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Finding the line

Find it says what a trigger looks for in each line the game sends, and when it may act.

Words

Choose Words and type what to look for, as the game writes it: Speaking to Nisugi. It is found anywhere in a line.

  • Several, with | between them: Tevye | Zelas finds either.
  • Capitals count: off, nisugi finds Nisugi too; on, only as written.
  • Whole words only: on, Bob finds Bob waves but not Bobby waves.

To look for a | itself, use a pattern: \|.

A pattern

Choose A pattern to look for a shape rather than words: any number, any name. A pattern is a regular expression. The few marks most triggers need:

WriteIt finds
\d+a number: 2, 150
\w+a word: Tevye
.*anything, or nothing: says, "(.*)" keeps all that was said
s?an s, or none: rounds? finds round and rounds
^ and $the start and the end of the line
( )a group: what it finds is kept, as $1, the next as $2
\. \( \[ \?the mark itself, where a pattern would read it as one of its own

You are stunned for (\d+) rounds?! finds You are stunned for 2 rounds!, and keeps 2 as $1.

What a group keeps fills in Write instead, Send, and a timer’s Up message says: $1 is the first group, $2 the second.

Try it

Paste a line from the game into Try it, and see at once what the trigger makes of it: the line as it would show, what the pattern caught, and everything it would do.

Try it on a pattern: the line rewritten, and the three groups it caught

When it says It does not match this line, change the words or the pattern until it does. A trigger with a condition under When is tried as if the condition held.

Characters

Empty, a trigger is every character’s. To keep it to some, name them, with commas: Ashryn, Nisugi. A name alone is that character on any game; GS3:Ashryn is Ashryn on Prime alone, GSF:Ashryn on Shattered.

When

When keeps a trigger to times your character is so: a line found at any other time is left as it is. Open it and add a condition:

  • vital: health, mana, stamina or spirit, above or below a number or a percent.
  • roundtime or casttime: under way.
  • stance: offensive, defensive, and those between.
  • indicator: standing, kneeling, stunned, hidden, webbed, and the rest the game shows; a status a trigger lights reads here too.
  • effect up, effect not up, effect time left: a spell or an effect on you.
  • injury, hand empty, hand holds, spell prepared, spell affordable, time of day, room, creature status.
  • flag: a flag a trigger set (see Flag).

not turns a condition over. + group gathers conditions: Every one of holds when they all do, Any one of when one does.

A condition alone

Leave the words empty and the trigger watches your character alone: it acts each time its condition comes to hold. Health falling under half is one; see Watch your health.

Again only once it has not held for keeps a condition that flickers from acting over and over: it acts again only once the condition has been gone that long. 3 seconds unless you change it.