Module: Lich::Gemstone::Infomon::XMLParser::Pattern
- Defined in:
- lib/gemstone/infomon/xmlparser.rb
Constant Summary collapse
- Group_Short =
/(?:group|following you|IconJOINED)|^You are leading|(?:'s<\/a>|your) hand(?: tenderly)?\.\r?\n?$/
- Also_Here_Arrival =
/^Also here: /
- NpcDeathPrefix =
Regexp.union( /The fire in the/, /With a surprised grunt, the/, /A sudden blue fire bursts over the hair of a/, /You hear a sound like a weeping child as a white glow separates itself from the/, /A low gurgling sound comes from deep within the chest of the/, /(?:The|An?)/, /One last prolonged bovine moan escapes from the/ )
- NpcDeathPostfix =
Regexp.union( /body as it rises, disappearing into the heavens/, /falls to the ground and dies(?:, its feelers twitching)?/, /falls back into a heap and dies/, /body goes rigid and collapses to the ground, dead/, /body goes rigid and collapses to the floor, dead/, /slowly settles to the ground and begins to dissipate/, /falls to the ground motionless/, /body goes rigid and <pushBold\/><a.*?>\w+<\/a><popBold\/> eyes roll back into <pushBold\/><a.*?>\w+<\/a><popBold\/> head as <pushBold\/><a.*?>\w+<\/a><popBold\/> dies/, /growls one last time, and crumples to the ground in a heap/, /spins backwards and collapses dead/, /falls to the ground as the stillness of death overtakes <pushBold\/><a.*?>(?:him|her|it)<\/a><popBold\/>/, /crumples to the ground motionless/, /howls in agony one last time and dies/, /howls in agony while falling to the ground motionless/, /moans pitifully as <pushBold\/><a.*?>(?:he|she|it)<\/a><popBold\/> is released/, /careens to the ground and crumples in a heap/, /hisses one last time and dies/, /flutters its wings one last time and dies/, /slumps to the ground with a final snarl/, /horn dims as (?:his|her) lifeforce fades away/, /blinks in astonishment, then collapses in a motionless heap/, /collapses in a heap, its huge girth shaking the floor around it/, /goes limp and .*? falls over as the fire slowly fades from .*? eyes/, /eyes slowly fades/, /sputters violently, cascading flames all around as .*? collapses in a final fiery display/, /falls to the ground in a clattering, motionless heap/, /goes limp and .*? falls over as the fire slowly fades from .*? eyes/, /collapses to the ground and shudders once before finally going still/, /crumbles into a pile of rubble/, /shudders once before .*? finally goes still/, /totters for a moment and then falls to the ground like a pillar, breaking into pieces that fly out in every direction/, /collapses into a pile of rubble/, /rumbles in agony as .*? teeters for a moment, then falls directly at you/, /twists and coils violently in .*? death throes, finally going still/, /twitches one final time before falling still upon the floor/, /, consuming .*? form in the space of a breath/, /screams one last time and dies/, /breathes .*? last gasp and dies/, /rolls over and dies/, /as .*? falls (?:slack|still) against the (?:floor|ground)/, /collapses to the ground, emits a final squeal, and dies/, /cries out in pain one last time and dies/, /crumples to a heap on the ground and dies/, /collapses to the ground, emits a final sigh, and dies/, /crumples to the ground and dies/, /lets out a final caterwaul and dies/, /screams evilly one last time and goes still/, /gurgles eerily and collapses into a puddle of water/, /shudders, then topples to the ground/, /shudders one last time before lying still/, /violently for a moment, then goes still/, /grumbles in pain one last time before lying still/, /rumbles in agony and goes still/, /falls to the ground dead/, /collapses to the ground, emits a final bleat, and dies/, /topples to the ground motionless/, /shudders violently for a moment, then goes still/, /rumbles in agony as .*? teeters for a moment, then tumbles to the ground with a thundering crash/, /sinks to the ground, the fell light in (?:his|her) eyes guttering before going out entirely/, )
- NpcDeathMessage =
/^(?:<pushBold\/>)?#{NpcDeathPrefix} (?:<pushBold\/>)?<a.*?exist=["'](?<npc_id>\-?[0-9]+)["'].*?>.*?<\/a>(?:<popBold\/>)?(?:'s)? #{NpcDeathPostfix}[\.!]\r?\n?$/
- StowListOutputStart =
The following are for parsing STOW LIST and setting of STOW containers.
/^You have the following containers set as stow targets:\r?\n?$/
- StowListContainer =
/^ (?:an?|some) <a exist="(?<id>\d+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^\(]+)?\((?<type>box|gem|herb|skin|wand|scroll|potion|trinket|reagent|lockpick|treasure|forageable|collectible|default)\)\r?\n?$/
- StowSetContainer1 =
/^Set "a <a exist="(?<id>[^"]+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^"]+)?" to be your STOW (?<type>BOX|GEM|HERB|SKIN|WAND|SCROLL|POTION|TRINKET|REAGENT|LOCKPICK|TREASURE|FORAGEABLE|COLLECTIBLE) container\.\r?\n?$/
- StowSetContainer2 =
/Set "a <a exist="(?<id>[^"]+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^"]+)?" to be your (?<type>default) STOW container\.\r?\n?$/
- ReadyListOutputStart =
The following are for parsing READY LIST and setting of READY items.
/^Your current settings are:\r?\n?$/
- ReadyListNormal =
/^ (?<type>shield|(?:secondary |ranged )?weapon|ammo bundle): <d cmd="store (?:SHIELD|2?WEAPON|RANGED|AMMO) clear">(?:an?|some) <a exist="(?<id>[^"]+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^<]+)?<\/d> \(<d cmd='store set'>(?:worn if possible, stowed otherwise|stowed|put in (?:secondary )?sheath)<\/d>\)\r?\n?$/
- ReadyListAmmo2 =
/^ (?<type>ammo2 bundle): <d cmd="store AMMO2 clear">(?:an?|some) <a exist="(?<id>[^"]+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^<]+)?<\/d>\r?\n?$/
- ReadyListSheathsSet =
/^ (?<type>(?:secondary )?sheath): <d cmd="store 2?SHEATH clear">(?:an?|some) <a exist="(?<id>[^"]+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^<]+)?<\/d>\r?\n?$/
- ReadyListFinished =
/To change your default item for a category that is already set, clear the category first by clicking on the item in the list above. Click <d cmd="ready list">here<\/d> to update the list\.\r?\n?$/
- ReadyItemClear =
/^Cleared your default (?<type>shield|(?:secondary |ranged )?weapon|ammo2? bundle|(?:secondary )?sheath)\.\r?\n?$/
- ReadyItemSet =
/^Setting (?:an?|some) <a exist="(?<id>[^"]+)" noun="(?<noun>[^"]+)">(?<name>[^<]+)<\/a>(?<after> [^<]+)? to be your default (?<type>shield|(?:secondary |ranged )?weapon|ammo2? bundle|(?:secondary )?sheath)\.\r?\n?$/
- All =
A union of all patterns for parsing game lines.
Regexp.union(NpcDeathMessage, Group_Short, Also_Here_Arrival, StowListOutputStart, StowListContainer, StowSetContainer1, StowSetContainer2, ReadyListOutputStart, ReadyListNormal, ReadyListAmmo2, ReadyListSheathsSet, ReadyListFinished, ReadyItemClear, ReadyItemSet)