Class: Lich::Gemstone::GameInstance
Instance Method Summary
collapse
#atmospherics, #atmospherics=, #combat_count, #increment_combat_count, #initialize
Instance Method Details
#clean_serverstring(server_string) ⇒ Object
769
770
771
772
773
774
775
776
777
778
779
780
|
# File 'documented/games.rb', line 769
def clean_serverstring(server_string)
if server_string =~ /<compDef id='room text'><\/compDef>/
server_string.sub!(/(.*)\s\s<compDef id='room text'><\/compDef>/) { "<compDef id='room desc'>#{$1}</compDef>" }
end
server_string = handle_combat_tags(server_string)
server_string = handle_atmospherics(server_string)
server_string
end
|
#get_documentation_url ⇒ Object
816
817
818
|
# File 'documented/games.rb', line 816
def get_documentation_url
"https://gswiki.play.net/Lich:Software/Installation"
end
|
#handle_atmospherics(server_string) ⇒ Object
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
|
# File 'documented/games.rb', line 799
def handle_atmospherics(server_string)
if @atmospherics
@atmospherics = false
server_string.prepend('<popStream id="atmospherics" />') unless server_string =~ /<popStream id="atmospherics" \/>/
end
if server_string =~ /<pushStream id="familiar" \/><prompt time="[0-9]+">><\/prompt>/ server_string.sub!('<pushStream id="familiar" />', '')
elsif server_string =~ /<pushStream id="atmospherics" \/><prompt time="[0-9]+">><\/prompt>/ server_string.sub!('<pushStream id="atmospherics" />', '')
elsif (server_string =~ /<pushStream id="atmospherics" \/>/)
@atmospherics = true
end
server_string
end
|
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
|
# File 'documented/games.rb', line 782
def handle_combat_tags(server_string)
if @combat_count > 0
@end_combat_tags.each do |tag|
if server_string.include?(tag)
server_string = server_string.gsub(tag, "<popStream id=\"combat\" />" + tag) unless server_string.include?("<popStream id=\"combat\" />")
@combat_count -= 1
end
if server_string.include?("<pushStream id=\"combat\" />")
server_string = server_string.gsub("<pushStream id=\"combat\" />", "")
end
end
end
increment_combat_count(server_string)
server_string
end
|
#modify_room_display(alt_string) ⇒ Object
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
|
# File 'documented/games.rb', line 829
def modify_room_display(alt_string)
uid_from_string = alt_string.match(/] \((?<uid>\d+)\)/)
if uid_from_string.nil?
lichid_from_uid_string = Room.current.id
else
lichid_from_uid_string = Room["u#{uid_from_string[:uid]}"].id.to_i
end
if Lich.display_lichid == true
alt_string.sub!(']') { " - #{lichid_from_uid_string}]" }
end
if Lich.display_uid == true
alt_string.sub!(/] \(\d+\)/) { "]" }
alt_string.sub!(']') { "] (#{(uid_from_string.nil? || XMLData.room_id == uid_from_string[:uid].to_i) ? ((XMLData.room_id == 0 || XMLData.room_id > 4294967296) ? "unknown" : "u#{XMLData.room_id}") : uid_from_string[:uid].to_i})" }
end
alt_string
end
|
#process_game_specific_data(server_string) ⇒ Object
820
821
822
823
824
825
826
827
|
# File 'documented/games.rb', line 820
def process_game_specific_data(server_string)
infomon_serverstring = server_string.dup
Infomon::XMLParser.parse(infomon_serverstring)
stripped_infomon_serverstring = strip_xml(infomon_serverstring, type: 'infomon')
stripped_infomon_serverstring.split("\r\n").each do |line|
Infomon::Parser.parse(line) unless line.empty?
end
end
|
#process_room_display(alt_string) ⇒ Object
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
|
# File 'documented/games.rb', line 848
def process_room_display(alt_string)
if Lich.display_stringprocs == true
room_exits = []
Map.current.wayto.each do |key, value|
if value.is_a?(StringProc)
if Map.current.timeto[key].is_a?(Numeric) || (Map.current.timeto[key].is_a?(StringProc) && Map.current.timeto[key].call.is_a?(Numeric))
room_exits << "<d cmd=';go2 #{key}'>#{Map[key].title.first.gsub(/\[|\]/, '')}#{Lich.display_lichid ? ('(' + Map[key].id.to_s + ')') : ''}</d>"
end
end
end
alt_string = "StringProcs: #{room_exits.join(', ')}\r\n#{alt_string}" unless room_exits.empty?
end
if Lich.display_exits == true
room_exits = []
Map.current.wayto.each do |_key, value|
next if value.to_s =~ /^(?:o|d|u|n|ne|e|se|s|sw|w|nw|out|down|up|north|northeast|east|southeast|south|southwest|west|northwest)$/
unless value.is_a?(StringProc)
room_exits << "<d cmd='#{value.dump[1..-2]}'>#{value.dump[1..-2]}</d>"
end
end
unless room_exits.empty?
alt_string = "Room Exits: #{room_exits.join(', ')}\r\n#{alt_string}"
if ['wrayth', 'stormfront'].include?($frontend) && Map.current.id != Game.instance_variable_get(:@last_id_shown_room_window)
alt_string = "#{alt_string}<pushStream id='room' ifClosedStyle='watching'/>Room Exits: #{room_exits.join(', ')}\r\n<popStream/>\r\n"
Game.instance_variable_set(:@last_id_shown_room_window, Map.current.id)
end
end
end
alt_string
end
|