Class: Lich::DragonRealms::GameInstance
Instance Method Summary
collapse
#atmospherics, #atmospherics=, #buffer_room_objs, #combat_count, #increment_combat_count, #initialize
Instance Method Details
#clean_serverstring(server_string) ⇒ Object
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# File 'documented/games.rb', line 894
def clean_serverstring(server_string)
should_skip, server_string = buffer_room_objs(server_string)
return nil if should_skip
server_string = server_string.gsub("<pushStream id=\"combat\" /><popStream id=\"combat\" />", "")
server_string = server_string.gsub("<popStream id=\"combat\" /><pushStream id=\"combat\" />", "")
server_string = GameBase::XMLCleaner.fix_invalid_characters(server_string)
server_string = server_string.gsub("<pushStream id=\"combat\" /><component id=", "<component id=")
server_string = GameBase::XMLCleaner.fix_xml_tags(server_string)
while server_string.include?("<pushStream id=\"combat\" /><pushStream id=\"combat\" />")
server_string = server_string.gsub("<pushStream id=\"combat\" /><pushStream id=\"combat\" />", "<pushStream id=\"combat\" />")
end
server_string = handle_combat_tags(server_string)
server_string = handle_atmospherics(server_string)
server_string
end
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#get_documentation_url ⇒ Object
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# File 'documented/games.rb', line 958
def get_documentation_url
"https://github.com/elanthia-online/lich-5/wiki/Documentation-for-Installing-and-Upgrading-Lich"
end
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#handle_atmospherics(server_string) ⇒ Object
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# File 'documented/games.rb', line 941
def handle_atmospherics(server_string)
if @atmospherics
@atmospherics = false
server_string.prepend('<popStream id="atmospherics" />') unless server_string =~ /<popStream id="atmospherics" \/>/
end
if server_string =~ /<pushStream id="familiar" \/><prompt time="[0-9]+">><\/prompt>/ server_string.sub!('<pushStream id="familiar" />', '')
elsif server_string =~ /<pushStream id="atmospherics" \/><prompt time="[0-9]+">><\/prompt>/ server_string.sub!('<pushStream id="atmospherics" />', '')
elsif (server_string =~ /<pushStream id="atmospherics" \/>/)
@atmospherics = true
end
server_string
end
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# File 'documented/games.rb', line 924
def handle_combat_tags(server_string)
if @combat_count > 0
@end_combat_tags.each do |tag|
if server_string.include?(tag)
server_string = server_string.gsub(tag, "<popStream id=\"combat\" />" + tag) unless server_string.include?("<popStream id=\"combat\" />")
@combat_count -= 1
end
if server_string.include?("<pushStream id=\"combat\" />")
server_string = server_string.gsub("<pushStream id=\"combat\" />", "")
end
end
end
increment_combat_count(server_string)
server_string
end
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#modify_room_display(alt_string) ⇒ Object
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# File 'documented/games.rb', line 968
def modify_room_display(alt_string)
if Lich.display_uid == true
alt_string.sub!(/] \((?:\d+|\*\*)\)/) { "]" }
elsif Lich.hide_uid_flag == true
alt_string.sub!(/] \((?:\d+|\*\*)\)/) { "]" }
end
alt_string
end
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#process_game_specific_data(server_string) ⇒ Object
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# File 'documented/games.rb', line 962
def process_game_specific_data(server_string)
DRParser.parse(server_string)
end
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#process_room_display(alt_string) ⇒ Object
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# File 'documented/games.rb', line 978
def process_room_display(alt_string)
if Lich.display_stringprocs == true
room_exits = []
Map.current.wayto.each do |key, value|
if value.is_a?(StringProc)
if Map.current.timeto[key].is_a?(Numeric) || (Map.current.timeto[key].is_a?(StringProc) && Map.current.timeto[key].call.is_a?(Numeric))
room_exits << "<d cmd=';go2 #{key}'>#{Map[key].title.first.gsub(/\[|\]/, '')}#{Lich.display_lichid ? ('(' + Map[key].id.to_s + ')') : ''}</d>"
end
end
end
alt_string = "StringProcs: #{room_exits.join(', ')}\r\n#{alt_string}" unless room_exits.empty?
end
if Lich.display_exits == true
room_exits = []
Map.current.wayto.each do |_key, value|
next if value.to_s =~ /^(?:o|d|u|n|ne|e|se|s|sw|w|nw|out|down|up|north|northeast|east|southeast|south|southwest|west|northwest)$/
unless value.is_a?(StringProc)
room_exits << "<d cmd='#{value.dump[1..-2]}'>#{value.dump[1..-2]}</d>"
end
end
unless room_exits.empty?
alt_string = "Room Exits: #{room_exits.join(', ')}\r\n#{alt_string}"
end
end
room_number = ""
room_number += "#{Map.current.id}" if Lich.display_lichid
room_number += " - " if Lich.display_lichid && Lich.display_uid
room_number += "(#{XMLData.room_id == 0 ? "**" : "u#{XMLData.room_id}"})" if Lich.display_uid
unless room_number.empty?
alt_string = "Room Number: #{room_number}\r\n#{alt_string}"
if %w[wrayth stormfront].include?(Frontend.client)
alt_string = "<streamWindow id='main' title='Story' subtitle=\" - [#{XMLData.room_title[2..-3]} - #{room_number}]\" location='center' target='drop'/>\r\n#{alt_string}"
alt_string = "<streamWindow id='room' title='Room' subtitle=\" - [#{XMLData.room_title[2..-3]} - #{room_number}]\" location='center' target='drop' ifClosed='' resident='true'/>#{alt_string}"
end
end
alt_string
end
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