Class: Lich::Gemstone::GameInstance
Instance Method Summary
collapse
#atmospherics, #atmospherics=, #buffer_room_objs, #combat_count, #increment_combat_count, #initialize
Instance Method Details
#clean_serverstring(server_string) ⇒ Object
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# File 'documented/games.rb', line 761
def clean_serverstring(server_string)
if server_string =~ /<compDef id='room text'><\/compDef>/
server_string.sub!(/(.*)\s\s<compDef id='room text'><\/compDef>/) { "<compDef id='room desc'>#{$1}</compDef>" }
end
server_string = handle_combat_tags(server_string)
server_string = handle_atmospherics(server_string)
server_string
end
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#get_documentation_url ⇒ Object
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# File 'documented/games.rb', line 808
def get_documentation_url
"https://gswiki.play.net/Lich:Software/Installation"
end
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#handle_atmospherics(server_string) ⇒ Object
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# File 'documented/games.rb', line 791
def handle_atmospherics(server_string)
if @atmospherics
@atmospherics = false
server_string.prepend('<popStream id="atmospherics" />') unless server_string =~ /<popStream id="atmospherics" \/>/
end
if server_string =~ /<pushStream id="familiar" \/><prompt time="[0-9]+">><\/prompt>/ server_string.sub!('<pushStream id="familiar" />', '')
elsif server_string =~ /<pushStream id="atmospherics" \/><prompt time="[0-9]+">><\/prompt>/ server_string.sub!('<pushStream id="atmospherics" />', '')
elsif (server_string =~ /<pushStream id="atmospherics" \/>/)
@atmospherics = true
end
server_string
end
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# File 'documented/games.rb', line 774
def handle_combat_tags(server_string)
if @combat_count > 0
@end_combat_tags.each do |tag|
if server_string.include?(tag)
server_string = server_string.gsub(tag, "<popStream id=\"combat\" />" + tag) unless server_string.include?("<popStream id=\"combat\" />")
@combat_count -= 1
end
if server_string.include?("<pushStream id=\"combat\" />")
server_string = server_string.gsub("<pushStream id=\"combat\" />", "")
end
end
end
increment_combat_count(server_string)
server_string
end
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#modify_room_display(alt_string) ⇒ Object
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# File 'documented/games.rb', line 821
def modify_room_display(alt_string)
uid_from_string = alt_string.match(/] \((?<uid>\d+)\)/)
if uid_from_string.nil?
lichid_from_uid_string = Room.current.id
else
lichid_from_uid_string = Room["u#{uid_from_string[:uid]}"].id.to_i
end
if Lich.display_lichid == true
alt_string.sub!(']') { " - #{lichid_from_uid_string}]" }
end
if Lich.display_uid == true
alt_string.sub!(/] \(\d+\)/) { "]" }
alt_string.sub!(']') { "] (#{(uid_from_string.nil? || XMLData.room_id == uid_from_string[:uid].to_i) ? ((XMLData.room_id == 0 || XMLData.room_id > 4294967296) ? "unknown" : "u#{XMLData.room_id}") : uid_from_string[:uid].to_i})" }
end
alt_string
end
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#process_game_specific_data(server_string) ⇒ Object
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# File 'documented/games.rb', line 812
def process_game_specific_data(server_string)
infomon_serverstring = server_string.dup
Infomon::XMLParser.parse(infomon_serverstring)
stripped_infomon_serverstring = strip_xml(infomon_serverstring, type: 'infomon')
stripped_infomon_serverstring.split("\r\n").each do |line|
Infomon::Parser.parse(line) unless line.empty?
end
end
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#process_room_display(alt_string) ⇒ Object
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# File 'documented/games.rb', line 840
def process_room_display(alt_string)
if Lich.display_stringprocs == true
room_exits = []
Map.current.wayto.each do |key, value|
if value.is_a?(StringProc)
if Map.current.timeto[key].is_a?(Numeric) || (Map.current.timeto[key].is_a?(StringProc) && Map.current.timeto[key].call.is_a?(Numeric))
room_exits << "<d cmd=';go2 #{key}'>#{Map[key].title.first.gsub(/\[|\]/, '')}#{Lich.display_lichid ? ('(' + Map[key].id.to_s + ')') : ''}</d>"
end
end
end
alt_string = "StringProcs: #{room_exits.join(', ')}\r\n#{alt_string}" unless room_exits.empty?
end
if Lich.display_exits == true
room_exits = []
Map.current.wayto.each do |_key, value|
next if value.to_s =~ /^(?:o|d|u|n|ne|e|se|s|sw|w|nw|out|down|up|north|northeast|east|southeast|south|southwest|west|northwest)$/
unless value.is_a?(StringProc)
room_exits << "<d cmd='#{value.dump[1..-2]}'>#{value.dump[1..-2]}</d>"
end
end
unless room_exits.empty?
alt_string = "Room Exits: #{room_exits.join(', ')}\r\n#{alt_string}"
if %w[wrayth stormfront].include?(Frontend.client) && Map.current.id != Game.instance_variable_get(:@last_id_shown_room_window)
alt_string = "#{alt_string}<pushStream id='room' ifClosedStyle='watching'/>Room Exits: #{room_exits.join(', ')}\r\n<popStream/>\r\n"
Game.instance_variable_set(:@last_id_shown_room_window, Map.current.id)
end
end
end
alt_string
end
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