Finding the line
Find it says what a trigger looks for in each line the game sends, and when it may act.
Words
Choose Words and type what to look for, as the game writes it:
Speaking to Nisugi. It is found anywhere in a line.
- Several, with
|between them:Tevye | Zelasfinds either. - Capitals count: off,
nisugifindsNisugitoo; on, only as written. - Whole words only: on,
BobfindsBob wavesbut notBobby waves.
To look for a | itself, use a pattern: \|.
A pattern
Choose A pattern to look for a shape rather than words: any number, any name. A pattern is a regular expression. The few marks most triggers need:
| Write | It finds |
|---|---|
\d+ | a number: 2, 150 |
\w+ | a word: Tevye |
.* | anything, or nothing: says, "(.*)" keeps all that was said |
s? | an s, or none: rounds? finds round and rounds |
^ and $ | the start and the end of the line |
( ) | a group: what it finds is kept, as $1, the next as $2 |
\. \( \[ \? | the mark itself, where a pattern would read it as one of its own |
You are stunned for (\d+) rounds?! finds You are stunned for 2 rounds!, and keeps 2 as $1.
What a group keeps fills in Write instead, Send, and a timer’s
Up message says: $1 is the first group, $2 the second.
Try it
Paste a line from the game into Try it, and see at once what the trigger makes of it: the line as it would show, what the pattern caught, and everything it would do.

When it says It does not match this line, change the words or the pattern until it does. A trigger with a condition under When is tried as if the condition held.
Characters
Empty, a trigger is every character’s. To keep it to some, name them,
with commas: Ashryn, Nisugi. A name alone is that character on any game;
GS3:Ashryn is Ashryn on Prime alone, GSF:Ashryn on Shattered.
When
When keeps a trigger to times your character is so: a line found at any other time is left as it is. Open it and add a condition:
- vital: health, mana, stamina or spirit, above or below a number or a percent.
- roundtime or casttime: under way.
- stance: offensive, defensive, and those between.
- indicator: standing, kneeling, stunned, hidden, webbed, and the rest the game shows; a status a trigger lights reads here too.
- effect up, effect not up, effect time left: a spell or an effect on you.
- injury, hand empty, hand holds, spell prepared, spell affordable, time of day, room, creature status.
- flag: a flag a trigger set (see Flag).
not turns a condition over. + group gathers conditions: Every one of holds when they all do, Any one of when one does.
A condition alone
Leave the words empty and the trigger watches your character alone: it acts each time its condition comes to hold. Health falling under half is one; see Watch your health.
Again only once it has not held for keeps a condition that flickers from acting over and over: it acts again only once the condition has been gone that long. 3 seconds unless you change it.