Module: Lich::DragonRealms::DRCS
- Defined in:
- documented/dragonrealms/commons/common-summoning.rb
Constant Summary collapse
- LACK_CHARGE =
Shared response for elemental charge depletion Shared response for elemental charge depletion
'You lack the elemental charge'.freeze
- SUMMON_WEAPON_RESPONSES =
[ LACK_CHARGE, 'you draw out' ].freeze
- BREAK_WEAPON_RESPONSES =
[ 'Focusing your will', 'disrupting its matrix', "You can't break", 'Break what' ].freeze
- MOON_SKILL_TO_SHAPE =
Moon Mage skill-to-shape mapping for moonblades/staves Moon Mage skill-to-shape mapping for moonblades/staves
{ 'Staves' => 'blunt', 'Twohanded Edged' => 'huge', 'Large Edged' => 'heavy', 'Small Edged' => 'normal' }.freeze
- MOON_SHAPE_RESPONSES =
[ 'you adjust the magic that defines its shape', 'already has', 'You fumble around' ].freeze
- WM_SHAPE_FAILURES =
[ LACK_CHARGE, 'You reach out', 'You fumble around', "You don't know how to manipulate your weapon in that way" ].freeze
- TURN_WEAPON_RESPONSES =
[LACK_CHARGE, 'You reach out'].freeze
- PUSH_WEAPON_RESPONSES =
[LACK_CHARGE, 'Closing your eyes', "That's as"].freeze
- PULL_WEAPON_RESPONSES =
[LACK_CHARGE, 'Closing your eyes', "That's as"].freeze
- SUMMON_ADMITTANCE_RESPONSES =
[ 'You align yourself to it', 'further increasing your proximity', 'Going any further while in this plane would be fatal', 'Summon allows Warrior Mages to draw', 'You are a bit too distracted' ].freeze
- WM_ELEMENT_ADJECTIVES =
Default element adjectives for Warrior Mage summoned weapons Default element adjectives for Warrior Mage summoned weapons
%w[stone fiery icy electric].freeze
Class Method Summary collapse
-
.break_summoned_weapon(item) ⇒ void
Breaks a summoned weapon.
-
.get_ingot(ingot, swap) ⇒ Boolean
Retrieves an ingot for use in summoning.
-
.identify_summoned_weapon(settings = nil) ⇒ String?
Identifies the summoned weapon in hand.
-
.pull_summoned_weapon ⇒ void
Pulls the summoned weapon.
-
.push_summoned_weapon ⇒ void
Pushes the summoned weapon.
-
.shape_summoned_weapon(skill, ingot = nil, settings = nil) ⇒ void
Shapes a summoned weapon based on the provided skill.
-
.stow_ingot(ingot) ⇒ Boolean
Stows an ingot after use.
-
.summon_admittance ⇒ void
Handles the admittance process for summoning.
-
.summon_weapon(_moon = nil, element = nil, ingot = nil, skill = nil) ⇒ void
Summons a weapon based on the provided parameters.
-
.turn_summoned_weapon ⇒ void
Turns the summoned weapon.
Class Method Details
.break_summoned_weapon(item) ⇒ void
This method returns an undefined value.
Breaks a summoned weapon.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 122 def break_summoned_weapon(item) return if item.nil? DRC.bput("break my #{item}", *BREAK_WEAPON_RESPONSES) end |
.get_ingot(ingot, swap) ⇒ Boolean
Retrieves an ingot for use in summoning.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 93 def get_ingot(ingot, swap) return true unless ingot unless DRCI.get_item?("#{ingot} ingot") Lich::Messaging.msg("bold", "DRCS: Could not get #{ingot} ingot") return false end DRC.bput('swap', 'You move') if swap true end |
.identify_summoned_weapon(settings = nil) ⇒ String?
Identifies the summoned weapon in hand.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 174 def identify_summoned_weapon(settings = nil) if DRStats.moon_mage? return DRC.right_hand if DRCMM.is_moon_weapon?(DRC.right_hand) return DRC.left_hand if DRCMM.is_moon_weapon?(DRC.left_hand) elsif DRStats.warrior_mage? custom_adjective = settings&.summoned_weapons_adjective ? "#{settings.summoned_weapons_adjective}|" : '' adjectives = WM_ELEMENT_ADJECTIVES.join('|') weapon_regex = /^You tap (?:a|an|some)(?:[\w\s\-]+)(?:(?:#{custom_adjective}#{adjectives}) [\w\s\-]+) that you are holding\.$/ # For a two-worded weapon like 'short sword' the only way to know # which element it was summoned with is by tapping it. That's the only # way we can infer if it's a summoned sword or a regular one. # However, the <adj> <noun> of the item we return must be what's in # their hands, not what the regex matches in the tap. return DRC.right_hand if weapon_regex.match?(DRCI.tap(DRC.right_hand).to_s) return DRC.left_hand if weapon_regex.match?(DRCI.tap(DRC.left_hand).to_s) else Lich::Messaging.msg("bold", "DRCS: Unable to identify summoned weapons as a #{DRStats.guild}") end end |
.pull_summoned_weapon ⇒ void
This method returns an undefined value.
Pulls the summoned weapon.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 220 def pull_summoned_weapon result = DRC.bput("pull my #{DRC.right_hand_noun}", *PULL_WEAPON_RESPONSES) if result == LACK_CHARGE summon_admittance DRC.bput("pull my #{DRC.right_hand_noun}", *PULL_WEAPON_RESPONSES) end pause 1 waitrt? end |
.push_summoned_weapon ⇒ void
This method returns an undefined value.
Pushes the summoned weapon.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 208 def push_summoned_weapon result = DRC.bput("push my #{DRC.right_hand_noun}", *PUSH_WEAPON_RESPONSES) if result == LACK_CHARGE summon_admittance DRC.bput("push my #{DRC.right_hand_noun}", *PUSH_WEAPON_RESPONSES) end pause 1 waitrt? end |
.shape_summoned_weapon(skill, ingot = nil, settings = nil) ⇒ void
This method returns an undefined value.
Shapes a summoned weapon based on the provided skill.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 134 def shape_summoned_weapon(skill, ingot = nil, settings = nil) summoned_weapon = identify_summoned_weapon(settings) if DRStats.moon_mage? shape = MOON_SKILL_TO_SHAPE[skill] if DRCMM.hold_moon_weapon? DRC.bput("shape #{summoned_weapon} to #{shape}", *MOON_SHAPE_RESPONSES) end elsif DRStats.warrior_mage? return unless get_ingot(ingot, false) result = DRC.bput("shape my #{summoned_weapon} to #{skill}", *(WM_SHAPE_FAILURES + ['What type of weapon were you trying'])) case result when LACK_CHARGE summon_admittance DRC.bput("shape my #{summoned_weapon} to #{skill}", *WM_SHAPE_FAILURES) when 'What type of weapon were you trying' # Custom adjectives from https://elanthipedia.play.net/Books_of_Binding tomes # aren't recognized for shaping summoned elemental weapons, and the error message # itself is misleading. Breaking, turning, pulling, pushing work fine with custom adj. unless summoned_weapon.nil? adj = settings&.summoned_weapons_adjective || '' retry_result = DRC.bput("shape my #{summoned_weapon.sub(adj, '')} to #{skill}", *WM_SHAPE_FAILURES) if retry_result == LACK_CHARGE summon_admittance DRC.bput("shape my #{summoned_weapon.sub(adj, '')} to #{skill}", *WM_SHAPE_FAILURES) end end end stow_ingot(ingot) else Lich::Messaging.msg("bold", "DRCS: Unable to shape weapons as a #{DRStats.guild}") end pause 1 waitrt? end |
.stow_ingot(ingot) ⇒ Boolean
Stows an ingot after use.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 108 def stow_ingot(ingot) return true unless ingot unless DRCI.put_away_item?("#{ingot} ingot") Lich::Messaging.msg("bold", "DRCS: Could not stow #{ingot} ingot") return false end true end |
.summon_admittance ⇒ void
This method returns an undefined value.
Handles the admittance process for summoning.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 232 def summon_admittance loop do result = DRC.bput('summon admittance', *SUMMON_ADMITTANCE_RESPONSES) if result == 'You are a bit too distracted' DRC.retreat next end break end pause 1 waitrt? DRC.fix_standing end |
.summon_weapon(_moon = nil, element = nil, ingot = nil, skill = nil) ⇒ void
This method returns an undefined value.
Summons a weapon based on the provided parameters.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 68 def summon_weapon(_moon = nil, element = nil, ingot = nil, skill = nil) if DRStats.moon_mage? DRCMM.hold_moon_weapon? elsif DRStats.warrior_mage? return unless get_ingot(ingot, true) result = DRC.bput("summon weapon #{element} #{skill}", *SUMMON_WEAPON_RESPONSES) if result == LACK_CHARGE summon_admittance DRC.bput("summon weapon #{element} #{skill}", *SUMMON_WEAPON_RESPONSES) end stow_ingot(ingot) else Lich::Messaging.msg("bold", "DRCS: Unable to summon weapons as a #{DRStats.guild}") end pause 1 waitrt? DRC.fix_standing end |
.turn_summoned_weapon ⇒ void
This method returns an undefined value.
Turns the summoned weapon.
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# File 'documented/dragonrealms/commons/common-summoning.rb', line 196 def turn_summoned_weapon result = DRC.bput("turn my #{DRC.right_hand_noun}", *TURN_WEAPON_RESPONSES) if result == LACK_CHARGE summon_admittance DRC.bput("turn my #{DRC.right_hand_noun}", *TURN_WEAPON_RESPONSES) end pause 1 waitrt? end |