Class: Lich::DragonRealms::EquipmentManager

Inherits:
Object
  • Object
show all
Defined in:
documented/dragonrealms/commons/equipmanager.rb

Overview

Manages the equipment for the player in the DragonRealms game. This class handles the wearing, removing, and organizing of items.

Examples:

manager = Lich::DragonRealms::EquipmentManager.new

Instance Method Summary collapse

Constructor Details

#initialize(settings = nil) ⇒ EquipmentManager

Initializes a new EquipmentManager instance.

Parameters:

  • settings (Object, nil) (defaults to: nil)

    Optional settings for the equipment manager.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 11

def initialize(settings = nil)
  items(settings)
end

Instance Method Details

#desc_to_items(descs) ⇒ Array<Item>

Converts descriptions to item objects.

Examples:

items = manager.desc_to_items(descriptions)

Parameters:

  • descs (Array<String>)

    The descriptions to convert.

Returns:

  • (Array<Item>)

    The corresponding items.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 85

def desc_to_items(descs)
  descs.map { |description| item_by_desc(description) }.compact
end

#empty_handsvoid

This method returns an undefined value.

Empties the hands by returning held gear or stowing hands.

Examples:

manager.empty_hands


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# File 'documented/dragonrealms/commons/equipmanager.rb', line 410

def empty_hands
  return_held_gear || DRCI.stow_hands
end

#get_combat_itemsArray<String>

Retrieves the list of combat items currently worn.

Examples:

combat_items = manager.get_combat_items

Returns:

  • (Array<String>)

    The list of combat items.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 157

def get_combat_items
  snapshot = Lich::Util.issue_command("inv combat", /All of your worn combat|You aren't wearing anything like that/, /Use INVENTORY HELP for more options/, usexml: false, include_end: false)
                       .map(&:strip)
  snapshot - ["All of your worn combat equipment:", "You aren't wearing anything like that."]
end

#get_item?(item) ⇒ Boolean

Checks if an item can be obtained and handles the necessary actions.

Examples:

can_get = manager.get_item?(item)

Parameters:

  • item (Item)

    The item to check.

Returns:

  • (Boolean)

    True if the item can be obtained, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 340

def get_item?(item)
  return true if DRCI.in_hands?(item)

  if item.wield
    case DRC.bput("wield my #{item.short_name}", 'You draw', 'You deftly remove', 'You slip', 'With a flick of your wrist you stealthily unsheathe', 'Wield what', 'Your right hand is too injured', 'Your left hand is too injured')
    when 'Your right hand is too injured', 'Your left hand is too injured', 'Wield what'
      return false
    else
      return true
    end
  elsif item.transforms_to
    item = item_by_desc(item.transforms_to)
    item.worn ? get_item_helper(item, :worn) : get_item_helper(item, :stowed)
    get_item_helper(item, :transform)
  elsif (item.tie_to && get_item_helper(item, :tied)) || (item.worn && get_item_helper(item, :worn)) || (item.container && DRCI.get_item(item.short_name, item.container)) || get_item_helper(item, :stowed)
    true
  else
    echo("Could not find #{item.short_name} anywhere.")
    false
  end
end

#get_item_helper(item, type) ⇒ Boolean

Helper method to get an item based on its type.

Examples:

success = manager.get_item_helper(item, :worn)

Parameters:

  • item (Item)

    The item to get.

  • type (Symbol)

    The type of action to perform (e.g., :worn, :stowed).

Returns:

  • (Boolean)

    True if the item was successfully obtained, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 474

def get_item_helper(item, type)
  return false unless item

  data = verb_data(item)[type]
  snapshot = [DRC.left_hand, DRC.right_hand]
  waitrt?
  response = DRC.bput("#{data[:verb]} my #{item.short_name}", *data[:matches])
  waitrt?
  case response
  when 'You are already holding'
    return true
  when *data[:exhausted]
    return false
  when *data[:failures]
    data[:failure_recovery].call(item.name, item, response)
  else
    pause 0.05 while snapshot == [DRC.left_hand, DRC.right_hand]
    return true
  end
end

#is_listed_item?(desc) ⇒ Item?

Checks if a description matches a listed item.

Examples:

item = manager.is_listed_item?("a shiny sword")

Parameters:

  • desc (String)

    The description to check.

Returns:

  • (Item, nil)

    The matched item or nil if not found.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 367

def is_listed_item?(desc)
  items.find { |item| item.short_regex =~ desc }
end

#item_by_desc(description) ⇒ Item?

Finds an item by its description.

Examples:

item = manager.item_by_desc("a shiny sword")

Parameters:

  • description (String)

    The description to match against.

Returns:

  • (Item, nil)

    The matched item or nil if not found.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 94

def item_by_desc(description)
  items.find { |item| item.short_regex =~ description }
end

#items(settings = nil) ⇒ Array<Item>

Retrieves the list of items managed by the EquipmentManager.

Examples:

items = manager.items

Parameters:

  • settings (Object, nil) (defaults to: nil)

    Optional settings to initialize items.

Returns:

  • (Array<Item>)

    The list of items managed.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 20

def items(settings = nil)
  return @items if @items

  settings ||= get_settings
  @gear_sets = {}
  settings.gear_sets.each { |set_name, gear_list| @gear_sets[set_name] = gear_list.flatten.uniq }
  @sort_head = settings.sort_auto_head
  @items = settings.gear.map { |item| DRC::Item.new(name: item[:name], leather: item[:is_leather], hinders_locks: item[:hinders_lockpicking], worn: item[:is_worn], swappable: item[:swappable], tie_to: item[:tie_to], adjective: item[:adjective], bound: item[:bound], wield: item[:wield], transforms_to: item[:transforms_to], transform_verb: item[:transform_verb], transform_text: item[:transform_text], lodges: item[:lodges], ranged: item[:ranged], needs_unloading: item[:needs_unloading], skip_repair: item[:skip_repair], container: item[:container]) }
end

#notify_missing(lost_items) ⇒ void

This method returns an undefined value.

Notifies the user of missing items.

Examples:

manager.notify_missing(missing_items)

Parameters:

  • lost_items (Array<Item>)

    The list of items that are missing.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 103

def notify_missing(lost_items)
  return unless lost_items && !lost_items.empty?

  DRC.beep
  echo 'MISSING EQUIPMENT: Please verify these items are in a closed container and not lost:'
  echo lost_items.map(&:short_name).join(', ').to_s
  pause
  DRC.beep
end

#remove_gear_by {|Item| ... } ⇒ Array<Item>

Removes gear based on a given condition.

Examples:

removed = manager.remove_gear_by { |item| item.worn? }

Yields:

  • (Item)

    A block that receives each item to determine if it should be removed.

Returns:

  • (Array<Item>)

    The list of removed items.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 35

def remove_gear_by(&_block)
  combat_items = get_combat_items
  gear = desc_to_items(combat_items).select { |item| yield(item) }
  gear.each { |item| remove_item(item) }
  gear
end

#remove_item(item) ⇒ Boolean

Removes a specific item from the inventory.

Examples:

success = manager.remove_item(item)

Parameters:

  • item (Item)

    The item to remove.

Returns:

  • (Boolean)

    True if the item was successfully removed, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 179

def remove_item(item)
  result = DRC.bput("remove my #{item.short_name}", "You .*#{item.name}", 'The leather gauntlets slide', 'Without any effort', 'you manage to loosen', "You need a free hand for that", "You'll need both hands free to do that", "then constricts tighter around your")
  waitrt?
  case result
  when /then constricts tighter around your/
    # Items that auto-repair, like exoskeletal armor,
    # may have a timer on them that prevents you removing them.
    DRC.message("The #{item.short_name} is not ready to be removed yet. Try again later.")
    return false
  when /You need a free hand for that/, /You'll need both hands free to do that/
    # We may need to empty our hands to remove the item.
    # For example, exoskeletal armor requires two hands.
    temp_left_item = DRC.left_hand
    temp_right_item = DRC.right_hand
    # Lower the items because that preserves loaded bows.
    # Stowing them in a container would require unloading.
    did_lower = [temp_left_item, temp_right_item].compact.all? { |item_in_hand| DRCI.lower_item?(item_in_hand) }
    if did_lower
      remove_item(item)
    else
      DRC.message("*** Unable to empty your hands to remove #{item.short_name} ***")
    end
    # Pick up the items in reverse order you lowered them
    # so that they end up in the correct hands again.
    DRCI.get_item_if_not_held?(temp_right_item)
    DRCI.get_item_if_not_held?(temp_left_item)
    # In case they end up in different hands, swap.
    DRC.bput('swap', /You move/, /^Will alone cannot conquer the paralysis/) if (DRC.left_hand != temp_left_item || DRC.right_hand != temp_right_item)
  else
    # If removing item transforms it (e.g. exoskeletal armor => orb) then continue with the transformed item.
    if item.transforms_to && DRCI.in_hands?(item.transforms_to)
      item = item_by_desc(item.transforms_to)
    end
    if item.tie_to
      stow_helper("tie my #{item.short_name} to my #{item.tie_to}", item.short_name, *DRCI::TIE_ITEM_SUCCESS_PATTERNS, *DRCI::TIE_ITEM_FAILURE_PATTERNS)
    elsif item.wield
      stow_helper("sheath my #{item.short_name}", item.short_name, 'Sheathing', 'You sheathe', 'You .* unload', 'You secure your', 'You slip', 'You hang', 'You .* strap', "Sheathe your .* where?")
    elsif item.container
      stow_helper("put my #{item.short_name} into my #{item.container}", item.short_name, *DRCI::PUT_AWAY_ITEM_SUCCESS_PATTERNS, *DRCI::PUT_AWAY_ITEM_FAILURE_PATTERNS)
    elsif /more room|too long to fit/ =~ DRC.bput("stow my #{item.short_name}", 'You put', 'You should unload', 'You easily strap', 'You secure your', 'There isn\'t any more room', 'straps have all been used', 'is too long to fit')
      wear_item?(item)
    end
  end
  waitrt?
end

#remove_unmatched_items(combat_items, worn_items) ⇒ Array<Item>

Removes items from combat inventory that do not match worn items.

Examples:

removed = manager.remove_unmatched_items(combat_items, worn_items)

Parameters:

  • combat_items (Array<String>)

    The current combat items.

  • worn_items (Array<Item>)

    The items that are currently worn.

Returns:

  • (Array<Item>)

    The list of removed items.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 140

def remove_unmatched_items(combat_items, worn_items)
  if UserVars.equipmanager_debug
    echo('removing unmatched items between these two sets')
    echo(combat_items.join(',').to_s)
    echo(worn_items.map(&:short_name).join(',').to_s)
  end
  combat_items
    .reject { |description| worn_items.find { |item| item.short_regex =~ description } }
    .map { |description| items.find { |item| item.short_regex =~ description } }
    .compact
    .each { |item| remove_item(item) }
end

#return_held_gear(gear_set = 'standard') ⇒ Boolean

Returns held gear to the specified gear set.

Examples:

success = manager.return_held_gear("standard")

Parameters:

  • gear_set (String) (defaults to: 'standard')

    The name of the gear set to return to.

Returns:

  • (Boolean)

    True if all held gear was returned, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 376

def return_held_gear(gear_set = 'standard')
  return unless DRC.right_hand || DRC.left_hand

  todo = [DRC.left_hand, DRC.right_hand].compact

  worn_items = desc_to_items(@gear_sets[gear_set])

  todo.all? do |held_item|
    if (info = worn_items.find { |item| item.short_regex =~ held_item })
      unload_weapon(info.short_name) if info.needs_unloading
      stow_helper("wear my #{info.short_name}", info.short_name, 'You sling', 'You attach', 'You .* unload', 'You strap', 'You slide', 'You work your way into', 'You spin', '^You ', 'You carefully loop', 'slide effortlessly onto your', 'You slip', /^A brisk chill rushes through you/)
      true
    elsif (info = items.find { |item| item.short_regex =~ held_item })
      unload_weapon(info.short_name) if info.needs_unloading
      if info.tie_to
        stow_helper("tie my #{info.short_name} to #{info.tie_to}", info.short_name, 'You attach', 'you tie', 'You are a little too busy', 'Your wounds hinder your ability to do that')
      elsif info.wield
        stow_helper("sheath my #{info.short_name}", info.short_name, 'Sheathing', 'You sheathe', 'You .* unload', 'You secure your', 'You slip', 'You hang', 'You .* strap')
      elsif info.container
        stow_helper("put my #{info.short_name} into my #{info.container}", info.short_name, *DRCI::PUT_AWAY_ITEM_SUCCESS_PATTERNS, *DRCI::PUT_AWAY_ITEM_FAILURE_PATTERNS)
      else
        stow_helper("stow my #{info.short_name}", info.short_name, 'You put', 'You should unload', 'You easily strap', 'You secure your')
      end
      true
    else
      false
    end
  end
end

#stow_helper(action, weapon_name, *accept_strings) ⇒ void

This method returns an undefined value.

Helper method to perform stowing actions with error handling.

Examples:

manager.stow_helper("stow my sword", "sword", ["You put", "You should unload"])

Parameters:

  • action (String)

    The action to perform for stowing.

  • weapon_name (String)

    The name of the weapon to stow.

  • accept_strings (Array<String>)

    The strings to match against for success.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 675

def stow_helper(action, weapon_name, *accept_strings)
  case DRC.bput(action, accept_strings)
  when /unload/
    unload_weapon(weapon_name)
    stow_helper(action, weapon_name, accept_strings)
  when /close the fan/
    fput("close my #{weapon_name}")
    stow_helper(action, weapon_name, accept_strings)
  when /You are a little too busy/
    DRC.retreat
    stow_helper(action, weapon_name, accept_strings)
  when /You don't seem to be able to move/
    pause 1
    stow_helper(action, weapon_name, accept_strings)
  when /is too small to hold that/
    fput("swap my #{weapon_name}")
    stow_helper(action, weapon_name, accept_strings)
  when /Your wounds hinder your ability to do that/, /Sheathe your .* where/
    stow_helper("stow my #{weapon_name}", weapon_name, 'You put', 'You should unload', 'You easily strap', 'You secure your')
  end
end

#stow_weapon(description = nil) ⇒ void

This method returns an undefined value.

Stows a weapon, optionally specifying which weapon to stow.

Examples:

manager.stow_weapon("a sword")

Parameters:

  • description (String, nil) (defaults to: nil)

    The description of the weapon to stow.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 636

def stow_weapon(description = nil)
  unless description
    return unless DRC.right_hand || DRC.left_hand

    stow_weapon(DRC.right_hand) if DRC.right_hand
    stow_weapon(DRC.left_hand)  if DRC.left_hand
    return
  end
  weapon = item_by_desc(description)
  return unless weapon

  # Is this a weapon that needs to be unloaded before it is put away?
  # This is an optimization attempt so that the script
  # isn't trying to unload every weapon that gets put away.
  # Would be silly to try "unload my scimitar" wouldn't it? :grins:
  unload_weapon(weapon.short_name) if weapon.needs_unloading
  if weapon.wield
    stow_helper("sheath my #{weapon.short_name}", weapon.short_name, 'Sheathing', 'You sheathe', 'You .* unload', 'close the fan', 'You secure your', 'You slip', 'You hang', 'You strap', "You don't seem to be able to move", 'You easily strap', 'is too small to hold that', 'is too wide to fit', 'With a flick of your wrist you stealthily sheathe', '^The .* slides easily', "There's no room", "Sheathe your .* where?", 'Your (left|right) hand is too injured')
  elsif weapon.worn
    stow_helper("wear my #{weapon.short_name}", weapon.short_name, 'You sling', 'You attach', 'You .* unload', 'You slide', 'You place', 'close the fan', 'You hang', 'You spin', 'You strap', 'You put', 'You carefully loop', "You don't seem to be able to move", "You are already wearing", "You work your way into", 'slide effortlessly onto your', "You can't wear")
  elsif !weapon.tie_to.nil?
    stow_helper("tie my #{weapon.short_name} to my #{weapon.tie_to}", weapon.short_name, 'You attach', 'close the fan', 'you tie', 'You are a little too busy', "You don't seem to be able to move", 'Your wounds hinder your ability to do that', 'You must be holding')
  elsif weapon.transforms_to
    stow_helper("#{weapon.transform_verb} my #{weapon.short_name}", weapon.short_name, weapon.transform_text)
    stow_weapon(weapon.transforms_to)
  elsif weapon.container
    stow_helper("put my #{weapon.short_name} in my #{weapon.container}", weapon.short_name, "You put .*#{weapon.name}", *DRCI::PUT_AWAY_ITEM_SUCCESS_PATTERNS, *DRCI::PUT_AWAY_ITEM_FAILURE_PATTERNS)
  else
    stow_helper("stow my #{weapon.short_name}", weapon.short_name, "You put .*#{weapon.name}", 'You .* unload', 'close the fan', 'You easily strap', "You don't seem to be able to move", 'You secure', 'is too small to hold that', 'is too wide to fit', 'You hang', '^The .* slides easily', "There's no room")
  end
end

#swap_to_skill?(noun, skill) ⇒ Boolean

Swaps a weapon so that it can be used for a different skill. Examples include bastard swords, bar maces, and ristes. Swaps a weapon to be used for a different skill.

Examples:

success = manager.swap_to_skill?("a sword", "two-handed")

Parameters:

  • noun (String)

    The name of the weapon to swap.

  • skill (String)

    The skill to swap to.

Returns:

  • (Boolean)

    True if the weapon was successfully swapped, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 524

def swap_to_skill?(noun, skill)
  if noun =~ /\bfan\b/i
    command = skill =~ /edged/i ? 'open' : 'close'
    DRC.bput("#{command} my fan", 'you snap', 'already')
    return true
  end
  proper_skill = case skill
                 when /^he$|heavy edge|large edge|one-handed/i
                   'heavy edged'
                 when /^2he$|^the$|twohanded edge|two-handed edge/i
                   'two-handed edged'
                 when /^hb$|heavy blunt|large blunt/i
                   'heavy blunt'
                 when /^2hb$|^thb$|twohanded blunt|two-handed blunt/i
                   'two-handed blunt'
                 when /^se$|small edged|light edge|medium edge/i
                   '(light edged|medium edged)'
                 when /^sb$|small blunt|light blunt|medium blunt/i
                   '(light blunt|medium blunt)'
                 when /^lt$|light thrown/i
                   'light thrown'
                 when /^ht$|heavy thrown/i
                   'heavy thrown'
                 when /stave/i
                   '(short|quarter) staff'
                 when /polearms/i
                   '(halberd|pike)'
                 when /^ow$|offhand weapon/i
                   return true # just use weapon in your left hand
                 else
                   DRC.message("Unsupported weapon swap: #{noun} to #{skill}. Please report this to https://github.com/elanthia-online/dr-scripts/issues")
                   return false
                 end
  # All possible weapon skills to swap into.
  weapon_skills = [
    'light edged',
    'medium edged',
    'heavy edged',
    'two-handed edged',
    'light blunt',
    'medium blunt',
    'heavy blunt',
    'two-handed blunt',
    'light thrown',
    'heavy thrown',
    'short staff',
    'quarter staff',
    'halberd',
    'pike'
  ]
  failure_matches = [
    /You have nothing to swap/,
    /Your (left|right) hand is too injured/,
    /Will alone cannot conquer the paralysis that has wracked your body/,
    /^You move a .* to your (left|right) hand/
  ]
  # The spaces in the regex are deliberate
  skill_match = / #{proper_skill} /i
  swapped_count = 0
  loop do
    pause 0.25
    # Avoid infinite loop where weapon can't swap to desired skill.
    return false if swapped_count > weapon_skills.length

    # Try to swap weapon to desired skill.
    case DRC.bput("swap my #{noun}", skill_match, /\b#{noun}\b.*(#{weapon_skills.join('|')})/, "You must have two free hands", *failure_matches)
    when /You must have two free hands/
      fput('stow left') if DRC.left_hand && DRC.left_hand !~ /#{noun}/i
      fput('stow right') if DRC.right_hand && DRC.right_hand !~ /#{noun}/i
      next
    when *failure_matches
      return false
    when skill_match
      return true
    end
    swapped_count = swapped_count + 1
  end
end

#turn_to_weapon?(old_noun, new_noun) ⇒ Boolean

Turns a weapon so that it can be used as a different weapon. Examples include Damaris weapons. Turns a weapon to be used as a different weapon.

Examples:

success = manager.turn_to_weapon?("a sword", "a dagger")

Parameters:

  • old_noun (String)

    The current name of the weapon.

  • new_noun (String)

    The new name of the weapon.

Returns:

  • (Boolean)

    True if the weapon was successfully turned, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 503

def turn_to_weapon?(old_noun, new_noun)
  return true if old_noun == new_noun

  result = DRC.bput("turn my #{old_noun} to #{new_noun}", /^Turn what?/i, /^Which weapon did you want to pull out/i, /^Your .*\b#{old_noun}.* shifts .*/i)
  waitrt? # turning may incur roundtime
  case result
  when /^Your .*\b#{old_noun}.* shifts .* before resolving itself into .*\b#{new_noun}/i
    true
  else
    false
  end
end

#unload_weapon(name) ⇒ void

This method returns an undefined value.

Unloads a weapon from the player’s hands.

Examples:

manager.unload_weapon("a bow")

Parameters:

  • name (String)

    The name of the weapon to unload.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 608

def unload_weapon(name)
  # Phrases to match:
  #   (hidden) You remain concealed by your surroundings, convinced that your unloading of the <weapon> went unobserved.
  #   (hidden) You unload your <weapon> while blended in with your surroundings, but cannot shake the feeling that you drew attention to yourself.
  #   (one hand empty) You unload the <weapon>.
  #   (hands full) Your <ammo> falls from your <weapon> to your feet.
  case DRC.bput("unload my #{name}", /^You unload/, /^Your .* fall.*to your feet\.$/, 'As you release the string', /^You .* unloading/, 'But your .* isn\'t loaded', 'You can\'t unload such a weapon', 'You don\'t have a ranged weapon to unload', 'You must be holding the weapon to do that')
  when /^(?:Your .*?\b(?<ammo>[\w]+)\b fall.* from your .* to your feet\.)$/
    # Ammo fell to ground because hands are full.
    # Lower weapon, stow ammo, then pick it back up.
    ammo = Regexp.last_match[:ammo]
    DRC.bput("lower ground left", "You lower") if DRCI.in_left_hand?(name)
    DRC.bput("lower ground right", "You lower") if DRCI.in_right_hand?(name)
    DRCI.put_away_item?(ammo)
    DRC.bput("get my #{name}", "You get", "You pick")
  when /^(You unload|You .* unloading)/
    # Ammo is in hand, stow whichever hand isn't holding the weapon.
    DRC.bput("stow left", "You put") unless DRCI.in_left_hand?(name)
    DRC.bput("stow right", "You put") unless DRCI.in_right_hand?(name)
  end
  waitrt?
end

#verb_data(item) ⇒ Hash

Retrieves verb data for a specific item.

Examples:

data = manager.verb_data(item)

Parameters:

  • item (Item)

    The item to retrieve verb data for.

Returns:

  • (Hash)

    A hash containing verb data for the item.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 419

def verb_data(item)
  {
    worn: {
      verb: 'remove',
      matches: [/^You .*#{item.short_regex}/, /^You (get|sling|pull|work|loosen|slide|remove|yank|unbuckle).*#{item.name}/, 'you tug', 'Remove what', "You aren't wearing that", 'slide themselves off of your', 'you manage to loosen', /^A brisk chill leaves you as you/],
      failures: [/^You (get|sling|pull|work|slide|remove|yank|unbuckle) $/],
      failure_recovery: proc { |noun| DRC.bput("wear my #{noun}", '^You ') },
      exhausted: ['Remove what', "You aren't wearing that"]
    },
    tied: {
      verb: 'untie',
      matches: [/^You .*#{item.short_regex}/, "^You remove.*#{item.name}", /^.*you untie your .*#{item.short_regex} from it./, '^What were you referring', '^Untie what', '^You are a little too busy', '^You are a bit too busy'],
      failures: ['You remove', /^You are a little too busy/, /^You are a bit too busy/],
      failure_recovery: proc { |_noun, item_to_recover, *matches|
                          case matches
                          when ['You are a little too busy']
                            DRC.retreat
                            get_item?(item_to_recover)
                          when ['You are a bit too busy']
                            DRC.stop_playing
                            get_item?(item_to_recover)
                          else
                            stow_weapon
                          end
                        },
      exhausted: ['What were you referring', 'Untie what']
    },
    stowed: {
      verb: 'get',
      matches: [/^You .*#{item.short_regex}/, "^You .*#{item.name}", '^The.* slides easily out', '^What were you referring', 'But that is already', 'You are already'],
      failures: ['You get', /But that is already/],
      failure_recovery: proc { |noun| DRC.bput("stow my #{noun}", 'You put', 'But that is already in') },
      exhausted: ['What were you referring']
    },
    transform: {
      verb: item.transform_verb,
      matches: [item.transform_text],
      failures: ["You'll need a free hand to do that!", "You don't seem to be holding"],
      failure_recovery: proc do |noun|
                          fput('stow left') if DRC.left_hand && DRC.left_hand !~ /#{noun}/i
                          fput('stow right') if DRC.right_hand && DRC.right_hand !~ /#{noun}/i
                          item.worn ? DRC.bput("remove my #{noun}", '^You') : DRC.bput("get my #{noun}", '^You')
                          DRC.bput("#{item.transform_verb} my #{item.short_name}", verb_data(item)[:matches])
                        end,
      exhausted: ['What were you referring']
    }
  }
end

#wear_equipment_set?(set_name) ⇒ Boolean

Wears an entire set of equipment.

Examples:

success = manager.wear_equipment_set?("default")

Parameters:

  • set_name (String)

    The name of the gear set to wear.

Returns:

  • (Boolean)

    True if all items were successfully worn, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 58

def wear_equipment_set?(set_name)
  return false unless set_name

  worn_items = desc_to_items(@gear_sets[set_name])
  echo("expected worn items:#{worn_items.map(&:short_name).join(',')}") if UserVars.equipmanager_debug
  unless worn_items
    echo("Could not find gear set #{set_name}")
    return false
  end

  combat_items = get_combat_items

  remove_unmatched_items(combat_items, worn_items)

  lost_items = wear_missing_items(worn_items, combat_items)
  notify_missing(lost_items)

  DRC.bput('sort auto head', /^Your inventory is now arranged/) if @sort_head

  lost_items.empty?
end

#wear_item?(item) ⇒ Boolean

Wears a specific item if it is available.

Examples:

success = manager.wear_item?(item)

Parameters:

  • item (Item)

    The item to wear.

Returns:

  • (Boolean)

    True if the item was successfully worn, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 230

def wear_item?(item)
  if item.nil?
    echo("failed to match an item, try turning on debugging with #{$clean_lich_char}e UserVars.equipmanager_debug = true")
    return false
  end
  if get_item?(item)
    DRCI.wear_item?(item.short_name)
    return true
  end
  return false
end

#wear_items(items_list) ⇒ void

This method returns an undefined value.

Wears a list of items.

Examples:

manager.wear_items([item1, item2])

Parameters:

  • items_list (Array<Item>)

    The list of items to wear.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 47

def wear_items(items_list)
  items_list.each { |item| wear_item?(item) }

  DRC.bput('sort auto head', /^Your inventory is now arranged/) if @sort_head
end

#wear_missing_items(worn_items, combat_items) ⇒ Array<Item>

Wears items that are missing from the combat inventory.

Examples:

missing = manager.wear_missing_items(worn_items, combat_items)

Parameters:

  • worn_items (Array<Item>)

    The items that should be worn.

  • combat_items (Array<Item>)

    The current combat items.

Returns:

  • (Array<Item>)

    The list of items that could not be worn.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 119

def wear_missing_items(worn_items, combat_items)
  if UserVars.equipmanager_debug
    echo('wearing missing items between these two sets')
    echo(combat_items.join(',').to_s)
    echo(worn_items.map(&:short_name).join(',').to_s)
  end

  missing_items = worn_items
                  .reject { |item| combat_items.find { |c_item| item.short_regex =~ c_item } }
                  .reject { |item| [DRC.right_hand, DRC.left_hand].grep(item.short_regex).any? ? (stow_weapon(item.short_name) || true) : false }

  echo("wear missing items #{missing_items}") if !missing_items.empty? && UserVars.equipmanager_debug
  missing_items.reject { |item| wear_item?(item) }
end

#wield_weapon(description, skill = nil) ⇒ Boolean

This method is deprecated in favor of the one that follows the ‘?` predicate convention. Wields a weapon into the right hand.

Examples:

success = manager.wield_weapon("a sword", "two-handed")

Parameters:

  • description (String)

    The description of the weapon to wield.

  • skill (String, nil) (defaults to: nil)

    Optional skill to swap to.

Returns:

  • (Boolean)

    True if the weapon was successfully wielded, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 292

def wield_weapon(description, skill = nil)
  wield_weapon?(description, skill)
end

#wield_weapon?(description, skill = nil) ⇒ Boolean

Wields weapon into your right hand. If the skill to swap to is ‘Offhand Weapon’ then will swap it to your left hand. Handles swapping the weapon to desired weapon skill (e.g. bastard swords, bar maces, ristes). Wields a weapon into the right hand with skill handling.

Examples:

success = manager.wield_weapon?("a sword", "two-handed")

Parameters:

  • description (String)

    The description of the weapon to wield.

  • skill (String, nil) (defaults to: nil)

    Optional skill to swap to.

Returns:

  • (Boolean)

    True if the weapon was successfully wielded, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 305

def wield_weapon?(description, skill = nil)
  return unless description && !description.empty?

  offhand = skill == 'Offhand Weapon'
  weapon = item_by_desc(description)
  unless weapon
    DRC.message("Failed to match a weapon for #{description}:#{skill}")
    return false
  end

  if [DRC.left_hand, DRC.right_hand].grep(weapon.short_regex).any?
    stow_weapon
  end

  if get_item?(weapon)
    swap_to_skill?(weapon.name, skill) if skill && weapon.swappable

    if offhand && DRC.right_hand
      case DRC.bput('swap', /^You move/, /^Will alone cannot conquer the paralysis/)
      when /^You move/
        return true
      else
        return false
      end
    end
  end

  return false
end

#wield_weapon_offhand(description, skill = nil) ⇒ Boolean

This method is deprecated in favor of the one that follows the ‘?` predicate convention. Wields a weapon into the left hand.

Examples:

success = manager.wield_weapon_offhand("a dagger", "edged")

Parameters:

  • description (String)

    The description of the weapon to wield.

  • skill (String, nil) (defaults to: nil)

    Optional skill to swap to.

Returns:

  • (Boolean)

    True if the weapon was successfully wielded, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 249

def wield_weapon_offhand(description, skill = nil)
  wield_weapon_offhand?(description, skill)
end

#wield_weapon_offhand?(description, skill = nil) ⇒ Boolean

Wields weapon into your left hand. Handles swapping the weapon to desired weapon skill (e.g. bastard swords, bar maces, ristes). Wields a weapon into the left hand with skill handling.

Examples:

success = manager.wield_weapon_offhand?("a dagger", "edged")

Parameters:

  • description (String)

    The description of the weapon to wield.

  • skill (String, nil) (defaults to: nil)

    Optional skill to swap to.

Returns:

  • (Boolean)

    True if the weapon was successfully wielded, false otherwise.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 261

def wield_weapon_offhand?(description, skill = nil)
  return unless description && !description.empty?

  weapon = item_by_desc(description)
  unless weapon
    DRC.message("Failed to match a weapon for #{description}:#{skill}")
    return false
  end

  if get_item?(weapon)
    swap_to_skill?(weapon.name, skill) if skill && weapon.swappable
    if DRCI.in_right_hand?(weapon)
      case DRC.bput('swap', /^You move/, /^Will alone cannot conquer the paralysis/)
      when /^You move/
        return true
      else
        return false
      end
    end
  end

  return false
end

#worn_items(list) ⇒ Array<Item>

Filters the worn items based on a given list.

Examples:

worn = manager.worn_items(item_descriptions)

Parameters:

  • list (Array<String>)

    The list of item descriptions to filter.

Returns:

  • (Array<Item>)

    The list of worn items that match the descriptions.



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# File 'documented/dragonrealms/commons/equipmanager.rb', line 168

def worn_items(list)
  filter_gear = desc_to_items(list)
  gear = desc_to_items(get_combat_items)
  gear.select { |x| filter_gear.include?(x) }
end