Module: Lich::Gemstone::Infomon::XMLParser
- Defined in:
- documented/gemstone/infomon/xmlparser.rb
Overview
this module handles all of the logic for parsing game lines that infomon depends on This module handles all of the logic for parsing game lines that infomon depends on
Defined Under Namespace
Modules: Pattern
Class Method Summary collapse
-
.parse(line) ⇒ Symbol
Parses a game line and returns the appropriate status.
Class Method Details
.parse(line) ⇒ Symbol
Parses a game line and returns the appropriate status
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# File 'documented/gemstone/infomon/xmlparser.rb', line 134 def self.parse(line) # O(1) vs O(N) return :noop unless line =~ Pattern::All begin case line # this detects for death messages in XML that are not matched with appropriate combat attributes above when Pattern::NpcDeathMessage match = Regexp.last_match if (npc = GameObj.npcs.find { |obj| obj.id == match[:npc_id] && obj.status !~ /\b(?:dead|gone)\b/ }) npc.status = 'dead' end :ok when Pattern::Group_Short return :noop unless (match_data = Group::Observer.wants?(line)) Group::Observer.consume(line.strip, match_data) :ok when Pattern::Also_Here_Arrival return :noop unless Lich::Claim::Lock.locked? line.scan(%r{<a exist=(?:'|")(?<id>.*?)(?:'|") noun=(?:'|")(?<noun>.*?)(?:'|")>(?<name>.*?)</a>}).each { |player_found| XMLData.arrival_pcs.push(player_found[1]) unless XMLData.arrival_pcs.include?(player_found[1]) } :ok when Pattern::StowListOutputStart StowList.reset :ok when Pattern::StowListContainer, Pattern::StowSetContainer1, Pattern::StowSetContainer2 match = Regexp.last_match if GameObj[match[:id]] StowList.__send__("#{match[:type].downcase}=", GameObj[match[:id]]) else StowList.__send__("#{match[:type].downcase}=", GameObj.new(match[:id], match[:noun], match[:name], (match[:before].nil? ? nil : match[:before].strip), (match[:after].nil? ? nil : match[:after].strip))) end StowList.checked = true if line =~ Pattern::StowListContainer :ok when Pattern::ReadyListOutputStart ReadyList.reset :ok when Pattern::ReadyListNormal, Pattern::ReadyListAmmo2, Pattern::ReadyListSheathsSet, Pattern::ReadyItemSet match = Regexp.last_match unless match[:id].nil? if GameObj[match[:id]] ReadyList.__send__("#{Lich::Util.normalize_name(match[:type].downcase)}=", GameObj[match[:id]]) else ReadyList.__send__("#{Lich::Util.normalize_name(match[:type].downcase)}=", GameObj.new(match[:id], match[:noun], match[:name], (match[:before].nil? ? nil : match[:before].strip), (match[:after].nil? ? nil : match[:after].strip))) end end if match.named_captures.include?("store") ReadyList.__send__("store_#{Lich::Util.normalize_name(match[:type].downcase)}=", match[:store]) end :ok when Pattern::ReadyListFinished ReadyList.checked = true :ok when Pattern::ReadyItemClear match = Regexp.last_match ReadyList.__send__("#{Lich::Util.normalize_name(match[:type].downcase)}=", nil) :ok when Pattern::ReadyStoreSet match = Regexp.last_match ReadyList.__send__("store_#{Lich::Util.normalize_name(match[:type].downcase)}=", match[:store]) :ok when Pattern::StatusPrompt Infomon::Parser::State.set(Infomon::Parser::State::Ready) unless Infomon::Parser::State.get.eql?(Infomon::Parser::State::Ready) :ok else :noop end rescue StandardError respond "--- Lich: error: Infomon::XMLParser.parse: #{$!}" respond "--- Lich: error: line: #{line}" Lich.log "error: Infomon::XMLParser.parse: #{$!}\n\t#{$!.backtrace.join("\n\t")}" Lich.log "error: line: #{line}\n\t" end end |