Module: Lich::Gemstone::Infomon::XMLParser

Defined in:
lib/gemstone/infomon/xmlparser.rb

Overview

This module handles all of the logic for parsing game lines that Infomon depends on.

Defined Under Namespace

Modules: Pattern

Class Method Summary collapse

Class Method Details

.parse(line) ⇒ Symbol

Parses a given line of text to identify and handle various game events.

Examples:

result = XMLParser.parse("You hear a sound like a weeping child as a white glow separates itself from the NPC.")
# => :ok

Parameters:

  • line (String)

    the line of text to parse.

Returns:

  • (Symbol)

    :ok if a valid event was processed, :noop if no action is needed.

Raises:

  • (StandardError)

    if an error occurs during parsing.



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# File 'lib/gemstone/infomon/xmlparser.rb', line 111

def self.parse(line)
  # O(1) vs O(N)
  return :noop unless line =~ Pattern::All

  begin
    case line
    # This detects for death messages in XML that are not matched with appropriate combat attributes above.
    when Pattern::NpcDeathMessage
      match = Regexp.last_match
      if (npc = GameObj.npcs.find { |obj| obj.id == match[:npc_id] && obj.status !~ /\b(?:dead|gone)\b/ })
        npc.status = 'dead'
      end
      :ok
    when Pattern::Group_Short
      return :noop unless (match_data = Group::Observer.wants?(line))
      Group::Observer.consume(line.strip, match_data)
      :ok
    when Pattern::Also_Here_Arrival
      return :noop unless Lich::Claim::Lock.locked?
      line.scan(%r{<a exist=(?:'|")(?<id>.*?)(?:'|") noun=(?:'|")(?<noun>.*?)(?:'|")>(?<name>.*?)</a>}).each { |player_found| XMLData.arrival_pcs.push(player_found[1]) unless XMLData.arrival_pcs.include?(player_found[1]) }
      :ok
    when Pattern::StowListOutputStart
      StowList.reset
      :ok
    when Pattern::StowListContainer, Pattern::StowSetContainer1, Pattern::StowSetContainer2
      match = Regexp.last_match
      if GameObj[match[:id]]
        StowList.__send__("#{match[:type].downcase}=", GameObj[match[:id]])
      else
        StowList.__send__("#{match[:type].downcase}=", GameObj.new(match[:id], match[:noun], match[:name], nil, (match[:after].nil? ? nil : match[:after].strip)))
      end
      StowList.checked = true if line =~ Pattern::StowListContainer
      :ok
    when Pattern::ReadyListOutputStart
      ReadyList.reset
      :ok
    when Pattern::ReadyListNormal, Pattern::ReadyListAmmo2, Pattern::ReadyListSheathsSet, Pattern::ReadyItemSet
      match = Regexp.last_match
      if GameObj[match[:id]]
        ReadyList.__send__("#{Lich::Util.normalize_name(match[:type].downcase)}=", GameObj[match[:id]])
      else
        ReadyList.__send__("#{Lich::Util.normalize_name(match[:type].downcase)}=", GameObj.new(match[:id], match[:noun], match[:name], nil, (match[:after].nil? ? nil : match[:after].strip)))
      end
      :ok
    when Pattern::ReadyListFinished
      ReadyList.checked = true
      :ok
    when Pattern::ReadyItemClear
      match = Regexp.last_match
      ReadyList.__send__("#{Lich::Util.normalize_name(match[:type].downcase)}=", nil)
      :ok
    else
      :noop
    end
  rescue StandardError
    respond "--- Lich: error: Infomon::XMLParser.parse: #{$!}"
    respond "--- Lich: error: line: #{line}"
    Lich.log "error: Infomon::XMLParser.parse: #{$!}\n\t#{$!.backtrace.join("\n\t")}"
    Lich.log "error: line: #{line}\n\t"
  end
end