Module: Lich::DragonRealms::DRCI
- Defined in:
- documented/dragonrealms/commons/common-items.rb
Constant Summary collapse
- TRASH_STORAGE =
How to add new trash receptacles https://github.com/elanthia-online/dr-scripts/wiki/Adding-new-trash-receptacles
%w[arms barrel basin basket bin birdbath bucket chamberpot gloop hole log puddle statue stump tangle tree turtle urn gelapod].freeze
- DROP_TRASH_SUCCESS_PATTERNS =
[ /^You drop/, /^You put/, /^You spread .* on the ground/, /smashing it to bits/, # The next message is when item crumbles when leaves your hand, like a moonblade. /^As you open your hand to release the/, /^You toss .* at the domesticated gelapod/, /^You feed .* a bit warily to the domesticated gelapod/ ].freeze
- DROP_TRASH_FAILURE_PATTERNS =
[ /^What were you referring to/, /^I could not find/, /^But you aren't holding that/, /^Perhaps you should be holding that first/, /^You're kidding, right/, /^You can't do that/, /No littering/, # A guard steps over to you and says, "No littering in the bank." /^Where do you want to put that/, /^You really shouldn't be loitering/, /^You don't seem to be able to move/, # You may get the next message if you've been cursed and unable to let go of items. # Find a Cleric to uncurse you. /^Oddly, when you attempt to stash it away safely/, /^You need something in your right hand/, /^You can't put that there/, /^The domesticated gelapod glances warily at/, # deeds /^You should empty it out, first./ # container with items ].freeze
- DROP_TRASH_RETRY_PATTERNS =
Messages that when trying to drop an item you're warned. To continue you must retry the command.
[ # You may get the next message if the item would be damaged upon dropping. /^If you still wish to drop it/, /would damage it/, # You may get the next messages when an outdated item is updated upon use. # "Something appears different about the <item>, perhaps try doing that again." # Example: https://elanthipedia.play.net/Item:Leather_lotion /^Something appears different about/, /perhaps try doing that again/ ].freeze
- WORN_TRASHCAN_VERB_PATTERNS =
[ /^You drum your fingers/, /^You pull a lever/, /^You poke your finger around/ ].freeze
- GET_ITEM_SUCCESS_PATTERNS =
[ /you draw (?!\w+'s wounds)/i, /^You get/, /^You pick/, /^You pluck/, /^You slip/, /^You scoop/, /^You deftly remove/, /^You are already holding/, /^You fade in for a moment as you/, /^You carefully lift/, /^You carefully remove .* from the bundle/, /^With a flick of your wrist, you stealthily unsheath/ ].freeze
- GET_ITEM_FAILURE_PATTERNS =
[ /^A magical force keeps you from grasping/, /^You'll need both hands free/, /^You need both hands free/, /^You need a free hand/, /^You can't pick that up with your hand that damaged/, /^Your (left|right) hand is too injured/, /^You just can't/, /^You stop as you realize the .* is not yours/, /^You can't reach that from here/, # on a mount like a flying carpet /^You don't seem to be able to move/, /^You should untie/, /^You can't do that/, /^Get what/, /^I could not/, /^What were you/, /already in your inventory/, # wearing it /needs to be tended to be removed/, # ammo lodged in you /push you over the item limit/, # you're at item capacity /rapidly decays away/, # item disappears when try to get it /cracks and rots away/, # item disappears when try to get it /^You should stop practicing your Athletics skill before you do that/ ].freeze
- WEAR_ITEM_SUCCESS_PATTERNS =
[ /^You put/, /^You pull/, /^You sling/, /^You attach/, /^You strap/, /^You slide/, /^You spin/, /^You slip/, /^You place/, /^You hang/, /^You tug/, /^You struggle/, /^You squeeze/, /^You manage/, /^You gently place/, /^You toss one strap/, /^You carefully loop/, /^You work your way into/, /^You are already wearing/, /^Gritting your teeth, you grip/, /^You expertly sling the/, /put it on/, # weird clerical collar thing, trying to make it a bit generic /slide effortlessly onto your/, /^You carefully arrange/, /^A brisk chill rushes through you as you wear/, # some hiro bearskin gloves interlaced with strips of ice-veined leather /^You drape/, /You lean over and slip your feet into the boots./, # a pair of weathered barkcloth boots lined in flannel, /^You reach down and step into/, # pair of enaada boots clasped by asharsh'dai /Gritting your teeth/ # Gritting your teeth, you grip each of your heavy combat boots in turn by the straps, and drive your feet into them for a secure fit. ].freeze
- WEAR_ITEM_FAILURE_PATTERNS =
[ /^You can't wear/, /^You (need to|should) unload/, /close the fan/, /^You don't seem to be able to move/, /^Wear what/, /^I could not/, /^What were you/ ].freeze
- TIE_ITEM_SUCCESS_PATTERNS =
[ /^You .*tie/, /^You attach/, /has already been tied off/, /Tie it off when it's empty\?/ ].freeze
- TIE_ITEM_FAILURE_PATTERNS =
[ /^There's no more free ties/, /^Tie what/, /^You are a little too busy/, /^You don't seem to be able to move/, /^You must be holding/, /^Your wounds hinder your ability to do that/, /close the fan/, /doesn't seem to fit/ ].freeze
- UNTIE_ITEM_SUCCESS_PATTERNS =
[ /^You remove/, /You untie/i ].freeze
- UNTIE_ITEM_FAILURE_PATTERNS =
[ /^You don't seem to be able to move/, /^You fumble with the ties/, /^You are a little too busy/, /^You are a bit too busy/, /^Untie what/, /^What were you referring/ ].freeze
- REMOVE_ITEM_SUCCESS_PATTERNS =
[ /^Dropping your shoulder/, /^The .* slide/, /^Without any effort/, /^You .* slide/, /^You detach/, /^You loosen/, /^You pull/, /^You.*remove/, /^You slide/, /^You sling/, /^You slip/, /^You struggle/, /^You take/, /you tug/i, /^You untie/, /as you remove/, /slide themselves off of your/, /you manage to loosen/, /you unlace/, /^You slam the heels/, /^You work your way out/, /^Grunting with momentary exertion/, # Grunting with momentary exertion, you grip each of your heavy combat boots in turn by the heel, and pull them off. /^With masterful grace, you ready/, /^A brisk chill leaves you as you/ # cold-enchanted items (e.g., ice-veined leather gloves) ].freeze
- REMOVE_ITEM_FAILURE_PATTERNS =
[ /^You'll need both hands free/, /^You need a free hand/, /^You aren't wearing/, /^You don't seem to be able to move/, /^Remove what/, /^I could not/, /^What were you/ ].freeze
- SHEATH_ITEM_SUCCESS_PATTERNS =
[ /^Sheathing/, /^You sheath/, /^You secure your/, /^You slip/, /^You hang/, /^You (easily )?strap/, /^With a flick of your wrist,? you stealthily sheath/, /^With fluid and stealthy movements you slip/, /^The .* slides easily/ ].freeze
- SHEATH_ITEM_FAILURE_PATTERNS =
[ /^Sheath your .* where/, /^There's no room/, /is too small to hold that/, /is too wide to fit/, /^Your (left|right) hand is too injured/ ].freeze
- PUT_AWAY_ITEM_SUCCESS_PATTERNS =
Success patterns for putting an item away via PUT or STOW.
Includes SHEATH_ITEM_SUCCESS_PATTERNS because STOW can trigger sheath responses when the default storage is a sheath/harness.
[ /^You put your .* in/, /^You hold out/, /^You stuff/, /^You tuck/, /^You open your pouch and put/, /^You guide your/i, # puppy storage /^You nudge your/i, # monkey storage # The next message is when item crumbles when stowed, like a moonblade. /^As you open your hand to release the/, # You're a thief and you binned a stolen item. /nods toward you as your .* falls into the .* bin/, /^You add/, /^You rearrange/, /^You combine the stacks/, /^You secure/, # The following are success messages for putting an item in a container OFF your person. /^You drop/i, /^You set/i, /^You put/i, /^You carefully fit .* into your bundle/, /^You gently set/, # Sheath patterns included because STOW can trigger sheath responses. *SHEATH_ITEM_SUCCESS_PATTERNS, /^You toss .* into/ # You toss the alcohol into the bowl and mix it in thoroughly ].freeze
- PUT_AWAY_ITEM_FAILURE_PATTERNS =
[ /^Stow what/, /^I can't find your container for stowing things in/, /^Please rephrase that command/, /^What were you referring to/, /^I could not find what you were referring to/, /^There isn't any more room in/, /^There's no room/, /^(The|That).* too heavy to go in there/, /^You (need to|should) unload/, /^You can't do that/, /^You just can't get/, /^You can't put items/, /^You can only take items out/, /^You don't seem to be able to move/, /^Perhaps you should be holding that first/, /^Containers can't be placed in/, /^The .* is not designed to carry anything/, /^You can't put that.*there/, /^Weirdly, you can't manage .* to fit/, /^\[Containers can't be placed in/, /even after stuffing it/, /is too .* to (fit|hold)/, /no matter how you arrange it/, /close the fan/, /to fit in the/, /doesn't seem to want to leave you/, # trying to put a pet in a home within a container # You may get the next message if you've been cursed and unable to let go of items. # Find a Cleric to uncurse you. /Oddly, when you attempt to stash it away safely/, /completely full/, /That doesn't belong in there!/, /exerts a steady force preventing/ ].freeze
- PUT_AWAY_ITEM_RETRY_PATTERNS =
Messages that when trying to put away an item you're warned. To continue you must retry the command.
[ # You may get the next messages when an outdated item is updated upon use. # "Something appears different about the <item>, perhaps try doing that again." # Example: https://elanthipedia.play.net/Item:Leather_lotion /Something appears different about/, /perhaps try doing that again/ ].freeze
- STOW_ITEM_SUCCESS_PATTERNS =
[ *GET_ITEM_SUCCESS_PATTERNS, *PUT_AWAY_ITEM_SUCCESS_PATTERNS ].freeze
- STOW_ITEM_FAILURE_PATTERNS =
[ *GET_ITEM_FAILURE_PATTERNS, *PUT_AWAY_ITEM_FAILURE_PATTERNS ].freeze
- STOW_ITEM_RETRY_PATTERNS =
[ *PUT_AWAY_ITEM_RETRY_PATTERNS ].freeze
- WIELD_ITEM_SUCCESS_PATTERNS =
[ /you draw (?!\w+'s wounds)/i, /^You deftly remove/, /^You slip/, /^With a flick of your wrist,? you stealthily unsheath/, /^With fluid and stealthy movements you draw/, /^The .* slides easily out/ ].freeze
- WIELD_ITEM_FAILURE_PATTERNS =
Failure patterns for the WIELD verb.
[ /^Wield what/, /^Your (left|right) hand is too injured/ ].freeze
- SWAP_HANDS_SUCCESS_PATTERNS =
[ /^You move/ ].freeze
- SWAP_HANDS_FAILURE_PATTERNS =
Failure patterns for the SWAP verb (hand swap).
[ /^Will alone cannot conquer the paralysis/ ].freeze
- UNLOAD_WEAPON_SUCCESS_PATTERNS =
[ /^You unload/, /^Your .* fall.*to your feet\.$/, /As you release the string/, /^You .* unloading/ ].freeze
- UNLOAD_WEAPON_FAILURE_PATTERNS =
Failure patterns for the UNLOAD verb.
[ /But your .* isn't loaded/, /You can't unload such a weapon/, /You don't have a ranged weapon to unload/, /You must be holding the weapon to do that/ ].freeze
- RUMMAGE_SUCCESS_PATTERNS =
[ /^You rummage through .* and see (.*)\./, /^In the .* you see (.*)\./, /there is nothing/i ].freeze
- RUMMAGE_FAILURE_PATTERNS =
[ /^You don't seem to be able to move/, /^I could not find/, /^I don't know what you are referring to/, /^What were you referring to/ ].freeze
- TAP_SUCCESS_PATTERNS =
[ /^You tap\s(?!into).*/, # The `.*` is needed to capture entire phrase. Methods parse it to know if an item is worn, stowed, etc. /^You (thump|drum) your finger/, # You tapped an item with fancy verbiage, ohh la la! /^As you tap/, # As you tap a large ice-veined leather and flamewood surveyor's case /^The orb is delicate/, # You tapped a favor orb /^You .* on the shoulder/, # You tapped someone /^You suddenly forget what you were doing/ # "tap my tessera" messaging when hands are full ].freeze
- TAP_FAILURE_PATTERNS =
[ /^You don't seem to be able to move/, /^I could not find/, /^I don't know what you are referring to/, /^What were you referring to/ ].freeze
- OPEN_CONTAINER_SUCCESS_PATTERNS =
[ /^You open/, /^You slowly open/, /^The .* opens/, /^You unbutton/, /(It's|is) already open/, /^You spread your arms, carefully holding your bag well away from your body/ ].freeze
- OPEN_CONTAINER_FAILURE_PATTERNS =
[ /^Please rephrase that command/, /^What were you referring to/, /^I could not find what you were referring to/, /^You don't want to ruin your spell just for that do you/, /^It would be a shame to disturb the silence of this place for that/, /^This is probably not the time nor place for that/, /^You don't seem to be able to move/, /^There is no way to do that/, /^You can't do that/, /^Open what/ ].freeze
- CLOSE_CONTAINER_SUCCESS_PATTERNS =
[ /^You close/, /^You quickly close/, /^You pull/, /is already closed/ ].freeze
- CLOSE_CONTAINER_FAILURE_PATTERNS =
[ /^Please rephrase that command/, /^What were you referring to/, /^I could not find what you were referring to/, /^You don't want to ruin your spell just for that do you/, /^It would be a shame to disturb the silence of this place for that/, /^This is probably not the time nor place for that/, /^You don't seem to be able to move/, /^There is no way to do that/, /^You can't do that/ ].freeze
- CONTAINER_IS_CLOSED_PATTERNS =
[ /^But that's closed/, /^That is closed/, /^While it's closed/ ].freeze
- LOWER_SUCCESS_PATTERNS =
[ /^You lower/, # The next message is when item crumbles when leaves your hand, like a moonblade. /^As you open your hand to release the/ ].freeze
- LOWER_FAILURE_PATTERNS =
[ /^You don't seem to be able to move/, /^But you aren't holding anything/, /^Please rephrase that command/, /^What were you referring to/, /^I could not find what you were referring to/ ].freeze
- LIFT_SUCCESS_PATTERNS =
[ /^You pick up/ ].freeze
- LIFT_FAILURE_PATTERNS =
[ /^There are no items lying at your feet/, /^What did you want to try and lift/, /can't quite lift it/, /^You are not strong enough to pick that up/ ].freeze
- GIVE_ITEM_SUCCESS_PATTERNS =
[ /has accepted your offer/, /your ticket and are handed back/, /Please don't lose this ticket!/, /^You hand .* gives you back a repair ticket/, /^You hand .* your ticket and are handed back/ ].freeze
- GIVE_ITEM_FAILURE_PATTERNS =
[ /I don't repair those here/, /There isn't a scratch on that/, /give me a few more moments/, /I will not repair something that isn't broken/, /I can't fix those/, /has declined the offer/, /^Your offer to .* has expired/, /^You may only have one outstanding offer at a time/, /^What is it you're trying to give/, /Lucky for you! That isn't damaged!/ ].freeze
- FILL_POUCH_SUCCESS_PATTERNS =
GEM POUCH FILL PATTERNS
[ /^You open/, /^You fill your/, /^There aren't any gems/ ].freeze
- FILL_POUCH_NEEDS_TIE_PATTERNS =
[ /^You'd better tie it up before putting/, /^You'll need to tie it up before/ ].freeze
- FILL_POUCH_FULL_PATTERN =
/is too full to fit/.freeze
- FILL_POUCH_FAILURE_PATTERNS =
[ /^Please rephrase that command/, /^What were you referring to/ ].freeze
- INV_BELT_START_PATTERN =
INVENTORY BELT PATTERNS
/^All of your items worn attached to the belt:/.freeze
- INV_BELT_END_PATTERN =
/^\[Use INVENTORY HELP/.freeze
- COUNT_PART_PATTERNS =
COUNT ITEMS
[ /and see there (?:is|are) (?<count>.+) left\./, /There (?:is|are) (?:only )?(?<count>.+) parts? left/, /There's (?:only )?(?<count>.+) parts? left/, /The (?:.+) has (?<count>.+) uses remaining./, /There are enough left to create (?<count>.+) more/, /You count out (?<count>.+) pieces? of material there/, /There (?:is|are) (?<count>.+) scrolls? left for use with crafting/ ].freeze
- BRAID_TOO_LONG_PATTERN =
/The braided (?<braid_name>.+) is too long/.freeze
- ACCEPT_SUCCESS_PATTERN =
/You accept (?<name>\w+)'s offer and are now holding/.freeze
Class Method Summary collapse
- .accept_item? ⇒ Boolean
- .check_belt_for_pouch?(gem_pouch_adjective, gem_pouch_noun) ⇒ Boolean
- .close_container?(container) ⇒ Boolean
- .container_is_empty?(container) ⇒ Boolean
- .count_all_boxes(settings) ⇒ Object
-
.count_item_parts(item) ⇒ Integer
Counts the number of parts of a specified item.
- .count_items(item) ⇒ Object
- .count_items_in_container(item, container) ⇒ Object
- .count_lockpick_container(container) ⇒ Object
- .count_necro_stacker(necro_stacker) ⇒ Object
-
.dispose_trash(item, worn_trashcan = nil, worn_trashcan_verb = nil, retries: 3) ⇒ Boolean
Disposes of an item by placing it in a trashcan or dropping it.
- .execute_dispose_command(command, item, retries, *retry_args) ⇒ Object
- .exists?(item, container = nil) ⇒ Boolean
- .fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container = nil, spare_gem_pouch_container = nil, should_tie_gem_pouches = false, retries: 10) ⇒ Object
- .get_box_list_in_container(container) ⇒ Object
- .get_inventory_by_type(type = 'combat') ⇒ Object
- .get_item(item, container = nil) ⇒ Object
- .get_item?(item, container = nil) ⇒ Boolean
- .get_item_from_eddy_portal?(item, container) ⇒ Boolean
- .get_item_if_not_held?(item, container = nil) ⇒ Boolean
- .get_item_list(container, verb = 'rummage') ⇒ Object
- .get_item_safe(item, container = nil) ⇒ Object
- .get_item_safe?(item, container = nil) ⇒ Boolean
-
.get_item_unsafe(item, container = nil) ⇒ Object
Gets an item without "my " prefix qualification.
- .get_scroll_list_in_container(container) ⇒ Object
- .give_item?(target, item = nil, retries: 5) ⇒ Boolean
- .have_item_by_look?(item, container) ⇒ Boolean
- .in_hand?(item, which_hand = 'either') ⇒ Boolean
- .in_hands?(item) ⇒ Boolean
- .in_left_hand?(item) ⇒ Boolean
- .in_right_hand?(item) ⇒ Boolean
- .inside?(item, container = nil) ⇒ Boolean
-
.item_ref(value) ⇒ String
Returns a formatted item reference string.
- .lift?(item = nil, stow = nil) ⇒ Boolean
- .list_container_contents(verb, container, retries: 2, &parse_block) ⇒ Object
- .look_in_container(container, retries: 2) ⇒ Object
- .lower_item?(item) ⇒ Boolean
- .open_container?(container) ⇒ Boolean
-
.put_away_item?(item, container = nil) ⇒ Boolean
Puts an item away in a specified container or stows it.
- .put_away_item_safe?(item, container = nil) ⇒ Boolean
- .put_away_item_unsafe?(item, container = nil, preposition = "in", retries: 3) ⇒ Boolean
- .remove_and_stow_pouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container = nil) ⇒ Boolean
- .remove_item?(item) ⇒ Boolean
- .remove_item_safe?(item) ⇒ Boolean
- .remove_item_unsafe?(item) ⇒ Boolean
- .rummage_container(container, retries: 2) ⇒ Object
-
.search?(item) ⇒ Boolean
Searches for an item in the inventory.
- .stow_hand(hand, retries: 3) ⇒ Object
- .stow_hands ⇒ Object
- .stow_item?(item) ⇒ Boolean
- .stow_item_safe?(item) ⇒ Boolean
- .stow_item_unsafe?(item, retries: 3) ⇒ Boolean
- .swap_out_full_gempouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container = nil, spare_gem_pouch_container = nil, should_tie_gem_pouches = false) ⇒ Boolean
- .tap(item, container = nil) ⇒ Object
- .tie_gem_pouch(gem_pouch_adjective, gem_pouch_noun) ⇒ Object
- .tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) ⇒ Boolean
- .tie_item?(item, container = nil) ⇒ Boolean
- .untie_item?(item, container = nil) ⇒ Boolean
- .wear_item?(item) ⇒ Boolean
- .wear_item_safe?(item) ⇒ Boolean
- .wear_item_unsafe?(item) ⇒ Boolean
- .wearing?(item) ⇒ Boolean
Class Method Details
.accept_item? ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1306 def accept_item? result = DRC.bput("accept", ACCEPT_SUCCESS_PATTERN, "You have no offers", "Both of your hands are full", "would push you over your item limit") match = result&.match(ACCEPT_SUCCESS_PATTERN) match ? match[:name] : false end |
.check_belt_for_pouch?(gem_pouch_adjective, gem_pouch_noun) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1315 def check_belt_for_pouch?(gem_pouch_adjective, gem_pouch_noun) belt_contents = Lich::Util.issue_command( "inv belt", INV_BELT_START_PATTERN, INV_BELT_END_PATTERN, timeout: 3, silent: true, quiet: true, usexml: false, include_end: false ) return false if belt_contents.nil? || belt_contents.empty? pouch_pattern = /#{gem_pouch_adjective}.*gem.*#{gem_pouch_noun}/i belt_contents.any? { |line| line.match?(pouch_pattern) } end |
.close_container?(container) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1256 def close_container?(container) case DRC.bput("close #{container}", CLOSE_CONTAINER_SUCCESS_PATTERNS, CLOSE_CONTAINER_FAILURE_PATTERNS) when *CLOSE_CONTAINER_SUCCESS_PATTERNS return true end return false end |
.container_is_empty?(container) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1106 def container_is_empty?(container) look_in_container(container)&.empty? end |
.count_all_boxes(settings) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 862 def count_all_boxes(settings) current_box_count = 0 [ settings.picking_box_source, settings.pick['picking_box_sources'], settings.pick['blacklist_container'], settings.pick['too_hard_container'] ].flatten.uniq.reject { |container| container.to_s.empty? }.each { |container| current_box_count += get_box_list_in_container(container).size } current_box_count end |
.count_item_parts(item) ⇒ Integer
Counts the number of parts of a specified item.
This method checks the item for its parts and returns the total count.
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# File 'documented/dragonrealms/commons/common-items.rb', line 795 def count_item_parts(item) count = 0 # Item IDs (starting with #) are unique, so we count once without ordinals items_to_count = item&.start_with?('#') ? [item] : $ORDINALS.map { |ord| "#{ord} #{item}" } items_to_count.each do |item_with_ordinal| result = DRC.bput("count #{item_ref(item_with_ordinal)}", 'I could not find what you were referring to.', 'tell you much of anything.', *COUNT_PART_PATTERNS) if result == 'I could not find what you were referring to.' break elsif result == 'tell you much of anything.' Lich::Messaging.msg("bold", "DRCI: count_item_parts called on non-stackable item: #{item}") count = count_items(item) break else # Try to match against our count patterns match = COUNT_PART_PATTERNS.lazy.filter_map { |pat| result.match(pat) }.first if match countval = match[:count].tr('-', ' ') if countval.match?(/\A\d+\z/) count += Integer(countval) else count += DRC.text2num(countval) end end end waitrt? end count end |
.count_items(item) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 828 def count_items(item) tap_result = tap(item) match = tap_result&.match(/inside your (?<container>.*)/) return 0 unless match count_items_in_container(item, match[:container]) end |
.count_items_in_container(item, container) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 836 def count_items_in_container(item, container) contents = DRC.bput("rummage /C #{item.split.last} in #{item_ref(container)}", /^You rummage .*/, /That would accomplish nothing/) # This regexp avoids counting the quoted item name in the message, as # well as avoiding finding the item as a substring of other items. contents.scan(/ #{item}\W/).size end |
.count_lockpick_container(container) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 843 def count_lockpick_container(container) result = DRC.bput("appraise #{item_ref(container)} quick", /it appears to be full/, /it might hold an additional \d+/, /\d+ lockpicks would probably fit/) waitrt? result.scan(/\d+/).first.to_i end |
.count_necro_stacker(necro_stacker) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 857 def count_necro_stacker(necro_stacker) result = DRC.bput("study #{item_ref(necro_stacker)}", /currently holds \d+ items/) result.scan(/\d+/).first.to_i end |
.dispose_trash(item, worn_trashcan = nil, worn_trashcan_verb = nil, retries: 3) ⇒ Boolean
Disposes of an item by placing it in a trashcan or dropping it.
This method attempts to put the item in the specified worn trashcan, or finds a suitable trashcan in the room to dispose of the item. If all attempts fail, it drops the item.
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# File 'documented/dragonrealms/commons/common-items.rb', line 574 def dispose_trash(item, worn_trashcan = nil, worn_trashcan_verb = nil, retries: 3) return unless item if retries <= 0 Lich::Messaging.msg("bold", "DRCI: dispose_trash exceeded max retries") return false end return unless DRCI.get_item_if_not_held?(item) if worn_trashcan result = execute_dispose_command("put #{item_ref(item)} in #{item_ref(worn_trashcan)}", item, retries, worn_trashcan, worn_trashcan_verb) if result == :success if worn_trashcan_verb DRC.bput("#{worn_trashcan_verb} #{item_ref(worn_trashcan)}", *WORN_TRASHCAN_VERB_PATTERNS) DRC.bput("#{worn_trashcan_verb} #{item_ref(worn_trashcan)}", *WORN_TRASHCAN_VERB_PATTERNS) end return true end return result unless result == :failure end # Check for meta:trashcan tag on the room to identify a specific trashcan to use. = Room.current..find { |t| t =~ /meta:trashcan:(?<trashcan>.*)/ }&.match(/meta:trashcan:(?<trashcan>.*)/) if = [:trashcan] # Gelapod needs special handling since you feed it, and it disappears in winter = nil if == 'gelapod' = "feed #{item_ref(item)} to gelapod" if DRRoom.room_objs.include?('gelapod') else = "put #{item_ref(item)} in #{}" end # gelapod is not here - probably winter move on to next attempt to get rid of unless .nil? result = execute_dispose_command(, item, retries) return true if result == :success return result unless result == :failure end end trashcans = DRRoom.room_objs .reject { |obj| obj =~ /azure \w+ tree/ } .map { |long_name| DRC.get_noun(long_name) } .select { |obj| TRASH_STORAGE.include?(obj) } trashcans.each do |trashcan| if trashcan == 'gloop' trashcan = 'bucket' if DRRoom.room_objs.include?('bucket of viscous gloop') trashcan = 'cauldron' if DRRoom.room_objs.include?('small bubbling cauldron of viscous gloop') elsif trashcan == 'bucket' trashcan = 'sturdy bucket' if DRRoom.room_objs.include?('sturdy bucket') elsif trashcan == 'basket' trashcan = 'waste basket' if DRRoom.room_objs.include?('waste basket') elsif trashcan == 'bin' trashcan = 'waste bin' if DRRoom.room_objs.include?('waste bin') trashcan = 'small bin' if DRRoom.room_objs.include?('small bin concealed with some nearby brush') elsif trashcan == 'arms' trashcan = 'statue' elsif trashcan == 'birdbath' trashcan = 'alabaster birdbath' elsif trashcan == 'turtle' trashcan = 'stone turtle' elsif trashcan == 'tree' trashcan = 'hollow' if DRRoom.room_objs.include?('dead tree with a darkened hollow near its base') elsif trashcan == 'basin' trashcan = 'stone basin' if DRRoom.room_objs.include?('hollow stone basin') elsif trashcan == 'tangle' trashcan = 'dark gap' if DRRoom.room_objs.include?('tangle of thick roots forming a dark gap') elsif XMLData.room_title == '[[A Junk Yard]]' trashcan = 'bin' elsif trashcan == 'gelapod' trash_command = "feed #{item_ref(item)} to gelapod" end trash_command = "put #{item_ref(item)} in #{trashcan}" unless trashcan == 'gelapod' result = execute_dispose_command(trash_command, item, retries) return true if result == :success return true if result && result != :failure end # No trash bins or not able to put item in a bin, just drop it. result = execute_dispose_command("drop #{item_ref(item)}", item, retries) case result when :success true when :failure Lich::Messaging.msg("bold", "DRCI: Failed to dispose of '#{item}'.") false when false, nil Lich::Messaging.msg("bold", "DRCI: Unexpected response when dropping '#{item}'.") false else result end end |
.execute_dispose_command(command, item, retries, *retry_args) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 674 def execute_dispose_command(command, item, retries, *retry_args) case DRC.bput(command, DROP_TRASH_SUCCESS_PATTERNS, DROP_TRASH_FAILURE_PATTERNS, DROP_TRASH_RETRY_PATTERNS, /^Perhaps you should be holding that first/, /^But you aren't holding that/) when *DROP_TRASH_SUCCESS_PATTERNS :success when /^Perhaps you should be holding that first/, /^But you aren't holding that/ DRCI.get_item?(item) && dispose_trash(item, *retry_args, retries: retries - 1) when *DROP_TRASH_FAILURE_PATTERNS :failure when *DROP_TRASH_RETRY_PATTERNS dispose_trash(item, *retry_args, retries: retries - 1) end end |
.exists?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 708 def exists?(item, container = nil) case tap(item, container) when *TAP_SUCCESS_PATTERNS true else false end end |
.fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container = nil, spare_gem_pouch_container = nil, should_tie_gem_pouches = false, retries: 10) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1390 def fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container = nil, spare_gem_pouch_container = nil, should_tie_gem_pouches = false, retries: 10) if retries <= 0 Lich::Messaging.msg("bold", "DRCI: fill_gem_pouch_with_container exceeded max retries") return end Flags.add("pouch-full", FILL_POUCH_FULL_PATTERN) begin pouch = "#{gem_pouch_adjective} #{gem_pouch_noun}" result = DRC.bput( "fill #{item_ref(pouch)} with #{item_ref(source_container)}", *FILL_POUCH_SUCCESS_PATTERNS, FILL_POUCH_FULL_PATTERN, *FILL_POUCH_NEEDS_TIE_PATTERNS, *FILL_POUCH_FAILURE_PATTERNS ) case result when *FILL_POUCH_FAILURE_PATTERNS Lich::Messaging.msg("bold", "DRCI: Fill failed - #{result}") return when *FILL_POUCH_NEEDS_TIE_PATTERNS # Pouch needs to be tied before more gems can be added if should_tie_gem_pouches # Tie the pouch and retry unless tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) Lich::Messaging.msg("bold", "DRCI: Could not tie #{gem_pouch_adjective} #{gem_pouch_noun}.") return end return fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches, retries: retries - 1) else # Treat as full - swap out the pouch unless swap_out_full_gempouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches) Lich::Messaging.msg("bold", "DRCI: Could not swap gem pouches.") return end return fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches, retries: retries - 1) end when FILL_POUCH_FULL_PATTERN # Pouch is full, swap it out unless swap_out_full_gempouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches) Lich::Messaging.msg("bold", "DRCI: Could not swap gem pouches.") return end return fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches, retries: retries - 1) end # Check flag for mid-fill full pouch (when pouch fills up during the fill operation) if Flags["pouch-full"] Flags.reset("pouch-full") unless swap_out_full_gempouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches) Lich::Messaging.msg("bold", "DRCI: Could not swap gem pouches.") return end return fill_gem_pouch_with_container(gem_pouch_adjective, gem_pouch_noun, source_container, full_pouch_container, spare_gem_pouch_container, should_tie_gem_pouches, retries: retries - 1) end # Optionally tie the pouch after successful fill tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) if should_tie_gem_pouches ensure Flags.delete("pouch-full") end end |
.get_box_list_in_container(container) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 849 def get_box_list_in_container(container) DRC.rummage('B', container) end |
.get_inventory_by_type(type = 'combat') ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1110 def get_inventory_by_type(type = 'combat') start_pattern = /^All of your |^You aren't wearing anything like that|^Both of your hands are empty/ end_pattern = /^\[Use INVENTORY HELP/ snapshot = Lich::Util.issue_command( "inventory #{type}", start_pattern, end_pattern, timeout: 5, usexml: false, include_end: false ) if snapshot.nil? || snapshot.empty? Lich::Messaging.msg("bold", "DRCI: No inventory data for type '#{type}'. Valid options: ARMOR, WEAPON, FLUFF, CONTAINER, COMBAT, or any slot from INVENTORY SLOTS LIST.") return [] end items_at_feet = snapshot.any? { |line| line.strip.start_with?('Lying at your feet') } snapshot .map(&:strip) .reject { |line| start_pattern.match?(line) || line.empty? } .take_while { |line| !items_at_feet || !line.start_with?('Lying at your feet') } .map { |item| item.gsub(/^(a|an|some)\s+/, '').gsub(/\s+\(closed\)/, '') } end |
.get_item(item, container = nil) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 922 def get_item(item, container = nil) if container.is_a?(Array) container.each do |c| return true if get_item_safe(item, c) end return false end get_item_safe(item, container) end |
.get_item?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 918 def get_item?(item, container = nil) get_item(item, container) end |
.get_item_from_eddy_portal?(item, container) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 965 def get_item_from_eddy_portal?(item, container) # Ensure the eddy is open then look in it to force the contents to be loaded. return false unless DRCI.open_container?('my eddy') && DRCI.look_in_container('portal in my eddy') from = container from = "from #{container}" if container && !(container =~ /^(in|on|under|behind|from) /i) case DRC.bput("get #{item} #{from}", GET_ITEM_SUCCESS_PATTERNS, GET_ITEM_FAILURE_PATTERNS) when *GET_ITEM_SUCCESS_PATTERNS return true else return false end end |
.get_item_if_not_held?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 911 def get_item_if_not_held?(item, container = nil) return false unless item return true if in_hands?(item) return get_item(item, container) end |
.get_item_list(container, verb = 'rummage') ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1137 def get_item_list(container, verb = 'rummage') case verb when /^(r|rummage)$/i rummage_container(container) when /^(l|look)$/i look_in_container(container) end end |
.get_item_safe(item, container = nil) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 938 def get_item_safe(item, container = nil) get_item_safe?(item, container) end |
.get_item_safe?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 932 def get_item_safe?(item, container = nil) item = item_ref(item) container = item_ref(container) if container && !(container =~ /^(in|on|under|behind|from) /i) get_item_unsafe(item, container) end |
.get_item_unsafe(item, container = nil) ⇒ Object
Gets an item without "my " prefix qualification.
Issues the GET command, then verifies success by checking whether the item's noun appears in either hand via the XML game-object feed (+in_hands?+) rather than relying on text-pattern matching
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# File 'documented/dragonrealms/commons/common-items.rb', line 947 def get_item_unsafe(item, container = nil) from = container from = "from #{container}" if container && !(container =~ /^(in|on|under|behind|from) /i) noun = DRC.get_noun(item) DRC.bput("get #{item} #{from}", GET_ITEM_FAILURE_PATTERNS, GET_ITEM_SUCCESS_PATTERNS) 10.times do break if in_hands?(noun) sleep 0.1 end return true if in_hands?(noun) return get_item_from_eddy_portal?(item, container) if container =~ /\bportal\b/i false end |
.get_scroll_list_in_container(container) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 853 def get_scroll_list_in_container(container) DRC.rummage('SC', container) end |
.give_item?(target, item = nil, retries: 5) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1267 def give_item?(target, item = nil, retries: 5) if retries <= 0 Lich::Messaging.msg("bold", "DRCI: give_item? exceeded max retries") return false end command = item ? "give #{item_ref(item)} to #{target}" : "give #{target}" case DRC.bput(command, { 'timeout' => 35 }, /GIVE it again/, /give it to me again/, /^You don't need to specify the object/, /already has an outstanding offer/, GIVE_ITEM_SUCCESS_PATTERNS, GIVE_ITEM_FAILURE_PATTERNS) when *GIVE_ITEM_SUCCESS_PATTERNS true when *GIVE_ITEM_FAILURE_PATTERNS false when /give it to me again/ give_item?(target, item, retries: retries - 1) when /already has an outstanding offer/ pause 5 give_item?(target, item, retries: retries - 1) when /GIVE it again/ waitrt give_item?(target, item, retries: retries - 1) when /You don't need to specify the object/ if in_right_hand?(item) give_item?(target, retries: retries - 1) elsif in_left_hand?(item) case DRC.bput('swap', *SWAP_HANDS_SUCCESS_PATTERNS, *SWAP_HANDS_FAILURE_PATTERNS) when *SWAP_HANDS_SUCCESS_PATTERNS give_item?(target, retries: retries - 1) else false end else Lich::Messaging.msg("bold", "DRCI: give_item? could not find '#{item}' in either hand") false end end end |
.have_item_by_look?(item, container) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 756 def have_item_by_look?(item, container) return false unless item item = item.delete_prefix('my ') # For item IDs, don't add preposition with 'my' - just use 'in' for the container if container&.start_with?('#') preposition = 'in' if container && !(container =~ /^(in|on|under|behind|from) /i) else preposition = 'in my' if container && !(container =~ /^((in|on|under|behind|from) )?my /i) end case DRC.bput("look at #{item_ref(item)} #{preposition} #{container}", item, /^You see nothing unusual/, /^I could not find/, /^What were you referring to/) when /You see nothing unusual/, item true else false end end |
.in_hand?(item, which_hand = 'either') ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 737 def in_hand?(item, which_hand = 'either') return false unless item item = DRC::Item.from_text(item) if item.is_a?(String) case which_hand.downcase when 'left' !!(DRC.left_hand =~ item.short_regex) when 'right' !!(DRC.right_hand =~ item.short_regex) when 'either' in_left_hand?(item) || in_right_hand?(item) when 'both' in_left_hand?(item) && in_right_hand?(item) else Lich::Messaging.msg("bold", "DRCI: Unknown hand: #{which_hand}. Valid options are: left, right, either, both") false end end |
.in_hands?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 725 def in_hands?(item) in_hand?(item, 'either') end |
.in_left_hand?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 729 def in_left_hand?(item) in_hand?(item, 'left') end |
.in_right_hand?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 733 def in_right_hand?(item) in_hand?(item, 'right') end |
.inside?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 704 def inside?(item, container = nil) !!(tap(item, container) =~ /inside/) end |
.item_ref(value) ⇒ String
Returns a formatted item reference string.
If the value is nil or starts with "my " or "#", it returns the value as is. Otherwise, it prefixes the value with "my ".
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# File 'documented/dragonrealms/commons/common-items.rb', line 39 def item_ref(value) return value if value.nil? || value =~ /^(my |#)/i "my #{value}" end |
.lift?(item = nil, stow = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1085 def lift?(item = nil, stow = nil) return false unless item item = item.split.last # Necessary until adjectives are implemented for lift case DRC.bput("lift #{item}", LIFT_SUCCESS_PATTERNS, LIFT_FAILURE_PATTERNS) when *LIFT_SUCCESS_PATTERNS if stow.is_a?(String) put_away_item?(item, stow) elsif stow stow_item?(item) else true end else false end end |
.list_container_contents(verb, container, retries: 2, &parse_block) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1168 def list_container_contents(verb, container, retries: 2, &parse_block) container = item_ref(container) if retries <= 0 Lich::Messaging.msg("bold", "DRCI: #{verb} exceeded max retries") return nil end contents = DRC.bput("#{verb} #{container}", CONTAINER_IS_CLOSED_PATTERNS, RUMMAGE_SUCCESS_PATTERNS, RUMMAGE_FAILURE_PATTERNS) case contents when *RUMMAGE_FAILURE_PATTERNS Lich::Messaging.msg("bold", "DRCI: Unable to #{verb} '#{container}'.") nil when *CONTAINER_IS_CLOSED_PATTERNS unless open_container?(container) Lich::Messaging.msg("bold", "DRCI: Unable to open '#{container}' for #{verb}.") return nil end list_container_contents(verb, container, retries: retries - 1, &parse_block) when /there is nothing/i [] else parse_block.call(contents) end end |
.look_in_container(container, retries: 2) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1157 def look_in_container(container, retries: 2) list_container_contents("look in", container, retries: retries) do |contents| match = contents.match(/In the .* you see (?:some|an|a) (?<items>.*)\./) next [] unless match match[:items] .split(/(?:,|and) (?:some|an|a)/) .map(&:strip) end end |
.lower_item?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1072 def lower_item?(item) return false unless in_hands?(item) item_regex = /\b#{item}\b/ hand = (DRC.left_hand =~ item_regex) ? 'left' : 'right' case DRC.bput("lower ground #{hand}", *LOWER_SUCCESS_PATTERNS, *LOWER_FAILURE_PATTERNS) when *LOWER_SUCCESS_PATTERNS true else false end end |
.open_container?(container) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1248 def open_container?(container) case DRC.bput("open #{container}", OPEN_CONTAINER_SUCCESS_PATTERNS, OPEN_CONTAINER_FAILURE_PATTERNS) when *OPEN_CONTAINER_SUCCESS_PATTERNS return true end return false end |
.put_away_item?(item, container = nil) ⇒ Boolean
Puts an item away in a specified container or stows it.
This method attempts to put the item in the specified container, or stows it if no container is provided.
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# File 'documented/dragonrealms/commons/common-items.rb', line 1206 def put_away_item?(item, container = nil) if container.is_a?(Array) container.each do |c| return true if put_away_item_safe?(item, c) end return false end put_away_item_safe?(item, container) end |
.put_away_item_safe?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1216 def put_away_item_safe?(item, container = nil) put_away_item_unsafe?(item_ref(item), item_ref(container)) end |
.put_away_item_unsafe?(item, container = nil, preposition = "in", retries: 3) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1220 def put_away_item_unsafe?(item, container = nil, preposition = "in", retries: 3) if retries <= 0 Lich::Messaging.msg("bold", "DRCI: put_away_item_unsafe? exceeded max retries") return false end command = "put #{item} #{preposition} #{container}" if container command = "stow #{item}" unless container result = DRC.bput(command, CONTAINER_IS_CLOSED_PATTERNS, PUT_AWAY_ITEM_SUCCESS_PATTERNS, PUT_AWAY_ITEM_FAILURE_PATTERNS, PUT_AWAY_ITEM_RETRY_PATTERNS) case result when *CONTAINER_IS_CLOSED_PATTERNS return false unless container && open_container?(container) return put_away_item_unsafe?(item, container, preposition, retries: retries - 1) when *PUT_AWAY_ITEM_RETRY_PATTERNS return put_away_item_unsafe?(item, container, preposition, retries: retries - 1) when *PUT_AWAY_ITEM_SUCCESS_PATTERNS return true when *PUT_AWAY_ITEM_FAILURE_PATTERNS return false else return false end end |
.remove_and_stow_pouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1343 def remove_and_stow_pouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container = nil) pouch = "#{gem_pouch_adjective} #{gem_pouch_noun}" unless remove_item?(pouch) Lich::Messaging.msg("bold", "DRCI: Unable to remove existing pouch.") return false end put_away_item?(pouch, full_pouch_container) || stow_item?(pouch) end |
.remove_item?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1025 def remove_item?(item) remove_item_safe?(item) end |
.remove_item_safe?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1029 def remove_item_safe?(item) remove_item_unsafe?(item_ref(item)) end |
.remove_item_unsafe?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1033 def remove_item_unsafe?(item) case DRC.bput("remove #{item}", REMOVE_ITEM_SUCCESS_PATTERNS, REMOVE_ITEM_FAILURE_PATTERNS) when *REMOVE_ITEM_SUCCESS_PATTERNS return true else return false end end |
.rummage_container(container, retries: 2) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1146 def rummage_container(container, retries: 2) list_container_contents("rummage", container, retries: retries) do |contents| match = contents.match(/You rummage through .* and see (?:a|an|some) (?<items>.*)\./) next [] unless match match[:items] # Get string of just the comma separated item list .sub(/ and (?=a|an|some)/, ", ") # replace " and " for the last item into " , " .split(/, (?:a|an|some) /) # Split at a, an, or some, but only when it follows a comma end end |
.search?(item) ⇒ Boolean
Searches for an item in the inventory.
This method checks if the specified item is present in the inventory.
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# File 'documented/dragonrealms/commons/common-items.rb', line 696 def search?(item) !!(DRC.bput("inv search #{item}", /^You can't seem to find anything/, /(?:An?|Some) .+ is (?:in|being)/) =~ /(?:An?|Some) .+ is (?:in|being)/) end |
.stow_hand(hand, retries: 3) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 889 def stow_hand(hand, retries: 3) if retries <= 0 Lich::Messaging.msg("bold", "DRCI: stow_hand exceeded max retries") return false end result = DRC.bput("stow #{hand}", BRAID_TOO_LONG_PATTERN, CONTAINER_IS_CLOSED_PATTERNS, STOW_ITEM_SUCCESS_PATTERNS, STOW_ITEM_FAILURE_PATTERNS, STOW_ITEM_RETRY_PATTERNS) braid_match = result&.match(BRAID_TOO_LONG_PATTERN) if braid_match dispose_trash(DRC.get_noun(braid_match[:braid_name])) elsif STOW_ITEM_RETRY_PATTERNS.any? { |pat| pat.match?(result) } stow_hand(hand, retries: retries - 1) elsif STOW_ITEM_SUCCESS_PATTERNS.any? { |pat| pat.match?(result) } true else false end end |
.stow_hands ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 882 def stow_hands (!DRC.left_hand || stow_hand('left')) && (!DRC.right_hand || stow_hand('right')) end |
.stow_item?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1045 def stow_item?(item) stow_item_safe?(item) end |
.stow_item_safe?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1049 def stow_item_safe?(item) stow_item_unsafe?(item_ref(item)) end |
.stow_item_unsafe?(item, retries: 3) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1053 def stow_item_unsafe?(item, retries: 3) if retries <= 0 Lich::Messaging.msg("bold", "DRCI: stow_item_unsafe? exceeded max retries") return false end case DRC.bput("stow #{item}", CONTAINER_IS_CLOSED_PATTERNS, STOW_ITEM_SUCCESS_PATTERNS, STOW_ITEM_FAILURE_PATTERNS, STOW_ITEM_RETRY_PATTERNS) when *STOW_ITEM_RETRY_PATTERNS return stow_item_unsafe?(item, retries: retries - 1) when *STOW_ITEM_SUCCESS_PATTERNS return true else return false end end |
.swap_out_full_gempouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container = nil, spare_gem_pouch_container = nil, should_tie_gem_pouches = false) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1352 def swap_out_full_gempouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container = nil, spare_gem_pouch_container = nil, should_tie_gem_pouches = false) unless DRC.left_hand.nil? || DRC.right_hand.nil? Lich::Messaging.msg("bold", "DRCI: No free hand. Not swapping pouches now.") return false end unless remove_and_stow_pouch?(gem_pouch_adjective, gem_pouch_noun, full_pouch_container) Lich::Messaging.msg("bold", "DRCI: Remove and stow pouch routine failed.") return false end pouch = "#{gem_pouch_adjective} #{gem_pouch_noun}" # Check if there's already another pouch on the belt before getting from spare container if check_belt_for_pouch?(gem_pouch_adjective, gem_pouch_noun) Lich::Messaging.msg("plain", "DRCI: Found existing #{pouch} on belt, using that.") unless untie_item?(pouch) Lich::Messaging.msg("bold", "DRCI: Could not untie existing pouch on belt.") return false end elsif !get_item?(pouch, spare_gem_pouch_container) Lich::Messaging.msg("bold", "DRCI: No spare pouch found in #{spare_gem_pouch_container || 'default container'}.") return false end unless wear_item?(pouch) Lich::Messaging.msg("bold", "DRCI: Could not wear new pouch.") return false end if should_tie_gem_pouches && !tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) Lich::Messaging.msg("bold", "DRCI: Could not tie new pouch.") # Not a fatal error - pouch is worn, just not tied end true end |
.tap(item, container = nil) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 717 def tap(item, container = nil) return nil unless item from = container from = "from #{item_ref(container)}" if container && !(container =~ /^(in|on|under|behind|from) /i) DRC.bput("tap #{item_ref(item)} #{from}", *TAP_SUCCESS_PATTERNS, *TAP_FAILURE_PATTERNS) end |
.tie_gem_pouch(gem_pouch_adjective, gem_pouch_noun) ⇒ Object
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# File 'documented/dragonrealms/commons/common-items.rb', line 1337 def tie_gem_pouch(gem_pouch_adjective, gem_pouch_noun) unless tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) Lich::Messaging.msg("bold", "DRCI: Failed to tie #{gem_pouch_adjective} #{gem_pouch_noun}.") end end |
.tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1333 def tie_gem_pouch?(gem_pouch_adjective, gem_pouch_noun) tie_item?("#{gem_pouch_adjective} #{gem_pouch_noun}") end |
.tie_item?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 982 def tie_item?(item, container = nil) place = container ? "to #{item_ref(container)}" : nil case DRC.bput("tie #{item_ref(item)} #{place}", TIE_ITEM_SUCCESS_PATTERNS, TIE_ITEM_FAILURE_PATTERNS) when *TIE_ITEM_SUCCESS_PATTERNS true else false end end |
.untie_item?(item, container = nil) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 992 def untie_item?(item, container = nil) place = container ? "from #{item_ref(container)}" : nil case DRC.bput("untie #{item_ref(item)} #{place}", UNTIE_ITEM_SUCCESS_PATTERNS, UNTIE_ITEM_FAILURE_PATTERNS) when *UNTIE_ITEM_SUCCESS_PATTERNS true else false end end |
.wear_item?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1005 def wear_item?(item) wear_item_safe?(item) end |
.wear_item_safe?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1009 def wear_item_safe?(item) wear_item_unsafe?(item_ref(item)) end |
.wear_item_unsafe?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 1013 def wear_item_unsafe?(item) case DRC.bput("wear #{item}", WEAR_ITEM_SUCCESS_PATTERNS, WEAR_ITEM_FAILURE_PATTERNS) when *WEAR_ITEM_SUCCESS_PATTERNS return true else return false end end |
.wearing?(item) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-items.rb', line 700 def wearing?(item) !!(tap(item) =~ /wearing/) end |