Class: Lich::Common::XMLParser

Inherits:
Object
  • Object
show all
Includes:
REXML::StreamListener
Defined in:
lib/common/xmlparser.rb

Overview

A class responsible for parsing XML data related to game state and player attributes.

Constant Summary collapse

DECADE =

def parse(line)

@buffer.concat(line)
loop {
  if (str = @buffer.slice!(/^[^<]+/))
    text(str.gsub(/&(lt|gt|quot|apos|amp)/) { @unescape[$1] })
  elsif (str = @buffer.slice!(/^<\/[^<]+>/))
    element = /^<\/([^\s>\/]+)/.match(str).captures.first
    tag_end(element)
  elsif (str = @buffer.slice!(/^<[^<]+>/))
    element = /^<([^\s>\/]+)/.match(str).captures.first
    attributes = Hash.new
    str.scan(/([A-z][A-z0-9_\-]*)=(["'])(.*?)\2/).each { |attr| attributes[attr[0]] = attr[2] }
    tag_start(element, attributes)
    tag_end(element) if str =~ /\/>$/
  else
    break
  end
}

end

10 * 31_536_000
PSM_3_DIALOG_IDS =
["Buffs", "Active Spells", "Debuffs", "Cooldowns"]
@@warned_deprecated_spellfront =
0

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeXMLParser

Note:

This constructor sets up various attributes to their default values.

Initializes a new instance of XMLParser.



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# File 'lib/common/xmlparser.rb', line 115

def initialize
  @buffer = String.new
  # @unescape = { 'lt' => '<', 'gt' => '>', 'quot' => '"', 'apos' => "'", 'amp' => '&' }
  @bold = false
  @active_tags = Array.new
  @active_ids = Array.new
  @last_tag = String.new
  @last_id = String.new
  @current_stream = String.new
  @current_style = String.new
  @stow_container_id = nil
  @obj_location = nil
  @obj_exist = nil
  @obj_noun = nil
  @obj_before_name = nil
  @obj_name = nil
  @obj_after_name = nil
  @pc = nil
  @last_obj = nil
  @in_stream = false
  @player_status = nil
  @fam_mode = String.new
  @room_window_disabled = false
  @wound_gsl = String.new
  @scar_gsl = String.new
  @send_fake_tags = false
  @prompt = String.new
  @nerve_tracker_num = 0
  @nerve_tracker_active = 'no'
  @server_time = Time.now.to_i
  @server_time_offset = 0
  @roundtime_end = 0
  @cast_roundtime_end = 0
  @last_pulse = Time.now.to_i
  @level = 0
  @next_level_value = 0
  @next_level_text = String.new
  @current_target_ids = Array.new

  @room_count = 0
  @room_title = String.new
  @room_name = String.new
  @room_description = String.new
  @room_exits = Array.new
  @room_exits_string = String.new

  @familiar_room_title = String.new
  @familiar_room_description = String.new
  @familiar_room_exits = Array.new

  @bounty_task = String.new
  @society_task = String.new

  @dr_active_spells = Hash.new
  @dr_active_spell_tracking = false
  @dr_active_spells_stellar_percentage = 0
  @dr_active_spells_slivers = false
  @name = String.new
  @game = String.new
  @player_id = String.new
  @mana = 0
  @max_mana = 0
  @health = 0
  @max_health = 0
  @spirit = 0
  @max_spirit = 0
  @last_spirit = nil
  @stamina = 0
  @max_stamina = 0
  @concentration = 0
  @max_concentration = 0
  @stance_text = String.new
  @stance_value = 0
  @mind_text = String.new
  @mind_value = 0
  @prepared_spell = 'None'
  @encumbrance_text = String.new
  @encumbrance_full_text = String.new
  @encumbrance_value = 0
  @indicator = Hash.new
  @injuries = { 'back' => { 'scar' => 0, 'wound' => 0 }, 'leftHand' => { 'scar' => 0, 'wound' => 0 }, 'rightHand' => { 'scar' => 0, 'wound' => 0 }, 'head' => { 'scar' => 0, 'wound' => 0 }, 'rightArm' => { 'scar' => 0, 'wound' => 0 }, 'abdomen' => { 'scar' => 0, 'wound' => 0 }, 'leftEye' => { 'scar' => 0, 'wound' => 0 }, 'leftArm' => { 'scar' => 0, 'wound' => 0 }, 'chest' => { 'scar' => 0, 'wound' => 0 }, 'leftFoot' => { 'scar' => 0, 'wound' => 0 }, 'rightFoot' => { 'scar' => 0, 'wound' => 0 }, 'rightLeg' => { 'scar' => 0, 'wound' => 0 }, 'neck' => { 'scar' => 0, 'wound' => 0 }, 'leftLeg' => { 'scar' => 0, 'wound' => 0 }, 'nsys' => { 'scar' => 0, 'wound' => 0 }, 'rightEye' => { 'scar' => 0, 'wound' => 0 } }
  @injury_mode = 0

  # psm 3.0 dialogdata updates
  @dialogs = {}

  # real id updates
  @room_id = nil
  @previous_nav_rm = nil

  # Lich::Claim update
  @arrival_pcs = []
  @check_obvious_hiding = false
  @room_player_hidden = false
end

Instance Attribute Details

#arrival_pcsInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def arrival_pcs
  @arrival_pcs
end

#bounty_taskInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def bounty_task
  @bounty_task
end

#cast_roundtime_endInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def cast_roundtime_end
  @cast_roundtime_end
end

#concentrationInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def concentration
  @concentration
end

#current_target_idInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def current_target_id
  @current_target_id
end

#current_target_idsInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def current_target_ids
  @current_target_ids
end

#dialogsInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def dialogs
  @dialogs
end

#dr_active_spellsInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def dr_active_spells
  @dr_active_spells
end

#dr_active_spells_sliversInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def dr_active_spells_slivers
  @dr_active_spells_slivers
end

#dr_active_spells_stellar_percentageInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def dr_active_spells_stellar_percentage
  @dr_active_spells_stellar_percentage
end

#encumbrance_full_textInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def encumbrance_full_text
  @encumbrance_full_text
end

#encumbrance_textInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def encumbrance_text
  @encumbrance_text
end

#encumbrance_valueInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def encumbrance_value
  @encumbrance_value
end

#familiar_room_descriptionInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def familiar_room_description
  @familiar_room_description
end

#familiar_room_exitsInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def familiar_room_exits
  @familiar_room_exits
end

#familiar_room_titleInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def familiar_room_title
  @familiar_room_title
end

#gameInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def game
  @game
end

#healthInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def health
  @health
end

#in_streamInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def in_stream
  @in_stream
end

#indicatorInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def indicator
  @indicator
end

#injuriesInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def injuries
  @injuries
end

#injury_modeInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def injury_mode
  @injury_mode
end

#last_pulseInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def last_pulse
  @last_pulse
end

#last_spiritInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def last_spirit
  @last_spirit
end

#levelInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def level
  @level
end

#manaInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def mana
  @mana
end

#max_concentrationInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def max_concentration
  @max_concentration
end

#max_healthInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def max_health
  @max_health
end

#max_manaInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def max_mana
  @max_mana
end

#max_spiritInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def max_spirit
  @max_spirit
end

#max_staminaInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def max_stamina
  @max_stamina
end

#mind_textInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def mind_text
  @mind_text
end

#mind_valueInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def mind_value
  @mind_value
end

#nameInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def name
  @name
end

#next_level_textInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def next_level_text
  @next_level_text
end

#next_level_valueInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def next_level_value
  @next_level_value
end

#player_idInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def player_id
  @player_id
end

#prepared_spellInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def prepared_spell
  @prepared_spell
end

#previous_nav_rmInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def previous_nav_rm
  @previous_nav_rm
end

#promptInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def prompt
  @prompt
end

#room_countInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_count
  @room_count
end

#room_descriptionInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_description
  @room_description
end

#room_exitsInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_exits
  @room_exits
end

#room_exits_stringInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_exits_string
  @room_exits_string
end

#room_idInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_id
  @room_id
end

#room_nameInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_name
  @room_name
end

#room_player_hiddenInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_player_hidden
  @room_player_hidden
end

#room_titleInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_title
  @room_title
end

#room_window_disabledInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def room_window_disabled
  @room_window_disabled
end

#roundtime_endInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def roundtime_end
  @roundtime_end
end

#send_fake_tagsBoolean

Returns whether to send fake tags.

Returns:

  • (Boolean)

    whether to send fake tags



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# File 'lib/common/xmlparser.rb', line 107

def send_fake_tags
  @send_fake_tags
end

#server_timeInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def server_time
  @server_time
end

#server_time_offsetInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def server_time_offset
  @server_time_offset
end

#society_taskInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def society_task
  @society_task
end

#spiritInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def spirit
  @spirit
end

#staminaInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def stamina
  @stamina
end

#stance_textInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def stance_text
  @stance_text
end

#stance_valueInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def stance_value
  @stance_value
end

#stow_container_idInteger, ... (readonly)

Returns:

  • (Integer)

    the current mana of the player

  • (Integer)

    the maximum mana of the player

  • (Integer)

    the current health of the player

  • (Integer)

    the maximum health of the player

  • (Integer)

    the current spirit of the player

  • (Integer)

    the maximum spirit of the player

  • (Integer, nil)

    the last spirit value

  • (Integer)

    the current stamina of the player

  • (Integer)

    the maximum stamina of the player

  • (String)

    the text representation of the player’s stance

  • (Integer)

    the value representation of the player’s stance

  • (String)

    the text representation of the player’s mind

  • (Integer)

    the value representation of the player’s mind

  • (String)

    the prepared spell by the player

  • (String)

    the text representation of encumbrance

  • (String)

    the full text representation of encumbrance

  • (Integer)

    the value representation of encumbrance

  • (Hash)

    the indicator status

  • (Hash)

    the injuries sustained by the player

  • (Integer)

    the mode of injury

  • (Integer)

    the count of rooms visited

  • (String)

    the name of the current room

  • (String)

    the title of the current room

  • (String)

    the description of the current room

  • (Array)

    the exits available in the current room

  • (String)

    the string representation of room exits

  • (String)

    the title of the familiar room

  • (String)

    the description of the familiar room

  • (Array)

    the exits available in the familiar room

  • (String)

    the current bounty task

  • (Integer)

    the server time

  • (Integer)

    the server time offset

  • (Hash)

    the active spells

  • (Integer)

    the end time of roundtime

  • (Integer)

    the end time of cast roundtime

  • (Integer)

    the last pulse time

  • (Integer)

    the player’s level

  • (Integer)

    the value for the next level

  • (String)

    the text for the next level

  • (String)

    the current society task

  • (Integer, nil)

    the stow container ID

  • (String)

    the name of the player

  • (String)

    the game name

  • (Boolean)

    the in_stream status

  • (String)

    the player ID

  • (String)

    the prompt for the player

  • (Array)

    the current target IDs

  • (Integer, nil)

    the current target ID

  • (Boolean)

    the room window disabled status

  • (Hash)

    the dialogs available

  • (Integer, nil)

    the room ID

  • (Integer, nil)

    the previous navigation room

  • (Integer)

    the current concentration

  • (Integer)

    the maximum concentration

  • (Array)

    the arrival PCs

  • (Boolean)

    the room player hidden status



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# File 'lib/common/xmlparser.rb', line 94

def stow_container_id
  @stow_container_id
end

Instance Method Details

#active_spellsHash

Retrieves the active spells and their statuses.

Examples:

parser = XMLParser.new
active_spells = parser.active_spells

Returns:

  • (Hash)

    a hash containing active spells and their details



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# File 'lib/common/xmlparser.rb', line 216

def active_spells
  z = {}
  XMLData.dialogs.sort.each do |a, b|
    b.each do |k, v|
      case a
      when /Active Spells|Buffs/
        z.merge!(k => v) if k.instance_of?(String)
      when /Cooldowns/
        if k.to_s =~ /Recovery/
          z.merge!(k => v) if k.instance_of?(String)
        else
          z.merge!("#{k} Cooldown" => v) if k.instance_of?(String)
        end
      when /Debuffs/

        # need to deal with that pesky 'Silenced' versus 'Silence' from XML
        if k == "Silenced"
          k = 'Silence'
        end
        z.merge!(k => v) if k.instance_of?(String)
      end
    end
  end
  z
end

#make_scar_gslString

Generates a binary string representation of the player’s scars.

Examples:

parser.make_scar_gsl

Returns:

  • (String)

    the scar GSL (Game State Language) representation



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# File 'lib/common/xmlparser.rb', line 276

def make_scar_gsl
  @scar_gsl = sprintf("0b0%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b", @injuries['nsys']['scar'], @injuries['leftEye']['scar'], @injuries['rightEye']['scar'], @injuries['back']['scar'], @injuries['abdomen']['scar'], @injuries['chest']['scar'], @injuries['leftHand']['scar'], @injuries['rightHand']['scar'], @injuries['leftLeg']['scar'], @injuries['rightLeg']['scar'], @injuries['leftArm']['scar'], @injuries['rightArm']['scar'], @injuries['neck']['scar'], @injuries['head']['scar'])
end

#make_wound_gslString

Generates a binary string representation of the player’s wounds.

Examples:

parser.make_wound_gsl

Returns:

  • (String)

    the wound GSL (Game State Language) representation



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# File 'lib/common/xmlparser.rb', line 268

def make_wound_gsl
  @wound_gsl = sprintf("0b0%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b%02b", @injuries['nsys']['wound'], @injuries['leftEye']['wound'], @injuries['rightEye']['wound'], @injuries['back']['wound'], @injuries['abdomen']['wound'], @injuries['chest']['wound'], @injuries['leftHand']['wound'], @injuries['rightHand']['wound'], @injuries['leftLeg']['wound'], @injuries['rightLeg']['wound'], @injuries['leftArm']['wound'], @injuries['rightArm']['wound'], @injuries['neck']['wound'], @injuries['head']['wound'])
end

#parse_psm3_progressbar(kind, attributes) ⇒ void

This method returns an undefined value.

Parses the progress bar data from the PSM3 format.

Examples:

parser.parse_psm3_progressbar("Buffs", { "id" => "1", "text" => "Buff Name", "time" => "00:30:00" })

Parameters:

  • kind (String)

    the type of progress bar (e.g., “Buffs”, “Active Spells”)

  • attributes (Hash)

    the attributes of the progress bar including id and text



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# File 'lib/common/xmlparser.rb', line 308

def parse_psm3_progressbar(kind, attributes)
  @dialogs[kind] ||= {}
  id = attributes["id"].to_i
  name = attributes["text"]
  value = attributes["time"]
  return unless name && value
  # set the expiry for a decade for infinite duration effects
  return @dialogs[kind][name] = @dialogs[kind][id] = Time.now + DECADE if value.downcase.eql?("indefinite")

  # in psm 3.0 progress bars now have second precision!
  hour, minute, second = value.split(':')
  @dialogs[kind][name] = @dialogs[kind][id] = Time.now + (hour.to_i * 3600) + (minute.to_i * 60) + second.to_i
end

#resetvoid

This method returns an undefined value.

Resets the parser’s state by clearing active tags and IDs.

Examples:

parser.reset


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# File 'lib/common/xmlparser.rb', line 246

def reset
  @active_tags = Array.new
  @active_ids = Array.new
  @current_stream = String.new
  @current_style = String.new
end

#safe_to_respond?Boolean

Note:

This method checks the game prefix to determine the response safety.

Checks if it is safe to respond based on the current game state.

Returns:

  • (Boolean)

    true if safe to respond, false otherwise



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# File 'lib/common/xmlparser.rb', line 256

def safe_to_respond?
  if @game =~ /^DR/
    !in_stream && !@bold && (!@current_style || @current_style.empty?)
  else
    return true
  end
end

#spellfrontArray

Note:

This method will be removed in a future version of Lich.

Retrieves the currently active spells.

This method is here for backwards compatibility, but spellfront XML isn’t sent by the game anymore. It warns the user if the method is called after a certain time interval.

Examples:

spells = spellfront
# => returns an array of active spells

Returns:

  • (Array)

    an array of active spell keys

Raises:

  • (StandardError)

    if an error occurs during retrieval



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# File 'lib/common/xmlparser.rb', line 1073

def spellfront
  if (Time.now.to_i - @@warned_deprecated_spellfront) > 300
    @@warned_deprecated_spellfront = Time.now.to_i
    unless (script_name = Script.current.name)
      script_name = 'unknown script'
    end
    respond "--- warning: #{script_name} is using deprecated method XMLData.spellfront; this method will be removed in a future version of Lich"
  end
  @active_spells.keys
end

#tag_end(name) ⇒ void

Note:

This method modifies global variables and game state.

This method returns an undefined value.

Handles the end of a tag in the XML parsing process.

This method is called once per element by REXML in games.rb. It processes various tags and updates game state accordingly.

Examples:

tag_end('compass')
# Processes the end of a 'compass' tag

Parameters:

  • name (String)

    the name of the tag that has ended

Raises:

  • (StandardError)

    if an error occurs during processing



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# File 'lib/common/xmlparser.rb', line 994

def tag_end(name)
  # This is called once per element by REXML in games.rb
  # https://ruby-doc.org/stdlib-2.6.1/libdoc/rexml/rdoc/REXML/StreamListener.html

  begin
    if @game =~ /^DR/
      if name == 'compass' and $nav_seen
        $nav_seen = false
        @second_compass = true
      end
      if name == 'compass' and @second_compass
        @second_compass = false
        @room_count += 1
        $room_count += 1
      end
    end

    if (name == 'popStream')
      @dr_active_spell_tracking = false if @dr_active_spell_tracking
    end

    if name == 'inv'
      if @obj_exist == @obj_location
        if @obj_after_name == 'is closed.'
          GameObj.delete_container(@stow_container_id)
        end
      elsif @obj_exist
        GameObj.new_inv(@obj_exist, @obj_noun, @obj_name, @obj_location, @obj_before_name, @obj_after_name)
      end
    elsif @send_fake_tags and (@active_ids.last == 'room exits')
      gsl_exits = String.new
      @room_exits.each { |exit| gsl_exits.concat(DIRMAP[SHORTDIR[exit]].to_s) }
      $_CLIENT_.puts "\034GSj#{sprintf('%-20s', gsl_exits)}\r\n"
      gsl_exits = nil
    elsif @room_window_disabled and (name == 'compass')
      if defined?(Lich::Claim) && Lich::Claim::Lock.owned?
        if @room_id == 0
          @room_id = Digest::MD5.hexdigest([@room_title, @room_description, @room_exits_string].to_s).to_i(16)
        end
        if @room_player_hidden
          @arrival_pcs.push(:hidden)
          @room_player_hidden = false
        end
        @check_obvious_hiding = false
        Lich::Claim.parser_handle(@room_id, @arrival_pcs)
        Lich::Claim.unlock
      end
      @room_description = @room_description.strip
      @room_exits_string.concat " #{@room_exits.join(', ')}" unless @room_exits.empty?
      gsl_exits = String.new
      @room_exits.each { |exit| gsl_exits.concat(DIRMAP[SHORTDIR[exit]].to_s) }
      $_CLIENT_.puts "\034GSj#{sprintf('%-20s', gsl_exits)}\r\n"
      gsl_exits = nil
      @room_count += 1
      $room_count += 1
    end
    @last_tag = @active_tags.pop
    @last_id = @active_ids.pop
  rescue
    $stdout.puts "--- error: XMLParser.tag_end: #{$!}"
    Lich.log "error: XMLParser.tag_end: #{$!}\n\t#{$!.backtrace.join("\n\t")}"
    sleep 0.1
    reset
  end
end

#tag_start(name, attributes) ⇒ void

Note:

This method modifies several instance variables and may have side effects on the game state, including clearing game objects and updating player status.

This method returns an undefined value.

Handles the start of an XML tag.

This method is called once per element by REXML in games.rb. It processes various XML tags and updates the game state accordingly.

Examples:

tag_start('nav', { 'id' => '123', 'rm' => '456' })

Parameters:

  • name (String)

    the name of the XML tag being processed.

  • attributes (Hash)

    a hash of attributes associated with the XML tag.

Raises:

  • (StandardError)

    if an error occurs during processing.



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# File 'lib/common/xmlparser.rb', line 338

def tag_start(name, attributes)
  # This is called once per element by REXML in games.rb
  # https://ruby-doc.org/stdlib-2.6.1/libdoc/rexml/rdoc/REXML/StreamListener.html
  begin
    @active_tags.push(name)
    @active_ids.push(attributes['id'].to_s)

    if name == 'nav'
      Lich::Claim.lock if defined?(Lich::Claim)
      GameObj.clear_loot
      GameObj.clear_npcs
      GameObj.clear_pcs
      GameObj.clear_room_desc
      @check_obvious_hiding = true
      unless XMLData.game =~ /^DR/
        @previous_nav_rm = @room_id
        @room_id = attributes['rm'].to_i
      end
      @arrival_pcs = []
      $nav_seen = true
    end

    if name == 'compass'
      if defined?(Lich::Claim) && Lich::Claim::Lock.owned?
        if @room_id == 0
          @room_id = Digest::MD5.hexdigest([@room_title, @room_description, @room_exits_string].to_s).to_i(16)
        end
        if @room_player_hidden
          @arrival_pcs.push(:hidden)
          @room_player_hidden = false
        end
        @check_obvious_hiding = false
        Lich::Claim.parser_handle(@room_id, @arrival_pcs)
        Lich::Claim.unlock
      end
      if @current_stream == 'familiar'
        @fam_mode = String.new
      elsif @room_window_disabled
        @room_exits = Array.new
      end
    end

    if (name == 'clearStream' && attributes['id'] == 'percWindow')
      @dr_active_spells = {}
      @dr_active_spells_slivers = false
    end

    if (name == 'pushStream' && attributes['id'] == 'percWindow')
      @dr_active_spell_tracking = true
    end

    if (name == 'compDef') or (name == 'component')
      if attributes['id'] == 'room objs'
        GameObj.clear_loot
        GameObj.clear_npcs
      elsif attributes['id'] == 'room players'
        GameObj.clear_pcs
      elsif attributes['id'] == 'room exits'
        @room_exits = Array.new
        @room_exits_string = String.new
      elsif attributes['id'] == 'room desc'
        @room_description = String.new
        GameObj.clear_room_desc
      end
    end

    if name =~ /^(?:a|right|left)$/
      @obj_exist = attributes['exist']
      @obj_noun = attributes['noun']
    end
    if name == 'inv'
      if attributes['id'] == 'stow'
        @obj_location = @stow_container_id
      else
        @obj_location = attributes['id']
      end
      @obj_exist = nil
      @obj_noun = nil
      @obj_name = nil
      @obj_before_name = nil
      @obj_after_name = nil
    end
    if name == 'dialogData' and attributes['clear'] == 't' and PSM_3_DIALOG_IDS.include?(attributes["id"])
      @dialogs[attributes["id"]] ||= {}
      @dialogs[attributes["id"]].clear
      # detect a clear board request for effects, and send to activespell
      ActiveSpell.request_update
    end
    if name == 'resource'
      # rubocop:disable Lint/Void
      nil
      # rubocop:enable Lint/Void
    end
    if name == 'pushStream'
      @in_stream = true
      @current_stream = attributes['id'].to_s
      GameObj.clear_inv if attributes['id'].to_s == 'inv'
    end
    if name == 'popStream'
      if attributes['id'] == 'room'
        unless @room_window_disabled
          @room_count += 1
          $room_count += 1
        end
      end
      @in_stream = false
      if attributes['id'] == 'bounty'
        @bounty_task.strip!
      end
      @current_stream = String.new
    end
    if name == 'pushBold'
      @bold = true
    end
    if name == 'popBold'
      @bold = false
    end
    if (name == 'streamWindow')
      if (attributes['id'] == 'main') and attributes['subtitle']
        unless attributes['subtitle'].empty? || attributes['subtitle'].nil?
          if XMLData.game =~ /^GS/
            if Lich.display_uid == false && attributes['subtitle'][3..-1] =~ / - \d+$/
              Lich.display_uid = true
            end
            @room_title = '[' + attributes['subtitle'][3..-1].gsub(/ - \d+$/, '') + ']'
          elsif XMLData.game =~ /^DR/
            # - [Bosque Deriel, Hermit's Shacks] (230008)
            room = attributes['subtitle'].match(/(?<roomtitle>\[.*?\])(?:\s\((?<uid>\d+)\))?/)
            @room_title = "[#{room[:roomtitle]}]"
            @room_id = room[:uid].to_i
          else
            @room_title = String.new
          end
        end
      end
    end
    if name == 'style'
      @current_style = attributes['id']
    end
    if name == 'prompt'
      @server_time = attributes['time'].to_i
      @server_time_offset = (Time.now.to_i - @server_time)
      $_CLIENT_.puts "\034GSq#{sprintf('%010d', @server_time)}\r\n" if @send_fake_tags
    end
    if name == 'clearContainer'
      if attributes['id'] == 'stow'
        GameObj.clear_container(@stow_container_id)
      else
        GameObj.clear_container(attributes['id'])
      end
    end
    if name == 'deleteContainer'
      GameObj.delete_container(attributes['id'])
    end
    if name == 'progressBar'
      if attributes['id'] == 'pbarStance'
        @stance_text = attributes['text'].split.first
        @stance_value = attributes['value'].to_i
        $_CLIENT_.puts "\034GSg#{sprintf('%010d', @stance_value)}\r\n" if @send_fake_tags
      elsif attributes['id'] == 'mana'
        last_mana = @mana
        @mana, @max_mana = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i }
        difference = @mana - last_mana
        # fixme: enhancives screw this up
        unless XMLData.name.empty?
          if (difference == noded_pulse) or (difference == unnoded_pulse) or ((@mana == @max_mana) and (last_mana + noded_pulse > @max_mana))
            @last_pulse = Time.now.to_i
            if @send_fake_tags
              $_CLIENT_.puts "\034GSZ#{sprintf('%010d', (@mana + 1))}\n"
              $_CLIENT_.puts "\034GSZ#{sprintf('%010d', @mana)}\n"
            end
          end
        end
        if @send_fake_tags
          $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, @wound_gsl, @scar_gsl)}\r\n"
        end
      elsif attributes['id'] == 'stamina'
        @stamina, @max_stamina = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i }
      elsif attributes['id'] == 'mindState'
        @mind_text = attributes['text']
        @mind_value = attributes['value'].to_i
        $_CLIENT_.puts "\034GSr#{MINDMAP[@mind_text]}\r\n" if @send_fake_tags
      elsif attributes['id'] == 'health'
        @health, @max_health = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i }
        $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, @wound_gsl, @scar_gsl)}\r\n" if @send_fake_tags
      elsif attributes['id'] == 'spirit'
        @last_spirit = @spirit if @last_spirit
        @spirit, @max_spirit = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i }
        @last_spirit = @spirit unless @last_spirit
        $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, @wound_gsl, @scar_gsl)}\r\n" if @send_fake_tags
      elsif attributes['id'] == 'nextLvlPB'
        Gift.pulse unless @next_level_text == attributes['text']
        @next_level_value = attributes['value'].to_i
        @next_level_text = attributes['text']
      elsif attributes['id'] == 'encumlevel'
        @encumbrance_value = attributes['value'].to_i
        @encumbrance_text = attributes['text']
      elsif attributes['id'] == 'concentration'
        @concentration, @max_concentration = attributes['text'].scan(/-?\d+/).collect { |num| num.to_i }
      elsif PSM_3_DIALOG_IDS.include?(@active_ids[-2])
        # puts "kind=(%s) name=%s attributes=%s" % [@active_ids[-2], name, attributes]
        self.parse_psm3_progressbar(@active_ids[-2], attributes)
        # since we received an updated spell duration, let's signal infomon to update
        ActiveSpell.request_update
      end
    end
    if name == 'roundTime'
      @roundtime_end = attributes['value'].to_i
      $_CLIENT_.puts "\034GSQ#{sprintf('%010d', @roundtime_end)}\r\n" if @send_fake_tags
    end
    if name == 'castTime'
      @cast_roundtime_end = attributes['value'].to_i
    end
    if name == 'dropDownBox'
      if attributes['id'] == 'dDBTarget'
        @current_target_ids.clear
        attributes['content_value'].split(',').each { |t|
          if t =~ /^\#(\-?\d+)(?:,|$)/
            @current_target_ids.push($1)
          end
        }
        if attributes['content_value'] =~ /^\#(\-?\d+)(?:,|$)/
          @current_target_id = $1
        else
          @current_target_id = nil
        end
      end
    end
    if name == 'indicator'
      @indicator[attributes['id']] = attributes['visible']
      if @send_fake_tags
        if attributes['id'] == 'IconPOISONED'
          if attributes['visible'] == 'y'
            $_CLIENT_.puts "\034GSJ0000000000000000000100000000001\r\n"
          else
            $_CLIENT_.puts "\034GSJ0000000000000000000000000000000\r\n"
          end
        elsif attributes['id'] == 'IconDISEASED'
          if attributes['visible'] == 'y'
            $_CLIENT_.puts "\034GSK0000000000000000000100000000001\r\n"
          else
            $_CLIENT_.puts "\034GSK0000000000000000000000000000000\r\n"
          end
        else
          gsl_prompt = String.new; ICONMAP.keys.each { |icon| gsl_prompt += ICONMAP[icon] if @indicator[icon] == 'y' }
          $_CLIENT_.puts "\034GSP#{sprintf('%-30s', gsl_prompt)}\r\n"
        end
      end
    end
    if (name == 'image') and @active_ids.include?('injuries')
      if @injuries.keys.include?(attributes['id'])
        if attributes['name'] =~ /Injury/i
          @injuries[attributes['id']]['wound'] = attributes['name'].slice(/\d/).to_i
        elsif attributes['name'] =~ /Scar/i
          @injuries[attributes['id']]['wound'] = 0
          @injuries[attributes['id']]['scar'] = attributes['name'].slice(/\d/).to_i
        elsif attributes['name'] =~ /Nsys/i
          rank = attributes['name'].slice(/\d/).to_i
          if rank == 0
            @injuries['nsys']['wound'] = 0
            @injuries['nsys']['scar'] = 0
          else
            Thread.new {
              wait_while { dead? }
              action = proc { |server_string|
                if (@nerve_tracker_active == 'maybe')
                  if @nerve_tracker_active == 'maybe'
                    if server_string =~ /^You/
                      @nerve_tracker_active = 'yes'
                      @injuries['nsys']['wound'] = 0
                      @injuries['nsys']['scar'] = 0
                    else
                      @nerve_tracker_active = 'no'
                    end
                  end
                end
                if @nerve_tracker_active == 'yes'
                  if server_string =~ /<output class=['"]['"]\/>/
                    @nerve_tracker_active = 'no'
                    @nerve_tracker_num -= 1
                    DownstreamHook.remove('nerve_tracker') if @nerve_tracker_num < 1
                    $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, make_wound_gsl, make_scar_gsl)}\r\n" if @send_fake_tags
                    server_string
                  elsif server_string =~ /a case of uncontrollable convulsions/
                    @injuries['nsys']['wound'] = 3
                    nil
                  elsif server_string =~ /a case of sporadic convulsions/
                    @injuries['nsys']['wound'] = 2
                    nil
                  elsif server_string =~ /a strange case of muscle twitching/
                    @injuries['nsys']['wound'] = 1
                    nil
                  elsif server_string =~ /a very difficult time with muscle control/
                    @injuries['nsys']['scar'] = 3
                    nil
                  elsif server_string =~ /constant muscle spasms/
                    @injuries['nsys']['scar'] = 2
                    nil
                  elsif server_string =~ /developed slurred speech/
                    @injuries['nsys']['scar'] = 1
                    nil
                  end
                else
                  if server_string =~ /<output class=['"]mono['"]\/>/
                    @nerve_tracker_active = 'maybe'
                  end
                  server_string
                end
              }
              @nerve_tracker_num += 1
              DownstreamHook.add('nerve_tracker', action)
              Game._puts "#{$cmd_prefix}health"
            }
          end
        else
          @injuries[attributes['id']]['wound'] = 0
          @injuries[attributes['id']]['scar'] = 0
        end
      end
      $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, make_wound_gsl, make_scar_gsl)}\r\n" if @send_fake_tags
    end
    if @room_window_disabled and (name == 'dir') and @active_tags.include?('compass')
      @room_exits.push(LONGDIR[attributes['value']])
    end
    if name == 'radio'
      if attributes['id'] == 'injrRad'
        @injury_mode = 0 if attributes['value'] == '1'
      elsif attributes['id'] == 'scarRad'
        @injury_mode = 1 if attributes['value'] == '1'
      elsif attributes['id'] == 'bothRad'
        @injury_mode = 2 if attributes['value'] == '1'
      end
    end
    if name == 'label'
      if attributes['id'] == 'yourLvl'
        @level = attributes['value'].slice(/\d+/).to_i
      elsif attributes['id'] == 'encumblurb'
        @encumbrance_full_text = attributes['value']
      end
    end
    if (name == 'container') and (attributes['id'] == 'stow')
      @stow_container_id = attributes['target'].sub('#', '')
    end
    if (name == 'clearStream')
      if attributes['id'] == 'bounty'
        @bounty_task = String.new
      end
    end
    if (name == 'playerID')
      @player_id = attributes['id']
      unless $frontend =~ /^(?:wizard|avalon)$/
        if Lich.inventory_boxes(@player_id)
          DownstreamHook.remove('inventory_boxes_off')
        end
      end
    end
    if name == 'settingsInfo'
      if (game = attributes['instance'])
        if game == 'GS4'
          @game = 'GSIV'
        elsif (game == 'GSX') or (game == 'GS4X')
          @game = 'GSPlat'
        else
          @game = game # covers DR, DRT, DRF, GST, GSF
        end
      end
    end
    if (name == 'app') and (@name = attributes['char'])
      if @game.nil? or @game.empty?
        @game = 'unknown'
      end
      unless File.exist?("#{DATA_DIR}/#{@game}")
        Dir.mkdir("#{DATA_DIR}/#{@game}")
      end
      unless File.exist?("#{DATA_DIR}/#{@game}/#{@name}")
        Dir.mkdir("#{DATA_DIR}/#{@game}/#{@name}")
      end
      if $frontend =~ /^(?:wizard|avalon)$/
        Game._puts "#{$cmd_prefix}_flag Display Dialog Boxes 0"
        sleep 0.05
        Game._puts "#{$cmd_prefix}_injury 2"
        sleep 0.05
        # fixme: game name hardcoded as Gemstone IV; maybe doesn't make any difference to the client
        $_CLIENT_.puts "\034GSB0000000000#{attributes['char']}\r\n\034GSA#{Time.now.to_i}GemStone IV\034GSD\r\n"
        # Sending fake GSL tags to the Wizard FE is disabled until now, because it doesn't accept the tags and just gives errors until initialized with the above line
        @send_fake_tags = true
        # Send all the tags we missed out on
        $_CLIENT_.puts "\034GSV#{sprintf('%010d%010d%010d%010d%010d%010d%010d%010d', @max_health.to_i, @health.to_i, @max_spirit.to_i, @spirit.to_i, @max_mana.to_i, @mana.to_i, make_wound_gsl, make_scar_gsl)}\r\n"
        $_CLIENT_.puts "\034GSg#{sprintf('%010d', @stance_value)}\r\n"
        $_CLIENT_.puts "\034GSr#{MINDMAP[@mind_text]}\r\n"
        gsl_prompt = String.new
        @indicator.keys.each { |icon| gsl_prompt += ICONMAP[icon] if @indicator[icon] == 'y' }
        $_CLIENT_.puts "\034GSP#{sprintf('%-30s', gsl_prompt)}\r\n"
        gsl_prompt = nil
        gsl_exits = String.new
        @room_exits.each { |exit| gsl_exits.concat(DIRMAP[SHORTDIR[exit]].to_s) }
        $_CLIENT_.puts "\034GSj#{sprintf('%-20s', gsl_exits)}\r\n"
        gsl_exits = nil
        $_CLIENT_.puts "\034GSn#{sprintf('%-14s', @prepared_spell)}\r\n"
        $_CLIENT_.puts "\034GSm#{sprintf('%-45s', GameObj.right_hand.name)}\r\n"
        $_CLIENT_.puts "\034GSl#{sprintf('%-45s', GameObj.left_hand.name)}\r\n"
        $_CLIENT_.puts "\034GSq#{sprintf('%010d', @server_time)}\r\n"
        $_CLIENT_.puts "\034GSQ#{sprintf('%010d', @roundtime_end)}\r\n" if @roundtime_end > 0
      end
      Game._puts("#{$cmd_prefix}_flag Display Inventory Boxes 1")
    end
  rescue
    $stdout.puts "--- error: XMLParser.tag_start: #{$!}"
    Lich.log "error: XMLParser.tag_start: #{$!}\n\t#{$!.backtrace.join("\n\t")}"
    sleep 0.1
    reset
  end
end

#text(text_string) ⇒ void

Note:

This method handles various game states and updates internal variables based on the content of the text string. It also manages active spells, room descriptions, and player statuses.

This method returns an undefined value.

Processes the given text string and updates the game state accordingly.

This method is called once per element with text in it by REXML in games.rb.

Examples:

text("<stream id='Spells'>Some spell text</stream>")

Parameters:

  • text_string (String)

    The text string to process.

Raises:

  • (StandardError)

    If an error occurs during processing.



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# File 'lib/common/xmlparser.rb', line 765

def text(text_string)
  # This is called once per element with text in it by REXML in games.rb
  # https://ruby-doc.org/stdlib-2.6.1/libdoc/rexml/rdoc/REXML/StreamListener.html
  begin
    # fixme: /<stream id="Spells">.*?<\/stream>/m
    # $_CLIENT_.write(text_string) unless ($frontend != 'suks') or (@current_stream =~ /^(?:spellfront|inv|bounty|society)$/) or @active_tags.any? { |tag| tag =~ /^(?:compDef|inv|component|right|left|spell)$/ } or (@active_tags.include?('stream') and @active_ids.include?('Spells')) or (text_string == "\n" and (@last_tag =~ /^(?:popStream|prompt|compDef|dialogData|openDialog|switchQuickBar|component)$/))

    # DR Active Spell tracking and handling
    if @dr_active_spell_tracking
      spell = nil
      duration = nil
      case text_string
      when /(?<spell>[^<>]+?)\s+\((?:\D*)(?<duration>\d+)\s*(?:%|roisae?n)\)/i
        # Spell with known duration remaining
        spell = Regexp.last_match[:spell]
        duration = Regexp.last_match[:duration].to_i
      when /(?<spell>[^<>]+?)\s+\(fading\)/i
        # Spell fading away
        spell = Regexp.last_match[:spell]
        duration = 0
      when /(?<spell>[^<>]+?)\s+\((?<duration>indefinite|om)\)/i
        # Cyclic spell or Osrel Meraud cyclic spell
        spell = Regexp.last_match[:spell]
        duration = 1000
      when /(?<spell>Stellar Collector)\s+\((?<percentage>\d+)%,\s*(?<duration>\d+)?\s*(?<unit>(?:roisae?n|anlaen|fading))/
        # Stellar collector special case
        # XML looks like:
        # Stellar Collector  (0%, 4 anlaen)
        # Stellar Collector  (0%, fading)
        spell = Regexp.last_match[:spell]
        duration = Regexp.last_match[:duration].to_i
        @dr_active_spells_stellar_percentage = Regexp.last_match[:percentage].to_i
        unit = Regexp.last_match[:unit]
        duration = unit == 'anlaen' ? duration * 30 : duration
      when /(?<spell>[^<>]+?)\s+\(.+\)/i
        # Spells with inexact duration verbiage, such as with
        # Barbarians without knowledge of Power Monger mastery
        spell = Regexp.last_match[:spell]
        duration = 1000
      when /.*orbiting sliver.*/i
        # Moon Mage slivers
        @dr_active_spells_slivers = true
      when /^(.*)$/
        # No idea what we received, just a general catch all
        spell = Regexp.last_match(1)
        duration = 1000
      end
      spell.strip!
      if spell
        @dr_active_spells[spell] = duration
      end
    end

    if @current_style == 'roomName'
      @room_name = text_string.match(/(?<roomname>\[.*?\])/)[:roomname]
    end

    if @active_tags.include?('inv')
      if @active_tags[-1] == 'a'
        @obj_name = text_string
      elsif @obj_name.nil?
        @obj_before_name = text_string.strip
      else
        @obj_after_name = text_string.strip
      end
    elsif @active_tags.last == 'prompt'
      @prompt = text_string
    elsif @active_tags.include?('right')
      GameObj.new_right_hand(@obj_exist, @obj_noun, text_string)
      $_CLIENT_.puts "\034GSm#{sprintf('%-45s', text_string)}\r\n" if @send_fake_tags
    elsif @active_tags.include?('left')
      GameObj.new_left_hand(@obj_exist, @obj_noun, text_string)
      $_CLIENT_.puts "\034GSl#{sprintf('%-45s', text_string)}\r\n" if @send_fake_tags
    elsif @active_tags.include?('spell')
      @prepared_spell = text_string
      $_CLIENT_.puts "\034GSn#{sprintf('%-14s', text_string)}\r\n" if @send_fake_tags
    elsif @active_tags.include?('compDef') or @active_tags.include?('component')
      if @active_ids.include?('room objs')
        if @active_tags.include?('a')
          if @bold
            GameObj.new_npc(@obj_exist, @obj_noun, text_string)
          else
            GameObj.new_loot(@obj_exist, @obj_noun, text_string)
          end
        elsif (text_string =~ /that (?:is|appears) ([\w\s]+)(?:,| and|\.)/) or (text_string =~ / \(([^\(]+)\)/)
          GameObj.npcs[-1].status = $1
        end
      elsif @active_ids.include?('room players')
        if @active_tags.include?('a')
          @pc = GameObj.new_pc(@obj_exist, @obj_noun, "#{@player_title}#{text_string}", @player_status)
          @player_status = nil
          @arrival_pcs.push(@pc.noun) if (defined?(Lich::Claim) && Lich::Claim::Lock.owned?)
        else
          if @game =~ /^DR/
            GameObj.clear_pcs
            text_string.sub(/^Also here\: /, '').sub(/ and ([^,]+)\./) { ", #{$1}" }.split(', ').each { |player|
              if player =~ / who is (.+)/
                status = $1
                player.sub!(/ who is .+/, '')
              elsif player =~ / \((.+)\)/
                status = $1
                player.sub!(/ \(.+\)/, '')
              else
                status = nil
              end
              noun = player.slice(/\b[A-Z][a-z]+$/)
              if player =~ /the body of /
                player.sub!('the body of ', '')
                if status
                  status.concat ' dead'
                else
                  status = 'dead'
                end
              end
              if player =~ /a stunned /
                player.sub!('a stunned ', '')
                if status
                  status.concat ' stunned'
                else
                  status = 'stunned'
                end
              end
              GameObj.new_pc(nil, noun, player, status)
            }
          else
            if (text_string =~ /^ who (?:is|appears) ([\w\s]+)(?:,| and|\.|$)/) or (text_string =~ / \(([\w\s]+)\)(?: \(([\w\s]+)\))?/)
              if @pc.status
                @pc.status.concat " #{$1}"
              else
                @pc.status = $1
              end
              @pc.status.concat " #{$2}" if $2
            end
            if text_string =~ /(?:^Also here: |, )(?:a )?([a-z\s]+)?([\w\s\-!\?',]+)?$/
              @player_status = ($1.strip.gsub('the body of', 'dead')) if $1
              @player_title = $2
            end
          end
        end
      elsif @active_ids.include?('room desc')
        if text_string == '[Room window disabled at this location.]'
          @room_window_disabled = true
        else
          @room_window_disabled = false
          @room_description.concat(text_string)
          if @active_tags.include?('a')
            GameObj.new_room_desc(@obj_exist, @obj_noun, text_string)
          end
        end
      elsif @active_ids.include?('room exits')
        @room_exits_string.concat(text_string)
        @room_exits.push(text_string) if @active_tags.include?('d')
      end
    elsif @current_stream == 'bounty'
      @bounty_task += text_string
    elsif @current_stream == 'society'
      @society_task = text_string
    elsif (@current_stream == 'inv') and @active_tags.include?('a')
      GameObj.new_inv(@obj_exist, @obj_noun, text_string, nil)
    elsif @check_obvious_hiding && text_string =~ /obvious signs of someone hiding/
      @room_player_hidden = true
    elsif @current_stream == 'familiar'
      # fixme: familiar room tracking does not (can not?) auto update, status of pcs and npcs isn't tracked at all, titles of pcs aren't tracked
      if @current_style == 'roomName'
        @familiar_room_title = text_string
        @familiar_room_description = String.new
        @familiar_room_exits = Array.new
        GameObj.clear_fam_room_desc
        GameObj.clear_fam_loot
        GameObj.clear_fam_npcs
        GameObj.clear_fam_pcs
        @fam_mode = String.new
      elsif @current_style == 'roomDesc'
        @familiar_room_description.concat(text_string)
        if @active_tags.include?('a')
          GameObj.new_fam_room_desc(@obj_exist, @obj_noun, text_string)
        end
      elsif text_string =~ /^You also see/
        @fam_mode = 'things'
      elsif text_string =~ /^Also here/
        @fam_mode = 'people'
      elsif text_string =~ /Obvious (?:paths|exits)/
        @fam_mode = 'paths'
      elsif @fam_mode == 'things'
        if @active_tags.include?('a')
          if @bold
            GameObj.new_fam_npc(@obj_exist, @obj_noun, text_string)
          else
            GameObj.new_fam_loot(@obj_exist, @obj_noun, text_string)
          end
        end
        # puts 'things: ' + text_string
      elsif @fam_mode == 'people' and @active_tags.include?('a')
        GameObj.new_fam_pc(@obj_exist, @obj_noun, text_string)
        # puts 'people: ' + text_string
      elsif (@fam_mode == 'paths') and @active_tags.include?('a')
        @familiar_room_exits.push(text_string)
      end
    elsif @room_window_disabled
      if @current_style == 'roomDesc'
        @room_description.concat(text_string)
        if @active_tags.include?('a')
          GameObj.new_room_desc(@obj_exist, @obj_noun, text_string)
        end
      elsif text_string =~ /^Obvious (?:paths|exits): (?:none)?$/
        @room_exits_string = text_string.strip
      end
    end
  rescue
    $stdout.puts "--- error: XMLParser.text: #{$!}"
    Lich.log "error: XMLParser.text: #{$!}\n\t#{$!.backtrace.join("\n\t")}"
    sleep 0.1
    reset
  end
end