Module: Lich::DragonRealms::DRCC
- Defined in:
- documented/dragonrealms/commons/common-crafting.rb
Constant Summary collapse
- LOOK_CRUCIBLE_NOT_FOUND =
Pattern constants for bput responses Pattern constants for bput responses
'^I could not find'- LOOK_CRUCIBLE_EMPTY =
'^There is nothing in there'- LOOK_CRUCIBLE_SEE_PATTERN =
/^In the .* crucible you see (?<items>.*)\./.freeze
- LOOK_CRUCIBLE_MOLTEN =
'crucible you see some molten'- LOOK_ANVIL_NOT_FOUND =
'^I could not find'- LOOK_ANVIL_CLEAN =
'surface looks clean and ready'- LOOK_ANVIL_SEE_PATTERN =
/anvil you see (?<items>.*)\./.freeze
- CLEAN_ANVIL_DRAG =
'You drag the'- CLEAN_ANVIL_REMOVE =
'remove them yourself'- GET_ANVIL_SUCCESS =
'You get'- GET_ANVIL_NOT_YOURS =
'is not yours'- PUT_BUCKET_SUCCESS =
'You drop'- BOOK_CHAPTER_TURN_SUCCESS =
'You turn'- BOOK_CHAPTER_DISTRACTED =
'You are too distracted to be doing that right now'- BOOK_CHAPTER_ALREADY =
'The .* is already turned'- BOOK_CHAPTER2_SUCCESS =
/^You turn your .* to chapter/- BOOK_CHAPTER2_ALREADY =
/^The .* is already turned to chapter/- BOOK_PAGE_SUCCESS =
/^You turn your .* to page/- BOOK_PAGE_ALREADY =
/^You are already on page/- BOOK_DISCIPLINE_SUCCESS =
/^You turn the .* to the section on/- BOOK_STUDY_SUCCESS =
/^Roundtime/- BELT_UNTIE_SUCCESS =
/^You (remove|untie)/- BELT_UNTIE_ALREADY =
/^You are already/- BELT_UNTIE_NOT_FOUND =
/^Untie what/- BELT_UNTIE_WOUNDED =
/^Your wounds hinder your ability to do that/- GET_CRAFTING_SUCCESS =
/^You get/- GET_CRAFTING_ALREADY =
/^You are already/- GET_CRAFTING_NOT_FOUND_WHAT =
/^What do you/- GET_CRAFTING_NOT_FOUND_WERE =
/^What were you/- GET_CRAFTING_PICKUP =
/^You pick up/- GET_CRAFTING_HEAVY =
/can't quite lift it/- GET_CRAFTING_TIED =
/^You should untie/- UNTIE_SUCCESS =
/^You (remove|untie)/- UNTIE_NOT_FOUND =
/^Untie what/- UNTIE_WOUNDED =
/^Your wounds hinder your ability to do that/- TIE_BELT_SUCCESS =
'you attach'- TIE_BELT_WOUNDED =
'Your wounds hinder'- PUT_BAG_TUCK =
'You tuck'- PUT_BAG_PUT =
'You put your'- PUT_BAG_NOT_FOUND =
'What were you referring to'- PUT_BAG_TOO_BIG =
/is too \w+ to fit/- PUT_BAG_WEIRD =
"Weirdly, you can't manage"- PUT_BAG_NO_ROOM =
"There's no room"- PUT_BAG_CANT_THERE =
"You can't put that there"- PUT_BAG_COMBINE =
'You combine'- PARTS_CANNOT_PURCHASE =
Parts that cannot be purchased from crafting shops Parts that cannot be purchased from crafting shops
%w[ sufil blue\ flower muljin belradi dioica hulnik aloe eghmok lujeakave yelith cebi blocil hulij nuloe hisan gem pebble ring gwethdesuan brazier burin any ingot mechanism ].freeze
- REPAIR_SUCCESS =
'Roundtime'- REPAIR_NOT_NEEDED =
'not damaged enough'- REPAIR_ENGAGED =
'You cannot do that while engaged!'- REPAIR_CONFUSED =
'cannot figure out how'- REPAIR_POUR_WHAT =
'Pour what'- CONSUMABLE_GET_SUCCESS =
'You get'- CONSUMABLE_GET_NOT_FOUND =
'What were'- COUNT_USES_PATTERN =
/(\d+)/.freeze
- COUNT_USES_MESSAGES =
[ 'The .* has (\d+) uses remaining', 'You count out (\d+) yards of material there' ].freeze
- ADJUST_TONGS_SHOVEL =
'You lock the tongs'- ADJUST_TONGS_TONGS =
'With a yank you fold the shovel'- ADJUST_TONGS_CANNOT =
'You cannot adjust'- ADJUST_TONGS_UNKNOWN =
'You have no idea how'- BUNDLE_SUCCESS =
'You notate the'- BUNDLE_EXPIRED =
'This work order has expired'- BUNDLE_QUALITY =
'The work order requires items of a higher quality'- BUNDLE_WRONG_TYPE =
"That isn't the correct type of item for this work order."- BUNDLE_NOT_HOLDING =
'You need to be holding'- FOUNT_TAP_IN_BAG =
/You tap .* inside your .*/- FOUNT_TAP_ON_BAG =
/You tap .*your .*/- FOUNT_TAP_NOT_FOUND =
/I could not find what you were referring to./- FOUNT_TAP_ON_BRAZIER =
/You tap .* atop a .*brazier./- FOUNT_ANALYZE_PATTERN =
/This appears to be a crafting tool and it has approximately (?<uses>\d+) uses remaining/.freeze
- BRAZIER_NOTHING =
'There is nothing on there'- BRAZIER_SEE_PATTERN =
/On the (?:.*)brazier you see (?<items>.*)\./.freeze
- BRAZIER_CLEAN_PREPARE =
'You prepare to clean off the brazier'- BRAZIER_CLEAN_NOTHING =
'There is nothing'- BRAZIER_CLEAN_NOT_LIT =
'The brazier is not currently lit'- BRAZIER_CLEAN_FLAME =
'a massive ball of flame jets forward and singes everything nearby'- BRAZIER_GET_SUCCESS =
'You get'- RUMMAGE_NOTHING =
/crafting materials but there is nothing in there like that\.$/- RUMMAGE_CLOSED =
/While it\'s closed/- RUMMAGE_NOT_FOUND =
/I don\'t know what you are referring to/- RUMMAGE_INVISIBLE =
/You feel about/- RUMMAGE_NOTHING_ACCOMPLISH =
/That would accomplish nothing/- RUMMAGE_SUCCESS_PATTERN =
/looking for crafting materials and see (?<materials>.*)\.$/- TAP_CRUCIBLE_NOT_FOUND =
'I could not'- TAP_CRUCIBLE_SUCCESS =
/You tap.*crucible/- TAP_ANVIL_NOT_FOUND =
'I could not'- TAP_ANVIL_SUCCESS =
/You tap.*anvil/- TAP_GRINDSTONE_NOT_FOUND =
'I could not'- TAP_GRINDSTONE_SUCCESS =
'You tap.*grindstone'- TAP_GRINDER_NOT_FOUND =
'I could not'- TAP_GRINDER_SUCCESS =
'You tap.*grinder'- SIGIL_COUNT_NOTHING =
'but there is nothing in there like that'
Class Method Summary collapse
- .check_consumables(name, room, number, bag, bag_items, belt, count = 3) ⇒ Object
- .check_for_existing_sigil?(sigil, stock_number, quantity, bag, belt, info) ⇒ Boolean
-
.clean_anvil? ⇒ Boolean
private
Checks if the anvil is clean.
- .clean_brazier? ⇒ Boolean
- .count_raw_metal(container, type = nil) ⇒ Object
-
.crafting_cost(recipe, hometown, parts, quantity, material) ⇒ Integer
Calculates the crafting cost for a recipe.
- .empty_brazier ⇒ Object
-
.empty_crucible? ⇒ Boolean
private
Checks if the crucible is empty.
-
.find_anvil(hometown) ⇒ void
Finds an anvil in the specified hometown.
-
.find_empty_crucible(hometown) ⇒ void
Finds an empty crucible in the specified hometown.
-
.find_enchanting_room(hometown, override = nil) ⇒ void
Finds an enchanting room in the specified hometown.
-
.find_grindstone(hometown) ⇒ void
Finds a grindstone in the specified hometown.
-
.find_loom_room(hometown, override = nil) ⇒ void
Finds a loom room in the specified hometown.
-
.find_press_grinder_room(hometown) ⇒ void
Finds a press grinder room in the specified hometown.
-
.find_recipe(chapter, match_string, book = 'book') ⇒ String?
Finds a recipe in a book by chapter.
-
.find_recipe2(chapter, match_string, book = 'book', discipline = nil) ⇒ String?
Finds a recipe in a book by chapter and discipline.
-
.find_sewing_room(hometown, override = nil) ⇒ void
Finds a sewing room in the specified hometown.
-
.find_shaping_room(hometown, override = nil) ⇒ void
Finds a shaping room in the specified hometown.
-
.find_wheel(hometown) ⇒ void
Finds a wheel in the specified hometown.
- .fount(stock_room, stock_needed, stock_number, quantity, bag, bag_items, belt) ⇒ Object
- .get_adjust_tongs?(usage, bag, bag_items, belt, adjustable_tongs = false) ⇒ Boolean
- .get_crafting_item(name, bag, bag_items, belt, skip_exit = false) ⇒ Object
- .logbook_item(logbook, noun, container) ⇒ Object
- .order_enchant(stock_room, stock_needed, stock_number, bag, belt) ⇒ Object
-
.recipe_lookup(recipes, item_name) ⇒ Hash?
Looks up a recipe by item name.
- .repair_own_tools(info, tools, bag, bag_items, belt) ⇒ Object
- .stow_crafting_item(name, bag, belt) ⇒ Object
Class Method Details
.check_consumables(name, room, number, bag, bag_items, belt, count = 3) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 570 def check_consumables(name, room, number, bag, bag_items, belt, count = 3) current = Room.current.id case DRC.bput("get my #{name} from my #{bag}", CONSUMABLE_GET_SUCCESS, CONSUMABLE_GET_NOT_FOUND) when CONSUMABLE_GET_SUCCESS count_result = DRC.bput("count my #{name}", *COUNT_USES_MESSAGES) match = count_result.match(COUNT_USES_PATTERN) if match && match[1].to_i < count DRCT.dispose(name) DRCC.check_consumables(name, room, number, bag, bag_items, belt, count) end DRCC.stow_crafting_item(name, bag, belt) else DRCT.order_item(room, number) DRCC.stow_crafting_item(name, bag, belt) end DRCT.walk_to(current) end |
.check_for_existing_sigil?(sigil, stock_number, quantity, bag, belt, info) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 738 def check_for_existing_sigil?(sigil, stock_number, quantity, bag, belt, info) merged = Regexp.union($PRIMARY_SIGILS_PATTERN, $SECONDARY_SIGILS_PATTERN) more = 0 tmp_count = DRCI.count_items_in_container("#{sigil} sigil-scroll", bag).to_i if tmp_count >= quantity return true else if merged.match?("#{sigil} sigil") more = quantity - tmp_count # Found a weird challenge that made the temp_part_count equal 1 even though no "sigil" was in container # Check if there's really nothing in there - use bput to check for the nothing message nothing_result = DRC.bput("look in my #{bag}", SIGIL_COUNT_NOTHING, /.*/) more += 1 if nothing_result&.include?(SIGIL_COUNT_NOTHING) DRCC.order_enchant(info['stock-room'], more, stock_number, bag, belt) return true else Lich::Messaging.msg('bold', "DRCC: Not enough #{sigil} sigil-scroll(s). You can purchase or harvest #{more} more. We recommend using our sigilhunter script. Run #{$clean_lich_char}sigilhunter help for more information.") return false end end end |
.clean_anvil? ⇒ Boolean
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Checks if the anvil is clean.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 187 def clean_anvil? case result = DRC.bput('look on anvil', LOOK_ANVIL_NOT_FOUND, LOOK_ANVIL_CLEAN, LOOK_ANVIL_SEE_PATTERN) when /surface looks clean and ready/i true when /I could not find/ false when /anvil you see/ match = result.match(LOOK_ANVIL_SEE_PATTERN) return false unless match clutter = match[:items].split.last case DRC.bput('clean anvil', CLEAN_ANVIL_DRAG, CLEAN_ANVIL_REMOVE) when /drag/ fput('clean anvil') pause waitrt? else case DRC.bput("get #{clutter} from anvil", GET_ANVIL_SUCCESS, GET_ANVIL_NOT_YOURS) when GET_ANVIL_NOT_YOURS fput('clean anvil') fput('clean anvil') when GET_ANVIL_SUCCESS DRC.bput("put #{clutter} in bucket", PUT_BUCKET_SUCCESS) else return false end end true else false end end |
.clean_brazier? ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 710 def clean_brazier? case DRC.bput('look on brazier', BRAZIER_NOTHING, BRAZIER_SEE_PATTERN) when /There is nothing on there/i true when /On the .* you see/ case DRC.bput('clean brazier', BRAZIER_CLEAN_PREPARE, BRAZIER_CLEAN_NOTHING, BRAZIER_CLEAN_NOT_LIT) when BRAZIER_CLEAN_PREPARE DRC.bput('clean brazier', BRAZIER_CLEAN_FLAME) end empty_brazier true end end |
.count_raw_metal(container, type = nil) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 762 def (container, type = nil) result = DRC.bput("rummage /M #{container}", RUMMAGE_NOTHING, RUMMAGE_CLOSED, RUMMAGE_NOT_FOUND, RUMMAGE_INVISIBLE, RUMMAGE_NOTHING_ACCOMPLISH, RUMMAGE_SUCCESS_PATTERN) if result&.match?(RUMMAGE_NOTHING) Lich::Messaging.msg('bold', 'DRCC: No materials found.') return nil elsif result&.match?(RUMMAGE_CLOSED) return nil unless DRCI.open_container?(container) return (container, type) elsif result&.match?(RUMMAGE_NOT_FOUND) Lich::Messaging.msg('bold', 'DRCC: Container not found.') return nil elsif result&.match?(RUMMAGE_INVISIBLE) Lich::Messaging.msg('bold', "DRCC: Try again when you're not invisible.") return nil end match = result&.match(RUMMAGE_SUCCESS_PATTERN) unless match Lich::Messaging.msg('bold', 'DRCC: Please report this error to the dev team on discord. Include a log snippet if possible.') return nil end h = {} list = match[:materials].sub(' and ', ', ').split(', ') list.each do |e| = e.split[2] volume = $VOL_MAP[e.split[1]] if h.key?() h[][0] += volume h[][1] += 1 else h[] = [volume, 1] end end h.each do |k, v| Lich::Messaging.msg('plain', "DRCC: #{k} - #{v[0]} volume - #{v[1]} pieces") end type.nil? ? h : h[type] end |
.crafting_cost(recipe, hometown, parts, quantity, material) ⇒ Integer
Calculates the crafting cost for a recipe.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 479 def crafting_cost(recipe, hometown, parts, quantity, material) # To use this method, you'll need to pass: # recipe => This is a hash drawn directly from base-recipes eg {name: 'a metal ring cap', noun: 'cap', volume: 8, type: 'armorsmithing',etc} # This is fetched via get_data('recipes').crafting_recipes('name')[<name of recipe>] # hometown => Just a string eg "Crossing" # parts => This is an array containing(if any) a list of parts required. Where base-recipes doesn't do this, you will need to format this. # quantity => an integer representing how many of each finished craft you intend to make. You can call this once per item, or once for all items. # material => This needs to be a hash drawn directly from base-crafting eg {stock-volume: 5, stock-number: 11, stock-name: 'bronze', stock-value: 562} # This is fetched via get_data('crafting')['stock'][<name of material>] # nil or false if not using stock materials currency = DRCM.town_currency(hometown) data = get_data('crafting')['stock'] # fetch parts data total = 0 if material && %w[alabaster granite marble].any? { |x| material['stock-name'] == x } # stone isn't stackable, so just calculate stock*quantity total += material['stock-value'] * quantity elsif material # neither alchemy nor artificing have ONE stock material, they take various materials and combine them, so those are handled by parts below stock_to_order = ((recipe['volume'] / material['stock-volume'].to_f) * quantity).ceil total += (stock_to_order * material['stock-value']) end if parts parts_to_price = parts.reject { |part| PARTS_CANNOT_PURCHASE.include?(part) } # excludes things you cannot purchase, so won't error if you've got these. parts_to_price.each { |part| total += data[part]['stock-value'] * quantity } # adds the cost of each purchasable part to the total end total += 1000 # added to account for consumables, water, coal, etc case currency when 'kronars' total when 'lirums' (total * 0.800).ceil when 'dokoras' (total * 0.7216).ceil else total end end |
.empty_brazier ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 724 def empty_brazier result = DRC.bput('look on brazier', BRAZIER_SEE_PATTERN, BRAZIER_CLEAN_NOTHING) match = result.match(BRAZIER_SEE_PATTERN) return unless match items = match[:items] items = items.split(' and ') items.each do |item| item = item.split.last DRC.bput("get #{item} from brazier", BRAZIER_GET_SUCCESS) DRCT.dispose(item) end end |
.empty_crucible? ⇒ Boolean
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Checks if the crucible is empty.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 139 def empty_crucible? case result = DRC.bput('look in cruc', LOOK_CRUCIBLE_NOT_FOUND, LOOK_CRUCIBLE_EMPTY, LOOK_CRUCIBLE_SEE_PATTERN) when /There is nothing in there/i true when /I could not find/ false when LOOK_CRUCIBLE_MOLTEN fput('tilt crucible') fput('tilt crucible') return DRCC.empty_crucible? when /crucible you see/ match = result.match(LOOK_CRUCIBLE_SEE_PATTERN) return false unless match clutter = match[:items] .split(/(?:,|and) (?:some|an|a)/) .map(&:strip) clutter.each do |junk| junk = DRC.get_noun(junk) DRCI.get_item_unsafe(junk, 'crucible') DRCI.dispose_trash(junk) end return DRCC.empty_crucible? else false end end |
.find_anvil(hometown) ⇒ void
This method returns an undefined value.
Finds an anvil in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 234 def find_anvil(hometown) return if DRC.bput('tap anvil', TAP_ANVIL_NOT_FOUND, TAP_ANVIL_SUCCESS) =~ TAP_ANVIL_SUCCESS && (DRRoom.pcs - DRRoom.group_members).empty? && clean_anvil? anvils = get_data('crafting')['blacksmithing'][hometown]['anvils'] idle_room = get_data('crafting')['blacksmithing'][hometown]['idle-room'] DRCT.find_sorted_empty_room(anvils, idle_room, proc { (DRRoom.pcs - DRRoom.group_members).empty? && clean_anvil? }) DRCC.empty_crucible? end |
.find_empty_crucible(hometown) ⇒ void
This method returns an undefined value.
Finds an empty crucible in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 174 def find_empty_crucible(hometown) return if DRC.bput('tap crucible', TAP_CRUCIBLE_NOT_FOUND, TAP_CRUCIBLE_SUCCESS) =~ TAP_CRUCIBLE_SUCCESS && (DRRoom.pcs - DRRoom.group_members).empty? && empty_crucible? crucibles = get_data('crafting')['blacksmithing'][hometown]['crucibles'] idle_room = get_data('crafting')['blacksmithing'][hometown]['idle-room'] DRCT.find_sorted_empty_room(crucibles, idle_room, proc { (DRRoom.pcs - DRRoom.group_members).empty? && empty_crucible? }) DRCC.clean_anvil? end |
.find_enchanting_room(hometown, override = nil) ⇒ void
This method returns an undefined value.
Finds an enchanting room in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 316 def find_enchanting_room(hometown, override = nil) if override DRCT.walk_to(override) else enchanting_rooms = get_data('crafting')['artificing'][hometown]['brazier-rooms'] idle_room = get_data('crafting')['artificing'][hometown]['idle-room'] DRCT.find_sorted_empty_room(enchanting_rooms, idle_room, proc { (DRRoom.pcs - DRRoom.group_members).empty? && clean_brazier? }) end end |
.find_grindstone(hometown) ⇒ void
This method returns an undefined value.
Finds a grindstone in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 247 def find_grindstone(hometown) return unless DRC.bput('tap grindstone', TAP_GRINDSTONE_NOT_FOUND, TAP_GRINDSTONE_SUCCESS) == TAP_GRINDSTONE_NOT_FOUND grindstones = get_data('crafting')['blacksmithing'][hometown]['grindstones'] idle_room = get_data('crafting')['blacksmithing'][hometown]['idle-room'] DRCT.find_sorted_empty_room(grindstones, idle_room) end |
.find_loom_room(hometown, override = nil) ⇒ void
This method returns an undefined value.
Finds a loom room in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 275 def find_loom_room(hometown, override = nil) if override DRCT.walk_to(override) else loom_rooms = get_data('crafting')['tailoring'][hometown]['loom-rooms'] idle_room = get_data('crafting')['tailoring'][hometown]['idle-room'] DRCT.find_sorted_empty_room(loom_rooms, idle_room) end end |
.find_press_grinder_room(hometown) ⇒ void
This method returns an undefined value.
Finds a press grinder room in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 304 def find_press_grinder_room(hometown) return unless DRC.bput('tap grinder', TAP_GRINDER_NOT_FOUND, TAP_GRINDER_SUCCESS) == TAP_GRINDER_NOT_FOUND pressgrinderrooms = get_data('crafting')['remedies'][hometown]['press-grinder-rooms'] DRCT.walk_to(pressgrinderrooms[0]) end |
.find_recipe(chapter, match_string, book = 'book') ⇒ String?
Finds a recipe in a book by chapter.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 366 def find_recipe(chapter, match_string, book = 'book') case DRC.bput("turn my #{book} to chapter #{chapter}", BOOK_CHAPTER_TURN_SUCCESS, BOOK_CHAPTER_DISTRACTED, BOOK_CHAPTER_ALREADY) when BOOK_CHAPTER_DISTRACTED Lich::Messaging.msg('bold', 'DRCC: Cannot turn book, assuming engaged in combat.') fput('look') fput('exit') end recipe = DRC.bput("read my #{book}", "Page \\d+:\\s(?:some|a|an)?\\s*#{match_string}").split('Page').find { |x| x =~ /#{match_string}/i } match = recipe&.match(/(?<page>\d+):/) match&.[](:page) end |
.find_recipe2(chapter, match_string, book = 'book', discipline = nil) ⇒ String?
Finds a recipe in a book by chapter and discipline.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 388 def find_recipe2(chapter, match_string, book = 'book', discipline = nil) DRC.bput("turn my #{book} to discipline #{discipline}", BOOK_DISCIPLINE_SUCCESS) unless discipline.nil? case DRC.bput("turn my #{book} to chapter #{chapter}", BOOK_CHAPTER2_SUCCESS, BOOK_CHAPTER2_ALREADY, BOOK_CHAPTER_DISTRACTED) when BOOK_CHAPTER_DISTRACTED Lich::Messaging.msg('bold', 'DRCC: Cannot turn book, assuming engaged in combat.') fput('look') fput('exit') end recipe = DRC.bput("read my #{book}", "Page \\d+:\\s(?:some|a|an)?\\s*#{match_string}").split('Page').find { |x| x =~ /#{match_string}/i } match = recipe&.match(/(?<page>\d+):/) page = match&.[](:page) DRC.bput("turn my #{book} to page #{page}", BOOK_PAGE_SUCCESS, BOOK_PAGE_ALREADY) DRC.bput("study my #{book}", BOOK_STUDY_SUCCESS) end |
.find_sewing_room(hometown, override = nil) ⇒ void
This method returns an undefined value.
Finds a sewing room in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 260 def find_sewing_room(hometown, override = nil) if override DRCT.walk_to(override) else sewingrooms = get_data('crafting')['tailoring'][hometown]['sewing-rooms'] idle_room = get_data('crafting')['tailoring'][hometown]['idle-room'] DRCT.find_sorted_empty_room(sewingrooms, idle_room) end end |
.find_shaping_room(hometown, override = nil) ⇒ void
This method returns an undefined value.
Finds a shaping room in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 290 def find_shaping_room(hometown, override = nil) if override DRCT.walk_to(override) else shapingrooms = get_data('crafting')['shaping'][hometown]['shaping-rooms'] idle_room = get_data('crafting')['shaping'][hometown]['idle-room'] DRCT.find_sorted_empty_room(shapingrooms, idle_room) end end |
.find_wheel(hometown) ⇒ void
This method returns an undefined value.
Finds a wheel in the specified hometown.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 224 def find_wheel(hometown) wheels = get_data('crafting')['tailoring'][hometown]['spinning-rooms'] idle_room = get_data('crafting')['tailoring'][hometown]['idle-room'] DRCT.find_sorted_empty_room(wheels, idle_room) end |
.fount(stock_room, stock_needed, stock_number, quantity, bag, bag_items, belt) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 684 def fount(stock_room, stock_needed, stock_number, quantity, bag, bag_items, belt) case DRC.bput('tap my fount', FOUNT_TAP_IN_BAG, FOUNT_TAP_ON_BAG, FOUNT_TAP_NOT_FOUND) when FOUNT_TAP_IN_BAG, FOUNT_TAP_ON_BAG analyze_result = DRC.bput('analyze my fount', FOUNT_ANALYZE_PATTERN) match = analyze_result.match(FOUNT_ANALYZE_PATTERN) if match && match[:uses].to_i < (quantity + 1) get_crafting_item('fount', bag, bag_items, belt) DRCT.dispose('fount') DRCI.stow_hands order_enchant(stock_room, stock_needed, stock_number, bag, belt) end when FOUNT_TAP_NOT_FOUND case DRC.bput('tap my fount on my brazier', FOUNT_TAP_ON_BRAZIER, FOUNT_TAP_NOT_FOUND) when FOUNT_TAP_ON_BRAZIER analyze_result = DRC.bput('analyze my fount on my brazier', FOUNT_ANALYZE_PATTERN) match = analyze_result.match(FOUNT_ANALYZE_PATTERN) if match && match[:uses].to_i < quantity DRCI.stow_hands order_enchant(stock_room, stock_needed, stock_number, bag, belt) end when FOUNT_TAP_NOT_FOUND order_enchant(stock_room, stock_needed, stock_number, bag, belt) end end end |
.get_adjust_tongs?(usage, bag, bag_items, belt, adjustable_tongs = false) ⇒ Boolean
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 588 def get_adjust_tongs?(usage, bag, bag_items, belt, adjustable_tongs = false) case usage when 'shovel' # looking for a shovel if @tongs_status == 'shovel' # tongs already a shovel DRCC.get_crafting_item('tongs', bag, bag_items, belt) unless DRCI.in_hands?('tongs') # get unless already holding return true # tongs previously set to shovel, in hands, adjusted to shovel. elsif !adjustable_tongs # determines state of tongs, works either nil or tongs return false # non-adjustable else DRCC.get_crafting_item('tongs', bag, bag_items, belt) unless DRCI.in_hands?('tongs') # get unless already holding case DRC.bput('adjust my tongs', ADJUST_TONGS_SHOVEL, ADJUST_TONGS_TONGS, ADJUST_TONGS_CANNOT, ADJUST_TONGS_UNKNOWN) when ADJUST_TONGS_CANNOT, ADJUST_TONGS_UNKNOWN # holding tongs, not adjustable, settings are wrong. Lich::Messaging.msg('bold', 'DRCC: Tongs are not adjustable. Please change yaml to reflect adjustable_tongs: false') DRCC.stow_crafting_item('tongs', bag, belt) # stows to make room for shovel return false when ADJUST_TONGS_TONGS # now tongs, adjust success but in wrong configuration DRC.bput('adjust my tongs', ADJUST_TONGS_SHOVEL) # now shovel, ready to work @tongs_status = 'shovel' # correcting instance variable return true # tongs as shovel when ADJUST_TONGS_SHOVEL # now shovel, adjust success @tongs_status = 'shovel' # setting instance variable return true # tongs as shovel end end # at this point, we either have tongs-in-shovel and a return of true, or tongs stowed(if in left hand) and a return of false when 'tongs' # looking for tongs DRCC.get_crafting_item('tongs', bag, bag_items, belt) unless DRCI.in_hands?('tongs') # get unless already holding. Here we are always getting tongs, never stowing tongs. if @tongs_status == 'tongs' # tongs as tongs already return true # tongs previously set to tongs, in hands, adjusted to tongs. this will not catch unscripted adjustments to tongs. elsif !adjustable_tongs # determines state of tongs, works either nil or shovel return false # have tongs, as tongs, but not adjustable. else case DRC.bput('adjust my tongs', ADJUST_TONGS_SHOVEL, ADJUST_TONGS_TONGS, ADJUST_TONGS_CANNOT, ADJUST_TONGS_UNKNOWN) when ADJUST_TONGS_CANNOT, ADJUST_TONGS_UNKNOWN # holding tongs, not adjustable, settings are wrong. Lich::Messaging.msg('bold', 'DRCC: Tongs are not adjustable. Please change yaml to reflect adjustable_tongs: false') return false # here we have tongs in hand, as tongs, but they're not adjustable, so this returns false. when ADJUST_TONGS_SHOVEL # now in shovel, adjust success but in wrong configuration DRC.bput('adjust my tongs', ADJUST_TONGS_TONGS) # now tongs, ready to work @tongs_status = 'tongs' return true # tongs as tongs AND adjustable when ADJUST_TONGS_TONGS # now tongs @tongs_status = 'tongs' return true # tongs as tongs AND adjustable end end when 'reset shovel', 'reset tongs' # Used at the top of a script, to determine state of tongs. @tongs_status = nil adjustable_tongs = true if usage == 'reset shovel' return DRCC.get_adjust_tongs?('shovel', bag, bag_items, belt, adjustable_tongs) elsif usage == 'reset tongs' return DRCC.get_adjust_tongs?('tongs', bag, bag_items, belt, adjustable_tongs) end end end |
.get_crafting_item(name, bag, bag_items, belt, skip_exit = false) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 404 def get_crafting_item(name, bag, bag_items, belt, skip_exit = false) waitrt? if belt && belt['items'].find { |item| /\b#{name}/i =~ item || /\b#{item}/i =~ name } case DRC.bput("untie my #{name} from my #{belt['name']}", BELT_UNTIE_SUCCESS, BELT_UNTIE_ALREADY, BELT_UNTIE_NOT_FOUND, BELT_UNTIE_WOUNDED) when BELT_UNTIE_SUCCESS, BELT_UNTIE_ALREADY return when BELT_UNTIE_WOUNDED craft_room = Room.current.id DRC.wait_for_script_to_complete('safe-room', ['force']) DRCT.walk_to(craft_room) return get_crafting_item(name, bag, bag_items, belt) end end command = "get my #{name}" command += " from my #{bag}" if bag_items && bag_items.include?(name) case DRC.bput(command, GET_CRAFTING_SUCCESS, GET_CRAFTING_ALREADY, GET_CRAFTING_NOT_FOUND_WHAT, GET_CRAFTING_NOT_FOUND_WERE, GET_CRAFTING_PICKUP, GET_CRAFTING_HEAVY, GET_CRAFTING_TIED) when GET_CRAFTING_NOT_FOUND_WHAT, GET_CRAFTING_NOT_FOUND_WERE pause 2 return if DRCI.in_hands?(name) DRC.beep Lich::Messaging.msg('bold', "DRCC: You seem to be missing: #{name}") return nil if skip_exit Lich::Messaging.msg('bold', 'DRCC: Cannot continue crafting without required item. Stopping script.') return nil when GET_CRAFTING_HEAVY get_crafting_item(name, bag, bag_items, belt) when GET_CRAFTING_TIED case DRC.bput("untie my #{name}", UNTIE_SUCCESS, UNTIE_NOT_FOUND, UNTIE_WOUNDED) when UNTIE_SUCCESS return when UNTIE_WOUNDED craft_room = Room.current.id DRC.wait_for_script_to_complete('safe-room', ['force']) DRCT.walk_to(craft_room) return get_crafting_item(name, bag, bag_items, belt) end end end |
.logbook_item(logbook, noun, container) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 649 def logbook_item(logbook, noun, container) DRCI.get_item?("#{logbook} logbook") bundle_result = DRC.bput("bundle my #{noun} with my logbook", BUNDLE_SUCCESS, BUNDLE_EXPIRED, BUNDLE_QUALITY, BUNDLE_WRONG_TYPE, BUNDLE_NOT_HOLDING) case bundle_result when BUNDLE_EXPIRED, BUNDLE_QUALITY, BUNDLE_WRONG_TYPE DRCI.dispose_trash(noun) when BUNDLE_NOT_HOLDING if DRCI.get_item?(noun, container) case DRC.bput("bundle my #{noun} with my logbook", BUNDLE_SUCCESS, BUNDLE_EXPIRED, BUNDLE_QUALITY, BUNDLE_WRONG_TYPE) when BUNDLE_EXPIRED, BUNDLE_QUALITY, BUNDLE_WRONG_TYPE DRCI.dispose_trash(noun) end end end DRCI.put_away_item?("#{logbook} logbook", container) || DRCI.put_away_item?("#{logbook} logbook") end |
.order_enchant(stock_room, stock_needed, stock_number, bag, belt) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 675 def order_enchant(stock_room, stock_needed, stock_number, bag, belt) stock_needed.times do DRCT.order_item(stock_room, stock_number) stow_crafting_item(DRC.left_hand, bag, belt) stow_crafting_item(DRC.right_hand, bag, belt) next unless DRC.left_hand && DRC.right_hand end end |
.recipe_lookup(recipes, item_name) ⇒ Hash?
Looks up a recipe by item name.
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 333 def recipe_lookup(recipes, item_name) match_names = recipes.map { |x| x['name'] }.select { |x| x =~ /#{item_name}/i } case match_names.length when 0 Lich::Messaging.msg('bold', "DRCC: No recipe in base-recipes.yaml matches #{item_name}") nil when 1 recipes.find { |x| x['name'] =~ /#{item_name}/i } else exact_matches = recipes.map { |x| x['name'] }.select { |x| x == item_name } if exact_matches.length == 1 return recipes.find { |x| x['name'] == item_name } end Lich::Messaging.msg('bold', "DRCC: Using the full name of the item you wish to craft will avoid this in the future (e.g. 'a metal pike' vs 'metal pike')") Lich::Messaging.msg('plain', "DRCC: Please select desired recipe #{$clean_lich_char}send #") match_names.each_with_index { |x, i| respond " #{i + 1}: #{x}" } line = get until line.strip =~ /^(\d+)$/ match = line.strip.match(/^(?<num>\d+)$/) item_name = match_names[match[:num].to_i - 1] recipes.find { |x| x['name'] =~ /#{item_name}/i } end end |
.repair_own_tools(info, tools, bag, bag_items, belt) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 520 def repair_own_tools(info, tools, bag, bag_items, belt) UserVars.immune_list ||= {} # declaring a hash unless hash already tools = tools.to_a # Convert single tool string to array UserVars.immune_list.reject! { |_k, v| v < Time.now } # removing anything from the immune list that has an expired timer tools.reject! { |x| UserVars.immune_list[x] } # removing tools from the list of eligible repairs if they're still on the immune list return unless tools.size > 0 # skips the whole method if no tools are eligible for repairs DRCC.check_consumables('oil', info['finisher-room'], info['finisher-number'], bag, bag_items, belt, tools.size) # checks intelligently for enough oil uses to repair the number of tools eligible for repair DRCC.check_consumables('wire brush', info['finisher-room'], info['wire-brush-number'] || 10, bag, bag_items, belt, tools.size) # checks intelligently for enough brush uses to repair the number of tools eligible for repair repair_tool = ['wire brush', 'oil'] tools.each do |tool_name| # begins repair cycle for each tool DRCC.get_crafting_item(tool_name, bag, bag_items, belt, true) # attempts to fetch the next tool, with the option (true) to continue if fetch fails next unless DRC.right_hand # if we don't get the next tool for whatever reason, we move on to the next tool. repair_tool.each do |x| # iterates once for each: wire brush, oil DRCC.get_crafting_item(x, bag, bag_items, belt) command = x == 'wire brush' ? "rub my #{tool_name} with my wire brush" : "pour my oil on my #{tool_name}" # changes the command based on the tool, instead of a second case statement, since it's just one of each case DRC.bput(command, REPAIR_SUCCESS, REPAIR_NOT_NEEDED, REPAIR_ENGAGED, REPAIR_CONFUSED, REPAIR_POUR_WHAT) when REPAIR_SUCCESS # successful partial repair (one brush or one oil) DRCC.stow_crafting_item(x, bag, belt) next # move to oil, or move out of loop when REPAIR_NOT_NEEDED # doesn't require repair, leaving loop for the next tool DRCC.stow_crafting_item(x, bag, belt) break # leave brush/oil loop and choose next tool when REPAIR_POUR_WHAT DRCC.check_consumables('oil', info['finisher-room'], info['finisher-number'], bag, bag_items, belt) # somehow ran out of oil, fetching more DRCC.get_crafting_item(x, bag, bag_items, belt) DRC.bput("pour my oil on my #{tool_name}", REPAIR_SUCCESS) DRCC.stow_crafting_item(x, bag, belt) next # oil done, next tool when REPAIR_ENGAGED Lich::Messaging.msg('bold', 'DRCC: Cannot repair in combat.') DRCC.stow_crafting_item(tool_name, bag, belt) DRCC.stow_crafting_item(x, bag, belt) break when REPAIR_CONFUSED Lich::Messaging.msg('bold', 'DRCC: Something has gone wrong with repair, exiting repair loop.') DRCC.stow_crafting_item(tool_name, bag, belt) DRCC.stow_crafting_item(x, bag, belt) break end end UserVars.immune_list.store(tool_name, Time.now + 7000) if Flags['proper-repair'] # if our flag picks up a Proper Forging Tool Care successful repair, we add that tool and a time of now plus 7000 seconds (just shy of 2 hours) to the list of immune tools Flags.reset('proper-repair') DRCC.stow_crafting_item(tool_name, bag, belt) end nil end |
.stow_crafting_item(name, bag, belt) ⇒ Object
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# File 'documented/dragonrealms/commons/common-crafting.rb', line 445 def stow_crafting_item(name, bag, belt) return unless name waitrt? if belt && belt['items'].find { |item| /\b#{name}/i =~ item || /\b#{item}/i =~ name } unless DRCI.tie_item?(name, belt['name']) Lich::Messaging.msg('bold', "DRCC: Failed to tie #{name} to #{belt['name']}.") craft_room = Room.current.id DRC.wait_for_script_to_complete('safe-room', ['force']) DRCT.walk_to(craft_room) return stow_crafting_item(name, bag, belt) end else case DRC.bput("put my #{name} in my #{bag}", PUT_BAG_TUCK, PUT_BAG_PUT, PUT_BAG_NOT_FOUND, PUT_BAG_TOO_BIG, PUT_BAG_WEIRD, PUT_BAG_NO_ROOM, PUT_BAG_CANT_THERE, PUT_BAG_COMBINE) when PUT_BAG_TOO_BIG, PUT_BAG_WEIRD, PUT_BAG_NO_ROOM fput("stow my #{name}") when PUT_BAG_CANT_THERE fput("put my #{name} in my other #{bag}") return false end end true end |