Class: Lich::Common::XMLParser
- Inherits:
-
Object
- Object
- Lich::Common::XMLParser
- Includes:
- REXML::StreamListener
- Defined in:
- documented/common/xmlparser.rb
Overview
Parses XML data from the game. This class is responsible for extracting and managing game state information from XML streams.
Constant Summary collapse
- DECADE =
Constant representing the number of seconds in a decade.
10 * 31_536_000
- PSM_3_DIALOG_IDS =
["Buffs", "Active Spells", "Debuffs", "Cooldowns"]
- @@warned_deprecated_spellfront =
0
Instance Attribute Summary collapse
-
#arrival_pcs ⇒ Object
readonly
Returns the value of attribute arrival_pcs.
-
#bounty_task ⇒ Object
readonly
Returns the value of attribute bounty_task.
-
#cast_roundtime_end ⇒ Object
readonly
Returns the value of attribute cast_roundtime_end.
-
#concentration ⇒ Object
readonly
Returns the value of attribute concentration.
-
#current_target_id ⇒ Object
readonly
Returns the value of attribute current_target_id.
-
#current_target_ids ⇒ Object
readonly
Returns the value of attribute current_target_ids.
-
#dialogs ⇒ Object
readonly
Returns the value of attribute dialogs.
-
#dr_active_spells ⇒ Object
readonly
Returns the value of attribute dr_active_spells.
-
#dr_active_spells_slivers ⇒ Object
readonly
Returns the value of attribute dr_active_spells_slivers.
-
#dr_active_spells_stellar_percentage ⇒ Object
readonly
Returns the value of attribute dr_active_spells_stellar_percentage.
-
#encumbrance_full_text ⇒ Object
readonly
Returns the value of attribute encumbrance_full_text.
-
#encumbrance_text ⇒ Object
readonly
Returns the value of attribute encumbrance_text.
-
#encumbrance_value ⇒ Object
readonly
Returns the value of attribute encumbrance_value.
-
#familiar_room_description ⇒ Object
readonly
Returns the value of attribute familiar_room_description.
-
#familiar_room_exits ⇒ Object
readonly
Returns the value of attribute familiar_room_exits.
-
#familiar_room_title ⇒ Object
readonly
Returns the value of attribute familiar_room_title.
-
#game ⇒ Object
readonly
Returns the value of attribute game.
-
#health ⇒ Object
readonly
Returns the value of attribute health.
-
#in_stream ⇒ Object
readonly
Returns the value of attribute in_stream.
-
#indicator ⇒ Object
readonly
Returns the value of attribute indicator.
-
#injuries ⇒ Object
readonly
Returns the value of attribute injuries.
-
#injury_mode ⇒ Object
readonly
Returns the value of attribute injury_mode.
-
#last_pulse ⇒ Object
readonly
Returns the value of attribute last_pulse.
-
#last_spirit ⇒ Object
readonly
Returns the value of attribute last_spirit.
-
#level ⇒ Object
readonly
Returns the value of attribute level.
-
#mana ⇒ Object
readonly
Returns the value of attribute mana.
-
#max_concentration ⇒ Object
readonly
Returns the value of attribute max_concentration.
-
#max_health ⇒ Object
readonly
Returns the value of attribute max_health.
-
#max_mana ⇒ Object
readonly
Returns the value of attribute max_mana.
-
#max_spirit ⇒ Object
readonly
Returns the value of attribute max_spirit.
-
#max_stamina ⇒ Object
readonly
Returns the value of attribute max_stamina.
-
#mind_text ⇒ Object
readonly
Returns the value of attribute mind_text.
-
#mind_value ⇒ Object
readonly
Returns the value of attribute mind_value.
-
#name ⇒ Object
readonly
Returns the value of attribute name.
-
#next_level_text ⇒ Object
readonly
Returns the value of attribute next_level_text.
-
#next_level_value ⇒ Object
readonly
Returns the value of attribute next_level_value.
-
#player_id ⇒ Object
readonly
Returns the value of attribute player_id.
-
#prepared_spell ⇒ Object
readonly
Returns the value of attribute prepared_spell.
-
#previous_nav_rm ⇒ Object
readonly
Returns the value of attribute previous_nav_rm.
-
#prompt ⇒ Object
readonly
Returns the value of attribute prompt.
-
#room_count ⇒ Object
readonly
Returns the value of attribute room_count.
-
#room_description ⇒ Object
readonly
Returns the value of attribute room_description.
-
#room_exits ⇒ Object
readonly
Returns the value of attribute room_exits.
-
#room_exits_string ⇒ Object
readonly
Returns the value of attribute room_exits_string.
-
#room_id ⇒ Object
readonly
Returns the value of attribute room_id.
-
#room_name ⇒ Object
readonly
Returns the value of attribute room_name.
-
#room_player_hidden ⇒ Object
readonly
Returns the value of attribute room_player_hidden.
-
#room_title ⇒ Object
readonly
Returns the value of attribute room_title.
-
#room_window_disabled ⇒ Object
readonly
Returns the value of attribute room_window_disabled.
-
#roundtime_end ⇒ Object
readonly
Returns the value of attribute roundtime_end.
-
#send_fake_tags ⇒ Object
Returns the value of attribute send_fake_tags.
-
#server_time ⇒ Object
readonly
Returns the value of attribute server_time.
-
#server_time_offset ⇒ Object
readonly
Returns the value of attribute server_time_offset.
-
#society_task ⇒ Object
readonly
Returns the value of attribute society_task.
-
#spirit ⇒ Object
readonly
Returns the value of attribute spirit.
-
#stamina ⇒ Object
readonly
Returns the value of attribute stamina.
-
#stance_text ⇒ Object
readonly
Returns the value of attribute stance_text.
-
#stance_value ⇒ Object
readonly
Returns the value of attribute stance_value.
-
#stow_container_id ⇒ Object
readonly
Returns the value of attribute stow_container_id.
Instance Method Summary collapse
-
#active_spells ⇒ Hash
for backwards compatibility Retrieves the currently active spells.
-
#initialize ⇒ XMLParser
constructor
Initializes a new XMLParser instance.
-
#make_scar_gsl ⇒ String
Generates a binary string representation of scars.
-
#make_wound_gsl ⇒ String
Generates a binary string representation of wounds.
-
#parse_psm3_progressbar(kind, attributes) ⇒ void
Parses progress bar data from the XML stream.
-
#reset ⇒ void
Resets the parser’s state.
-
#safe_to_respond? ⇒ Boolean
Checks if the parser is in a safe state to respond to input.
-
#spellfront ⇒ Object
here for backwards compatibility, but spellfront xml isn’t sent by the game anymore.
-
#tag_end(name) ⇒ void
Handles the end of an XML tag.
-
#tag_start(name, attributes) ⇒ void
Handles the start of an XML tag.
-
#text(text_string) ⇒ void
Processes text content within an XML tag.
Constructor Details
#initialize ⇒ XMLParser
Initializes a new XMLParser instance. Sets up the necessary instance variables for parsing XML data.
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# File 'documented/common/xmlparser.rb', line 62 def initialize @buffer = String.new # @unescape = { 'lt' => '<', 'gt' => '>', 'quot' => '"', 'apos' => "'", 'amp' => '&' } @bold = false @active_tags = Array.new @active_ids = Array.new @last_tag = String.new @last_id = String.new @current_stream = String.new @current_style = String.new @stow_container_id = nil @obj_location = nil @obj_exist = nil @obj_noun = nil @obj_before_name = nil @obj_name = nil @obj_after_name = nil @pc = nil @last_obj = nil @in_stream = false @player_status = nil @fam_mode = String.new @room_window_disabled = false @wound_gsl = String.new @scar_gsl = String.new @send_fake_tags = false @prompt = String.new @nerve_tracker_num = 0 @nerve_tracker_active = 'no' @server_time = Time.now.to_i @server_time_offset = 0 @roundtime_end = 0 @cast_roundtime_end = 0 @last_pulse = Time.now.to_i @level = 0 @next_level_value = 0 @next_level_text = String.new @current_target_ids = Array.new @room_count = 0 @room_title = String.new @room_name = String.new @room_description = String.new @room_exits = Array.new @room_exits_string = String.new @familiar_room_title = String.new @familiar_room_description = String.new @familiar_room_exits = Array.new @bounty_task = String.new @society_task = String.new @dr_active_spells = Hash.new @dr_active_spells_clear = false @dr_active_spells_tmp = Hash.new @dr_active_spell_tracking = false @dr_active_spells_stellar_percentage = 0 @dr_active_spells_slivers = false @name = String.new @game = String.new @player_id = String.new @mana = 0 @max_mana = 0 @health = 0 @max_health = 0 @spirit = 0 @max_spirit = 0 @last_spirit = nil @stamina = 0 @max_stamina = 0 @concentration = 0 @max_concentration = 0 @stance_text = String.new @stance_value = 0 @mind_text = String.new @mind_value = 0 @prepared_spell = 'None' @encumbrance_text = String.new @encumbrance_full_text = String.new @encumbrance_value = 0 @indicator = Hash.new @injuries = { 'back' => { 'scar' => 0, 'wound' => 0 }, 'leftHand' => { 'scar' => 0, 'wound' => 0 }, 'rightHand' => { 'scar' => 0, 'wound' => 0 }, 'head' => { 'scar' => 0, 'wound' => 0 }, 'rightArm' => { 'scar' => 0, 'wound' => 0 }, 'abdomen' => { 'scar' => 0, 'wound' => 0 }, 'leftEye' => { 'scar' => 0, 'wound' => 0 }, 'leftArm' => { 'scar' => 0, 'wound' => 0 }, 'chest' => { 'scar' => 0, 'wound' => 0 }, 'leftFoot' => { 'scar' => 0, 'wound' => 0 }, 'rightFoot' => { 'scar' => 0, 'wound' => 0 }, 'rightLeg' => { 'scar' => 0, 'wound' => 0 }, 'neck' => { 'scar' => 0, 'wound' => 0 }, 'leftLeg' => { 'scar' => 0, 'wound' => 0 }, 'nsys' => { 'scar' => 0, 'wound' => 0 }, 'rightEye' => { 'scar' => 0, 'wound' => 0 } } @injury_mode = 0 # psm 3.0 dialogdata updates @dialogs = {} # real id updates @room_id = nil @previous_nav_rm = nil # Lich::Claim update @arrival_pcs = [] @check_obvious_hiding = false @room_player_hidden = false end |
Instance Attribute Details
#arrival_pcs ⇒ Object (readonly)
Returns the value of attribute arrival_pcs.
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# File 'documented/common/xmlparser.rb', line 41 def arrival_pcs @arrival_pcs end |
#bounty_task ⇒ Object (readonly)
Returns the value of attribute bounty_task.
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# File 'documented/common/xmlparser.rb', line 41 def bounty_task @bounty_task end |
#cast_roundtime_end ⇒ Object (readonly)
Returns the value of attribute cast_roundtime_end.
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# File 'documented/common/xmlparser.rb', line 41 def cast_roundtime_end @cast_roundtime_end end |
#concentration ⇒ Object (readonly)
Returns the value of attribute concentration.
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# File 'documented/common/xmlparser.rb', line 41 def concentration @concentration end |
#current_target_id ⇒ Object (readonly)
Returns the value of attribute current_target_id.
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# File 'documented/common/xmlparser.rb', line 41 def current_target_id @current_target_id end |
#current_target_ids ⇒ Object (readonly)
Returns the value of attribute current_target_ids.
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# File 'documented/common/xmlparser.rb', line 41 def current_target_ids @current_target_ids end |
#dialogs ⇒ Object (readonly)
Returns the value of attribute dialogs.
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# File 'documented/common/xmlparser.rb', line 41 def dialogs @dialogs end |
#dr_active_spells ⇒ Object (readonly)
Returns the value of attribute dr_active_spells.
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# File 'documented/common/xmlparser.rb', line 41 def dr_active_spells @dr_active_spells end |
#dr_active_spells_slivers ⇒ Object (readonly)
Returns the value of attribute dr_active_spells_slivers.
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# File 'documented/common/xmlparser.rb', line 41 def dr_active_spells_slivers @dr_active_spells_slivers end |
#dr_active_spells_stellar_percentage ⇒ Object (readonly)
Returns the value of attribute dr_active_spells_stellar_percentage.
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# File 'documented/common/xmlparser.rb', line 41 def dr_active_spells_stellar_percentage @dr_active_spells_stellar_percentage end |
#encumbrance_full_text ⇒ Object (readonly)
Returns the value of attribute encumbrance_full_text.
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# File 'documented/common/xmlparser.rb', line 41 def encumbrance_full_text @encumbrance_full_text end |
#encumbrance_text ⇒ Object (readonly)
Returns the value of attribute encumbrance_text.
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# File 'documented/common/xmlparser.rb', line 41 def encumbrance_text @encumbrance_text end |
#encumbrance_value ⇒ Object (readonly)
Returns the value of attribute encumbrance_value.
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# File 'documented/common/xmlparser.rb', line 41 def encumbrance_value @encumbrance_value end |
#familiar_room_description ⇒ Object (readonly)
Returns the value of attribute familiar_room_description.
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# File 'documented/common/xmlparser.rb', line 41 def familiar_room_description @familiar_room_description end |
#familiar_room_exits ⇒ Object (readonly)
Returns the value of attribute familiar_room_exits.
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# File 'documented/common/xmlparser.rb', line 41 def familiar_room_exits @familiar_room_exits end |
#familiar_room_title ⇒ Object (readonly)
Returns the value of attribute familiar_room_title.
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# File 'documented/common/xmlparser.rb', line 41 def familiar_room_title @familiar_room_title end |
#game ⇒ Object (readonly)
Returns the value of attribute game.
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# File 'documented/common/xmlparser.rb', line 41 def game @game end |
#health ⇒ Object (readonly)
Returns the value of attribute health.
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# File 'documented/common/xmlparser.rb', line 41 def health @health end |
#in_stream ⇒ Object (readonly)
Returns the value of attribute in_stream.
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# File 'documented/common/xmlparser.rb', line 41 def in_stream @in_stream end |
#indicator ⇒ Object (readonly)
Returns the value of attribute indicator.
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# File 'documented/common/xmlparser.rb', line 41 def indicator @indicator end |
#injuries ⇒ Object (readonly)
Returns the value of attribute injuries.
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# File 'documented/common/xmlparser.rb', line 41 def injuries @injuries end |
#injury_mode ⇒ Object (readonly)
Returns the value of attribute injury_mode.
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# File 'documented/common/xmlparser.rb', line 41 def injury_mode @injury_mode end |
#last_pulse ⇒ Object (readonly)
Returns the value of attribute last_pulse.
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# File 'documented/common/xmlparser.rb', line 41 def last_pulse @last_pulse end |
#last_spirit ⇒ Object (readonly)
Returns the value of attribute last_spirit.
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# File 'documented/common/xmlparser.rb', line 41 def last_spirit @last_spirit end |
#level ⇒ Object (readonly)
Returns the value of attribute level.
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# File 'documented/common/xmlparser.rb', line 41 def level @level end |
#mana ⇒ Object (readonly)
Returns the value of attribute mana.
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# File 'documented/common/xmlparser.rb', line 41 def mana @mana end |
#max_concentration ⇒ Object (readonly)
Returns the value of attribute max_concentration.
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# File 'documented/common/xmlparser.rb', line 41 def max_concentration @max_concentration end |
#max_health ⇒ Object (readonly)
Returns the value of attribute max_health.
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# File 'documented/common/xmlparser.rb', line 41 def max_health @max_health end |
#max_mana ⇒ Object (readonly)
Returns the value of attribute max_mana.
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# File 'documented/common/xmlparser.rb', line 41 def max_mana @max_mana end |
#max_spirit ⇒ Object (readonly)
Returns the value of attribute max_spirit.
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# File 'documented/common/xmlparser.rb', line 41 def max_spirit @max_spirit end |
#max_stamina ⇒ Object (readonly)
Returns the value of attribute max_stamina.
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# File 'documented/common/xmlparser.rb', line 41 def max_stamina @max_stamina end |
#mind_text ⇒ Object (readonly)
Returns the value of attribute mind_text.
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# File 'documented/common/xmlparser.rb', line 41 def mind_text @mind_text end |
#mind_value ⇒ Object (readonly)
Returns the value of attribute mind_value.
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# File 'documented/common/xmlparser.rb', line 41 def mind_value @mind_value end |
#name ⇒ Object (readonly)
Returns the value of attribute name.
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# File 'documented/common/xmlparser.rb', line 41 def name @name end |
#next_level_text ⇒ Object (readonly)
Returns the value of attribute next_level_text.
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# File 'documented/common/xmlparser.rb', line 41 def next_level_text @next_level_text end |
#next_level_value ⇒ Object (readonly)
Returns the value of attribute next_level_value.
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# File 'documented/common/xmlparser.rb', line 41 def next_level_value @next_level_value end |
#player_id ⇒ Object (readonly)
Returns the value of attribute player_id.
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# File 'documented/common/xmlparser.rb', line 41 def player_id @player_id end |
#prepared_spell ⇒ Object (readonly)
Returns the value of attribute prepared_spell.
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# File 'documented/common/xmlparser.rb', line 41 def prepared_spell @prepared_spell end |
#previous_nav_rm ⇒ Object (readonly)
Returns the value of attribute previous_nav_rm.
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# File 'documented/common/xmlparser.rb', line 41 def previous_nav_rm @previous_nav_rm end |
#prompt ⇒ Object (readonly)
Returns the value of attribute prompt.
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# File 'documented/common/xmlparser.rb', line 41 def prompt @prompt end |
#room_count ⇒ Object (readonly)
Returns the value of attribute room_count.
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# File 'documented/common/xmlparser.rb', line 41 def room_count @room_count end |
#room_description ⇒ Object (readonly)
Returns the value of attribute room_description.
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# File 'documented/common/xmlparser.rb', line 41 def room_description @room_description end |
#room_exits ⇒ Object (readonly)
Returns the value of attribute room_exits.
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# File 'documented/common/xmlparser.rb', line 41 def room_exits @room_exits end |
#room_exits_string ⇒ Object (readonly)
Returns the value of attribute room_exits_string.
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# File 'documented/common/xmlparser.rb', line 41 def room_exits_string @room_exits_string end |
#room_id ⇒ Object (readonly)
Returns the value of attribute room_id.
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# File 'documented/common/xmlparser.rb', line 41 def room_id @room_id end |
#room_name ⇒ Object (readonly)
Returns the value of attribute room_name.
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# File 'documented/common/xmlparser.rb', line 41 def room_name @room_name end |
#room_player_hidden ⇒ Object (readonly)
Returns the value of attribute room_player_hidden.
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# File 'documented/common/xmlparser.rb', line 41 def room_player_hidden @room_player_hidden end |
#room_title ⇒ Object (readonly)
Returns the value of attribute room_title.
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# File 'documented/common/xmlparser.rb', line 41 def room_title @room_title end |
#room_window_disabled ⇒ Object (readonly)
Returns the value of attribute room_window_disabled.
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# File 'documented/common/xmlparser.rb', line 41 def room_window_disabled @room_window_disabled end |
#roundtime_end ⇒ Object (readonly)
Returns the value of attribute roundtime_end.
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# File 'documented/common/xmlparser.rb', line 41 def roundtime_end @roundtime_end end |
#send_fake_tags ⇒ Object
Returns the value of attribute send_fake_tags.
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# File 'documented/common/xmlparser.rb', line 53 def @send_fake_tags end |
#server_time ⇒ Object (readonly)
Returns the value of attribute server_time.
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# File 'documented/common/xmlparser.rb', line 41 def server_time @server_time end |
#server_time_offset ⇒ Object (readonly)
Returns the value of attribute server_time_offset.
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# File 'documented/common/xmlparser.rb', line 41 def server_time_offset @server_time_offset end |
#society_task ⇒ Object (readonly)
Returns the value of attribute society_task.
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# File 'documented/common/xmlparser.rb', line 41 def society_task @society_task end |
#spirit ⇒ Object (readonly)
Returns the value of attribute spirit.
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# File 'documented/common/xmlparser.rb', line 41 def spirit @spirit end |
#stamina ⇒ Object (readonly)
Returns the value of attribute stamina.
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# File 'documented/common/xmlparser.rb', line 41 def stamina @stamina end |
#stance_text ⇒ Object (readonly)
Returns the value of attribute stance_text.
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# File 'documented/common/xmlparser.rb', line 41 def stance_text @stance_text end |
#stance_value ⇒ Object (readonly)
Returns the value of attribute stance_value.
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# File 'documented/common/xmlparser.rb', line 41 def stance_value @stance_value end |
#stow_container_id ⇒ Object (readonly)
Returns the value of attribute stow_container_id.
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# File 'documented/common/xmlparser.rb', line 41 def stow_container_id @stow_container_id end |
Instance Method Details
#active_spells ⇒ Hash
for backwards compatibility Retrieves the currently active spells.
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# File 'documented/common/xmlparser.rb', line 165 def active_spells z = {} XMLData.dialogs.sort.each do |a, b| b.each do |k, v| case a when /Active Spells|Buffs/ z.merge!(k => v) if k.instance_of?(String) when /Cooldowns/ if k.to_s =~ /Recovery/ z.merge!(k => v) if k.instance_of?(String) else z.merge!("#{k} Cooldown" => v) if k.instance_of?(String) end when /Debuffs/ # need to deal with that pesky 'Silenced' versus 'Silence' from XML if k == "Silenced" k = 'Silence' end z.merge!(k => v) if k.instance_of?(String) end end end z end |
#make_scar_gsl ⇒ String
Generates a binary string representation of scars.
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# File 'documented/common/xmlparser.rb', line 219 def make_scar_gsl @scar_gsl = sprintf("0b0%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b", @injuries['nsys']['scar'], @injuries['leftEye']['scar'], @injuries['rightEye']['scar'], @injuries['back']['scar'], @injuries['abdomen']['scar'], @injuries['chest']['scar'], @injuries['leftHand']['scar'], @injuries['rightHand']['scar'], @injuries['leftLeg']['scar'], @injuries['rightLeg']['scar'], @injuries['leftArm']['scar'], @injuries['rightArm']['scar'], @injuries['neck']['scar'], @injuries['head']['scar']) end |
#make_wound_gsl ⇒ String
Generates a binary string representation of wounds.
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# File 'documented/common/xmlparser.rb', line 213 def make_wound_gsl @wound_gsl = sprintf("0b0%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b", @injuries['nsys']['wound'], @injuries['leftEye']['wound'], @injuries['rightEye']['wound'], @injuries['back']['wound'], @injuries['abdomen']['wound'], @injuries['chest']['wound'], @injuries['leftHand']['wound'], @injuries['rightHand']['wound'], @injuries['leftLeg']['wound'], @injuries['rightLeg']['wound'], @injuries['leftArm']['wound'], @injuries['rightArm']['wound'], @injuries['neck']['wound'], @injuries['head']['wound']) end |
#parse_psm3_progressbar(kind, attributes) ⇒ void
This method returns an undefined value.
Parses progress bar data from the XML stream.
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# File 'documented/common/xmlparser.rb', line 252 def (kind, attributes) @dialogs[kind] ||= {} id = attributes["id"].to_i name = attributes["text"] value = attributes["time"] return unless name && value # set the expiry for a decade for infinite duration effects return @dialogs[kind][name] = @dialogs[kind][id] = Time.now + DECADE if value.downcase.eql?("indefinite") # in psm 3.0 progress bars now have second precision! hour, minute, second = value.split(':') @dialogs[kind][name] = @dialogs[kind][id] = Time.now + (hour.to_i * 3600) + (minute.to_i * 60) + second.to_i end |
#reset ⇒ void
This method returns an undefined value.
Resets the parser’s state. Clears all active tags and resets the current stream.
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# File 'documented/common/xmlparser.rb', line 194 def reset @active_tags = Array.new @active_ids = Array.new @current_stream = String.new @current_style = String.new end |
#safe_to_respond? ⇒ Boolean
Checks if the parser is in a safe state to respond to input.
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# File 'documented/common/xmlparser.rb', line 203 def safe_to_respond? if @game =~ /^DR/ !in_stream && !@bold && (!@current_style || @current_style.empty?) else return true end end |
#spellfront ⇒ Object
here for backwards compatibility, but spellfront xml isn’t sent by the game anymore
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# File 'documented/common/xmlparser.rb', line 987 def spellfront if (Time.now.to_i - @@warned_deprecated_spellfront) > 300 @@warned_deprecated_spellfront = Time.now.to_i unless (script_name = Script.current.name) script_name = 'unknown script' end respond "--- warning: #{script_name} is using deprecated method XMLData.spellfront; this method will be removed in a future version of Lich" end @active_spells.keys end |
#tag_end(name) ⇒ void
This method returns an undefined value.
Handles the end of an XML tag.
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# File 'documented/common/xmlparser.rb', line 924 def tag_end(name) # This is called once per element by REXML in games.rb # https://ruby-doc.org/stdlib-2.6.1/libdoc/rexml/rdoc/REXML/StreamListener.html begin if @game =~ /^DR/ if name == 'compass' and $nav_seen $nav_seen = false @second_compass = true end if name == 'compass' and @second_compass @second_compass = false @room_count += 1 $room_count += 1 end end if name == 'inv' if @obj_exist == @obj_location if @obj_after_name == 'is closed.' GameObj.delete_container(@stow_container_id) end elsif @obj_exist GameObj.new_inv(@obj_exist, @obj_noun, @obj_name, @obj_location, @obj_before_name, @obj_after_name) end elsif @send_fake_tags and (@active_ids.last == 'room exits') gsl_exits = String.new @room_exits.each { |exit| gsl_exits.concat(DIRMAP[SHORTDIR[exit]].to_s) } $_CLIENT_.puts "\034GSj#{sprintf('%-20s', gsl_exits)}\r\n" gsl_exits = nil elsif @room_window_disabled and (name == 'compass') if defined?(Lich::Claim) && Lich::Claim::Lock.owned? if @room_id == 0 @room_id = Digest::MD5.hexdigest([@room_title, @room_description, @room_exits_string].to_s).to_i(16) end if @room_player_hidden @arrival_pcs.push(:hidden) @room_player_hidden = false end @check_obvious_hiding = false Lich::Claim.parser_handle(@room_id, @arrival_pcs) Lich::Claim.unlock end @room_description = @room_description.strip @room_exits_string.concat " #{@room_exits.join(', ')}" unless @room_exits.empty? gsl_exits = String.new @room_exits.each { |exit| gsl_exits.concat(DIRMAP[SHORTDIR[exit]].to_s) } $_CLIENT_.puts "\034GSj#{sprintf('%-20s', gsl_exits)}\r\n" gsl_exits = nil @room_count += 1 $room_count += 1 end @last_tag = @active_tags.pop @last_id = @active_ids.pop rescue $stdout.puts "--- error: XMLParser.tag_end: #{$!}" Lich.log "error: XMLParser.tag_end: #{$!}\n\t#{$!.backtrace.join("\n\t")}" sleep 0.1 reset end end |
#tag_start(name, attributes) ⇒ void
This method returns an undefined value.
Handles the start of an XML tag.
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# File 'documented/common/xmlparser.rb', line 273 def tag_start(name, attributes) # This is called once per element by REXML in games.rb # https://ruby-doc.org/stdlib-2.6.1/libdoc/rexml/rdoc/REXML/StreamListener.html begin @active_tags.push(name) @active_ids.push(attributes['id'].to_s) if name == 'nav' Lich::Claim.lock if defined?(Lich::Claim) GameObj.clear_loot GameObj.clear_npcs GameObj.clear_pcs GameObj.clear_room_desc @check_obvious_hiding = true unless XMLData.game =~ /^DR/ @previous_nav_rm = @room_id @room_id = attributes['rm'].to_i end @arrival_pcs = [] $nav_seen = true end if name == 'compass' if defined?(Lich::Claim) && Lich::Claim::Lock.owned? if @room_id == 0 @room_id = Digest::MD5.hexdigest([@room_title, @room_description, @room_exits_string].to_s).to_i(16) end if @room_player_hidden @arrival_pcs.push(:hidden) @room_player_hidden = false end @check_obvious_hiding = false Lich::Claim.parser_handle(@room_id, @arrival_pcs) Lich::Claim.unlock end if @current_stream == 'familiar' @fam_mode = String.new elsif @room_window_disabled @room_exits = Array.new end end if (name == 'compDef') or (name == 'component') if attributes['id'] == 'room objs' GameObj.clear_loot GameObj.clear_npcs elsif attributes['id'] == 'room players' GameObj.clear_pcs elsif attributes['id'] == 'room exits' @room_exits = Array.new @room_exits_string = String.new elsif attributes['id'] == 'room desc' @room_description = String.new GameObj.clear_room_desc end end if name =~ /^(?:a|right|left)$/ @obj_exist = attributes['exist'] @obj_noun = attributes['noun'] end if name == 'inv' if attributes['id'] == 'stow' @obj_location = @stow_container_id else @obj_location = attributes['id'] end @obj_exist = nil @obj_noun = nil @obj_name = nil @obj_before_name = nil @obj_after_name = nil end if name == 'dialogData' and attributes['clear'] == 't' and PSM_3_DIALOG_IDS.include?(attributes["id"]) @dialogs[attributes["id"]] ||= {} @dialogs[attributes["id"]].clear # detect a clear board request for effects, and send to activespell ActiveSpell.request_update end if name == 'resource' # rubocop:disable Lint/Void nil # rubocop:enable Lint/Void end if name == 'pushStream' @in_stream = true @current_stream = attributes['id'].to_s GameObj.clear_inv if attributes['id'].to_s == 'inv' end if name == 'popStream' if attributes['id'] == 'room' unless @room_window_disabled @room_count += 1 $room_count += 1 end end @in_stream = false if attributes['id'] == 'bounty' @bounty_task.strip! end @current_stream = String.new end if name == 'pushBold' @bold = true end if name == 'popBold' @bold = false end if (name == 'streamWindow') if (attributes['id'] == 'main') and attributes['subtitle'] unless attributes['subtitle'].empty? || attributes['subtitle'].nil? if XMLData.game =~ /^GS/ if Lich.display_uid == false && attributes['subtitle'][3..-1] =~ / - \d+$/ Lich.display_uid = true end @room_title = '[' + attributes['subtitle'][3..-1].gsub(/ - \d+$/, '') + ']' elsif XMLData.game =~ /^DR/ # - [Bosque Deriel, Hermit's Shacks] (230008) room = attributes['subtitle'].match(/(?<roomtitle>\[.*?\])(?:\s\((?<uid>\d+)\))?/) @room_title = "[#{room[:roomtitle]}]" @room_id = room[:uid].to_i else @room_title = String.new end end end end if name == 'style' @current_style = attributes['id'] end if (name == 'clearStream' && attributes['id'] == 'percWindow') @dr_active_spells_clear = true end if (name == 'pushStream' && attributes['id'] == 'percWindow') @dr_active_spell_tracking = true @dr_active_spells_clear = false end if name == 'prompt' @server_time = attributes['time'].to_i @server_time_offset = (Time.now.to_i - @server_time) $_CLIENT_.puts "\034GSq#{sprintf('%010d', @server_time)}\r\n" if @send_fake_tags if @dr_active_spell_tracking @dr_active_spell_tracking = false @dr_active_spells_slivers = false @dr_active_spells = @dr_active_spells_tmp @dr_active_spells_tmp = {} elsif @dr_active_spells_clear @dr_active_spells = {} end end if name == 'clearContainer' if attributes['id'] == 'stow' GameObj.clear_container(@stow_container_id) else GameObj.clear_container(attributes['id']) end end if name == 'deleteContainer' GameObj.delete_container(attributes['id']) end if name == 'progressBar' if attributes['id'] == 'pbarStance' @stance_text = attributes['text'].split.first @stance_value = attributes['value'].to_i $_CLIENT_.puts "\034GSg#{sprintf('%010d', @stance_value)}\r\n" if @send_fake_tags elsif attributes['id'] == 'mana' last_mana = @mana @mana, @max_mana = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i } difference = @mana - last_mana # fixme: enhancives screw this up unless XMLData.name.empty? if (difference == noded_pulse) or (difference == unnoded_pulse) or ((@mana == @max_mana) and (last_mana + noded_pulse > @max_mana)) @last_pulse = Time.now.to_i if @send_fake_tags $_CLIENT_.puts "\034GSZ#{sprintf('%010d', (@mana + 1))}\n" $_CLIENT_.puts "\034GSZ#{sprintf('%010d', @mana)}\n" end end end if @send_fake_tags $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, @wound_gsl, @scar_gsl)}\r\n" end elsif attributes['id'] == 'stamina' @stamina, @max_stamina = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i } elsif attributes['id'] == 'mindState' @mind_text = attributes['text'] @mind_value = attributes['value'].to_i $_CLIENT_.puts "\034GSr#{MINDMAP[@mind_text]}\r\n" if @send_fake_tags elsif attributes['id'] == 'health' @health, @max_health = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i } $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, @wound_gsl, @scar_gsl)}\r\n" if @send_fake_tags elsif attributes['id'] == 'spirit' @last_spirit = @spirit if @last_spirit @spirit, @max_spirit = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i } @last_spirit = @spirit unless @last_spirit $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, @wound_gsl, @scar_gsl)}\r\n" if @send_fake_tags elsif attributes['id'] == 'nextLvlPB' Gift.pulse unless @next_level_text == attributes['text'] @next_level_value = attributes['value'].to_i @next_level_text = attributes['text'] elsif attributes['id'] == 'encumlevel' @encumbrance_value = attributes['value'].to_i @encumbrance_text = attributes['text'] elsif attributes['id'] == 'concentration' @concentration, @max_concentration = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i } elsif PSM_3_DIALOG_IDS.include?(@active_ids[-2]) # puts "kind=(%s) name=%s attributes=%s" % [@active_ids[-2], name, attributes] self.(@active_ids[-2], attributes) # since we received an updated spell duration, let's signal infomon to update ActiveSpell.request_update end end if name == 'roundTime' @roundtime_end = attributes['value'].to_i $_CLIENT_.puts "\034GSQ#{sprintf('%010d', @roundtime_end)}\r\n" if @send_fake_tags end if name == 'castTime' @cast_roundtime_end = attributes['value'].to_i end if name == 'dropDownBox' if attributes['id'] == 'dDBTarget' @current_target_ids.clear attributes['content_value'].split(',').each { |t| if t =~ /^\#(\-?\d+)(?:,|$)/ @current_target_ids.push($1) end } if attributes['content_value'] =~ /^\#(\-?\d+)(?:,|$)/ @current_target_id = $1 else @current_target_id = nil end end end if name == 'indicator' @indicator[attributes['id']] = attributes['visible'] if @send_fake_tags if attributes['id'] == 'IconPOISONED' if attributes['visible'] == 'y' $_CLIENT_.puts "\034GSJ0000000000000000000100000000001\r\n" else $_CLIENT_.puts "\034GSJ0000000000000000000000000000000\r\n" end elsif attributes['id'] == 'IconDISEASED' if attributes['visible'] == 'y' $_CLIENT_.puts "\034GSK0000000000000000000100000000001\r\n" else $_CLIENT_.puts "\034GSK0000000000000000000000000000000\r\n" end else gsl_prompt = String.new; ICONMAP.keys.each { |icon| gsl_prompt += ICONMAP[icon] if @indicator[icon] == 'y' } $_CLIENT_.puts "\034GSP#{sprintf('%-30s', gsl_prompt)}\r\n" end end end if (name == 'image') and @active_ids.include?('injuries') if @injuries.keys.include?(attributes['id']) if attributes['name'] =~ /Injury/i @injuries[attributes['id']]['wound'] = attributes['name'].slice(/\d/).to_i elsif attributes['name'] =~ /Scar/i @injuries[attributes['id']]['wound'] = 0 @injuries[attributes['id']]['scar'] = attributes['name'].slice(/\d/).to_i elsif attributes['name'] =~ /Nsys/i rank = attributes['name'].slice(/\d/).to_i if rank == 0 @injuries['nsys']['wound'] = 0 @injuries['nsys']['scar'] = 0 else Thread.new { wait_while { dead? } action = proc { |server_string| if (@nerve_tracker_active == 'maybe') if @nerve_tracker_active == 'maybe' if server_string =~ /^You/ @nerve_tracker_active = 'yes' @injuries['nsys']['wound'] = 0 @injuries['nsys']['scar'] = 0 else @nerve_tracker_active = 'no' end end end if @nerve_tracker_active == 'yes' if server_string =~ /<output class=['"]['"]\/>/ @nerve_tracker_active = 'no' @nerve_tracker_num -= 1 DownstreamHook.remove('nerve_tracker') if @nerve_tracker_num < 1 $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, make_wound_gsl, make_scar_gsl)}\r\n" if @send_fake_tags server_string elsif server_string =~ /a case of uncontrollable convulsions/ @injuries['nsys']['wound'] = 3 nil elsif server_string =~ /a case of sporadic convulsions/ @injuries['nsys']['wound'] = 2 nil elsif server_string =~ /a strange case of muscle twitching/ @injuries['nsys']['wound'] = 1 nil elsif server_string =~ /a very difficult time with muscle control/ @injuries['nsys']['scar'] = 3 nil elsif server_string =~ /constant muscle spasms/ @injuries['nsys']['scar'] = 2 nil elsif server_string =~ /developed slurred speech/ @injuries['nsys']['scar'] = 1 nil end else if server_string =~ /<output class=['"]mono['"]\/>/ @nerve_tracker_active = 'maybe' end server_string end } @nerve_tracker_num += 1 DownstreamHook.add('nerve_tracker', action) Game._puts "#{$cmd_prefix}health" } end else @injuries[attributes['id']]['wound'] = 0 @injuries[attributes['id']]['scar'] = 0 end end $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, make_wound_gsl, make_scar_gsl)}\r\n" if @send_fake_tags end if @room_window_disabled and (name == 'dir') and @active_tags.include?('compass') @room_exits.push(LONGDIR[attributes['value']]) end if name == 'radio' if attributes['id'] == 'injrRad' @injury_mode = 0 if attributes['value'] == '1' elsif attributes['id'] == 'scarRad' @injury_mode = 1 if attributes['value'] == '1' elsif attributes['id'] == 'bothRad' @injury_mode = 2 if attributes['value'] == '1' end end if name == 'label' if attributes['id'] == 'yourLvl' @level = attributes['value'].slice(/\d+/).to_i elsif attributes['id'] == 'encumblurb' @encumbrance_full_text = attributes['value'] end end if (name == 'container') and (attributes['id'] == 'stow') @stow_container_id = attributes['target'].sub('#', '') end if (name == 'clearStream') if attributes['id'] == 'bounty' @bounty_task = String.new end end if (name == 'playerID') @player_id = attributes['id'] unless $frontend =~ /^(?:wizard|avalon)$/ if Lich.inventory_boxes(@player_id) DownstreamHook.remove('inventory_boxes_off') end end end if name == 'settingsInfo' if (game = attributes['instance']) if game == 'GS4' @game = 'GSIV' elsif (game == 'GSX') or (game == 'GS4X') @game = 'GSPlat' else @game = game # covers DR, DRT, DRF, GST, GSF end end end if (name == 'app') and (@name = attributes['char']) if @game.nil? or @game.empty? @game = 'unknown' end unless File.exist?("#{DATA_DIR}/#{@game}") Dir.mkdir("#{DATA_DIR}/#{@game}") end unless File.exist?("#{DATA_DIR}/#{@game}/#{@name}") Dir.mkdir("#{DATA_DIR}/#{@game}/#{@name}") end if $frontend =~ /^(?:wizard|avalon)$/ Game._puts "#{$cmd_prefix}_flag Display Dialog Boxes 0" sleep 0.05 Game._puts "#{$cmd_prefix}_injury 2" sleep 0.05 # fixme: game name hardcoded as Gemstone IV; maybe doesn't make any difference to the client $_CLIENT_.puts "\034GSB0000000000#{attributes['char']}\r\n\034GSA#{Time.now.to_i}GemStone IV\034GSD\r\n" # Sending fake GSL tags to the Wizard FE is disabled until now, because it doesn't accept the tags and just gives errors until initialized with the above line @send_fake_tags = true # Send all the tags we missed out on $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, make_wound_gsl, make_scar_gsl)}\r\n" $_CLIENT_.puts "\034GSg#{sprintf('%010d', @stance_value)}\r\n" $_CLIENT_.puts "\034GSr#{MINDMAP[@mind_text]}\r\n" gsl_prompt = String.new @indicator.keys.each { |icon| gsl_prompt += ICONMAP[icon] if @indicator[icon] == 'y' } $_CLIENT_.puts "\034GSP#{sprintf('%-30s', gsl_prompt)}\r\n" gsl_prompt = nil gsl_exits = String.new @room_exits.each { |exit| gsl_exits.concat(DIRMAP[SHORTDIR[exit]].to_s) } $_CLIENT_.puts "\034GSj#{sprintf('%-20s', gsl_exits)}\r\n" gsl_exits = nil $_CLIENT_.puts "\034GSn#{sprintf('%-14s', @prepared_spell)}\r\n" $_CLIENT_.puts "\034GSm#{sprintf('%-45s', GameObj.right_hand.name)}\r\n" $_CLIENT_.puts "\034GSl#{sprintf('%-45s', GameObj.left_hand.name)}\r\n" $_CLIENT_.puts "\034GSq#{sprintf('%010d', @server_time)}\r\n" $_CLIENT_.puts "\034GSQ#{sprintf('%010d', @roundtime_end)}\r\n" if @roundtime_end > 0 end Game._puts("#{$cmd_prefix}_flag Display Inventory Boxes 1") end rescue $stdout.puts "--- error: XMLParser.tag_start: #{$!}" Lich.log "error: XMLParser.tag_start: #{$!}\n\t#{$!.backtrace.join("\n\t")}" sleep 0.1 reset end end |
#text(text_string) ⇒ void
This method is called once per element with text in it.
This method returns an undefined value.
Processes text content within an XML tag.
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# File 'documented/common/xmlparser.rb', line 701 def text(text_string) # This is called once per element with text in it by REXML in games.rb # https://ruby-doc.org/stdlib-2.6.1/libdoc/rexml/rdoc/REXML/StreamListener.html begin # fixme: /<stream id="Spells">.*?<\/stream>/m # $_CLIENT_.write(text_string) unless ($frontend != 'suks') or (@current_stream =~ /^(?:spellfront|inv|bounty|society)$/) or @active_tags.any? { |tag| tag =~ /^(?:compDef|inv|component|right|left|spell)$/ } or (@active_tags.include?('stream') and @active_ids.include?('Spells')) or (text_string == "\n" and (@last_tag =~ /^(?:popStream|prompt|compDef|dialogData|openDialog|switchQuickBar|component)$/)) # DR Active Spell tracking and handling if @dr_active_spell_tracking spell = nil duration = nil case text_string when /(?<spell>^[^\(]+)\((?<duration>\d+|Indefinite|OM|Fading)\s*(?:%|roisae?n)?\)/i # Spell with known duration remaining # XML looks like: # Hydra Hex (Indefinite) # Persistence of Mana (OM) # Cure Disease (Fading) # Osrel Meraud (94%) # Landslide (4 roisaen) # Khri Sagacity (1 roisan) spell = Regexp.last_match[:spell] duration = Regexp.last_match[:duration] if duration.match?(/Indefinite|OM/) duration = 1000 elsif duration.match?(/Fading/) duration = 0 else duration = duration.to_i end when /(?<spell>Stellar Collector)\s+\((?<percentage>\d+)%,\s*(?<duration>\d+)?\s*(?<unit>(?:roisae?n|anlaen|fading))/ # Stellar collector special case # XML looks like: # Stellar Collector (0%, 4 anlaen) # Stellar Collector (0%, fading) spell = Regexp.last_match[:spell] duration = Regexp.last_match[:duration].to_i @dr_active_spells_stellar_percentage = Regexp.last_match[:percentage].to_i unit = Regexp.last_match[:unit] duration = unit == 'anlaen' ? duration * 30 : duration when /(?<spell>^[^\(]+)\(.+\)/i # Spells with inexact duration verbiage, such as with # Barbarians without knowledge of Power Monger mastery spell = Regexp.last_match[:spell] duration = 1000 when /.*orbiting sliver.*/i # Moon Mage slivers @dr_active_spells_slivers = true end spell.strip! if spell @dr_active_spells_tmp[spell] = duration end end if @current_style == 'roomName' @room_name = text_string.match(/(?<roomname>\[.*?\])/)[:roomname] end if @active_tags.include?('inv') if @active_tags[-1] == 'a' @obj_name = text_string elsif @obj_name.nil? @obj_before_name = text_string.strip else @obj_after_name = text_string.strip end elsif @active_tags.last == 'prompt' @prompt = text_string elsif @active_tags.include?('right') GameObj.new_right_hand(@obj_exist, @obj_noun, text_string) $_CLIENT_.puts "\034GSm#{sprintf('%-45s', text_string)}\r\n" if @send_fake_tags elsif @active_tags.include?('left') GameObj.new_left_hand(@obj_exist, @obj_noun, text_string) $_CLIENT_.puts "\034GSl#{sprintf('%-45s', text_string)}\r\n" if @send_fake_tags elsif @active_tags.include?('spell') @prepared_spell = text_string $_CLIENT_.puts "\034GSn#{sprintf('%-14s', text_string)}\r\n" if @send_fake_tags elsif @active_tags.include?('compDef') or @active_tags.include?('component') if @active_ids.include?('room objs') if @active_tags.include?('a') if @bold GameObj.new_npc(@obj_exist, @obj_noun, text_string) else GameObj.new_loot(@obj_exist, @obj_noun, text_string) end elsif (text_string =~ /that (?:is|appears) ([\w\s]+)(?:,| and|\.)/) or (text_string =~ / \(([^\(]+)\)/) GameObj.npcs[-1].status = $1 end elsif @active_ids.include?('room players') if @active_tags.include?('a') @pc = GameObj.new_pc(@obj_exist, @obj_noun, "#{@player_title}#{text_string}", @player_status) @player_status = nil @arrival_pcs.push(@pc.noun) if (defined?(Lich::Claim) && Lich::Claim::Lock.owned?) else if @game =~ /^DR/ GameObj.clear_pcs text_string.sub(/^Also here\: /, '').sub(/ and ([^,]+)\./) { ", #{$1}" }.split(', ').each { |player| if player =~ / who is (.+)/ status = $1 player.sub!(/ who is .+/, '') elsif player =~ / \((.+)\)/ status = $1 player.sub!(/ \(.+\)/, '') else status = nil end noun = player.slice(/\b[A-Z][a-z]+$/) if player =~ /the body of / player.sub!('the body of ', '') if status status.concat ' dead' else status = 'dead' end end if player =~ /a stunned / player.sub!('a stunned ', '') if status status.concat ' stunned' else status = 'stunned' end end GameObj.new_pc(nil, noun, player, status) } else if (text_string =~ /^ who (?:is|appears) ([\w\s]+)(?:,| and|\.|$)/) or (text_string =~ / \(([\w\s]+)\)(?: \(([\w\s]+)\))?/) if @pc.status @pc.status.concat " #{$1}" else @pc.status = $1 end @pc.status.concat " #{$2}" if $2 end if text_string =~ /(?:^Also here: |, )(?:a )?([a-z\s]+)?([\w\s\-!\?',]+)?$/ @player_status = ($1.strip.gsub('the body of', 'dead')) if $1 @player_title = $2 end end end elsif @active_ids.include?('room desc') if text_string == '[Room window disabled at this location.]' @room_window_disabled = true else @room_window_disabled = false @room_description.concat(text_string) if @active_tags.include?('a') GameObj.new_room_desc(@obj_exist, @obj_noun, text_string) end end elsif @active_ids.include?('room exits') @room_exits_string.concat(text_string) @room_exits.push(text_string) if @active_tags.include?('d') end elsif @current_stream == 'bounty' @bounty_task += text_string elsif @current_stream == 'society' @society_task = text_string elsif (@current_stream == 'inv') and @active_tags.include?('a') GameObj.new_inv(@obj_exist, @obj_noun, text_string, nil) elsif @check_obvious_hiding && text_string =~ /obvious signs of someone hiding/ @room_player_hidden = true elsif @current_stream == 'familiar' # fixme: familiar room tracking does not (can not?) auto update, status of pcs and npcs isn't tracked at all, titles of pcs aren't tracked if @current_style == 'roomName' @familiar_room_title = text_string @familiar_room_description = String.new @familiar_room_exits = Array.new GameObj.clear_fam_room_desc GameObj.clear_fam_loot GameObj.clear_fam_npcs GameObj.clear_fam_pcs @fam_mode = String.new elsif @current_style == 'roomDesc' @familiar_room_description.concat(text_string) if @active_tags.include?('a') GameObj.new_fam_room_desc(@obj_exist, @obj_noun, text_string) end elsif text_string =~ /^You also see/ @fam_mode = 'things' elsif text_string =~ /^Also here/ @fam_mode = 'people' elsif text_string =~ /Obvious (?:paths|exits)/ @fam_mode = 'paths' elsif @fam_mode == 'things' if @active_tags.include?('a') if @bold GameObj.new_fam_npc(@obj_exist, @obj_noun, text_string) else GameObj.new_fam_loot(@obj_exist, @obj_noun, text_string) end end # puts 'things: ' + text_string elsif @fam_mode == 'people' and @active_tags.include?('a') GameObj.new_fam_pc(@obj_exist, @obj_noun, text_string) # puts 'people: ' + text_string elsif (@fam_mode == 'paths') and @active_tags.include?('a') @familiar_room_exits.push(text_string) end elsif @room_window_disabled if @current_style == 'roomDesc' @room_description.concat(text_string) if @active_tags.include?('a') GameObj.new_room_desc(@obj_exist, @obj_noun, text_string) end elsif text_string =~ /^Obvious (?:paths|exits): (?:none)?$/ @room_exits_string = text_string.strip end end rescue $stdout.puts "--- error: XMLParser.text: #{$!}" Lich.log "error: XMLParser.text: #{$!}\n\t#{$!.backtrace.join("\n\t")}" sleep 0.1 reset end end |