Module: Lich::Gemstone::Group::Observer
- Defined in:
- documented/gemstone/group.rb
Overview
Observes game output and automatically updates Group state. Watches for group-related messages and updates membership, leadership, and status.
Defined Under Namespace
Modules: Term
Class Method Summary collapse
-
.consume(line, match_data) ⇒ void
Processes a line of group-related game output and updates Group state.
-
.exist(xml) ⇒ Array<GameObj>
Extracts GameObj instances from XML character links in game output.
-
.wants?(line) ⇒ Boolean
Checks if a line of game output contains group-related information.
Class Method Details
.consume(line, match_data) ⇒ void
This method returns an undefined value.
Processes a line of group-related game output and updates Group state. Handles all types of group changes: joins, leaves, leadership changes, etc.
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# File 'documented/gemstone/group.rb', line 450 def self.consume(line, match_data) if line.include?(Term::GIVEN_LEADERSHIP) return Group.leader = :self end ## Group indicator changed! if line.include?(Term::GROUP_EMPTIED) Group.leader = :self return Group._members.clear end people = exist(line) if line.include?("You are leading") Group.leader = :self elsif line.include?("You are grouped with") Group.leader = people.first end case line when Term::NO_GROUP, Term::DISBAND Group.leader = :self return Group._members.clear when Term::STATUS Group.status = match_data[:status].to_sym return Group.checked = true when Term::GAVE_LEADER_AWAY Group.push(people.first) return Group.leader = people.first when Term::ADDED_TO_NEW_GROUP, Term::JOINED_NEW_GROUP Group.checked = false Group.push(people.first) return Group.leader = people.first when Term::SWAP_LEADER (old_leader, new_leader) = people Group.push(*people) if Group.include?(old_leader) or Group.include?(new_leader) return Group.leader = new_leader when Term::LEADER_ADDED_MEMBER (leader, added) = people Group.push(added) if Group.include?(leader) when Term::LEADER_REMOVED_MEMBER (leader, removed) = people return Group.delete(removed) if Group.include?(leader) when Term::JOIN, Term::ADD, Term::NOOP return Group.push(*people) when Term::MEMBER return Group.refresh(*people) when Term::HOLD_FRIENDLY_FIRST, Term::HOLD_NEUTRAL_FIRST, Term::HOLD_RESERVED_FIRST, Term::HOLD_WARM_FIRST return Group.push(people.first) when Term::HOLD_FRIENDLY_SECOND, Term::HOLD_NEUTRAL_SECOND, Term::HOLD_RESERVED_SECOND, Term::HOLD_WARM_SECOND Group.checked = false Group.push(people.first) return Group.leader = people.first when Term::HOLD_FRIENDLY_THIRD, Term::HOLD_NEUTRAL_THIRD, Term::HOLD_RESERVED_THIRD, Term::HOLD_WARM_THIRD (leader, added) = people Group.push(added) if Group.include?(leader) when Term::OTHER_JOINED_GROUP (added, leader) = people Group.push(added) if Group.include?(leader) when Term::LEAVE, Term::REMOVE return Group.delete(*people) end end |
.exist(xml) ⇒ Array<GameObj>
Extracts GameObj instances from XML character links in game output.
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# File 'documented/gemstone/group.rb', line 433 def self.exist(xml) xml.scan(Group::Observer::Term::EXIST).map { |id, _noun, _name| GameObj[id] } end |
.wants?(line) ⇒ Boolean
Checks if a line of game output contains group-related information.
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# File 'documented/gemstone/group.rb', line 440 def self.wants?(line) line.strip.match(Term::ANY) or line.include?(Term::GROUP_EMPTIED) end |