Module: Lich::Common::GUI::AccountManager
- Defined in:
- documented/common/gui/account_manager.rb
Class Method Summary collapse
-
.add_character(data_dir, username, character_data) ⇒ Hash
Adds a character to the specified account.
-
.add_or_update_account(data_dir, username, password, characters = []) ⇒ void
Adds or updates an account with the given username and password.
-
.change_password(data_dir, username, new_password) ⇒ void
Changes the password for the specified account.
-
.convert_auth_data_to_characters(auth_data, frontend = 'stormfront') ⇒ Array<Hash>
Converts authentication data into character format.
-
.get_accounts(data_dir) ⇒ Array<String>
Retrieves a list of account usernames.
-
.get_all_accounts(data_dir) ⇒ Hash
Retrieves all accounts with their associated characters.
-
.get_characters(data_dir, username) ⇒ Array<Hash>
Retrieves characters for a specified account.
-
.remove_account(data_dir, username) ⇒ Boolean
Removes an account with the given username.
-
.remove_character(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Removes a character from the specified account.
-
.to_legacy_format(data_dir) ⇒ Array
Converts the account data to a legacy format.
-
.update_character(data_dir, username, char_name, game_code, updates) ⇒ Boolean
Updates the properties of a character in the specified account.
Class Method Details
.add_character(data_dir, username, character_data) ⇒ Hash
Adds a character to the specified account.
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# File 'documented/common/gui/account_manager.rb', line 169 def self.add_character(data_dir, username, character_data) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Check if YAML file exists unless File.exist?(yaml_file) return { success: false, message: "No account data file found. Please add an account first." } end begin yaml_data = YAML.load_file(yaml_file) # Normalize username to UPCASE for consistent lookup normalized_username = username.to_s.upcase normalized_char_name = character_data[:char_name].to_s.capitalize # Check if account exists unless yaml_data['accounts'] && yaml_data['accounts'][normalized_username] return { success: false, message: "Account '#{username}' not found. Please add the account first." } end # Initialize characters array if not present yaml_data['accounts'][normalized_username]['characters'] ||= [] # Check for duplicate character using normalized comparison existing_character = yaml_data['accounts'][normalized_username]['characters'].find do |char| char['char_name'] == normalized_char_name && char['game_code'] == character_data[:game_code] && char['frontend'] == character_data[:frontend] end # Return specific message if character already exists if existing_character return { success: false, message: "Character '#{normalized_char_name}' already exists for #{character_data[:game_code]} (#{character_data[:frontend]}). Duplicates are not allowed." } end # Add character data with normalized character name yaml_data['accounts'][normalized_username]['characters'] << { 'char_name' => normalized_char_name, 'game_code' => character_data[:game_code], 'game_name' => character_data[:game_name], 'frontend' => character_data[:frontend], 'custom_launch' => character_data[:custom_launch], 'custom_launch_dir' => character_data[:custom_launch_dir] } # Save updated data with verification if write_yaml_with_headers(yaml_file, yaml_data) return { success: true, message: "Character '#{normalized_char_name}' added successfully." } else return { success: false, message: "Failed to save character data. Please check file permissions." } end rescue StandardError => e Lich.log "error: Error adding character: #{e.}" return { success: false, message: "Error adding character: #{e.}" } end end |
.add_or_update_account(data_dir, username, password, characters = []) ⇒ void
This method returns an undefined value.
Adds or updates an account with the given username and password.
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# File 'documented/common/gui/account_manager.rb', line 15 def self.add_or_update_account(data_dir, username, password, characters = []) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Normalize username to UPCASE for consistent storage normalized_username = username.to_s.upcase # Load existing data or create new structure yaml_data = if File.exist?(yaml_file) begin YAML.load_file(yaml_file) rescue StandardError => e Lich.log "error: Error loading YAML entry file: #{e.}" { 'accounts' => {} } end else { 'accounts' => {} } end # Initialize accounts hash if not present yaml_data['accounts'] ||= {} # Determine encryption mode and get master password if needed encryption_mode = yaml_data['encryption_mode'] || 'plaintext' master_password = nil if encryption_mode.to_sym == :enhanced master_password = Lich::Common::GUI::MasterPasswordManager.retrieve_master_password if master_password.nil? Lich.log "error: Enhanced mode enabled but master password not found in Keychain" raise StandardError, "Master password required for enhanced mode encryption" end end # Encrypt the password based on encryption mode encrypted_password = Lich::Common::GUI::YamlState.encrypt_password( password, mode: encryption_mode, account_name: normalized_username, master_password: master_password ) # Normalize character data if provided normalized_characters = characters.map do |char| { 'char_name' => char[:char_name].to_s.strip.split.map(&:capitalize).join(' '), 'game_code' => char[:game_code], 'game_name' => char[:game_name], 'frontend' => char[:frontend], 'custom_launch' => char[:custom_launch], 'custom_launch_dir' => char[:custom_launch_dir] } end # Add or update account using normalized username if yaml_data['accounts'][normalized_username] # Update existing account password with encrypted value yaml_data['accounts'][normalized_username]['password'] = encrypted_password # Merge characters: preserve existing characters and their metadata (like favorites) # while adding any new characters from the provided list if !characters.empty? existing_characters = yaml_data['accounts'][normalized_username]['characters'] || [] # Add new characters that don't already exist characters.each do |new_char| normalized_new_char_name = new_char[:char_name].to_s.capitalize # Check if character already exists (by char_name, game_code, frontend) existing_char = existing_characters.find do |existing| existing['char_name'] == normalized_new_char_name && existing['game_code'] == new_char[:game_code] && existing['frontend'] == new_char[:frontend] end # Only add if character doesn't already exist unless existing_char existing_characters << { 'char_name' => normalized_new_char_name, 'game_code' => new_char[:game_code], 'game_name' => new_char[:game_name], 'frontend' => new_char[:frontend], 'custom_launch' => new_char[:custom_launch], 'custom_launch_dir' => new_char[:custom_launch_dir] } end end yaml_data['accounts'][normalized_username]['characters'] = existing_characters end else # Create new account with normalized data and encrypted password yaml_data['accounts'][normalized_username] = { 'password' => encrypted_password, 'characters' => normalized_characters } end # Save updated data with verification write_yaml_with_headers(yaml_file, yaml_data) end |
.change_password(data_dir, username, new_password) ⇒ void
This method returns an undefined value.
Changes the password for the specified account.
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# File 'documented/common/gui/account_manager.rb', line 155 def self.change_password(data_dir, username, new_password) # Normalize username to UPCASE for consistent storage normalized_username = username.to_s.upcase add_or_update_account(data_dir, normalized_username, new_password) end |
.convert_auth_data_to_characters(auth_data, frontend = 'stormfront') ⇒ Array<Hash>
Converts authentication data into character format.
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# File 'documented/common/gui/account_manager.rb', line 333 def self.convert_auth_data_to_characters(auth_data, frontend = 'stormfront') characters = [] return characters unless auth_data.is_a?(Array) auth_data.each do |char_data| # Ensure we have the required fields with symbol keys (as returned by authentication) next unless char_data.is_a?(Hash) && char_data.key?(:char_name) && char_data.key?(:game_name) && char_data.key?(:game_code) characters << { char_name: char_data[:char_name], game_code: char_data[:game_code], game_name: char_data[:game_name], frontend: frontend } end characters end |
.get_accounts(data_dir) ⇒ Array<String>
Retrieves a list of account usernames.
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# File 'documented/common/gui/account_manager.rb', line 361 def self.get_accounts(data_dir) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return [] unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) yaml_data['accounts']&.keys || [] rescue StandardError => e Lich.log "error: Error getting accounts: #{e.}" [] end end |
.get_all_accounts(data_dir) ⇒ Hash
Retrieves all accounts with their associated characters.
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# File 'documented/common/gui/account_manager.rb', line 382 def self.get_all_accounts(data_dir) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return {} unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) return {} unless yaml_data['accounts'] # Build accounts hash with characters accounts = {} yaml_data['accounts'].each do |username, account_data| accounts[username] = account_data['characters']&.map do |char| { char_name: char['char_name'], game_code: char['game_code'], game_name: char['game_name'], frontend: char['frontend'], custom_launch: char['custom_launch'], custom_launch_dir: char['custom_launch_dir'] } end || [] end accounts rescue StandardError => e Lich.log "error: Error getting all accounts: #{e.}" {} end end |
.get_characters(data_dir, username) ⇒ Array<Hash>
Retrieves characters for a specified account.
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# File 'documented/common/gui/account_manager.rb', line 421 def self.get_characters(data_dir, username) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return [] unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) # Normalize username to UPCASE for consistent lookup normalized_username = username.to_s.upcase # Check if account exists return [] unless yaml_data['accounts'] && yaml_data['accounts'][normalized_username] && yaml_data['accounts'][normalized_username]['characters'] # Return characters with symbolized keys yaml_data['accounts'][normalized_username]['characters'].map do |char| char.transform_keys(&:to_sym) end rescue StandardError => e Lich.log "error: Error getting characters: #{e.}" [] end end |
.remove_account(data_dir, username) ⇒ Boolean
Removes an account with the given username.
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# File 'documented/common/gui/account_manager.rb', line 122 def self.remove_account(data_dir, username) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) # Normalize username to UPCASE for consistent lookup normalized_username = username.to_s.upcase # Check if account exists return false unless yaml_data['accounts'] && yaml_data['accounts'][normalized_username] # Remove account yaml_data['accounts'].delete(normalized_username) # Save updated data with verification write_yaml_with_headers(yaml_file, yaml_data) rescue StandardError => e Lich.log "error: Error removing account: #{e.}" false end end |
.remove_character(data_dir, username, char_name, game_code, frontend = nil) ⇒ Boolean
Removes a character from the specified account.
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# File 'documented/common/gui/account_manager.rb', line 239 def self.remove_character(data_dir, username, char_name, game_code, frontend = nil) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) # Normalize username and character name for consistent lookup normalized_username = username.to_s.upcase normalized_char_name = char_name.to_s.capitalize # Check if account exists return false unless yaml_data['accounts'] && yaml_data['accounts'][normalized_username] && yaml_data['accounts'][normalized_username]['characters'] # Find and remove character with frontend precision characters = yaml_data['accounts'][normalized_username]['characters'] initial_count = characters.size characters.reject! do |char| matches_basic = char['char_name'] == normalized_char_name && char['game_code'] == game_code if frontend.nil? # Backward compatibility: if no frontend specified, match any frontend matches_basic else # Frontend precision: must match exact frontend matches_basic && char['frontend'] == frontend end end # Check if any characters were removed return false if characters.size == initial_count # Save updated data with verification write_yaml_with_headers(yaml_file, yaml_data) rescue StandardError => e Lich.log "error: Error removing character: #{e.}" false end end |
.to_legacy_format(data_dir) ⇒ Array
Converts the account data to a legacy format.
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# File 'documented/common/gui/account_manager.rb', line 454 def self.to_legacy_format(data_dir) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return [] unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) YamlState.convert_yaml_to_legacy_format(yaml_data) rescue StandardError => e Lich.log "error: Error converting to legacy format: #{e.}" [] end end |
.update_character(data_dir, username, char_name, game_code, updates) ⇒ Boolean
Updates the properties of a character in the specified account.
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# File 'documented/common/gui/account_manager.rb', line 294 def self.update_character(data_dir, username, char_name, game_code, updates) yaml_file = Lich::Common::GUI::YamlState.yaml_file_path(data_dir) # Load existing data return false unless File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) # Check if account exists return false unless yaml_data['accounts'] && yaml_data['accounts'][username] && yaml_data['accounts'][username]['characters'] # Find and update character characters = yaml_data['accounts'][username]['characters'] character = characters.find { |char| char['char_name'] == char_name && char['game_code'] == game_code } return false unless character # Update properties updates.each do |key, value| character[key.to_s] = value end # Save updated data with verification write_yaml_with_headers(yaml_file, yaml_data) rescue StandardError => e Lich.log "error: Error updating character: #{e.}" false end end |