Module: Lich::Common::GUI::AccountManager

Defined in:
documented/common/gui/account_manager.rb

Class Method Summary collapse

Class Method Details

.add_character(data_dir, username, character_data) ⇒ Hash

Adds a character to an existing account.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username of the account

  • character_data (Hash)

    the character data to add

Returns:

  • (Hash)

    a result hash indicating success or failure



164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
# File 'documented/common/gui/account_manager.rb', line 164

def self.add_character(data_dir, username, character_data)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Check if YAML file exists
  unless File.exist?(yaml_file)
    return { success: false, message: "No account data file found. Please add an account first." }
  end

  begin
    yaml_data = YAML.load_file(yaml_file)

    # Normalize username to UPCASE for consistent lookup
    normalized_username = username.to_s.upcase
    normalized_char_name = character_data[:char_name].to_s.capitalize

    # Check if account exists
    unless yaml_data['accounts'] && yaml_data['accounts'][normalized_username]
      return { success: false, message: "Account '#{username}' not found. Please add the account first." }
    end

    # Initialize characters array if not present
    yaml_data['accounts'][normalized_username]['characters'] ||= []

    # Check for duplicate character using normalized comparison
    # Including custom_launch allows multiple entries for same character with different launch configurations
    existing_character = yaml_data['accounts'][normalized_username]['characters'].find do |char|
      char['char_name'] == normalized_char_name &&
        char['game_code'] == character_data[:game_code] &&
        char['frontend'] == character_data[:frontend] &&
        char['custom_launch'] == character_data[:custom_launch]
    end

    # Return specific message if character already exists
    if existing_character
      return {
        success: false,
        message: "Character '#{normalized_char_name}' already exists for #{character_data[:game_code]} (#{character_data[:frontend]}) with this launch configuration. Duplicates are not allowed."
      }
    end

    # Add character data with normalized character name
    yaml_data['accounts'][normalized_username]['characters'] << {
      'char_name'         => normalized_char_name,
      'game_code'         => character_data[:game_code],
      'game_name'         => character_data[:game_name],
      'frontend'          => character_data[:frontend],
      'custom_launch'     => character_data[:custom_launch],
      'custom_launch_dir' => character_data[:custom_launch_dir]
    }

    # Save updated data with verification
    if write_yaml_with_headers(yaml_file, yaml_data)
      return { success: true, message: "Character '#{normalized_char_name}' added successfully." }
    else
      return { success: false, message: "Failed to save character data. Please check file permissions." }
    end
  rescue StandardError => e
    Lich.log "error: Error adding character: #{e.message}"
    return { success: false, message: "Error adding character: #{e.message}" }
  end
end

.add_or_update_account(data_dir, username, password, characters = []) ⇒ void

This method returns an undefined value.

Adds a new account or updates an existing account with the provided data.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username for the account

  • password (String)

    the password for the account

  • characters (Array<Hash>) (defaults to: [])

    optional list of character data associated with the account



13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
# File 'documented/common/gui/account_manager.rb', line 13

def self.(data_dir, username, password, characters = [])
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Normalize username to UPCASE for consistent storage
  normalized_username = username.to_s.upcase

  # Load existing data or create new structure
  yaml_data = if File.exist?(yaml_file)
                begin
                  YAML.load_file(yaml_file)
                rescue StandardError => e
                  Lich.log "error: Error loading YAML entry file: #{e.message}"
                  { 'accounts' => {} }
                end
              else
                { 'accounts' => {} }
              end

  # Initialize accounts hash if not present
  yaml_data['accounts'] ||= {}

  # Determine encryption mode and get master password if needed
  encryption_mode = yaml_data['encryption_mode'] || 'plaintext'
  master_password = nil
  if encryption_mode.to_sym == :enhanced
    master_password = Lich::Common::GUI::MasterPasswordManager.retrieve_master_password
    if master_password.nil?
      Lich.log "error: Enhanced mode enabled but master password not found in Keychain"
      raise StandardError, "Master password required for enhanced mode encryption"
    end
  end

  # Encrypt the password based on encryption mode
  encrypted_password = Lich::Common::Authentication::EntryStore.encrypt_password(
    password,
    mode: encryption_mode,
    account_name: normalized_username,
    master_password: master_password
  )

  # Normalize character data if provided
  normalized_characters = characters.map do |char|
    {
      'char_name'         => char[:char_name].to_s.strip.split.map(&:capitalize).join(' '),
      'game_code'         => char[:game_code],
      'game_name'         => char[:game_name],
      'frontend'          => char[:frontend],
      'custom_launch'     => char[:custom_launch],
      'custom_launch_dir' => char[:custom_launch_dir]
    }
  end

  # Add or update account using normalized username
  if yaml_data['accounts'][normalized_username]
    # Update existing account password with encrypted value
    yaml_data['accounts'][normalized_username]['password'] = encrypted_password

    # Merge characters: preserve existing characters and their metadata (like favorites)
    # while adding any new characters from the provided list
    if !characters.empty?
      existing_characters = yaml_data['accounts'][normalized_username]['characters'] || []

      # Add new characters that don't already exist
      characters.each do |new_char|
        normalized_new_char_name = new_char[:char_name].to_s.capitalize

        # Check if character already exists (by char_name, game_code, frontend, custom_launch)
        # Including custom_launch allows multiple entries for same character with different launch configurations
        existing_char = existing_characters.find do |existing|
          existing['char_name'] == normalized_new_char_name &&
            existing['game_code'] == new_char[:game_code] &&
            existing['frontend'] == new_char[:frontend] &&
            existing['custom_launch'] == new_char[:custom_launch]
        end

        # Only add if character doesn't already exist
        unless existing_char
          existing_characters << {
            'char_name'         => normalized_new_char_name,
            'game_code'         => new_char[:game_code],
            'game_name'         => new_char[:game_name],
            'frontend'          => new_char[:frontend],
            'custom_launch'     => new_char[:custom_launch],
            'custom_launch_dir' => new_char[:custom_launch_dir]
          }
        end
      end

      yaml_data['accounts'][normalized_username]['characters'] = existing_characters
    end
  else
    # Create new account with normalized data and encrypted password
    yaml_data['accounts'][normalized_username] = {
      'password'   => encrypted_password,
      'characters' => normalized_characters
    }
  end

  # Save updated data with verification
  write_yaml_with_headers(yaml_file, yaml_data)
end

.change_password(data_dir, username, new_password) ⇒ void

This method returns an undefined value.

Changes the password for an existing account.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username of the account

  • new_password (String)

    the new password for the account



152
153
154
155
156
# File 'documented/common/gui/account_manager.rb', line 152

def self.change_password(data_dir, username, new_password)
  # Normalize username to UPCASE for consistent storage
  normalized_username = username.to_s.upcase
  (data_dir, normalized_username, new_password)
end

.convert_auth_data_to_characters(auth_data, frontend = 'stormfront') ⇒ Array<Hash>

Converts authentication data into character format.

Parameters:

  • auth_data (Array<Hash>)

    the authentication data to convert

  • frontend (String) (defaults to: 'stormfront')

    the frontend to associate with the characters

Returns:

  • (Array<Hash>)

    an array of character hashes



325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
# File 'documented/common/gui/account_manager.rb', line 325

def self.convert_auth_data_to_characters(auth_data, frontend = 'stormfront')
  characters = []
  return characters unless auth_data.is_a?(Array)

  auth_data.each do |char_data|
    # Ensure we have the required fields with symbol keys (as returned by authentication)
    next unless char_data.is_a?(Hash) &&
                char_data.key?(:char_name) &&
                char_data.key?(:game_name) &&
                char_data.key?(:game_code)

    characters << {
      char_name: char_data[:char_name],
      game_code: char_data[:game_code],
      game_name: char_data[:game_name],
      frontend: frontend
    }
  end

  characters
end

.get_accounts(data_dir) ⇒ Array<String>

Retrieves a list of account usernames from the data directory.

Parameters:

  • data_dir (String)

    the directory where account data is stored

Returns:

  • (Array<String>)

    an array of usernames



351
352
353
354
355
356
357
358
359
360
361
362
363
364
# File 'documented/common/gui/account_manager.rb', line 351

def self.get_accounts(data_dir)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return [] unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)
    yaml_data['accounts']&.keys || []
  rescue StandardError => e
    Lich.log "error: Error getting accounts: #{e.message}"
    []
  end
end

.get_all_accounts(data_dir) ⇒ Hash

Retrieves all accounts and their associated characters from the data directory.

Parameters:

  • data_dir (String)

    the directory where account data is stored

Returns:

  • (Hash)

    a hash of usernames and their associated character data



370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
# File 'documented/common/gui/account_manager.rb', line 370

def self.get_all_accounts(data_dir)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return {} unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)
    return {} unless yaml_data['accounts']

    # Build accounts hash with characters
    accounts = {}
    yaml_data['accounts'].each do |username, |
      accounts[username] = ['characters']&.map do |char|
        {
          char_name: char['char_name'],
          game_code: char['game_code'],
          game_name: char['game_name'],
          frontend: char['frontend'],
          custom_launch: char['custom_launch'],
          custom_launch_dir: char['custom_launch_dir']
        }
      end || []
    end

    accounts
  rescue StandardError => e
    Lich.log "error: Error getting all accounts: #{e.message}"
    {}
  end
end

.get_characters(data_dir, username) ⇒ Array<Hash>

Retrieves characters associated with a specific account.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username of the account

Returns:

  • (Array<Hash>)

    an array of character hashes



407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
# File 'documented/common/gui/account_manager.rb', line 407

def self.get_characters(data_dir, username)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return [] unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)

    # Normalize username to UPCASE for consistent lookup
    normalized_username = username.to_s.upcase

    # Check if account exists
    return [] unless yaml_data['accounts'] &&
                     yaml_data['accounts'][normalized_username] &&
                     yaml_data['accounts'][normalized_username]['characters']

    # Return characters with symbolized keys
    yaml_data['accounts'][normalized_username]['characters'].map do |char|
      char.transform_keys(&:to_sym)
    end
  rescue StandardError => e
    Lich.log "error: Error getting characters: #{e.message}"
    []
  end
end

.remove_account(data_dir, username) ⇒ Boolean

Removes an account by username from the account data.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username of the account to remove

Returns:

  • (Boolean)

    true if the account was removed, false otherwise



120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
# File 'documented/common/gui/account_manager.rb', line 120

def self.(data_dir, username)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return false unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)

    # Normalize username to UPCASE for consistent lookup
    normalized_username = username.to_s.upcase

    # Check if account exists
    return false unless yaml_data['accounts'] && yaml_data['accounts'][normalized_username]

    # Remove account
    yaml_data['accounts'].delete(normalized_username)

    # Save updated data with verification
    write_yaml_with_headers(yaml_file, yaml_data)
  rescue StandardError => e
    Lich.log "error: Error removing account: #{e.message}"
    false
  end
end

.remove_character(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean

Removes a character from an existing account.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username of the account

  • char_name (String)

    the name of the character to remove

  • game_code (String)

    the game code associated with the character

  • frontend (String, nil) (defaults to: nil)

    optional frontend specification for character removal

Returns:

  • (Boolean)

    true if the character was removed, false otherwise



234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
# File 'documented/common/gui/account_manager.rb', line 234

def self.remove_character(data_dir, username, char_name, game_code, frontend = nil)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return false unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)

    # Normalize username and character name for consistent lookup
    normalized_username = username.to_s.upcase
    normalized_char_name = char_name.to_s.capitalize

    # Check if account exists
    return false unless yaml_data['accounts'] &&
                        yaml_data['accounts'][normalized_username] &&
                        yaml_data['accounts'][normalized_username]['characters']

    # Find and remove character with frontend precision
    characters = yaml_data['accounts'][normalized_username]['characters']
    initial_count = characters.size

    characters.reject! do |char|
      matches_basic = char['char_name'] == normalized_char_name && char['game_code'] == game_code

      if frontend.nil?
        # Backward compatibility: if no frontend specified, match any frontend
        matches_basic
      else
        # Frontend precision: must match exact frontend
        matches_basic && char['frontend'] == frontend
      end
    end

    # Check if any characters were removed
    return false if characters.size == initial_count

    # Save updated data with verification
    write_yaml_with_headers(yaml_file, yaml_data)
  rescue StandardError => e
    Lich.log "error: Error removing character: #{e.message}"
    false
  end
end

.to_legacy_format(data_dir) ⇒ Array

Converts account data to a legacy format.

Parameters:

  • data_dir (String)

    the directory where account data is stored

Returns:

  • (Array)

    the converted legacy format data



438
439
440
441
442
443
444
445
446
447
448
449
450
451
# File 'documented/common/gui/account_manager.rb', line 438

def self.to_legacy_format(data_dir)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return [] unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)
    Lich::Common::Authentication::EntryStore.convert_yaml_to_legacy_format(yaml_data)
  rescue StandardError => e
    Lich.log "error: Error converting to legacy format: #{e.message}"
    []
  end
end

.update_character(data_dir, username, char_name, game_code, updates) ⇒ Boolean

Updates properties of an existing character in an account.

Parameters:

  • data_dir (String)

    the directory where account data is stored

  • username (String)

    the username of the account

  • char_name (String)

    the name of the character to update

  • game_code (String)

    the game code associated with the character

  • updates (Hash)

    a hash of properties to update

Returns:

  • (Boolean)

    true if the character was updated, false otherwise



287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
# File 'documented/common/gui/account_manager.rb', line 287

def self.update_character(data_dir, username, char_name, game_code, updates)
  yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir)

  # Load existing data
  return false unless File.exist?(yaml_file)

  begin
    yaml_data = YAML.load_file(yaml_file)

    # Check if account exists
    return false unless yaml_data['accounts'] &&
                        yaml_data['accounts'][username] &&
                        yaml_data['accounts'][username]['characters']

    # Find and update character
    characters = yaml_data['accounts'][username]['characters']
    character = characters.find { |char| char['char_name'] == char_name && char['game_code'] == game_code }

    return false unless character

    # Update properties
    updates.each do |key, value|
      character[key.to_s] = value
    end

    # Save updated data with verification
    write_yaml_with_headers(yaml_file, yaml_data)
  rescue StandardError => e
    Lich.log "error: Error updating character: #{e.message}"
    false
  end
end