spell) ⇒ Spell
Initializes a new Spell instance from XML data.
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# File 'documented/common/spell.rb', line 71 def initialize(xml_spell) @num = xml_spell.attributes['number'].to_i @name = xml_spell.attributes['name'] @type = xml_spell.attributes['type'] @no_incant = ((xml_spell.attributes['incant'] == 'no') ? true : false) if xml_spell.attributes['availability'] == 'all' @availability = 'all' elsif xml_spell.attributes['availability'] == 'group' @availability = 'group' else @availability = 'self-cast' end @bonus = Hash.new xml_spell.elements.find_all { |e| e.name == 'bonus' }.each { |e| @bonus[e.attributes['type']] = e.text } @msgup = xml_spell.elements.find_all { |e| (e.name == 'message') and (e.attributes['type'].downcase == 'start') }.collect { |e| e.text }.join('$|^') @msgup = nil if @msgup.empty? @msgdn = xml_spell.elements.find_all { |e| (e.name == 'message') and (e.attributes['type'].downcase == 'end') }.collect { |e| e.text }.join('$|^') @msgdn = nil if @msgdn.empty? @stance = ((xml_spell.attributes['stance'] =~ /^(yes|true)$/i) ? true : false) @channel = ((xml_spell.attributes['channel'] =~ /^(yes|true)$/i) ? true : false) @cost = Hash.new xml_spell.elements.find_all { |e| e.name == 'cost' }.each { |xml_cost| @cost[xml_cost.attributes['type'].downcase] ||= Hash.new if xml_cost.attributes['cast-type'].downcase == 'target' @cost[xml_cost.attributes['type'].downcase]['target'] = xml_cost.text else @cost[xml_cost.attributes['type'].downcase]['self'] = xml_cost.text end } @duration = Hash.new xml_spell.elements.find_all { |e| e.name == 'duration' }.each { |xml_duration| if xml_duration.attributes['cast-type'].downcase == 'target' cast_type = 'target' else cast_type = 'self' if xml_duration.attributes['real-time'] =~ /^(yes|true)$/i @real_time = true else @real_time = false end end @duration[cast_type] = Hash.new @duration[cast_type][:duration] = xml_duration.text @duration[cast_type][:stackable] = (xml_duration.attributes['span'].downcase == 'stackable') @duration[cast_type][:refreshable] = (xml_duration.attributes['span'].downcase == 'refreshable') if xml_duration.attributes['multicastable'] =~ /^(yes|true)$/i @duration[cast_type][:multicastable] = true else @duration[cast_type][:multicastable] = false end if xml_duration.attributes['persist-on-death'] =~ /^(yes|true)$/i @persist_on_death = true else @persist_on_death = false end if xml_duration.attributes['max'] @duration[cast_type][:max_duration] = xml_duration.attributes['max'].to_f else @duration[cast_type][:max_duration] = 250.0 end } @cast_proc = xml_spell.elements['cast-proc'].text @timestamp = Time.now @timeleft = 0 @active = false @circle = (num.to_s.length == 3 ? num.to_s[0..0] : num.to_s[0..1]) @@list.push(self) unless @@list.find { |spell| spell.num == @num } # self # rubocop Lint/Void: self used in void context end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
#method_missing(*args) ⇒ Object
Handles missing methods for dynamic bonus and cost retrieval.
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# File 'documented/common/spell.rb', line 923 def method_missing(*args) if @@bonus_list.include?(args[0].to_s.gsub('_', '-')) if @bonus[args[0].to_s.gsub('_', '-')] proc { eval(@bonus[args[0].to_s.gsub('_', '-')]) }.call.to_i else 0 end elsif @@bonus_list.include?(args[0].to_s.sub(/_formula$/, '').gsub('_', '-')) @bonus[args[0].to_s.sub(/_formula$/, '').gsub('_', '-')].dup elsif (args[0].to_s =~ /_cost(?:_formula)?$/) and @@cost_list.include?(args[0].to_s.sub(/_formula$/, '').sub(/_cost$/, '')) = args[1].to_hash if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) formula = @cost[args[0].to_s.sub(/_formula$/, '').sub(/_cost$/, '')]['self'].dup else formula = @cost[args[0].to_s.sub(/_formula$/, '').sub(/_cost$/, '')]['target'].dup || @cost[args[0].to_s.gsub('_', '-')]['self'].dup end skills = { 'Spells.minorelemental' => "SpellRanks['#{[:caster]}'].minorelemental.to_i", 'Spells.majorelemental' => "SpellRanks['#{[:caster]}'].majorelemental.to_i", 'Spells.minorspiritual' => "SpellRanks['#{[:caster]}'].minorspiritual.to_i", 'Spells.majorspiritual' => "SpellRanks['#{[:caster]}'].majorspiritual.to_i", 'Spells.wizard' => "SpellRanks['#{[:caster]}'].wizard.to_i", 'Spells.sorcerer' => "SpellRanks['#{[:caster]}'].sorcerer.to_i", 'Spells.ranger' => "SpellRanks['#{[:caster]}'].ranger.to_i", 'Spells.paladin' => "SpellRanks['#{[:caster]}'].paladin.to_i", 'Spells.empath' => "SpellRanks['#{[:caster]}'].empath.to_i", 'Spells.cleric' => "SpellRanks['#{[:caster]}'].cleric.to_i", 'Spells.bard' => "SpellRanks['#{[:caster]}'].bard.to_i", 'Stats.level' => '100' } skills.each_pair { |a, b| formula.gsub!(a, b) } else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) formula = @cost[args[0].to_s.sub(/_formula$/, '').sub(/_cost$/, '')]['target'].dup || @cost[args[0].to_s.gsub('_', '-')]['self'].dup else formula = @cost[args[0].to_s.sub(/_formula$/, '').sub(/_cost$/, '')]['self'].dup end end if args[0].to_s =~ /mana/ and Spell[597].active? # Rapid Fire Penalty formula = "#{formula}+5" end if [:multicast].to_i > 1 formula = "(#{formula})*#{[:multicast].to_i}" end if args[0].to_s =~ /_formula$/ formula.dup else if formula proc { eval(formula) }.call.to_i else 0 end end else respond 'missing method: ' + args.inspect.to_s raise NoMethodError end end |
Instance Attribute Details
#active ⇒ Object
Returns the value of attribute active.
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# File 'documented/common/spell.rb', line 21 def active @active end |
#availability ⇒ Object (readonly)
Returns the value of attribute availability.
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# File 'documented/common/spell.rb', line 21 def availability @availability end |
#cast_proc ⇒ Object (readonly)
Returns the value of attribute cast_proc.
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# File 'documented/common/spell.rb', line 21 def cast_proc @cast_proc end |
#channel ⇒ Object
Returns the value of attribute channel.
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# File 'documented/common/spell.rb', line 22 def channel @channel end |
#circle ⇒ Object (readonly)
Returns the value of attribute circle.
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# File 'documented/common/spell.rb', line 21 def circle @circle end |
#msgdn ⇒ Object (readonly)
Returns the value of attribute msgdn.
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# File 'documented/common/spell.rb', line 21 def msgdn @msgdn end |
#msgup ⇒ Object (readonly)
Returns the value of attribute msgup.
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# File 'documented/common/spell.rb', line 21 def msgup @msgup end |
#name ⇒ Object (readonly)
Returns the value of attribute name.
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# File 'documented/common/spell.rb', line 21 def name @name end |
#no_incant ⇒ Object (readonly)
Returns the value of attribute no_incant.
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# File 'documented/common/spell.rb', line 21 def no_incant @no_incant end |
#num ⇒ Object (readonly)
Returns the value of attribute num.
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# File 'documented/common/spell.rb', line 21 def num @num end |
#persist_on_death ⇒ Object (readonly)
Returns the value of attribute persist_on_death.
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# File 'documented/common/spell.rb', line 21 def persist_on_death @persist_on_death end |
#real_time ⇒ Object (readonly)
Returns the value of attribute real_time.
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# File 'documented/common/spell.rb', line 21 def real_time @real_time end |
#stance ⇒ Object
Returns the value of attribute stance.
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# File 'documented/common/spell.rb', line 22 def stance @stance end |
#timestamp ⇒ Object (readonly)
Returns the value of attribute timestamp.
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# File 'documented/common/spell.rb', line 21 def @timestamp end |
#type ⇒ Object (readonly)
Returns the value of attribute type.
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# File 'documented/common/spell.rb', line 21 def type @type end |
Class Method Details
.[](val) ⇒ Spell?
Retrieves a spell by its number or name.
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# File 'documented/common/spell.rb', line 215 def Spell.[](val) Spell.load unless @@loaded if val.is_a?(Spell) val elsif (val.is_a?(Integer)) or (val.is_a?(String) and val =~ /^[0-9]+$/) @@list.find { |spell| spell.num == val.to_i } else val = Regexp.escape(val) (@@list.find { |s| s.name =~ /^#{val}$/i } || @@list.find { |s| s.name =~ /^#{val}/i } || @@list.find { |s| s.msgup =~ /#{val}/i or s.msgdn =~ /#{val}/i }) end end |
.active ⇒ Array<Spell>
Returns a list of currently active spells.
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# File 'documented/common/spell.rb', line 229 def Spell.active Spell.load unless @@loaded active = Array.new @@list.each { |spell| active.push(spell) if spell.active? } active end |
.active?(val) ⇒ Boolean
Checks if a specific spell is currently active.
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# File 'documented/common/spell.rb', line 239 def Spell.active?(val) Spell.load unless @@loaded Spell[val].active? end |
.after_stance ⇒ String
Retrieves the current after stance setting.
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# File 'documented/common/spell.rb', line 151 def Spell.after_stance @@after_stance end |
.after_stance=(val) ⇒ Object
Sets the stance to be applied after casting a spell.
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# File 'documented/common/spell.rb', line 145 def Spell.after_stance=(val) @@after_stance = val end |
.dnmsgs ⇒ Array<String>
Retrieves all ‘down’ messages for spells.
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# File 'documented/common/spell.rb', line 260 def Spell.dnmsgs Spell.load unless @@loaded @@list.collect { |spell| spell.msgdn }.compact end |
.list ⇒ Array<Spell>
Returns the list of all loaded spells.
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# File 'documented/common/spell.rb', line 246 def Spell.list Spell.load unless @@loaded @@list end |
.load(filename = nil) ⇒ Boolean
Loads spell data from an XML file.
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# File 'documented/common/spell.rb', line 159 def Spell.load(filename = nil) if filename.nil? filename = File.join(DATA_DIR, 'effect-list.xml') unless File.exist?(filename) begin File.write(filename, URI.open('https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/effect-list.xml').read) Lich.log('effect-list.xml missing from DATA dir. Downloaded effect-list.xml from EO\Scripts GitHub complete.') rescue StandardError respond "--- Lich: error: Spell.load: #{$!}" Lich.log "error: Spell.load: #{$!}\n\t#{$!.backtrace.join("\n\t")}" Lich.log('Github retrieval of effect-list.xml failed, trying ;repository instead.') Script.run('repository', 'download effect-list.xml --game=gs') return false unless File.exist?(filename) end end end # script = Script.current #rubocop useless assignment to variable - script Script.current @@load_mutex.synchronize { return true if @loaded begin spell_times = Hash.new # reloading spell data should not reset spell tracking... unless @@list.empty? @@list.each { |spell| spell_times[spell.num] = spell.timeleft if spell.active? } @@list.clear end File.open(filename) { |file| xml_doc = REXML::Document.new(file) xml_root = xml_doc.root xml_root.elements.each { |xml_spell| Spell.new(xml_spell) } } @@list.each { |spell| if spell_times[spell.num] spell.timeleft = spell_times[spell.num] spell.active = true end } @@bonus_list = @@list.collect { |spell| spell._bonus.keys }.flatten # @@bonus_list = @@bonus_list # | @@bonus_list #rubocop Binary operator | has identical operands. @@cost_list = @@list.collect { |spell| spell._cost.keys }.flatten # @@cost_list = @@cost_list # | @@cost_list #rubocop Binary operator | has identical operands. @@loaded = true return true rescue respond "--- Lich: error: Spell.load: #{$!}" Lich.log "error: Spell.load: #{$!}\n\t#{$!.backtrace.join("\n\t")}" @@loaded = false return false end } end |
.lock_cast ⇒ Object
Locks the casting process to prevent concurrent casts. This method ensures that only one script can cast at a time.
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# File 'documented/common/spell.rb', line 635 def Spell.lock_cast script = Script.current @@cast_lock.push(script) until (@@cast_lock.first == script) or @@cast_lock.empty? sleep 0.1 Script.current # allows this loop to be paused @@cast_lock.delete_if { |s| s.paused or not Script.list.include?(s) } end end |
Instance Method Details
#_bonus ⇒ Hash
Retrieves the bonus attributes of the spell.
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# File 'documented/common/spell.rb', line 910 def _bonus @bonus.dup end |
#_cost ⇒ Hash
Retrieves the cost attributes of the spell.
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# File 'documented/common/spell.rb', line 916 def _cost @cost.dup end |
#active? ⇒ Boolean
Checks if the spell is currently active.
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# File 'documented/common/spell.rb', line 377 def active? (self.timeleft > 0) and @active end |
#affordable?(options = {}) ⇒ Boolean
Checks if the spell can be cast based on resource costs.
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# File 'documented/common/spell.rb', line 611 def affordable?( = {}) # fixme: deal with them dirty bards! = .dup [:multicast] = nil if (self.stamina_cost() > 0) and (Spell[9699].active? or not Char.stamina >= self.stamina_cost() or Effects::Debuffs.active?("Overexerted")) false elsif (self.spirit_cost() > 0) and not (Char.spirit >= (self.spirit_cost() + 1 + [9912, 9913, 9914, 9916, 9916, 9916].delete_if { |num| !Spell[num].active? }.length)) false elsif (self.mana_cost() > 0) ## convert Spell[9699].active? to Effects::Debuffs test (if Debuffs is where it shows) if (Feat.known?(:mental_acuity) and self.num.between?(1201, 1220)) and (Spell[9699].active? or not Char.stamina >= (self.mana_cost() * 2) or Effects::Debuffs.active?("Overexerted")) false elsif (!(Feat.known?(:mental_acuity) and self.num.between?(1201, 1220))) and !(Char.mana >= self.mana_cost()) false else true end else true end end |
#available?(options = {}) ⇒ Boolean
Checks if the spell is available for casting.
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# File 'documented/common/spell.rb', line 528 def available?( = {}) if self.known? if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) true else @availability == 'all' end else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) @availability == 'all' else true end end else false end end |
#boltAS ⇒ String
Retrieves the bolt attack strength of the spell.
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# File 'documented/common/spell.rb', line 1000 def boltAS; self.bolt_as_formula; end |
#boltDS ⇒ String
Retrieves the bolt defense strength of the spell.
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# File 'documented/common/spell.rb', line 1006 def boltDS; self.bolt_ds_formula; end |
#cast(target = nil, results_of_interest = nil, arg_options = nil, force_stance: nil) ⇒ String?
Casts the spell on a target with optional parameters.
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# File 'documented/common/spell.rb', line 656 def cast(target = nil, results_of_interest = nil, = nil, force_stance: nil) # fixme: find multicast in target and check mana for it check_energy = proc { if Feat.known?(:mental_acuity) unless (self.mana_cost <= 0) or Char.stamina >= (self.mana_cost * 2) echo 'cast: not enough stamina there, Monk!' sleep 0.1 return false end else unless (self.mana_cost <= 0) or Char.mana >= self.mana_cost echo 'cast: not enough mana' sleep 0.1 return false end end unless (self.spirit_cost <= 0) or Char.spirit >= (self.spirit_cost + 1 + [9912, 9913, 9914, 9916, 9916, 9916].delete_if { |num| !Spell[num].active? }.length) echo 'cast: not enough spirit' sleep 0.1 return false end unless (self.stamina_cost <= 0) or Char.stamina >= self.stamina_cost echo 'cast: not enough stamina' sleep 0.1 return false end } script = Script.current if @type.nil? echo "cast: spell missing type (#{@name})" sleep 0.1 return false end check_energy.call begin save_want_downstream = script.want_downstream save_want_downstream_xml = script.want_downstream_xml script.want_downstream = true script.want_downstream_xml = false @@cast_lock.push(script) until (@@cast_lock.first == script) or @@cast_lock.empty? sleep 0.1 Script.current # allows this loop to be paused @@cast_lock.delete_if { |s| s.paused or not Script.list.include?(s) } end check_energy.call if @cast_proc waitrt? waitcastrt? check_energy.call begin proc { eval(@cast_proc) }.call rescue echo "cast: error: #{$!}" respond $!.backtrace[0..2] return false end else if @channel cast_cmd = 'channel' else cast_cmd = 'cast' end unless (.nil? || .empty?) if .split(" ")[0] =~ /incant|channel|evoke|cast/ cast_cmd = .split(" ")[0] = .split(" ").drop(1) = .join(" ") unless .empty? end end if (((target.nil? || target.to_s.empty?) && !(@no_incant)) && (cast_cmd == "cast" && .nil?) || cast_cmd == "incant") && cast_cmd !~ /^(?:channel|evoke)/ cast_cmd = "incant #{@num}" elsif (target.nil? or target.to_s.empty?) and (@type =~ /attack/i) and not [410, 435, 525, 912, 909, 609].include?(@num) cast_cmd += ' target' elsif target.is_a?(GameObj) cast_cmd += " ##{target.id}" elsif target.is_a?(Integer) cast_cmd += " ##{target}" elsif cast_cmd !~ /^incant/ cast_cmd += " #{target}" end unless (.nil? || .empty?) cast_cmd += " #{}" end cast_result = nil loop { waitrt? if cast_cmd =~ /^incant/ if (checkprep != @name) and (checkprep != 'None') dothistimeout 'release', 5, /^You feel the magic of your spell rush away from you\.$|^You don't have a prepared spell to release!$/ end else unless checkprep == @name unless checkprep == 'None' dothistimeout 'release', 5, /^You feel the magic of your spell rush away from you\.$|^You don't have a prepared spell to release!$/ unless (self.mana_cost <= 0) or Char.mana >= self.mana_cost echo 'cast: not enough mana' sleep 0.1 return false end unless (self.spirit_cost <= 0) or Char.spirit >= (self.spirit_cost + 1 + (if checkspell(9912) then 1 else 0 end) + (if checkspell(9913) then 1 else 0 end) + (if checkspell(9914) then 1 else 0 end) + (if checkspell(9916) then 5 else 0 end)) echo 'cast: not enough spirit' sleep 0.1 return false end unless (self.stamina_cost <= 0) or Char.stamina >= self.stamina_cost echo 'cast: not enough stamina' sleep 0.1 return false end end loop { waitrt? waitcastrt? prepare_result = dothistimeout "prepare #{@num}", 8, @@prepare_regex if prepare_result =~ /^Your spell(?:song)? is ready\./ break elsif prepare_result == 'You already have a spell readied! You must RELEASE it if you wish to prepare another!' dothistimeout 'release', 5, /^You feel the magic of your spell rush away from you\.$|^You don't have a prepared spell to release!$/ unless (self.mana_cost <= 0) or Char.mana >= self.mana_cost echo 'cast: not enough mana' sleep 0.1 return false end elsif prepare_result =~ /^You can't think clearly enough to prepare a spell!$|^You are concentrating too intently .*?to prepare a spell\.$|^You are too injured to make that dextrous of a movement|^The searing pain in your throat makes that impossible|^But you don't have any mana!\.$|^You can't make that dextrous of a move!$|^As you begin to prepare the spell the wind blows small objects at you thwarting your attempt\.$|^You do not know that spell!$|^All you manage to do is cough up some blood\.$|The incantations of countless spells swirl through your mind as a golden light flashes before your eyes\./ sleep 0.1 return prepare_result end } end end waitcastrt? if ((@stance && force_stance != false) || force_stance == true) && Char.stance != 'offensive' put 'stance offensive' # dothistimeout 'stance offensive', 5, /^You (?:are now in|move into) an? offensive stance|^You are unable to change your stance\.$/ end if results_of_interest.is_a?(Regexp) merged_results_regex = Regexp.union(@@results_regex, results_of_interest) else merged_results_regex = @@results_regex end if Effects::Spells.active?("Armored Casting") merged_results_regex = Regexp.union(/^Roundtime: \d+ sec.$/, merged_results_regex) else merged_results_regex = Regexp.union(/^\[Spell Hindrance for/, merged_results_regex) end cast_result = dothistimeout cast_cmd, 5, merged_results_regex if cast_result == "You don't seem to be able to move to do that." 100.times { break if clear.any? { |line| line =~ /^You regain control of your senses!$/ }; sleep 0.1 } cast_result = dothistimeout cast_cmd, 5, merged_results_regex end if cast_cmd =~ /^incant/i && cast_result =~ /^\[Spell preparation time: (\d) seconds?\]$/ sleep(Regexp.last_match(1).to_i + 0.5) cast_result = dothistimeout cast_cmd, 5, merged_results_regex end if ((@stance && force_stance != false) || force_stance == true) if @@after_stance if Char.stance !~ /#{@@after_stance}/ waitrt? dothistimeout "stance #{@@after_stance}", 3, /^You (?:are now in|move into) an? \w+ stance|^You are unable to change your stance\.$/ end elsif Char.stance !~ /^guarded$|^defensive$/ waitrt? if checkcastrt > 0 dothistimeout 'stance guarded', 3, /^You (?:are now in|move into) an? \w+ stance|^You are unable to change your stance\.$/ else dothistimeout 'stance defensive', 3, /^You (?:are now in|move into) an? \w+ stance|^You are unable to change your stance\.$/ end end end if cast_result =~ /^Cast at what\?$|^Be at peace my child, there is no need for spells of war in here\.$|^Provoking a GameMaster is not such a good idea\.$/ dothistimeout 'release', 5, /^You feel the magic of your spell rush away from you\.$|^You don't have a prepared spell to release!$/ end if cast_result =~ /You can only evoke certain spells\.|You can only channel certain spells for extra power\./ echo "cast: can't evoke/channel #{@num}" cast_cmd = cast_cmd.gsub(/^(?:evoke|channel)/, "cast") next end break unless ((@circle.to_i == 10) && (cast_result =~ /^\[Spell Hindrance for/)) } cast_result end ensure script.want_downstream = save_want_downstream script.want_downstream_xml = save_want_downstream_xml @@cast_lock.delete(script) end end |
#castProc ⇒ String
Retrieves the cast procedure of the spell.
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# File 'documented/common/spell.rb', line 1036 def castProc; @cast_proc; end |
#circle_name ⇒ String
Retrieves the name of the spell’s circle.
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# File 'documented/common/spell.rb', line 972 def circle_name Spells.get_circle_name(@circle) end |
#circlename ⇒ String
Retrieves the name of the spell’s circle.
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# File 'documented/common/spell.rb', line 1045 def circlename; self.circle_name; end |
#clear_on_death ⇒ Boolean
Checks if the spell should be cleared upon death.
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# File 'documented/common/spell.rb', line 978 def clear_on_death !@persist_on_death end |
#command ⇒ nil
Retrieves the command associated with the spell.
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# File 'documented/common/spell.rb', line 1042 def command; nil; end |
#cost ⇒ String
Retrieves the mana cost of the spell.
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# File 'documented/common/spell.rb', line 988 def cost; self.mana_cost_formula || '0'; end |
#duration ⇒ String
for backwards compatiblity Retrieves the duration of the spell.
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# File 'documented/common/spell.rb', line 985 def duration; self.time_per_formula; end |
#elementalCS ⇒ String
Retrieves the elemental critical strength of the spell.
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# File 'documented/common/spell.rb', line 1012 def elementalCS; self.elemental_cs_formula; end |
#elementalTD ⇒ String
Retrieves the elemental total damage of the spell.
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# File 'documented/common/spell.rb', line 1024 def elementalTD; self.elemental_td_formula; end |
#force_cast(target = nil, arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the casting of the spell, ignoring certain checks.
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# File 'documented/common/spell.rb', line 855 def force_cast(target = nil, = nil, results_of_interest = nil, force_stance: nil) unless .nil? || .empty? = "cast #{}" else = "cast" end cast(target, results_of_interest, , force_stance: force_stance) end |
#force_channel(target = nil, arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the channeling of the spell, ignoring certain checks.
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# File 'documented/common/spell.rb', line 870 def force_channel(target = nil, = nil, results_of_interest = nil, force_stance: nil) unless .nil? || .empty? = "channel #{}" else = "channel" end cast(target, results_of_interest, , force_stance: force_stance) end |
#force_evoke(target = nil, arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the evocation of the spell, ignoring certain checks.
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# File 'documented/common/spell.rb', line 885 def force_evoke(target = nil, = nil, results_of_interest = nil, force_stance: nil) unless .nil? || .empty? = "evoke #{}" else = "evoke" end cast(target, results_of_interest, , force_stance: force_stance) end |
#force_incant(arg_options = nil, results_of_interest = nil, force_stance: nil) ⇒ String?
Forces the incantation of the spell, ignoring certain checks.
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# File 'documented/common/spell.rb', line 899 def force_incant( = nil, results_of_interest = nil, force_stance: nil) unless .nil? || .empty? = "incant #{}" else = "incant" end cast(nil, results_of_interest, , force_stance: force_stance) end |
#incant=(val) ⇒ Object
Sets whether the spell requires an incantation.
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# File 'documented/common/spell.rb', line 556 def incant=(val) @no_incant = !val end |
#incant? ⇒ Boolean
Checks if the spell requires an incantation.
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# File 'documented/common/spell.rb', line 550 def incant? !@no_incant end |
#known? ⇒ Boolean
Checks if the spell is known by the caster.
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# File 'documented/common/spell.rb', line 464 def known? return true if defined?(Lich::Gemstone::SK) && Lich::Gemstone::SK.known?(self) if @num.to_s.length == 3 circle_num = @num.to_s[0..0].to_i elsif @num.to_s.length == 4 circle_num = @num.to_s[0..1].to_i else return false end if circle_num == 1 ranks = [Spells.minorspiritual, XMLData.level].min elsif circle_num == 2 ranks = [Spells.majorspiritual, XMLData.level].min elsif circle_num == 3 ranks = [Spells.cleric, XMLData.level].min elsif circle_num == 4 ranks = [Spells.minorelemental, XMLData.level].min elsif circle_num == 5 ranks = [Spells.majorelemental, XMLData.level].min elsif circle_num == 6 ranks = [Spells.ranger, XMLData.level].min elsif circle_num == 7 ranks = [Spells.sorcerer, XMLData.level].min elsif circle_num == 9 ranks = [Spells.wizard, XMLData.level].min elsif circle_num == 10 ranks = [Spells., XMLData.level].min elsif circle_num == 11 ranks = [Spells.empath, XMLData.level].min elsif circle_num == 12 ranks = [Spells.minormental, XMLData.level].min elsif circle_num == 16 ranks = [Spells.paladin, XMLData.level].min elsif circle_num == 17 if (@num == 1700) and (Stats.prof =~ /^(?:Wizard|Cleric|Empath|Sorcerer|Savant)$/) return true else return false end elsif (circle_num == 97) and (Society.status == 'Guardians of Sunfist') ranks = Society.rank elsif (circle_num == 98) and (Society.status == 'Order of Voln') ranks = Society.rank elsif (circle_num == 99) and (Society.status == 'Council of Light') ranks = Society.rank elsif (circle_num == 96) return false # deprecate CMan from Spell class .known? # See CMan, CMan.known? and CMan.available? methods in CMan class else return false end if (@num % 100) <= ranks.to_i return true else return false end end |
#manaCost ⇒ String
Retrieves the mana cost of the spell.
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# File 'documented/common/spell.rb', line 991 def manaCost; self.mana_cost_formula || '0'; end |
#max_duration(options = {}) ⇒ Float
Retrieves the maximum duration of the spell.
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# File 'documented/common/spell.rb', line 569 def max_duration( = {}) if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) @duration['self'][:max_duration] else @duration['target'][:max_duration] || @duration['self'][:max_duration] end else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) @duration['target'][:max_duration] || @duration['self'][:max_duration] else @duration['self'][:max_duration] end end end |
#mentalCS ⇒ String
Retrieves the mental critical strength of the spell.
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# File 'documented/common/spell.rb', line 1015 def mentalCS; self.mental_cs_formula; end |
#mentalTD ⇒ String
Retrieves the mental total damage of the spell.
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# File 'documented/common/spell.rb', line 1027 def mentalTD; self.mental_td_formula; end |
#minsleft ⇒ Float
Retrieves the remaining time in minutes.
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# File 'documented/common/spell.rb', line 359 def minsleft self.timeleft end |
#multicastable?(options = {}) ⇒ Boolean
Checks if the spell can be multicast.
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# File 'documented/common/spell.rb', line 438 def multicastable?( = {}) if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) @duration['self'][:multicastable] else if @duration['target'][:multicastable].nil? @duration['self'][:multicastable] else @duration['target'][:multicastable] end end else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) if @duration['target'][:multicastable].nil? @duration['self'][:multicastable] else @duration['target'][:multicastable] end else @duration['self'][:multicastable] end end end |
#physicalAS ⇒ String
Retrieves the physical attack strength of the spell.
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# File 'documented/common/spell.rb', line 1003 def physicalAS; self.physical_as_formula; end |
#physicalDS ⇒ String
Retrieves the physical defense strength of the spell.
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# File 'documented/common/spell.rb', line 1009 def physicalDS; self.physical_ds_formula; end |
#putdown ⇒ Object
Deactivates the spell and resets its duration.
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# File 'documented/common/spell.rb', line 597 def putdown self.timeleft = 0 @active = false end |
#putup(options = {}) ⇒ Object
Activates the spell and sets its duration.
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# File 'documented/common/spell.rb', line 587 def putup( = {}) if stackable?() self.timeleft = [self.timeleft + self.time_per(), self.max_duration()].min else self.timeleft = [self.time_per(), self.max_duration()].min end @active = true end |
#refreshable?(options = {}) ⇒ Boolean
Checks if the spell can be refreshed.
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# File 'documented/common/spell.rb', line 411 def refreshable?( = {}) if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) @duration['self'][:refreshable] else if @duration['target'][:refreshable].nil? @duration['self'][:refreshable] else @duration['target'][:refreshable] end end else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) if @duration['target'][:refreshable].nil? @duration['self'][:refreshable] else @duration['target'][:refreshable] end else @duration['self'][:refreshable] end end end |
#remaining ⇒ String
Retrieves the remaining time formatted as a time string.
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# File 'documented/common/spell.rb', line 604 def remaining self.timeleft.as_time end |
#secsleft ⇒ Float
Retrieves the remaining time in seconds.
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# File 'documented/common/spell.rb', line 365 def secsleft self.timeleft * 60 end |
#selfonly ⇒ Boolean
Checks if the spell is self-only.
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# File 'documented/common/spell.rb', line 1048 def selfonly; @availability != 'all'; end |
#sorcererCS ⇒ String
Retrieves the sorcerer critical strength of the spell.
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# File 'documented/common/spell.rb', line 1021 def sorcererCS; self.sorcerer_cs_formula; end |
#sorcererTD ⇒ String
Retrieves the sorcerer total damage of the spell.
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# File 'documented/common/spell.rb', line 1033 def sorcererTD; self.sorcerer_td_formula; end |
#spiritCost ⇒ String
Retrieves the spirit cost of the spell.
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# File 'documented/common/spell.rb', line 994 def spiritCost; self.spirit_cost_formula || '0'; end |
#spiritCS ⇒ String
Retrieves the spirit critical strength of the spell.
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# File 'documented/common/spell.rb', line 1018 def spiritCS; self.spirit_cs_formula; end |
#spiritTD ⇒ String
Retrieves the spirit total damage of the spell.
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# File 'documented/common/spell.rb', line 1030 def spiritTD; self.spirit_td_formula; end |
#stackable?(options = {}) ⇒ Boolean
Checks if the spell can be stacked.
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# File 'documented/common/spell.rb', line 384 def stackable?( = {}) if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) @duration['self'][:stackable] else if @duration['target'][:stackable].nil? @duration['self'][:stackable] else @duration['target'][:stackable] end end else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) if @duration['target'][:stackable].nil? @duration['self'][:stackable] else @duration['target'][:stackable] end else @duration['self'][:stackable] end end end |
#stacks ⇒ Boolean
Checks if the spell is stackable.
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# File 'documented/common/spell.rb', line 1039 def stacks; self.stackable? end |
#staminaCost ⇒ String
Retrieves the stamina cost of the spell.
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# File 'documented/common/spell.rb', line 997 def staminaCost; self.stamina_cost_formula || '0'; end |
#time_per(options = {}) ⇒ Float
Calculates the time required for a spell based on the provided formula.
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# File 'documented/common/spell.rb', line 323 def time_per( = {}) formula = self.time_per_formula() if [:line] # line = options[:line] rubocop useless assignment to line [:line] end result = proc { eval(formula) }.call.to_f return 10.0 if defined?(Lich::Gemstone::SK) && Lich::Gemstone::SK.known?(self) && (result.nil? || result < 10) return result end |
#time_per_formula(options = {}) ⇒ String
Calculates the time required for a spell based on various factors.
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# File 'documented/common/spell.rb', line 268 def time_per_formula( = {}) activator_modifier = { 'tap' => 0.5, 'rub' => 1, 'wave' => 1, 'raise' => 1.33, 'drink' => 0, 'bite' => 0, 'eat' => 0, 'gobble' => 0 } can_haz_spell_ranks = /Spells\.(?:minorelemental|majorelemental|minorspiritual|majorspiritual|wizard|sorcerer|ranger|paladin|empath|cleric|bard|minormental)/ skills = ['Spells.minorelemental', 'Spells.majorelemental', 'Spells.minorspiritual', 'Spells.majorspiritual', 'Spells.wizard', 'Spells.sorcerer', 'Spells.ranger', 'Spells.paladin', 'Spells.empath', 'Spells.cleric', 'Spells.bard', 'Spells.minormental', 'Skills.magicitemuse', 'Skills.arcanesymbols'] if [:caster] and ([:caster] !~ /^(?:self|#{XMLData.name})$/i) if [:target] and ([:target].downcase == [:caster].downcase) formula = @duration['self'][:duration].to_s.dup else formula = @duration['target'][:duration].dup || @duration['self'][:duration].to_s.dup end if [:activator] =~ /^(#{activator_modifier.keys.join('|')})$/i if formula =~ can_haz_spell_ranks skills.each { |skill_name| formula.gsub!(skill_name, "(SpellRanks['#{[:caster]}'].magicitemuse * #{activator_modifier[[:activator]]}).to_i") } formula = "(#{formula})/2.0" elsif formula =~ /Skills\.(?:magicitemuse|arcanesymbols)/ skills.each { |skill_name| formula.gsub!(skill_name, "(SpellRanks['#{[:caster]}'].magicitemuse * #{activator_modifier[[:activator]]}).to_i") } end elsif [:activator] =~ /^(invoke|scroll)$/i if formula =~ can_haz_spell_ranks skills.each { |skill_name| formula.gsub!(skill_name, "SpellRanks['#{[:caster]}'].arcanesymbols.to_i") } formula = "(#{formula})/2.0" elsif formula =~ /Skills\.(?:magicitemuse|arcanesymbols)/ skills.each { |skill_name| formula.gsub!(skill_name, "SpellRanks['#{[:caster]}'].arcanesymbols.to_i") } end else skills.each { |skill_name| formula.gsub!(skill_name, "SpellRanks[#{[:caster].to_s.inspect}].#{skill_name.sub(/^(?:Spells|Skills)\./, '')}.to_i") } end else if [:target] and ([:target] !~ /^(?:self|#{XMLData.name})$/i) formula = @duration['target'][:duration].dup || @duration['self'][:duration].to_s.dup else formula = @duration['self'][:duration].to_s.dup end if [:activator] =~ /^(#{activator_modifier.keys.join('|')})$/i if formula =~ can_haz_spell_ranks skills.each { |skill_name| formula.gsub!(skill_name, "(Skills.magicitemuse * #{activator_modifier[[:activator]]}).to_i") } formula = "(#{formula})/2.0" elsif formula =~ /Skills\.(?:magicitemuse|arcanesymbols)/ skills.each { |skill_name| formula.gsub!(skill_name, "(Skills.magicitemuse * #{activator_modifier[[:activator]]}).to_i") } end elsif [:activator] =~ /^(invoke|scroll)$/i if formula =~ can_haz_spell_ranks skills.each { |skill_name| formula.gsub!(skill_name, "Skills.arcanesymbols.to_i") } formula = "(#{formula})/2.0" elsif formula =~ /Skills\.(?:magicitemuse|arcanesymbols)/ skills.each { |skill_name| formula.gsub!(skill_name, "Skills.arcanesymbols.to_i") } end end end formula end |
#timeleft ⇒ Float
Retrieves the remaining time for the spell.
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# File 'documented/common/spell.rb', line 343 def timeleft if self.time_per_formula.to_s == 'Spellsong.timeleft' @timeleft = Spellsong.timeleft else @timeleft = @timeleft - ((Time.now - @timestamp) / 60.to_f) if @timeleft <= 0 self.putdown return 0.to_f end end @timestamp = Time.now @timeleft end |
#timeleft=(val) ⇒ Object
Sets the remaining time for the spell.
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# File 'documented/common/spell.rb', line 336 def timeleft=(val) @timeleft = val @timestamp = Time.now end |
#to_s ⇒ String
Returns the name of the spell as a string.
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# File 'documented/common/spell.rb', line 562 def to_s @name.to_s end |