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Pins

A pin keeps a colour exactly as you set it; everything else is made by the generator round it. Open Pins: every colour Hydra draws, by group.

Pins, open on the story’s colours: fatal_crit at None beside creature_death

Each row is a colour’s box, its swatch and its name, and for many, a row of small swatches:

  • Tick the box to pin the colour as it is now; untick it to let the generator make it again.
  • Click the swatch to choose a colour: that pins it.
  • The small swatches are other hues the generator could give it. A click pins one.

The groups

GroupWhat it colours
Surfaces and textthe grounds, the edges, text and weak text, a selection, a tab and the shown tab
The story and the roomthe accent, links, Hydra’s own words, warnings, the room’s name and its plate, creatures, players, objects, containers, speech, whispers, thoughts, commands, each kind of line, and a line’s time
Channelsa line said on Merchant, General, Help, Realm, OOC, Society or House, whole
Vitalsthe bars
Statusthe indicators and the lists of effects
Injuriesthe doll
The mapthe map’s rooms, lines, doors, you and the route
The map’s marksthe bank, the furrier, the gem shop and the other shops
Chromethe veil and the grid drawn while arranging, part clear, and the calibrator’s mark on the doll

Colours of one group are kept apart from each other, by Separation; colours of different groups may be alike, since they are never side by side.

None

A kind of line can be None: drawn as the story’s own text, with no colour of its own. The kinds are a creature’s death, a fatal crit, a creature preparing a spell, about to land a special, or recovering, a flare, a status landing on you, and each channel. Tick None beside it.

A fatal crit starts at None in every theme. A creature that cannot be crit to death dies by its death message, which is coloured as a death; the crit that killed one that can is a line of its own. Untick its None to give fatal crits a colour: it starts at the theme’s red, to change.

Each flare, each status, by name

Under flare and status_you, Each flare by name and Each status on you by name list every name the combat reader knows. Filter narrows the list. Tick a name to give it a colour of its own over its kind’s, or None to draw it plain; the count in the heading says how many have one. An acid flare can be green and a fire flare red, while the rest stay the flare colour.