Class: Lich::Common::GUI::AccountManagerUI
- Inherits:
-
Object
- Object
- Lich::Common::GUI::AccountManagerUI
- Defined in:
- documented/common/gui/account_manager_ui.rb
Overview
User Interface for managing accounts in the Lich application. Provides functionality to create, add, and manage accounts and characters.
Class Method Summary collapse
-
.create_management_window(data_dir) ⇒ void
Creates and displays the account management window.
Instance Method Summary collapse
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#create_accounts_tab(notebook, insert_at_position = nil) ⇒ void
Creates the accounts tab in the management window.
-
#create_add_account_tab(notebook) ⇒ void
Creates the add account tab in the management window.
-
#create_add_character_tab(notebook) ⇒ void
Creates the add character tab in the management window.
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#create_encryption_management_tab(notebook) ⇒ void
Creates the encryption management tab in the management window.
-
#initialize(data_dir) ⇒ AccountManagerUI
constructor
A new instance of AccountManagerUI.
-
#refresh_accounts_display ⇒ void
Refreshes the display of accounts in the UI.
-
#register_for_notifications(tab_communicator) ⇒ void
Registers the UI to receive notifications about account changes.
- #register_notification_callback ⇒ Object
-
#set_data_change_callback(callback) ⇒ void
Sets a callback to be invoked when account data changes.
Constructor Details
#initialize(data_dir) ⇒ AccountManagerUI
Returns a new instance of AccountManagerUI.
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# File 'documented/common/gui/account_manager_ui.rb', line 30 def initialize(data_dir) @data_dir = data_dir @msgbox = ->() { () } @data_change_callback = nil @tab_communicator = nil @notifications_registered = false end |
Class Method Details
.create_management_window(data_dir) ⇒ void
This method returns an undefined value.
Creates and displays the account management window.
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# File 'documented/common/gui/account_manager_ui.rb', line 22 def self.create_management_window(data_dir) # Create instance with data directory manager = new(data_dir) # Create and show the management window manager.show_management_window end |
Instance Method Details
#create_accounts_tab(notebook, insert_at_position = nil) ⇒ void
This method returns an undefined value.
Creates the accounts tab in the management window.
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# File 'documented/common/gui/account_manager_ui.rb', line 113 def create_accounts_tab(notebook, insert_at_position = nil) # Store notebook reference for use in callbacks @notebook = notebook # Create tab content accounts_box = Gtk::Box.new(:vertical, 10) accounts_box.border_width = 10 # Create accounts treeview with favorites support accounts_store = Gtk::TreeStore.new(String, String, String, String, String, String) # Added favorites column @accounts_store = accounts_store # Store reference for refresh operations accounts_view = Gtk::TreeView.new(accounts_store) # Enable sortable columns accounts_view.set_headers_clickable(true) accounts_store.set_default_sort_func { |_model, _a, _b| 0 } # Default no-op sort # Add columns with sorting renderer = Gtk::CellRendererText.new # Account column (not sortable - maintains account grouping) col = Gtk::TreeViewColumn.new("Account", renderer, text: 0) col.resizable = true accounts_view.append_column(col) # Character column - sortable col = Gtk::TreeViewColumn.new("Character", renderer, text: 1) col.resizable = true col.set_sort_column_id(1) col.clickable = true accounts_view.append_column(col) # Game column - sortable col = Gtk::TreeViewColumn.new("Game", renderer, text: 2) col.resizable = true col.set_sort_column_id(2) col.clickable = true accounts_view.append_column(col) # Frontend column - sortable col = Gtk::TreeViewColumn.new("Frontend", renderer, text: 3) col.resizable = true col.set_sort_column_id(3) col.clickable = true accounts_view.append_column(col) # Favorites column with clickable star (not sortable) favorites_renderer = Gtk::CellRendererText.new favorites_col = Gtk::TreeViewColumn.new("Favorite", favorites_renderer, text: 5) favorites_col.resizable = true accounts_view.append_column(favorites_col) # Set up custom sort functions that maintain account grouping setup_account_aware_sorting(accounts_store) # Set up sort state persistence setup_sort_state_persistence(accounts_store) # Set up favorites column click handler setup_favorites_column_handler(accounts_view, favorites_col, @data_dir) # Create scrolled window sw = Gtk::ScrolledWindow.new sw.set_policy(:automatic, :automatic) sw.add(accounts_view) accounts_box.pack_start(sw, expand: true, fill: true, padding: 0) # Create button box = Gtk::Box.new(:horizontal, 5) # Create refresh button = Gtk::Button.new(label: "Refresh") .pack_start(, expand: false, fill: false, padding: 0) # Create remove button = Gtk::Button.new(label: "Remove") .sensitive = false .pack_start(, expand: false, fill: false, padding: 0) # Create add account button = Gtk::Button.new(label: "Add Account") .pack_start(, expand: false, fill: false, padding: 0) # Create add character button = Gtk::Button.new(label: "Add Character") .pack_start(, expand: false, fill: false, padding: 0) # Create change password button = Gtk::Button.new(label: "Change Password") .sensitive = false # Set accessible properties for screen readers Accessibility.( , "Change Password Button", "Change the password for the selected account" ) .pack_start(, expand: false, fill: false, padding: 0) accounts_box.pack_start(, expand: false, fill: false, padding: 0) # Add tab to notebook and store index @tab_indices[:accounts] = notebook.append_page(accounts_box, Gtk::Label.new("Accounts")) # If recreating, move tab back to position 0 if !insert_at_position.nil? notebook.reorder_child(accounts_box, insert_at_position) end # Set up refresh button handler .signal_connect('clicked') do populate_accounts_view(accounts_store) end # Set up selection handler selection = accounts_view.selection selection.signal_connect('changed') do iter = selection.selected if iter account = iter[0] character = iter[1] # Character is in column 1, not 2 # Enable remove button for all selections .sensitive = !iter.nil? # Only enable change password for account nodes (not character nodes) .sensitive = !account.nil? && (character.nil? || character.empty?) else .sensitive = false .sensitive = false end end # Set up remove button handler .signal_connect('clicked') do iter = selection.selected if iter account = iter[0] character = iter[1] # Character is in column 1, not 2 _game_name = iter[2] # Game name is in column 2, not character frontend_display = iter[3] # Frontend display name game_code = iter[4] # Game code is in hidden column 4 if character.nil? || character.empty? # This is an account node # Confirm deletion dialog = Gtk::MessageDialog.new( parent: @window, flags: :modal, type: :question, buttons: :yes_no, message: "Delete account #{account} and all its characters?" ) response = dialog.run dialog.destroy if response == Gtk::ResponseType::YES # Remove account if AccountManager.remove_account(@data_dir, account) @msgbox.call("Account removed successfully.") populate_accounts_view(accounts_store) # Notify other tabs of data change notify_data_changed(:account_removed, { account: account }) else @msgbox.call("Failed to remove account.") end end else # This is a character node # Confirm deletion dialog = Gtk::MessageDialog.new( parent: @window, flags: :modal, type: :question, buttons: :yes_no, message: "Delete #{character} from #{account}?" ) response = dialog.run dialog.destroy if response == Gtk::ResponseType::YES # Convert display name back to internal frontend format for precise removal frontend = case frontend_display.downcase when 'custom' 'stormfront' # Custom launches use stormfront as base when 'wrayth' 'stormfront' # Wrayth is display name for stormfront when 'wizard' 'wizard' when 'avalon' 'avalon' else frontend_display.downcase end # Remove character with frontend precision if AccountManager.remove_character(@data_dir, account, character, game_code, frontend) @msgbox.call("Character removed successfully.") populate_accounts_view(accounts_store) # Notify other tabs of data change notify_data_changed(:character_removed, { account: account, character: character, game_code: game_code, frontend: frontend }) else @msgbox.call("Failed to remove character.") end end end end end # Set up add account button handler - switch to Add Account tab .signal_connect('clicked') do # Switch to Add Account tab (index 2) notebook.set_page(2) end # Set up add character button handler - switch to Add Character tab .signal_connect('clicked') do # Switch to Add Character tab (index 1) notebook.set_page(1) end # Set up change password button handler .signal_connect('clicked') do iter = selection.selected if iter account = iter[0] PasswordChange.show_password_change_dialog(@window, @data_dir, account) end end # Populate accounts view populate_accounts_view(accounts_store) end |
#create_add_account_tab(notebook) ⇒ void
This method returns an undefined value.
Creates the add account tab in the management window.
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# File 'documented/common/gui/account_manager_ui.rb', line 470 def create_add_account_tab(notebook) # Create tab content add_account_box = Gtk::Box.new(:vertical, 10) add_account_box.border_width = 10 # Create username entry username_box = Gtk::Box.new(:horizontal, 5) username_box.pack_start(Gtk::Label.new("Username:"), expand: false, fill: false, padding: 0) username_entry = Gtk::Entry.new # Set accessible properties for screen readers Accessibility.make_entry_accessible( username_entry, "Username Entry", "Enter your account username" ) username_box.pack_start(username_entry, expand: true, fill: true, padding: 0) add_account_box.pack_start(username_box, expand: false, fill: false, padding: 0) # Create password entry password_box = Gtk::Box.new(:horizontal, 5) password_box.pack_start(Gtk::Label.new("Password:"), expand: false, fill: false, padding: 0) password_entry = Gtk::Entry.new password_entry.visibility = false password_box.pack_start(password_entry, expand: true, fill: true, padding: 0) add_account_box.pack_start(password_box, expand: false, fill: false, padding: 0) # Create button box = Gtk::Box.new(:horizontal, 5) # Create back button to return to accounts tab = Gtk::Button.new(label: "Back to Accounts") .pack_start(, expand: false, fill: false, padding: 0) # Create add button = Gtk::Button.new(label: "Add Account") .pack_end(, expand: false, fill: false, padding: 0) add_account_box.pack_start(, expand: false, fill: false, padding: 0) # Add tab to notebook and store index @tab_indices[:add_account] = notebook.append_page(add_account_box, Gtk::Label.new("Add Account")) # Set up back button handler .signal_connect('clicked') do # Switch to Accounts tab notebook.set_page(@tab_indices[:accounts]) end # Set up add button handler with automatic account information collection .signal_connect('clicked') do username = username_entry.text password = password_entry.text if username.empty? @msgbox.call("Username cannot be empty.") next end if password.empty? @msgbox.call("Password cannot be empty.") next end # Step 1: Check if account already exists in YAML structure if account_already_exists?(username) @msgbox.call("Account '#{username}' already exists. Use 'Change Password' to update the password.") next end # Step 2: Perform authentication like manual login to collect account information begin # Authenticate with legacy mode to get character list (returns array of character hashes) auth_data = Authentication.authenticate( account: username, password: password, legacy: true ) # Step 3: Collect all account information and convert to YAML format if auth_data && auth_data.is_a?(Array) && !auth_data.empty? # Show frontend selection dialog selected_frontend = show_frontend_selection_dialog return if selected_frontend.nil? # User cancelled # Convert character data to the format expected by YAML storage character_list = Lich::Common::GUI::AccountManager.convert_auth_data_to_characters(auth_data, selected_frontend) # Step 4: Save account and characters to entry.yml file if AccountManager.add_or_update_account(@data_dir, username, password, character_list) @msgbox.call("Account '#{username}' added successfully with #{character_list.length} character(s).") username_entry.text = "" password_entry.text = "" # Step 5: Reset window interface to display results # Notify other tabs of data change notify_data_changed(:account_added, { account: username, characters: character_list }) notebook.set_page(0) # Find the accounts store in the first tab and refresh it accounts_tab = notebook.get_nth_page(0) accounts_view = find_treeview_in_container(accounts_tab) if accounts_view populate_accounts_view(accounts_view.model) end else @msgbox.call("Failed to save account information.") end elsif auth_data && auth_data.is_a?(Array) && auth_data.empty? @msgbox.call("No characters found for account '#{username}'. Account will be added without characters.") # Save account without characters if AccountManager.add_or_update_account(@data_dir, username, password, []) username_entry.text = "" password_entry.text = "" # Notify other tabs of data change notify_data_changed(:account_added, { account: username, characters: [] }) notebook.set_page(0) accounts_tab = notebook.get_nth_page(0) accounts_view = find_treeview_in_container(accounts_tab) if accounts_view populate_accounts_view(accounts_view.model) end else @msgbox.call("Failed to save account information.") end else @msgbox.call("Authentication failed or returned unexpected data format.") end rescue StandardError => e @msgbox.call("Authentication failed: #{e.}") end end # Set up ENTER key handlers for username and password fields username_entry.signal_connect('key-press-event') { |, event| if event.keyval == Gdk::Keyval::KEY_Return .clicked true else false end } password_entry.signal_connect('key-press-event') { |, event| if event.keyval == Gdk::Keyval::KEY_Return .clicked true else false end } end |
#create_add_character_tab(notebook) ⇒ void
This method returns an undefined value.
Creates the add character tab in the management window.
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# File 'documented/common/gui/account_manager_ui.rb', line 357 def create_add_character_tab(notebook) # Create tab content add_box = Gtk::Box.new(:vertical, 10) add_box.border_width = 10 # Create account selection account_box = Gtk::Box.new(:horizontal, 5) account_box.pack_start(Gtk::Label.new("Account:"), expand: false, fill: false, padding: 0) account_combo = Gtk::ComboBoxText.new account_box.pack_start(account_combo, expand: true, fill: true, padding: 0) = Gtk::Button.new(label: "Refresh") account_box.pack_start(, expand: false, fill: false, padding: 0) add_box.pack_start(account_box, expand: false, fill: false, padding: 0) # Create character name entry char_box = Gtk::Box.new(:horizontal, 5) char_box.pack_start(Gtk::Label.new("Character:"), expand: false, fill: false, padding: 0) char_name_entry = Gtk::Entry.new char_box.pack_start(char_name_entry, expand: true, fill: true, padding: 0) add_box.pack_start(char_box, expand: false, fill: false, padding: 0) # Create game selection game_box = Gtk::Box.new(:horizontal, 5) game_box.pack_start(Gtk::Label.new("Game:"), expand: false, fill: false, padding: 0) game_combo = GameSelection.create_game_selection_combo game_box.pack_start(game_combo, expand: true, fill: true, padding: 0) add_box.pack_start(game_box, expand: false, fill: false, padding: 0) # Create frontend selection frontend_box = Gtk::Box.new(:horizontal, 5) frontend_box.pack_start(Gtk::Label.new("Frontend:"), expand: false, fill: false, padding: 0) frontend_radio_box = Gtk::Box.new(:horizontal, 5) stormfront_option = Gtk::RadioButton.new(label: 'Wrayth') wizard_option = Gtk::RadioButton.new(label: 'Wizard', member: stormfront_option) avalon_option = Gtk::RadioButton.new(label: 'Avalon', member: stormfront_option) frontend_radio_box.pack_start(stormfront_option, expand: false, fill: false, padding: 0) frontend_radio_box.pack_start(wizard_option, expand: false, fill: false, padding: 0) frontend_radio_box.pack_start(avalon_option, expand: false, fill: false, padding: 0) if RUBY_PLATFORM =~ /darwin/i frontend_box.pack_start(frontend_radio_box, expand: true, fill: true, padding: 0) add_box.pack_start(frontend_box, expand: false, fill: false, padding: 0) # Create custom launch options custom_launch_box = Gtk::Box.new(:horizontal, 5) custom_launch_box.pack_start(Gtk::Label.new("Custom Launch:"), expand: false, fill: false, padding: 0) custom_launch_entry = Gtk::Entry.new custom_launch_box.pack_start(custom_launch_entry, expand: true, fill: true, padding: 0) add_box.pack_start(custom_launch_box, expand: false, fill: false, padding: 0) # Create custom launch dir options custom_launch_dir_box = Gtk::Box.new(:horizontal, 5) custom_launch_dir_box.pack_start(Gtk::Label.new("Custom Launch Dir:"), expand: false, fill: false, padding: 0) custom_launch_dir_entry = Gtk::Entry.new custom_launch_dir_box.pack_start(custom_launch_dir_entry, expand: true, fill: true, padding: 0) add_box.pack_start(custom_launch_dir_box, expand: false, fill: false, padding: 0) # Create add button = Gtk::Box.new(:horizontal, 5) = Gtk::Button.new(label: "Add Character") .pack_end(, expand: false, fill: false, padding: 0) # Create back button to return to accounts tab = Gtk::Button.new(label: "Back to Accounts") .pack_start(, expand: false, fill: false, padding: 0) add_box.pack_start(, expand: false, fill: false, padding: 0) # Add tab to notebook and store index @tab_indices[:add_character] = notebook.append_page(add_box, Gtk::Label.new("Add Character")) # Set up back button handler .signal_connect('clicked') do # Switch to Accounts tab notebook.set_page(@tab_indices[:accounts]) end # Set up event handlers setup_add_character_handlers( , account_combo, , char_name_entry, game_combo, stormfront_option, wizard_option, avalon_option, custom_launch_entry, custom_launch_dir_entry, notebook ) # Populate account combo populate_account_combo(account_combo) end |
#create_encryption_management_tab(notebook) ⇒ void
This method returns an undefined value.
Creates the encryption management tab in the management window.
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# File 'documented/common/gui/account_manager_ui.rb', line 639 def create_encryption_management_tab(notebook) # Create encryption management content encryption_box = Gtk::Box.new(:vertical, 10) encryption_box.border_width = 10 # Create header label header_label = Gtk::Label.new header_label.set_markup("<span size='large' weight='bold'>Encryption Management</span>") header_label.set_xalign(0) Accessibility.make_accessible( header_label, "Encryption Management Header", "Title for the encryption management section", :label ) encryption_box.pack_start(header_label, expand: false, fill: false, padding: 0) # Add description description = Gtk::Label.new description.set_markup("Manage your encryption settings and passwords") description.set_xalign(0) description.set_line_wrap(true) Accessibility.make_accessible( description, "Encryption Management Description", "Description of encryption management options", :label ) encryption_box.pack_start(description, expand: false, fill: false, padding: 10) # Create button box = Gtk::Box.new(:vertical, 10) .border_width = 10 # Check encryption mode and keychain availability has_keychain = MasterPasswordManager.keychain_available? mode = nil yaml_file = YamlState.yaml_file_path(@data_dir) if File.exist?(yaml_file) begin yaml_data = YAML.load_file(yaml_file) mode = yaml_data['encryption_mode'] rescue StandardError => e Lich.log "error: Failed to load YAML for encryption management tab: #{e.}" end end # Add "Change Encryption Password" button (only for Enhanced mode) if has_keychain && mode == 'enhanced' @change_encryption_password_button = Gtk::Button.new(label: "Change Encryption Password") @change_encryption_password_button.sensitive = false Accessibility.( @change_encryption_password_button, "Change Encryption Password Button", "Change the encryption password for Enhanced encryption mode" ) @change_encryption_password_button.signal_connect('clicked') do Gtk.queue do success = MasterPasswordChange.show_change_master_password_dialog(@window, @data_dir) populate_accounts_view(@accounts_store) if success (@change_encryption_password_button) end end .pack_start(@change_encryption_password_button, expand: false, fill: false, padding: 0) end # Add "Change Encryption Mode" button (always visible) @change_encryption_mode_button = Gtk::Button.new(label: "Change Encryption Mode") @change_encryption_mode_button.sensitive = false Accessibility.( @change_encryption_mode_button, "Change Encryption Mode Button", "Change the encryption mode for all saved accounts" ) @change_encryption_mode_button.signal_connect('clicked') do Gtk.queue do # Pass callback to be invoked after mode change completes on_completion = lambda do populate_accounts_view(@accounts_store) # Notify that encryption mode has changed to refresh encryption management tab notify_data_changed(:encryption_mode_changed, {}) end EncryptionModeChange.show_change_mode_dialog(@window, @data_dir, on_completion) end end .pack_start(@change_encryption_mode_button, expand: false, fill: false, padding: 0) encryption_box.pack_start(, expand: false, fill: false, padding: 0) # Add spacer spacer = Gtk::Label.new("") encryption_box.pack_start(spacer, expand: true, fill: true, padding: 0) # Add tab to notebook and store index @tab_indices[:encryption_management] = notebook.append_page(encryption_box, Gtk::Label.new("Encryption Management")) # Update button states based on current encryption mode and accounts if @change_encryption_password_button (@change_encryption_password_button) end end |
#refresh_accounts_display ⇒ void
This method returns an undefined value.
Refreshes the display of accounts in the UI.
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# File 'documented/common/gui/account_manager_ui.rb', line 93 def refresh_accounts_display return unless @accounts_store begin # Clear existing data @accounts_store.clear # Repopulate with current data populate_accounts_view(@accounts_store) rescue StandardError => e Lich.log "error: Error refreshing accounts display: #{e.}" end end |
#register_for_notifications(tab_communicator) ⇒ void
This method returns an undefined value.
Registers the UI to receive notifications about account changes.
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# File 'documented/common/gui/account_manager_ui.rb', line 52 def register_for_notifications(tab_communicator) @tab_communicator = tab_communicator @accounts_store = nil # Will be set when accounts tab is created end |
#register_notification_callback ⇒ Object
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# File 'documented/common/gui/account_manager_ui.rb', line 57 def register_notification_callback return if @notifications_registered || !@tab_communicator return unless @notebook @notifications_registered = true # Register callback to handle incoming notifications @tab_communicator.register_data_change_callback(->(change_type, data) { case change_type when :favorite_toggled # Refresh accounts view to reflect favorite changes refresh_accounts_display if @accounts_store Lich.log "info: Account manager refreshed for favorite change: #{data}" when :character_added, :character_removed, :account_added, :account_removed # Refresh accounts view for structural changes refresh_accounts_display if @accounts_store Lich.log "info: Account manager refreshed for data change: #{change_type}" when :encryption_mode_changed # Recreate encryption management tab to update button visibility/state if @notebook @notebook.remove_page(@tab_indices[:encryption_management]) create_encryption_management_tab(@notebook) @notebook.show_all # Return to encryption management tab after recreation Gtk.queue { @notebook.set_current_page(@tab_indices[:encryption_management]) } Lich.log "info: Encryption management tab recreated for mode change" end end }) end |
#set_data_change_callback(callback) ⇒ void
This method returns an undefined value.
Sets a callback to be invoked when account data changes.
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# File 'documented/common/gui/account_manager_ui.rb', line 43 def set_data_change_callback(callback) @data_change_callback = callback end |