Module: Lich::Gemstone::QStrike
- Defined in:
- documented/gemstone/psms/qstrike.rb
Overview
Module for handling QStrike combat mechanics.
This module includes methods for calculating attack costs, managing combat settings, and executing attacks.
Constant Summary collapse
- SPEED_MULTIPLIERS =
Speed multipliers by weapon category Applied per-weapon to calculate Equipment Speed
{ two_handed: 1.5, polearm: 1.5, ranged: 2.5, # All others default to 1.0 }.freeze
- DEFAULT_MULTIPLIER =
Default speed multiplier for weapons not categorized.
1.0- STRIKING_ASP_MULTIPLIERS =
Striking Asp stance cost multipliers by rank Rank 1 = 2/3 cost, Rank 2 = 1/2 cost, Rank 3 = 1/3 cost
{ 1 => 2.0 / 3.0, # 0.667 2 => 1.0 / 2.0, # 0.500 3 => 1.0 / 3.0, # 0.333 }.freeze
- BASE_COST =
Base cost constant from formula
10- MAX_REDUCTION =
Maximum seconds of RT reduction (reasonable upper bound)
8- VALID_ACTIONS =
Valid combat actions that can use QSTRIKE
%w[ ascension ambush attack cheapshot cman cock disarm feat fire grapple hurl jab kill kick mstrike punch shield smite stunman subdue sweep tackle trip weapon wtricks ].freeze
- DEFAULT_SETTINGS =
Default settings Default settings for QStrike module.
{ reserve: 1, adaptive: false }.freeze
- TECHNIQUE_MODULES =
Module lookup configuration: [Module, class_var, type_symbol]
[ [:CMan, :@@combat_mans, :cman], [:Weapon, :@@weapon_techniques, :weapon], [:Shield, :@@shield_techniques, :shield], ].freeze
Class Method Summary collapse
-
.affordable?(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) ⇒ Boolean
Checks if the QStrike reduction can be afforded with current stamina.
-
.base_rt ⇒ Integer
Retrieves the base RT for the currently equipped weapon.
- .build_attack_command(attack, target = nil) ⇒ Object
- .cache_cost(cost) ⇒ Object
-
.calculate(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) ⇒ Hash
Calculates the QStrike reduction based on provided parameters.
- .clear_cache ⇒ Object
-
.command(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) ⇒ String?
Generates the QStrike command based on the current settings.
-
.cost_for_reduction(seconds) ⇒ Integer
Calculates the cost for a given reduction in seconds.
-
.cost_per_second_reduction ⇒ Integer
Calculates the cost per second for QStrike reduction.
- .debug_calculation ⇒ Object
-
.default(key) ⇒ Object
Retrieves the value of a specific default setting.
-
.defaults ⇒ Hash
Loads and returns the default settings for QStrike.
-
.defaults=(new_defaults) ⇒ void
Updates the default settings with new values.
- .defined_module?(mod_name) ⇒ Boolean
- .detect_attack_type(name) ⇒ Object
-
.execute_attack(attack, target = nil) ⇒ void
Executes the specified attack against a target.
-
.execute_qstrike(reduction) ⇒ void
Executes the QStrike command with the specified reduction.
-
.find_max_seconds(available_stamina, cost_per_second) ⇒ Integer
Determines the maximum number of seconds that can be afforded based on stamina.
-
.find_weapon_stats(hand) ⇒ Hash?
Finds the weapon stats for a given hand.
- .hand_cache_key(hand) ⇒ Object
- .load_settings ⇒ Object
-
.lookup_attack_cost(name) ⇒ Integer
Looks up the cost of an attack by its name.
-
.lookup_technique_cost(name, type) ⇒ Integer
Looks up the technique cost for a given name and type.
-
.normalize_attack_name(attack) ⇒ String
Normalizes the attack name for consistent lookup.
-
.primary_equipment_speed ⇒ Integer
Retrieves the equipment speed for the primary weapon.
-
.ranged_weapon? ⇒ Boolean
Checks if the currently equipped weapon is a ranged weapon.
-
.reduction_for_target_rt(target_rt) ⇒ Integer
Calculates the reduction needed to reach a target RT.
-
.reset_defaults ⇒ void
Resets all default settings to their initial values.
- .reset_settings_cache ⇒ Object
-
.resolve_reduction(reduction, reserve, attack_cost) ⇒ Integer?
Resolves the reduction value based on the input parameters.
- .save_settings ⇒ Object
-
.secondary_equipment_speed ⇒ Integer
Retrieves the equipment speed for the secondary weapon.
-
.set_default(key, value) ⇒ void
Sets a specific default setting to a new value.
-
.striking_asp_active? ⇒ Boolean
Checks if the Striking Asp buff is currently active.
-
.striking_asp_multiplier ⇒ Float
Retrieves the multiplier for the Striking Asp buff based on its rank.
- .striking_asp_rank ⇒ Object
-
.use(reduction:, attack:, target: nil, reserve: nil, adaptive: nil) ⇒ Hash
Executes a QStrike reduction and attack.
- .valid_cache? ⇒ Boolean
-
.weapon_speed_for(hand) ⇒ Hash
Calculates the speed for a given weapon based on its stats.
Class Method Details
.affordable?(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) ⇒ Boolean
Checks if the QStrike reduction can be afforded with current stamina.
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# File 'documented/gemstone/psms/qstrike.rb', line 221 def self.affordable?(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) result = calculate(reserve: reserve, attack_cost: attack_cost, attack_name: attack_name, attack_rt: attack_rt) result[:seconds].positive? end |
.base_rt ⇒ Integer
Retrieves the base RT for the currently equipped weapon.
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# File 'documented/gemstone/psms/qstrike.rb', line 318 def self.base_rt hand = ranged_weapon? ? GameObj.left_hand : GameObj.right_hand weapon_speed_for(hand)[:base_rt] end |
.build_attack_command(attack, target = nil) ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 747 def self.build_attack_command(attack, target = nil) if target && !target.empty? "#{attack} #{target}" else attack end end |
.cache_cost(cost) ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 567 def self.cache_cost(cost) @cached_cost = cost @cached_right_hand = hand_cache_key(GameObj.right_hand) @cached_left_hand = hand_cache_key(GameObj.left_hand) rescue StandardError # Ignore caching errors end |
.calculate(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) ⇒ Hash
Calculates the QStrike reduction based on provided parameters.
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# File 'documented/gemstone/psms/qstrike.rb', line 141 def self.calculate(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) reserve ||= default(:reserve) # Look up attack cost if name provided if attack_name && attack_cost.zero? attack_cost = lookup_attack_cost(attack_name) end current_stamina = Char.stamina available = current_stamina - reserve - attack_cost if available <= 0 return { seconds: 0, stamina_cost: 0, qstrike_cmd: nil, reason: :insufficient_stamina, current_stamina: current_stamina, available_stamina: available, attack_cost: attack_cost, reserve: reserve } end cost_per_second = cost_per_second_reduction max_seconds = find_max_seconds(available, cost_per_second) # Cap reduction based on attack's RT (can't reduce below 1 second) if attack_rt && attack_rt > 1 max_useful = attack_rt - 1 max_seconds = [max_seconds, max_useful].min end if max_seconds.positive? total_cost = cost_per_second * max_seconds { seconds: max_seconds, stamina_cost: total_cost, qstrike_cmd: "qstrike -#{max_seconds}", current_stamina: current_stamina, available_stamina: available, attack_cost: attack_cost, attack_rt: attack_rt, reserve: reserve, cost_per_second: cost_per_second, striking_asp_active: striking_asp_active? } else { seconds: 0, stamina_cost: 0, qstrike_cmd: nil, reason: :too_expensive, current_stamina: current_stamina, available_stamina: available, attack_cost: attack_cost, attack_rt: attack_rt, reserve: reserve, cost_per_second: cost_per_second } end end |
.clear_cache ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 575 def self.clear_cache @cached_cost = nil @cached_right_hand = nil @cached_left_hand = nil end |
.command(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) ⇒ String?
Generates the QStrike command based on the current settings.
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# File 'documented/gemstone/psms/qstrike.rb', line 210 def self.command(reserve: nil, attack_cost: 0, attack_name: nil, attack_rt: nil) calculate(reserve: reserve, attack_cost: attack_cost, attack_name: attack_name, attack_rt: attack_rt)[:qstrike_cmd] end |
.cost_for_reduction(seconds) ⇒ Integer
Calculates the cost for a given reduction in seconds.
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# File 'documented/gemstone/psms/qstrike.rb', line 309 def self.cost_for_reduction(seconds) return 0 if seconds.nil? || seconds <= 0 cost_per_second_reduction * seconds end |
.cost_per_second_reduction ⇒ Integer
Calculates the cost per second for QStrike reduction.
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# File 'documented/gemstone/psms/qstrike.rb', line 430 def self.cost_per_second_reduction # Check memoization cache return @cached_cost if valid_cache? primary = primary_equipment_speed secondary = secondary_equipment_speed # Base formula: 10 + primary + (secondary / 2) base_cost = BASE_COST + primary + (secondary / 2) # Apply Striking Asp discount if active final_cost = (base_cost * striking_asp_multiplier).to_i # Cache the result cache_cost(final_cost) final_cost end |
.debug_calculation ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 449 def self.debug_calculation respond "=== QStrike Debug Calculation ===" # Right hand right = GameObj.right_hand respond "Right hand: #{right&.name || 'Empty'} (noun: #{right&.noun || 'nil'}, id: #{right&.id || 'nil'})" if right && right.name != "Empty" stats = find_weapon_stats(right) if stats respond " Weapon found: #{stats[:base_name]} (category: #{stats[:category]})" respond " base_rt: #{stats[:base_rt]}" multiplier = SPEED_MULTIPLIERS[stats[:category]] || DEFAULT_MULTIPLIER respond " multiplier: #{multiplier}" equip_speed = (stats[:base_rt].to_i * multiplier).to_i respond " equipment_speed: #{equip_speed}" else respond " WARNING: No weapon stats found!" end end # Left hand left = GameObj.left_hand respond "Left hand: #{left&.name || 'Empty'} (noun: #{left&.noun || 'nil'}, id: #{left&.id || 'nil'})" if left && left.name != "Empty" stats = find_weapon_stats(left) if stats respond " Weapon found: #{stats[:base_name]} (category: #{stats[:category]})" respond " base_rt: #{stats[:base_rt]}" multiplier = SPEED_MULTIPLIERS[stats[:category]] || DEFAULT_MULTIPLIER respond " multiplier: #{multiplier}" equip_speed = (stats[:base_rt].to_i * multiplier).to_i respond " equipment_speed: #{equip_speed}" else respond " WARNING: No weapon stats found!" end end # Primary/Secondary determination is_ranged = ranged_weapon? respond "Ranged mode: #{is_ranged}" respond "Primary hand: #{is_ranged ? 'LEFT' : 'RIGHT'}" respond "Secondary hand: #{is_ranged ? 'RIGHT' : 'LEFT'}" # Calculated values primary = primary_equipment_speed secondary = secondary_equipment_speed respond "Primary equipment_speed: #{primary}" respond "Secondary equipment_speed: #{secondary}" respond "Secondary / 2 (integer division): #{secondary / 2}" # Formula base_cost = BASE_COST + primary + (secondary / 2) respond "Formula: BASE_COST(#{BASE_COST}) + primary(#{primary}) + secondary/2(#{secondary / 2}) = #{base_cost}" # Striking Asp asp_mult = striking_asp_multiplier if (asp_mult - 1.0).abs > Float::EPSILON respond "Striking Asp multiplier: #{asp_mult}" final_cost = (base_cost * asp_mult).to_i respond "Final cost (with Asp): #{base_cost} * #{asp_mult} = #{final_cost}" else respond "Striking Asp: not active" respond "Final cost per second: #{base_cost}" end respond "=== End Debug ===" end |
.default(key) ⇒ Object
Retrieves the value of a specific default setting.
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# File 'documented/gemstone/psms/qstrike.rb', line 94 def self.default(key) load_settings @settings.fetch(key.to_sym, DEFAULT_SETTINGS[key.to_sym]) end |
.defaults ⇒ Hash
Loads and returns the default settings for QStrike.
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# File 'documented/gemstone/psms/qstrike.rb', line 61 def self.defaults load_settings { reserve: @settings[:reserve], adaptive: @settings[:adaptive] } end |
.defaults=(new_defaults) ⇒ void
This method returns an undefined value.
Updates the default settings with new values.
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# File 'documented/gemstone/psms/qstrike.rb', line 73 def self.defaults=(new_defaults) load_settings @settings.merge!(new_defaults) save_settings end |
.defined_module?(mod_name) ⇒ Boolean
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# File 'documented/gemstone/psms/qstrike.rb', line 629 def self.defined_module?(mod_name) Object.const_defined?(mod_name) rescue StandardError false end |
.detect_attack_type(name) ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 731 def self.detect_attack_type(name) TECHNIQUE_MODULES.each do |mod_name, class_var, type| next unless defined_module?(mod_name) begin mod = Object.const_get(mod_name) data = mod.class_variable_get(class_var) return type if data.key?(name) || data.values.any? { |v| v[:short_name] == name } rescue StandardError next end end :basic end |
.execute_attack(attack, target = nil) ⇒ void
This method returns an undefined value.
Executes the specified attack against a target.
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# File 'documented/gemstone/psms/qstrike.rb', line 699 def self.execute_attack(attack, target = nil) attack_str = attack.to_s normalized = normalize_attack_name(attack) # Detect and execute based on attack type attack_type = detect_attack_type(normalized) case attack_type when :cman if defined?(CMan) && CMan.respond_to?(:use) CMan.use(normalized, target) else fput build_attack_command(attack_str, target) end when :weapon if defined?(Weapon) && Weapon.respond_to?(:use) Weapon.use(normalized, target) else fput build_attack_command(attack_str, target) end when :shield if defined?(Shield) && Shield.respond_to?(:use) Shield.use(normalized, target) else fput build_attack_command(attack_str, target) end else # Basic command - just send it fput build_attack_command(attack_str, target) end end |
.execute_qstrike(reduction) ⇒ void
This method returns an undefined value.
Executes the QStrike command with the specified reduction.
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# File 'documented/gemstone/psms/qstrike.rb', line 688 def self.execute_qstrike(reduction) return if reduction.nil? || reduction <= 0 fput "qstrike -#{reduction}" end |
.find_max_seconds(available_stamina, cost_per_second) ⇒ Integer
Determines the maximum number of seconds that can be afforded based on stamina.
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# File 'documented/gemstone/psms/qstrike.rb', line 640 def self.find_max_seconds(available_stamina, cost_per_second) return 0 if cost_per_second <= 0 # Simple division - how many full seconds can we afford? max = available_stamina / cost_per_second # Cap at reasonable maximum [max, MAX_REDUCTION].min end |
.find_weapon_stats(hand) ⇒ Hash?
Finds the weapon stats for a given hand.
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# File 'documented/gemstone/psms/qstrike.rb', line 339 def self.find_weapon_stats(hand) return nil if hand.nil? # Strategy 1: Try the noun directly (works for "dagger", "broadsword", etc.) stats = Armaments::WeaponStats.find(hand.noun) return stats if stats # Strategy 2: Try the full name (works for "slim short sword" -> finds "short sword") stats = Armaments::WeaponStats.find(hand.name) return stats if stats # Strategy 3: Extract weapon type from name by removing common adjectives # e.g., "slim short sword" -> try "short sword" name = hand.name.to_s.downcase adjectives = %w[slim gleaming steel iron silver gold mithril vultite golvern ora krodera drakar rhimar gornar zorchar eonake faenor invar kelyn laje razern rolaren vaalorn veil imflass alexandrite black white red blue green small large heavy light ornate polished rusted ancient old new fine] words = name.split # Remove leading adjectives while words.length > 1 && adjectives.include?(words.first) words.shift end # Try progressively shorter suffixes: "short sword", then "sword" while words.length > 0 attempt = words.join(' ') stats = Armaments::WeaponStats.find(attempt) return stats if stats words.shift end nil end |
.hand_cache_key(hand) ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 548 def self.hand_cache_key(hand) return "empty" if hand.nil? return "empty" if hand.name.nil? || hand.name.empty? || hand.name == "Empty" return "empty" if hand.id.nil? "#{hand.id}:#{hand.noun}" end |
.load_settings ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 107 def self.load_settings return if @settings_loaded if defined?(Lich::Common::DB_Store) && defined?(XMLData) && !XMLData.game.to_s.empty? && !XMLData.name.to_s.empty? scope = "#{XMLData.game}:#{XMLData.name}" stored = Lich::Common::DB_Store.read(scope, 'lich_qstrike') @settings = DEFAULT_SETTINGS.merge(stored || {}) @settings_loaded = true else # Fallback to in-memory defaults @settings ||= DEFAULT_SETTINGS.dup end end |
.lookup_attack_cost(name) ⇒ Integer
Looks up the cost of an attack by its name.
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# File 'documented/gemstone/psms/qstrike.rb', line 594 def self.lookup_attack_cost(name) name = name.to_s.downcase.gsub(/[\s-]+/, '_') # Handle explicit type prefixes for disambiguation TECHNIQUE_MODULES.each do |_, _, type| prefix = "#{type}_" return lookup_technique_cost(name.sub(prefix, ''), type) if name.start_with?(prefix) end # Try each module in order until we find a cost TECHNIQUE_MODULES.each do |_, _, type| cost = lookup_technique_cost(name, type) return cost if cost.positive? end 0 end |
.lookup_technique_cost(name, type) ⇒ Integer
Looks up the technique cost for a given name and type.
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# File 'documented/gemstone/psms/qstrike.rb', line 617 def self.lookup_technique_cost(name, type) mod_name, class_var, = TECHNIQUE_MODULES.find { |_, _, t| t == type } return 0 unless mod_name && defined_module?(mod_name) mod = Object.const_get(mod_name) data = mod.class_variable_get(class_var) entry = data[name] || data.values.find { |v| v[:short_name] == name } entry&.dig(:cost, :stamina).to_i rescue StandardError 0 end |
.normalize_attack_name(attack) ⇒ String
Normalizes the attack name for consistent lookup.
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# File 'documented/gemstone/psms/qstrike.rb', line 680 def self.normalize_attack_name(attack) attack.to_s.downcase.gsub(/[\s-]+/, '_').gsub(/[^a-z0-9_]/, '') end |
.primary_equipment_speed ⇒ Integer
Retrieves the equipment speed for the primary weapon.
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# File 'documented/gemstone/psms/qstrike.rb', line 414 def self.primary_equipment_speed hand = ranged_weapon? ? GameObj.left_hand : GameObj.right_hand weapon_speed_for(hand)[:equipment_speed] end |
.ranged_weapon? ⇒ Boolean
Checks if the currently equipped weapon is a ranged weapon.
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# File 'documented/gemstone/psms/qstrike.rb', line 379 def self.ranged_weapon? left = GameObj.left_hand return false if left.nil? || left.name == "Empty" stats = find_weapon_stats(left) stats&.dig(:category) == :ranged end |
.reduction_for_target_rt(target_rt) ⇒ Integer
Calculates the reduction needed to reach a target RT.
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# File 'documented/gemstone/psms/qstrike.rb', line 327 def self.reduction_for_target_rt(target_rt) current_base = base_rt return 0 if target_rt >= current_base [current_base - target_rt, MAX_REDUCTION].min end |
.reset_defaults ⇒ void
This method returns an undefined value.
Resets all default settings to their initial values.
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# File 'documented/gemstone/psms/qstrike.rb', line 102 def self.reset_defaults @settings = DEFAULT_SETTINGS.dup save_settings end |
.reset_settings_cache ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 128 def self.reset_settings_cache @settings_loaded = false @settings = nil end |
.resolve_reduction(reduction, reserve, attack_cost) ⇒ Integer?
Resolves the reduction value based on the input parameters.
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# File 'documented/gemstone/psms/qstrike.rb', line 657 def self.resolve_reduction(reduction, reserve, attack_cost) case reduction when :max, :optimal calculate(reserve: reserve, attack_cost: attack_cost)[:seconds] when Integer if reduction.negative? # Negative = reduce by that many seconds reduction.abs elsif reduction.positive? # Positive = target absolute RT reduction_for_target_rt(reduction) else 0 end else nil end end |
.save_settings ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 121 def self.save_settings if defined?(Lich::Common::DB_Store) && defined?(XMLData) && !XMLData.game.to_s.empty? && !XMLData.name.to_s.empty? scope = "#{XMLData.game}:#{XMLData.name}" Lich::Common::DB_Store.save(scope, 'lich_qstrike', @settings) end end |
.secondary_equipment_speed ⇒ Integer
Retrieves the equipment speed for the secondary weapon.
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# File 'documented/gemstone/psms/qstrike.rb', line 422 def self.secondary_equipment_speed hand = ranged_weapon? ? GameObj.right_hand : GameObj.left_hand weapon_speed_for(hand)[:equipment_speed] end |
.set_default(key, value) ⇒ void
This method returns an undefined value.
Sets a specific default setting to a new value.
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# File 'documented/gemstone/psms/qstrike.rb', line 84 def self.set_default(key, value) load_settings @settings[key.to_sym] = value save_settings end |
.striking_asp_active? ⇒ Boolean
Checks if the Striking Asp buff is currently active.
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# File 'documented/gemstone/psms/qstrike.rb', line 521 def self.striking_asp_active? return false unless defined?(Effects::Buffs) Effects::Buffs.active?('Striking Asp') rescue StandardError false end |
.striking_asp_multiplier ⇒ Float
Retrieves the multiplier for the Striking Asp buff based on its rank.
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# File 'documented/gemstone/psms/qstrike.rb', line 540 def self.striking_asp_multiplier return 1.0 unless striking_asp_active? rank = striking_asp_rank STRIKING_ASP_MULTIPLIERS[rank] || 1.0 end |
.striking_asp_rank ⇒ Object
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# File 'documented/gemstone/psms/qstrike.rb', line 529 def self.striking_asp_rank return 0 unless defined?(CMan) CMan['striking_asp'].to_i rescue StandardError 0 end |
.use(reduction:, attack:, target: nil, reserve: nil, adaptive: nil) ⇒ Hash
Executes a QStrike reduction and attack.
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# File 'documented/gemstone/psms/qstrike.rb', line 235 def self.use(reduction:, attack:, target: nil, reserve: nil, adaptive: nil) reserve ||= default(:reserve) adaptive = default(:adaptive) if adaptive.nil? attack_name = normalize_attack_name(attack) attack_cost = lookup_attack_cost(attack_name) # Determine the actual reduction to attempt actual_reduction = resolve_reduction(reduction, reserve, attack_cost) if actual_reduction.nil? || actual_reduction.zero? max_affordable = calculate(reserve: reserve, attack_cost: attack_cost)[:seconds] respond "[QStrike] Cannot afford any reduction. Stamina: #{Char.stamina}, Reserve: #{reserve}, Attack cost: #{attack_cost}" return { success: false, reason: :cannot_afford, requested_reduction: reduction, max_affordable: max_affordable } end # Check if we can afford the requested reduction qstrike_cost = cost_for_reduction(actual_reduction) available = Char.stamina - reserve - attack_cost if qstrike_cost > available if adaptive # Calculate what we can actually afford max_affordable = calculate(reserve: reserve, attack_cost: attack_cost)[:seconds] if max_affordable.positive? actual_reduction = max_affordable qstrike_cost = cost_for_reduction(actual_reduction) else respond "[QStrike] Insufficient stamina. Need: #{qstrike_cost}, Available: #{available} (after #{reserve} reserve + #{attack_cost} attack)" return { success: false, reason: :insufficient_stamina, requested_reduction: reduction, available_stamina: available, qstrike_cost: qstrike_cost } end else max_affordable = calculate(reserve: reserve, attack_cost: attack_cost)[:seconds] respond "[QStrike] Insufficient stamina for #{actual_reduction}s reduction. Need: #{qstrike_cost}, Available: #{available}. Max affordable: #{max_affordable}s" return { success: false, reason: :insufficient_stamina, requested_reduction: reduction, available_stamina: available, qstrike_cost: qstrike_cost, max_affordable: max_affordable } end end # Execute the qstrike and attack execute_qstrike(actual_reduction) execute_attack(attack, target) { success: true, reduction_used: actual_reduction, qstrike_cost: qstrike_cost, attack_cost: attack_cost, total_cost: qstrike_cost + attack_cost, stamina_after: Char.stamina - qstrike_cost - attack_cost } end |
.valid_cache? ⇒ Boolean
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# File 'documented/gemstone/psms/qstrike.rb', line 556 def self.valid_cache? return false unless @cached_cost current_right = hand_cache_key(GameObj.right_hand) current_left = hand_cache_key(GameObj.left_hand) @cached_right_hand == current_right && @cached_left_hand == current_left rescue StandardError false end |
.weapon_speed_for(hand) ⇒ Hash
Calculates the speed for a given weapon based on its stats.
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# File 'documented/gemstone/psms/qstrike.rb', line 391 def self.weapon_speed_for(hand) empty_result = { base_rt: 0, category: nil, equipment_speed: 0 } return empty_result if hand.nil? || hand.name == "Empty" stats = find_weapon_stats(hand) return empty_result unless stats base_rt = stats[:base_rt] base_rt = base_rt.first if base_rt.is_a?(Array) base_rt = base_rt.to_i category = stats[:category] multiplier = SPEED_MULTIPLIERS[category] || DEFAULT_MULTIPLIER # Equipment Speed = Weapon Base RT * Speed Modifier equipment_speed = (base_rt * multiplier).to_i { base_rt: base_rt, category: category, equipment_speed: equipment_speed } end |